This game is a big dissappointment

Post » Sun Mar 06, 2011 11:09 am

I have been a huge fan of Fallout 3 and Oblivion for so long now, and am now disgruntled. This game is so unfinished it is rediculous. If you went out and re-hired the people who did the first 2 Fallouts (RPG SUPER SPECIALLISTS), why is the story and the RPG elements of the game so bad? Why was Fallout 3 and Oblivion so much better, without the RPG Specallists? Why are all factions unlikable? Why do all questlines lead to a dead end? Why are all the places like rest stops (1 room and finished), how about some multi level caves and such? How about some schematics? How about some good guns (WTF? they all svck!!) so, no Chinese assault rifles made it West? Great you can mod a crap gun and make it a slightly less crappy gun.

Why bother with all these factions if none of them have any input into anything? The Powder Gangers, Khans, Kings, Fiends, Boomers, Jacobstown Mutants all are essentailly dead ends and have no real reason to be in the game except for filler. If you do not put in a line of quests in for each faction, do not bother putting them in the game at all. Let me do a Kings quest so they can can be irrelivent. Let me build up my Kings rep for no reason. DEAD END!
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Svenja Hedrich
 
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Post » Sun Mar 06, 2011 11:55 am

They do matter at the ending slides, even if they seem like they have no purpose, every little sidequest you do changes the end slides.
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CHANONE
 
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Post » Sun Mar 06, 2011 10:58 am

This game is so unfinished it is rediculous. If you went out and re-hired the people who did the first 2 Fallouts (RPG SUPER SPECIALLISTS), why is the story and the RPG elements of the game so bad? Why was Fallout 3 and Oblivion so much better, without the RPG Specallists?


Oblivion and Fallout 3 had awful stories. The story in New Vegas is actually good. Maybe your system has just gotten so used to bad writing that a dose of good writing put you into a state of shock?

If you're going to make that claim, maybe you could provide some actual points to back your position? What about the story and characters did you have a problem with?

Why are all factions unlikable?


The factions aren't unlikable, they're just more realistic. You don't have any white knights like in Fallout 3, so you have to actually put some thought into who the right choice is.

Why do all questlines lead to a dead end? Why are all the places like rest stops (1 room and finished), how about some multi level caves and such? How about some schematics? How about some good guns (WTF? they all svck!!) so, no Chinese assault rifles made it West? Great you can mod a crap gun and make it a slightly less crappy gun.


Not really sure how to comment on a statement this ridiculous. If you can't find a decent weapon, look on the wiki. Complaining won't make those weapons any easier to find.

Why bother with all these factions if none of them have any input into anything? The Powder Gangers, Khans, Kings, Fiends, Boomers, Jacobstown Mutants all are essentailly dead ends and have no real reason to be in the game except for filler. If you do not put in a line of quests in for each faction, do not bother putting them in the game at all. Let me do a Kings quest so they can can be irrelivent. Let me build up my Kings rep for no reason. DEAD END!


You determine the fate of these various groups. 'Filler' typically means the groups aren't there for any purpose but to burn up game time. The groups mentioned are all relevant to the story or the setting, none are inserted artificially to bump the playtime.
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sharon
 
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Post » Sun Mar 06, 2011 10:21 pm

They need to exist even if they dont have nothing in common about the main quest, since that most of them are natives of California (Followers, Master Remnants, Enclave Remnants, Khans, etc) or even if they have really nothing to do, if they never existed in the game, i think that im gonna feel the game slightly empty.
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Rachel Eloise Getoutofmyface
 
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Post » Sun Mar 06, 2011 6:28 pm

Sorry? Your opinion doesn't match mine. I love the weapons, factions, and story. Oblivion's and Fallout 3's stories were basically on rails... At least in Fallout: New Vegas the player is able to make real decisions opposed to false choices.
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JERMAINE VIDAURRI
 
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Post » Sun Mar 06, 2011 1:23 pm

FO3 is too linear, for me
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SHAWNNA-KAY
 
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Post » Sun Mar 06, 2011 12:49 pm

FO3 is too linear, for me


Not just for you, the plot has no real choice at all. You pick option #1 (selfless good) or #2 (ridiculous ebil ebil). Being railroaded in an RPG story that svcks is really the biggest flaw in that game.
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Katie Samuel
 
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Post » Sun Mar 06, 2011 2:10 pm

FNV is a really good game. Have a good story and the bugs can be fix easy (at least on PC) and i read alot of tread about how live is the wesland and how many super mutanst are out there, to tell you the true ppl just compare FNV with Fo3 w/o care about the story in Fallout 1 and 2. Ofcurse NV will have more ppl first bc the bombs never hit the area and 2 bc we are really far in the future from F1 and 2 so ppl are retaking all. The super mutants stuff is all comming from F1 and 2. And the end game is like F1 and 2 and evry time i play it make me feel i go back to play that 2 old game and make me feel happy =) bc i can say they make a good game how evry quest you do change something from the end game.
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Nims
 
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Post » Sun Mar 06, 2011 11:11 pm

It's amazing how i disagree with everypoint you've made.

