This game is a big dissappointment

Post » Sun Mar 06, 2011 10:47 am

A continued game would be nice, and play hour 101
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Eve Booker
 
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Post » Sun Mar 06, 2011 7:32 pm

hey then why not load up the save you made before going on the end run and you know playing that extra hour? XD
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Amie Mccubbing
 
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Post » Sun Mar 06, 2011 12:29 pm

We all have ideals of our own, and I can't match up mine and my personality with anyone relevant in the game. And doing it yourself is so unfullfilling.

Thanks to all who keep the topic civil and keep any discussion outside of personal.
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Honey Suckle
 
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Post » Sun Mar 06, 2011 12:03 pm

We all have ideals of our own, and I can't match up mine and my personality with anyone relevant in the game. And doing it yourself is so unfullfilling.

I think that might be intentional. I find myself making decisions based on things other than being in total agreement with the faction's views. It really gets me thinking and I find it to be refreshingly realistic. I find myself actually put in that position very often in real life, while being presented with clear-cut "good vs. evil" decisions is pretty rare. In fact, I'd go so far as to say that if you're presented with an important decision that's that clear-cut in real life you're probably being manipulated or played in some way. The important decisions are never that easy if you're really looking at all of the facts objectively. Sometimes you have to make touch decisions and there's oftentimes no ideal choice to bail you out of that task.

When you think about it being given a choice between a clear "good" and a clear "evil" is not a choice at all, since the concepts of good and evil are so subjective and often used to railroad people down a path that's preferred by someone else (usually the person characterizing the choices as "good" or "evil.") The fact that the word, "good," is synonymous with "desirable" should probably be a clue that you're being told what to think. :P

Thanks to all who keep the topic civil and keep any discussion outside of personal.

Always a "good" thing. :foodndrink:
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Big mike
 
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Post » Sun Mar 06, 2011 3:38 pm


When you think about it being given a choice between a clear "good" and a clear "evil" is not a choice at all, since the concepts of good and evil are so subjective and often used to railroad people down a path that's preferred by someone else (usually the person characterizing the choices as "good" or "evil.")





Reminds me of Dragon Age Origins where a lot of what I thought were the logical "good" decisions ended up making everyone pissed off and had companions leaving my camp..... So I felt forced to play by their rules. I think people forget that "self-sacrifice" is not automatically a good decision and can end up just being self-destructive behavior (FO3 ending).
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Elina
 
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Post » Sun Mar 06, 2011 12:16 pm

Reminds me of Dragon Age Origins where a lot of what I thought were the logical "good" decisions ended up making everyone pissed off and had companions leaving my camp..... So I felt forced to play by their rules. I think people forget that "self-sacrifice" is not automatically a good decision and can end up just being self-destructive behavior (FO3 ending).


Companions leaving is completely different than a "good vs evil" meter. The companions all have their own viewpoints on what is right and wrong, and will react accordingly. It isn't the game trying to tell you what the right call was, it's a character reacting to your behavior realistically.
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Taylah Illies
 
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Post » Sun Mar 06, 2011 4:02 pm

Does NV ending top the Optimus Prime parody that tosses nuclear grenades and shoots lasers out his eyes storming through a bunch of power armor wearing bad guys, also shouting anti communist slogans. :)
Come on people you have to admit that was cool the first time!


I have to agree.. that was pretty badass imo.
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Claudz
 
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Post » Sun Mar 06, 2011 3:59 pm

Not sure why they got rid of the schematics. It didn't bother me that much, though...I personally didn't use them all that much in FO3.

I assumed it was because most of them we're connected to DC and had no business being in the other side of the country. IIRC the RockIT was invented by Moira, the Railway rifle by that guy in Rivet City, the Nuka grenade used Quantum (which was DC-only). The dart gun was OP since it immediately rendered Deathclaws defenseless, and the gauntlet was redundant.

This actually made me mad. I worked through all of those quests in the MQ only to have my thunder stolen by this ridiculous deus ex machina that I had nothing to do with. It all came down to Liberty Prime. If I had been instrumental in LP's reactivation I wouldn't have minded as much, but as it was it was a huge let-down for me. I hate to say it because I liked FO3 quite a bit, but the main quest's plot felt more like a kid's cartoon than a mature sci-fi story to me.

