This game is a big dissappointment

Post » Sun Mar 06, 2011 11:37 am

Thankfully, Bethesda will be back in control over FO4 and we will get a captivating storyline, rather than the boring, pointless-choice filled mess that was NV.


I'd rather if beth stayed the hell away from the franchise, focusing on TES5 and let Obsidian do Fallouts instead.

I would take a meaningfull, deep and not simplistic role-play playing game over boring dungeon crawl any day. Diablo is there for my daily dose of grindfest.
That's not a "oh mighty nostalgia elitist" speaking there, just a common sense of mine. :whistling:

Does NV ending top the Optimus Prime parody that tosses nuclear grenades and shoots lasers out his eyes storming through a bunch of power armor wearing bad guys, also shouting anti communist slogans]


Does the Dark Knight top Batman & Robin? Hell, I am sure it does. Even for the second time. :celebration:
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*Chloe*
 
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Post » Sun Mar 06, 2011 6:43 pm

I agree with you to an extent OP.
All the factions of the game do have a dead end, which is incredibly disappointing.
Why go through everything all over again to *gasp* Change the end slides


As opposed to going through the exact same game again and getting the *gasp* same end slides.

Ignore a large majority of the posters, they're don't represent the fanbase as a whole, and taking this kind of post elsewhere will prove it.


Appealing to majority opinion is a logical fallacy. Though posters do represent the fanbase as a whole, where else will you get such a large sample size?

Thankfully, Bethesda will be back in control over FO4 and we will get a captivating storyline, rather than the boring, pointless-choice filled mess that was NV.


A.. captivating storyline? Well, captivating in the sense that you are trapped in a bad plot you have no way to alter, I guess.
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Kayleigh Mcneil
 
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Post » Mon Mar 07, 2011 1:07 am

Does NV ending top the Optimus Prime parody that tosses nuclear grenades and shoots lasers out his eyes storming through a bunch of power armor wearing bad guys, also shouting anti communist slogans. :)
Come on people you have to admit that was cool the first time!

It was cool to watch. But that's really all it was.

In New Vegas I got to help religious ghouls with rocket ships blast off to find a place to call their own. Not nearly as cool to watch, but better to interact with and influence the outcome of.
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m Gardner
 
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Post » Sun Mar 06, 2011 11:34 am

First off I never said the Fallout 3 and Oblivion stories are great, I said they were better. Mediocre is better then bad. And I loved them in spite of some OK storylines. And I do think New Vegas is a GOOD game, but it should be a great game, an EPIC game, but it is not. It falls short, and thus a dissappointment.

Bugs aside, it lacks the personality of the other Bethesda game I enjoyed so much. The questing in NV is lacking substance and energy, the battles in quests is short and uneventful. Often when you finish a quest, you don't even get acknowledgement from the NPC who gave you the lame quest. Giving you the feeling of a dead sequence of events, and that they didn't remember that a quest was given and you helped them. It seems like the game does not know where you are in the game who is dead, who is alive. I killed all the Fiend leaders and have not seen a Fiend since level 22, but still at level 30, I keep getting dialouge about how bad the Fiend problem is. Um they are all dead and are no longer a problem, I have not seen 1 in 20 gameplay hours. But the dead end feeling persists. I help Jacobstown, (oh yeah I like Marcus, one of the few along with The King) chase the mercs (60 seconds) cured the nightkin (8 minutes), the end. Guess I don't have to go back to Jacobstown to see Marcus ever again. The End.

And many of you keep metioning all these choices you have. If you really feel you have real choices, I have a wind brahmin to sell ya, for all your caps. Where? When? What? The choices are doing the same quest for 3 different factions, but it's still the same quest, and that is not a choice. And many are mentioning the endgame slides of meaninglessness. I can take out all factions by myself, but I need to get the King's approval or talk the Khans out of not fighting with Caesar or get the Boomers to toss bombs at the dam when needed. In the end, you can line up every faction on the Dam and I would go through them all, so I need them Why? Just to say I helped the Whoever's faction.

As for some other issues, does anyone like the fact that all the map markers are rest stops and 90 seconds of exploration? Even Hidden Valley is only 2 small map areas, and vault 22 is 5 very small levels.

Does anyone have an issue with the lame schematics? No dart gun, no railway rifle WOO-WOO, no deathclaw gaunlet, no nuka grenade (BOO) and since it takes 5 cherrybombs for a bottlecap mine, none of those either. I don't need the same weapons, but can you give me something new, geez.

And I really am not liking the guns and weapons, way too many 1 shot at a time rifles (Brush Gun, Trail Carbine, Service Rifle, Marksman Carbine, This Machine, All American) And if you like enegry weps, good luck. And if you like automatic rifles (not SMG's, I said rifles) like me, you don't have anything for you to use. The assault carrbine is a pee shooter, and if I wanted a 15 lb. light MG I would just grab a Minigun. I like me some controled bursts with an automatic rifle, tight quarters or in large areas they do the job.