Oh well, different tastes and all that.

Although Oblivion is my favourite game of all time...
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Rachael Williams
 
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Post » Sun Mar 06, 2011 8:34 pm

The one and only thing I will agree with and I am surprised I haven't seen more complaints about it.... Where the heck are all the caves or big buildings? There are a few big buildings, a few caves and a few vaults but sheesh most places I have come across are tiny houses or places that don't make any sense. I think everyone knows that you put a decent gamer in a wide open space and he's going to kill everything with very little problem. The closest I come to dying is when I get cornered in a building by 2 or 3 baddies but out in the open you can honestly pick them off with a handgun.
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brenden casey
 
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Post » Sun Mar 06, 2011 12:03 pm

Three things.

1) Learn to use the search bar.

2) Fallout 3 and Oblivion were both full of cliches
2a) In Fallout 3, it was obvious who was good and who wasn't. The Brotherhood of Steel were shining white knights who wanted nothing more than to save everyone. The Enclave were evil bad people with horned helmets to make them look even more evil.
2b) In Oblivion, every faction was good vs. evil. The Fighters' Guild in Oblivion killed an enemy guild because, "They were ruthless and stole our jobs". The Mages' Guild slaughtered necromancers because, "We have no legal power to prosecute them, but it's okay if we slaughter them and say they attacked us).
2c) Fallout 3 railroaded you into it. If you're a sadistic jerk who loves to hit guys in the groin with a super sledge, you're still going to help them get water.
2d) In Oblivion, you always had to help save the day. What if I want to be a Mehrunes Dagon worshipper? Nope--You're a good guy.
2e) Both games enforce cliches and railroad you.

3) None of the factions are filler or unlikable. You just need to learn to live with realistic factions and a realistic world, not one built upon a foundation of cliches. A realistic world doesn't only have factions vital to a war. Are the Secret Service going to go out and fight in WWIII? No. Are they important? Yes.

Buddy, you've had so many cliches that you've got Stockholme's Syndrome. They've kidnapped you in the gameworld and you're starting to love them. Play Morrowind and Fallout: New Vegas. Give them a shot, friend. You may actually like them.
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Susan Elizabeth
 
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Post » Sun Mar 06, 2011 11:43 am

i love when members act like their moderators and try to tell other members whats ok and not ok to do..its funny that just because they have been around a while they think they have the right..

on topic the story is ok with me and the factions make it interesting..
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Milad Hajipour
 
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Post » Sun Mar 06, 2011 8:37 am

i love when members act like their moderators and try to tell other members whats ok and not ok to do..its funny that just because they have been around a while they think they have the right..

on topic the story is ok with me and the factions make it interesting..


It's actually kinda nice sometimes considering that a member hinting that something might not be right with your post can help him/her getting an official warning.

Although occasionally the members are just acting self-righteous.
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Tikarma Vodicka-McPherson
 
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Post » Sun Mar 06, 2011 4:49 pm

I thought the story and the factions were great.

Just sayin' :frog:
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Robert Garcia
 
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Post » Sun Mar 06, 2011 8:42 am

The first dude to post is completely wrong.

The game is much better. And complaining about how there are no Chinese Assualt Rifles. Dude, thats like the stupidest complaint ever. If you want Chinese Assualt Rifles play F3. Why were there Chinese Assualt Rifles anyways? Oh thats right a useless group in a Food Factory had a billion of them and somehow they got spread across the wasteland. Thats a useless group, no interaction, just walk in and kill everybody.

And how do all GUNS svck!!! AMR=EPIC WIN
MACHETE GLADIUS=EPIC WIN
BALLISTIC FIST=EPIC WIN
OH BABY=DESTRUCTOCON

Just sayin. They all have input depending upon how you help them. It alters the end game slides and really in game too. If you slaughter the Great Khans they dont help you. If you kill Mr.House, for me at least good luck using teh Lucky 38.

Personally I want TESV and the next Fallout to be more like this game. This game had new stuff, old stuff and it was much much better. energy Weapons kinda svck, but they are still useable. Thats kind of one of my major cmplaints. But this game is much much better.
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Queen
 
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Post » Sun Mar 06, 2011 3:00 pm

i love when members act like their moderators and try to tell other members whats ok and not ok to do..its funny that just because they have been around a while they think they have the right..