Same as me, I couldn't believe all I had to do during the damn final battle was stroll behind until we arrived at the memorial. The quotes were funny, but everything else, specially the mission itself, was boring and frustrating.

A continued game would be nice, and play hour 101

I really don't understand why this is important to some people. I mean it, I'd really like to know what's so important about playing after, seeing as the world can't respond properly to what you did. And what's so bad about doing everything you still want to do *before* the big battle. :confused:
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James Smart
 
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Post » Sun Mar 06, 2011 9:32 am

Does NV ending top the Optimus Prime parody that tosses nuclear grenades and shoots lasers out his eyes storming through a bunch of power armor wearing bad guys, also shouting anti communist slogans. :)
Come on people you have to admit that was cool the first time!


Not really, that along with Colonel Autumn being an absolute wimp who can be killed in one shot if you decide to fight him made the Fallout 3 climix feel incredibly anti-climactic. I didn't really feel like I did anything prior to starting the Purifier.
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Da Missz
 
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Post » Sun Mar 06, 2011 7:04 pm

Not really, that along with Colonel Autumn being an absolute wimp who can be killed in one shot if you decide to fight him made the Fallout 3 climix feel incredibly anti-climactic. I didn't really feel like I did anything prior to starting the Purifier.


You dont feel like you did anything prior to that, you mean like all the quest you did and talking to Eden getting the microchip thingy the purifier wont even work without. Tell me did you want to storm the purifier solo??? Do you not enjoy being part of an attacking army?

Yes I do realize the main quest was lined up to succeed with BoS only but I thought the outcome was great. A whole freaking lake is clean and pure afterwards, clean water being shipped all over the place ect. After Bos add-on the rewards were tangible.
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Deon Knight
 
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Post » Sun Mar 06, 2011 8:38 am

Yes I do realize the main quest was lined up to succeed with BoS only but I thought the outcome was great. A whole freaking lake is clean and pure afterwards, clean water being shipped all over the place ect. After Bos add-on the rewards were tangible.


Not really. They never really managed to make the lack of clear water seem like a real, present concern. So having one basin full of water just doesn't seem worth all the effort (or BREAKING A GECK).
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Abel Vazquez
 
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Post » Sun Mar 06, 2011 5:19 pm

You dont feel like you did anything prior to that, you mean like all the quest you did and talking to Eden getting the microchip thingy the purifier wont even work without. Tell me did you want to storm the purifier solo??? Do you not enjoy being part of an attacking army?

Yes I do realize the main quest was lined up to succeed with BoS only but I thought the outcome was great. A whole freaking lake is clean and pure afterwards, clean water being shipped all over the place ect. After Bos add-on the rewards were tangible.

Actually, I am happy to take on every single Enclave stationed at the memorial; as well as some extra work to bring down the force field.

Or stole a Vertibird and fly straight in, whatever.

Or a extensive quest to bring Liberty Prime back like other have said before.

And please, give Autumn a suit of Power Armour in the final scene.
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KRistina Karlsson
 
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Post » Sun Mar 06, 2011 9:10 am

Not really. They never really managed to make the lack of clear water seem like a real, present concern. So having one basin full of water just doesn't seem worth all the effort (or BREAKING A GECK).

Yeah, people keep saying they need water and all, but since they've been living like that for 200 years already, it's hard to see that as a particularly emergencial issue. Actually *using* the GECK would probably be a better alternative. In fact, if F3 had multiple paths, that would have been a great option :whistling:
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Richard Dixon
 
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Post » Sun Mar 06, 2011 11:15 pm

As mad as I am at Bethesda over the Xbox only DLC release, I can't hate this game. I love it. I loved Fallout 3 and I love this game. I don't get the "its gotta be one or the other" crowd, myself.

Yeah, people keep saying they need water and all, but since they've been living like that for 200 years already, it's hard to see that as a particularly emergencial issue. Actually *using* the GECK would probably be a better alternative. In fact, if F3 had multiple paths, that would have been a great option :whistling:


My impression was not that they thought everyone would up and die without the water, but that getting an abundance of clean water would improve their lot. Make it better than how they were living for 200 years. Fewer Wastelanders would die because of the irradiated water that was killing them. The urgency over it all was thanks to the Enclave.
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Hannah Whitlock
 
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Post » Sun Mar 06, 2011 11:38 pm

Not really. They never really managed to make the lack of clear water seem like a real, present concern. So having one basin full of water just doesn't seem worth all the effort (or BREAKING A GECK).



