Honestly, I didn't find this game any less on rails than FO3.
..uh huh. That just means you're wearing blinders. In Fallout 3 you have no choice at all, it's like a Final Fantasy game. In New Vegas you have many, many choices that all actually matter.
If anything I found FNV far too predicable. I mean really, the main story didn't have any twists or turns. I knew from the first hour, go to Dam for big fight. Wow, that's not a cliche? And that's what everyone did, that's all there was. I enjoyed the surprises in FO3 and was sad their wasn't any kind of mysteries or surprises in FNV. In FO3, there was the mysteies with your Dad, why he left the vault, mysteries about the main character's origin, mysteries about the vault, about the project your parents were working on etc etc.
There is a difference between mystery and just having information withheld. If I have an object in a box, and don't tell you what it is until you fumble around guessing for half an hour, that wasn't a mystery. That was me withholding information.
The problem with Fallout 3's main quest is that you are completely railroaded into a story, and the story is bad. A set storyline with limited or no choice is fine when the main story is good (most Final Fantasy games get away with no choice because the stories are typically good), but when the story is as weak, poorly executed and laden with as many holes as Fallout 3 it doesn't work.
There's no mystery or surprise inf FNV. I wasn't surprised anyway. Legion is east coming west. NCR is west going east. They are going to fight. The end. It played out lamer than I thought it would.
The story wasn't supposed to be a detective novel, but I think you're lying if you claim you saw everything in the main story coming (especially involving Mr. House).
Honestly, I don't know how you wouldn't know who was bad and who was good from the first 10 minutes in the game? Yes yes, no one was truly 100% good or 100% evil. Regardless you can't have a good story without protagonist and antagonist. Making NCR good, but weak just made it depressing. The Legion was obviously evil, slavers, murderers etc. The only upside is that they murdered murderers... pretty weak attempt at the gray area or "non cliche" as some people fool themselves into thinking. Khans; well gee they helped shoot you and burry you. Do you think they're good or bad? It's pure sillyness to call F03 cliche because you knew who was good or bad. Personally, I feel the artificial "ambiguity" of the factions just makes the story and the game weaker. But that's just my opinion.
Fallout 3 didn't have any moral ambiguity, but the real problem was the game's moral compass (Enclave=bad, Brotherhood=good) didn't even work. The Enclave didn't do anything worthy of the evil tag they got, aside from Eden. So Bethesda gives you a clear good and a clear evil, and doesn't even execute them well.
It's not a horrible game, but I for one was expecting more. Not a smaller area, and one room locations. I suppose It was also because I really enjoyed the whole Brotherhood vs Enclave conflict and I wanted more. I know that FNV is not a sequel to F03, but I was hoping for it to be more connected. I guess I just feel that there wan't anything really epic going on in New Vegas. And sadly, every time I've tried to replay a new character I just get bored and put the game away. It was too short and I found the quests too linear.
Too linear? Seriously? And you're using Fallout 3 as a positive example of how to avoid a linear plot?
...no comment.