No, most people do that because they want to help. A moderator's primary function should be to help the community. Following that, you can't speak of a 'right' of helping people.
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Rudi Carter
 
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Post » Mon Mar 07, 2011 12:47 am

I love fallout new vegas. Granted the insane amount of glitches ranging from minor to total games stopers is anoying. The fact that it crashes for no reason often, and most of the locations seem bare bones, half assed. It's still a great game, and I think some of your claims are unfounded. One thing I am personally upset with is how crapy energy weapons are now, costly, ammo consuming, and other wise unefected in some cases, not to mention the fact that the ONLY exclusivley energy weapon store is crap, almost never refreshing, poor, and rarely offering any good weps or large amounts of ammo (unlike the gun runners, that have a large amount of caps, ammo, and fully repaired weapons, any one else see a little bias?).
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Eric Hayes
 
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Post » Sun Mar 06, 2011 6:47 pm

LoL, the comment about cliche's is laughable. FNV is built on just as many cliche's, just different ones. What a weak arguement. I'm disappointed they went with the more recent cliche where no one is bad, no one is good, everyone is in the "gray area". I'm sorry but that horse had been beat to death with a wet noodle. Just like the anti-hero craze in movies the last decade. I'm tired of it, but I guess there are people who are not. Don't fool yourself into thinking your choice in cliche isn't just that.

Honestly, I didn't find this game any less on rails than FO3. If anything I found FNV far too predicable. I mean really, the main story didn't have any twists or turns. I knew from the first hour, go to Dam for big fight. Wow, that's not a cliche? And that's what everyone did, that's all there was. I enjoyed the surprises in FO3 and was sad their wasn't any kind of mysteries or surprises in FNV. In FO3, there was the mysteies with your Dad, why he left the vault, mysteries about the main character's origin, mysteries about the vault, about the project your parents were working on etc etc. There's no mystery or surprise inf FNV. I wasn't surprised anyway. Legion is east coming west. NCR is west going east. They are going to fight. The end. It played out lamer than I thought it would.

Honestly, I don't know how you wouldn't know who was bad and who was good from the first 10 minutes in the game? Yes yes, no one was truly 100% good or 100% evil. Regardless you can't have a good story without protagonist and antagonist. Making NCR good, but weak just made it depressing. The Legion was obviously evil, slavers, murderers etc. The only upside is that they murdered murderers... pretty weak attempt at the gray area or "non cliche" as some people fool themselves into thinking. Khans; well gee they helped shoot you and burry you. Do you think they're good or bad? It's pure sillyness to call F03 cliche because you knew who was good or bad. Personally, I feel the artificial "ambiguity" of the factions just makes the story and the game weaker. But that's just my opinion.

It's not a horrible game, but I for one was expecting more. Not a smaller area, and one room locations. I suppose It was also because I really enjoyed the whole Brotherhood vs Enclave conflict and I wanted more. I know that FNV is not a sequel to F03, but I was hoping for it to be more connected. I guess I just feel that there wan't anything really epic going on in New Vegas. And sadly, every time I've tried to replay a new character I just get bored and put the game away. It was too short and I found the quests too linear.
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Andrea P
 
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Post » Sun Mar 06, 2011 7:24 pm

After playing New Vegas, FO3 its not the same thing anymore, i feel that you re forced to help the good guys, and the quest are not totally relationed one each other,
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Benji
 
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Post » Mon Mar 07, 2011 12:01 am

since when was shinning white knights a bad thing i loved fighting for the brotherhoods cause to try salvage humanity.And i love to hate john henry eden trying to kill any mutated living cell even tho ghouls are people to just not aesthetically and will do anything to do it. but in nv there all Grey and not hugely different it's just a political war for the dam i didn't overly care who got it although i liked yes man because he had some character.BUt Gray is a dull color at the end of the day where as a white knight is majestic.
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Kelsey Hall
 
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Post » Sun Mar 06, 2011 9:41 pm

Realy?.. Is this a joke?
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Kayla Keizer
 
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Post » Sun Mar 06, 2011 9:50 am

LoL, the comment about cliche's is laughable. FNV is built on just as many cliche's, just different ones. What a weak arguement. I'm disappointed they went with the more recent cliche where no one is bad, no one is good, everyone is in the "gray area". I'm sorry but that horse had been beat to death with a wet noodle. Just like the anti-hero craze in movies the last decade. I'm tired of it, but I guess there are people who are not. Don't fool yourself into thinking your choice in cliche isn't just that.

Honestly, I didn't find this game any less on rails than FO3. If anything I found FNV far too predicable. I mean really, the main story didn't have any twists or turns. I knew from the first hour, go to Dam for big fight. Wow, that's not a cliche? And that's what everyone did, that's all there was. I enjoyed the surprises in FO3 and was sad their wasn't any kind of mysteries or surprises in FNV. In FO3, there was the mysteies with your Dad, why he left the vault, mysteries about the main character's origin, mysteries about the vault, about the project your parents were working on etc etc. There's no mystery or surprise inf FNV. I wasn't surprised anyway. Legion is east coming west. NCR is west going east. They are going to fight. The end. It played out lamer than I thought it would.