You can drink your self to death with radioactive water that’s not a concern, that doesn’t seem like real to you?
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Benjamin Holz
 
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Post » Sun Mar 06, 2011 4:02 pm

I have to agree.. that was pretty badass imo.


Oh yes, I agree. Liberty Prime rocked.
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jessica robson
 
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Post » Sun Mar 06, 2011 2:32 pm

You dont feel like you did anything prior to that, you mean like all the quest you did and talking to Eden getting the microchip thingy the purifier wont even work without. Tell me did you want to storm the purifier solo??? Do you not enjoy being part of an attacking army?


I was talking about the climix, you know, the final leg of the game that begins when you return to the Brotherhood after escaping Raven Rock?

The point is that I didn't get much of a chance to do anything during the climix. I basically just ended up following a robot that destroyed everything in its path to the Purifier wherein I killed Colonel Autumn in one shot. That's not much of a climix in my opinion, and for a possible final boss Autumn wasn't challenging... at all.
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Sammie LM
 
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Post » Mon Mar 07, 2011 12:50 am

One note if you kill all four heads of the fiends you do get comments from npc's.
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Steve Bates
 
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Post » Sun Mar 06, 2011 11:02 am

This, I have already sold my copy, F:NV did not draw me in as other games, 75% of the locations on the map had nothing there (Even on hardcoe mode they were useless), The factions were a good idea but executed poorly, The so called choice of how it ends...? What like repeating the same quests at the end? like going to the khan camp or BoS bunker even the Gommorah quest for which ever faction you choose, I pre-ordered this game and regret it now, I hope Bethesda doesn't let obsidian input on Fallout 4, In my opinion I preferred FO3 (before everyone starts arguing, I own nearly every RPG made since the SNES) F:NV was a let down in my books, It still shocks me how 5-10 year old games can still beat down the most modern games out today

I will not be pre-ordering another Fallout game, I will wait until release then wait until a Reputable review is posted somewhere


I actually gave my copy of FO3 away before i even got FNV because i thought FNV would be so much better than FO3, after about two weeks, i traded FNV for FO3 and am still having fun regardless of me 100 percenting it many times. I will stick with your plan and not buy another fallout game until i see many good reviews.
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Connor Wing
 
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Post » Sun Mar 06, 2011 12:09 pm

It was too short and I found the quests too linear.

This doesn't compute for me. I've already spent more time questing in NV than FO3 and I haven't even hit all of the quests yet. I did all of the quests in FO3 in less time than I've already spent questing in NV. As far as them being linear...I can't even address that. Objectively the quests in NV are less linear. That doesn't make sense to me.

I hope Bethesda doesn't let obsidian input on Fallout 4, In my opinion I preferred FO3 (before everyone starts arguing, I own nearly every RPG made since the SNES)

I don't see what this has to do with anything. I've been an RPG freak since the early '80s and I prefer NV by a pretty large margin. :shrug: The number of RPG games you've played has little to do with what types of elements you like to see focused-on in games.

That said, I've been a huge Bethesda fan since Arena was released in '94...probably a bigger Bethesda fan than a Fallout fan, in fact. They started losing me with Oblivion, though. They're very good at creating worlds with a ton of content, but I think they've lost their touch with the writing/characters/quests/background details/RPG game mechanics aspects of creating RPGs. Just my opinion. Looking forward to see what they do with TESV.

It still shocks me how 5-10 year old games can still beat down the most modern games out today

It doesn't shock me at all. Outside of nice graphics and sound and the things that come along with that RPGs have done very little to add to the genre since the '80s.
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Alan Whiston
 
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Post » Sun Mar 06, 2011 8:57 am

FNV is a really good game. Have a good story and the bugs can be fix easy (at least on PC) and i read alot of tread about how live is the wesland and how many super mutanst are out there, to tell you the true ppl just compare FNV with Fo3 w/o care about the story in Fallout 1 and 2. Ofcurse NV will have more ppl first bc the bombs never hit the area and 2 bc we are really far in the future from F1 and 2 so ppl are retaking all. The super mutants stuff is all comming from F1 and 2. And the end game is like F1 and 2 and every time i play it make me feel i go back to play that 2 old game and make me feel happy =) bc i can say they make a good game how every quest you do change something from the end game.

ok one yes there are more people but no wandering in wasteland. all i see people wise in wasteland are ncr troops fiends powergangers or ceasars legion. wheres the wasteland settlers. or the guy that begs for food. now everyones holded up in towns. yes good story line. but way to short. if you just stick with main quest fo1, 2, 3 all had longer main quests than this one. the main quest in nv felt more like a side quest series to me. also there still doing the forced responces on us. eather you do this or do that. no other option for some quests.
Spoiler
like mr house says kill the bos no option to say no or lie ok i killed them nope ya eather do it or ya dont progress. personally i couldnt kill em felt bad for em. there so small in this game they were more like glorified mercs stuck in a cave they cant get out of. so i couldnt do it
. being forced to eather do this or your done moving forward is same as the fo3 main quest line. so much for player can do as he pleases they said we had. and then leaving big chuncks of the map out of game. and only offering dlc content to one type of system. can you say sellout. also one thing fo3 has over nv is the enemies. as you leveled up so did they. they got harder to kill unlike nv .where there the same no matter what level you are. yes it has some cool stuff like the ammo options modable weapons the hardcoe mode etc. but over all yes its fun game but i dont get same feeling from it as fo1 2 or 3 granted 3 was a game all of its own but it was more wasteland style than nv by alot.from radiation levels ruins to explore cooler townspeople. everytown on fo3 and the others had unique charecters in them that made them stand out megaton had sherif simms moriarty and that retired raider companion forgot his name all had more personality than any ive seen in nv except cassidy even the gouls in underworld had rasists in it nv there actions vs there speech lines dont match they just dont carry over like they did. even the dj sounds liek the guy in the clear eyes commercial and ferris beuilers day off no life no feeling in his voice 3 dog had a truck load more on him and the reason im comparing fo3 and not 1 or 2 is because fo3 uses the same combat system and graphic style so its easyer to comepare it to vs one or 2 both of witch had better story lines and side missions also faction mission i found to be to easy and small to gain worship type fame do 5 various facton missions and poof your a god to them common its not like you defused a nuclear bomb in the middle of new vegas and saved em all for the strip to like you.and a few of the mission things dont add up at all
Spoiler
ya the only human to enter lucky 38 ya kill mr house all of a sudden everyone knows he is dead yet securitrons never changed there routine so how do they find out you didnt tell anyone same thing with ceasar i got bored went to an old save file youed god mode and killed ceasar and all at his camp yet go to strip i get kudos for killing ceasar ok there all dead how do you know ceasar died and who killed em noone survived what they got satelite watching you showing you on jumbo trons doing what ever in the wasetlands now? when did this become that movie with jim carrey

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Greg Swan
 
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Post » Sun Mar 06, 2011 11:49 pm

(Some) people are giving the ending-slides WAY too much credit, all the work put in, factions, followers and quests are defused by them, it is a very lame way to end the game.
Did Obsidian not learn anything from the FO3 ending? this is just as bad, maybe even worse since you have more immersion this time around and in the end all you get are canned bits of meh.

Not to mention having to re-load old saves to do the DLC, uninspiring I say.
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Alisha Clarke
 
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Post » Sun Mar 06, 2011 8:49 pm

MAYBE because i played a lot FO1 and FO2, i give too much credits to the endling slides of FO:NV

WAIT, ending slides exists since FO1, i dont see why complain about that, and how is possible to compare a SHOOTER-RPG main quest with a Turn-Based RPG main quest???
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Izzy Coleman
 
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Post » Sun Mar 06, 2011 10:20 pm

Sooo I was gonna get this game I LOVE fall out 3....and I guess its getting old JUST A LITTLE BIT.
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KRistina Karlsson
 
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Post » Sun Mar 06, 2011 9:07 am

I was talking about the climix, you know, the final leg of the game that begins when you return to the Brotherhood after escaping Raven Rock?

The point is that I didn't get much of a chance to do anything during the climix. I basically just ended up following a robot that destroyed everything in its path to the Purifier wherein I killed Colonel Autumn in one shot. That's not much of a climix in my opinion, and for a possible final boss Autumn wasn't challenging... at all.


The first time for me, LP got stuck so I got to play with the console quite a bit to get him moving again. So, I had that extra element, but otherwise, yeah, what you said.
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Jani Eayon
 
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