Honestly, I don't know how you wouldn't know who was bad and who was good from the first 10 minutes in the game? Yes yes, no one was truly 100% good or 100% evil. Regardless you can't have a good story without protagonist and antagonist. Making NCR good, but weak just made it depressing. The Legion was obviously evil, slavers, murderers etc. The only upside is that they murdered murderers... pretty weak attempt at the gray area or "non cliche" as some people fool themselves into thinking. Khans; well gee they helped shoot you and burry you. Do you think they're good or bad? It's pure sillyness to call F03 cliche because you knew who was good or bad. Personally, I feel the artificial "ambiguity" of the factions just makes the story and the game weaker. But that's just my opinion.

It's not a horrible game, but I for one was expecting more. Not a smaller area, and one room locations. I suppose It was also because I really enjoyed the whole Brotherhood vs Enclave conflict and I wanted more. I know that FNV is not a sequel to F03, but I was hoping for it to be more connected. I guess I just feel that there wan't anything really epic going on in New Vegas. And sadly, every time I've tried to replay a new character I just get bored and put the game away. It was too short and I found the quests too linear.

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Alycia Leann grace
 
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Post » Sun Mar 06, 2011 10:50 am

Hi 5 i completely agree it was a horrid attempt at being gray its basically the military v a [censored] religious cult ohh super gery but still dull who cares about ncr v seizures legion
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Skivs
 
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Post » Sun Mar 06, 2011 10:05 pm

Honestly, I didn't find this game any less on rails than FO3.


..uh huh. That just means you're wearing blinders. In Fallout 3 you have no choice at all, it's like a Final Fantasy game. In New Vegas you have many, many choices that all actually matter.

If anything I found FNV far too predicable. I mean really, the main story didn't have any twists or turns. I knew from the first hour, go to Dam for big fight. Wow, that's not a cliche? And that's what everyone did, that's all there was. I enjoyed the surprises in FO3 and was sad their wasn't any kind of mysteries or surprises in FNV. In FO3, there was the mysteies with your Dad, why he left the vault, mysteries about the main character's origin, mysteries about the vault, about the project your parents were working on etc etc.


There is a difference between mystery and just having information withheld. If I have an object in a box, and don't tell you what it is until you fumble around guessing for half an hour, that wasn't a mystery. That was me withholding information.

The problem with Fallout 3's main quest is that you are completely railroaded into a story, and the story is bad. A set storyline with limited or no choice is fine when the main story is good (most Final Fantasy games get away with no choice because the stories are typically good), but when the story is as weak, poorly executed and laden with as many holes as Fallout 3 it doesn't work.

There's no mystery or surprise inf FNV. I wasn't surprised anyway. Legion is east coming west. NCR is west going east. They are going to fight. The end. It played out lamer than I thought it would.


The story wasn't supposed to be a detective novel, but I think you're lying if you claim you saw everything in the main story coming (especially involving Mr. House).

Honestly, I don't know how you wouldn't know who was bad and who was good from the first 10 minutes in the game? Yes yes, no one was truly 100% good or 100% evil. Regardless you can't have a good story without protagonist and antagonist. Making NCR good, but weak just made it depressing. The Legion was obviously evil, slavers, murderers etc. The only upside is that they murdered murderers... pretty weak attempt at the gray area or "non cliche" as some people fool themselves into thinking. Khans; well gee they helped shoot you and burry you. Do you think they're good or bad? It's pure sillyness to call F03 cliche because you knew who was good or bad. Personally, I feel the artificial "ambiguity" of the factions just makes the story and the game weaker. But that's just my opinion.


Fallout 3 didn't have any moral ambiguity, but the real problem was the game's moral compass (Enclave=bad, Brotherhood=good) didn't even work. The Enclave didn't do anything worthy of the evil tag they got, aside from Eden. So Bethesda gives you a clear good and a clear evil, and doesn't even execute them well.

It's not a horrible game, but I for one was expecting more. Not a smaller area, and one room locations. I suppose It was also because I really enjoyed the whole Brotherhood vs Enclave conflict and I wanted more. I know that FNV is not a sequel to F03, but I was hoping for it to be more connected. I guess I just feel that there wan't anything really epic going on in New Vegas. And sadly, every time I've tried to replay a new character I just get bored and put the game away. It was too short and I found the quests too linear.


Too linear? Seriously? And you're using Fallout 3 as a positive example of how to avoid a linear plot?

...no comment.
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Zosia Cetnar
 
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Post » Sun Mar 06, 2011 3:59 pm

I prefer the Gray morality of NV than the Good vs. Evil of FO3

But okay, is your opinion
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Amber Ably
 
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