And can you overpower anymore weapons. Sniper Rifles, Ballistic fists and others are just too powerful. Killing anything without effort.
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Brandon Wilson
 
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Post » Sun Mar 06, 2011 5:07 pm

The scientist from freeside? She's in-game and talks about Benny and Yes-Man.
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Rachael
 
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Post » Sun Mar 06, 2011 10:31 pm

The scientist from freeside? She's in-game and talks about Benny and Yes-Man.

Oh Snapple!

I always enjoy people using examples like those. "You can't open that door!" "Actually, in addition to the lockpicking and science options, there's a hidden key."

People assume because they missed something, it's empty. There's a few dangling threads, but there's a lot that are heavily explored.
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xxLindsAffec
 
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Post » Sun Mar 06, 2011 4:48 pm

I love fallout 3 and oblivion at first i thought i didnt like this game but then i started playing and really getting into it then i realized that this game is serious buisness everything i did in this game was enjoyable getting some of the achievments were kind of hard but leveling up and finding kick ass guns was part of the fallout experience and now the dlc coming out good news sometimes people need to find [censored] to complain about.
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Hayley O'Gara
 
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Post » Sun Mar 06, 2011 2:04 pm

First off I never said the Fallout 3 and Oblivion stories are great, I said they were better. Mediocre is better then bad.


You not liking the New Vegas story doesn't mean it's bad.

An example being Yes Man telling me Benny was helped to reprogram Yes Man by some woman from a fort in Freeside . Cool, I should go inquire about Yes Man in Freeside. NOTHING! It's not like Yes Man is an irrelevant part of the Main Questline (like the Khans and Kings). And to me that kind of crap is a dead end, I have an interest in learning about the bot I am trusting with helping me run Vegas.


You do find out who reprogrammed Yes-Man. Look more. Your complaint is inaccurate, and thus dismissed. Keep looking.

How about some information about his motives. Should I assume at this time Yes Man is not Houses property? How about a quest to help me reprogram him again so he not so friendly and informative to strangers, he is Yes Man after all.


He finds code to make himself more assertive at the end of the game. Since you're the only one who can actually get into the Lucky 38 without being mobbed by securitrons, it isn't exactly a pressing issue prior to that.

I killed all the Fiend leaders and have not seen a Fiend since level 22, but still at level 30, I keep getting dialouge about how bad the Fiend problem is. Um they are all dead and are no longer a problem, I have not seen 1 in 20 gameplay hours. But the dead end feeling persists.


It's mentioned in the epilogue, so it does have an effect. The effect isn't immediate because the fiends are a largely decentralized group of drugged out crazies.

I help Jacobstown, (oh yeah I like Marcus, one of the few along with The King) chase the mercs (60 seconds) cured the nightkin (8 minutes), the end. Guess I don't have to go back to Jacobstown to see Marcus ever again. The End.


It's a minor location, I don't really see what you're complaining about. It has more content than any location other than Rivet City or Megaton in Fallout 3.

And many are mentioning the endgame slides of meaninglessness.


Meaninglessness? Those are the ways your choices affected the world. It's a whole hell of a lot more than you get in Fallout 3.

I can take out all factions by myself, but I need to get the King's approval or talk the Khans out of not fighting with Caesar or get the Boomers to toss bombs at the dam when needed. In the end, you can line up every faction on the Dam and I would go through them all, so I need them Why? Just to say I helped the Whoever's faction.


Because you're the protagonist and have plot armor. This is true of literally every shooter or RPG, and thus isn't an argument.

As for some other issues, does anyone like the fact that all the map markers are rest stops and 90 seconds of exploration? Even Hidden Valley is only 2 small map areas, and vault 22 is 5 very small levels.


As opposed to power stations, diners, and big empty buildings full of raiders and super mutants?

Does anyone have an issue with the lame schematics? No dart gun, no railway rifle WOO-WOO, no deathclaw gaunlet, no nuka grenade (BOO) and since it takes 5 cherrybombs for a bottlecap mine, none of those either. I don't need the same weapons, but can you give me something new, geez.

And I really am not liking the guns and weapons, way too many 1 shot at a time rifles (Brush Gun, Trail Carbine, Service Rifle, Marksman Carbine, This Machine, All American) And if you like enegry weps, good luck. And if you like automatic rifles (not SMG's, I said rifles) like me, you don't have anything for you to use. The assault carrbine is a pee shooter, and if I wanted a 15 lb. light MG I would just grab a Minigun. I like me some controled bursts with an automatic rifle, tight quarters or in large areas they do the job.


In other words, "If you want a machine gun.. and ignore all the machine guns in the game.. there aren't any machine guns to use!!!"

And can you overpower anymore weapons. Sniper Rifles, Ballistic fists and others are just too powerful. Killing anything without effort.


Gobi is the most powerful weapon, followed by the plasma caster. Though if you're playing on a high difficulty with hardcoe on you'll be in for more of a challenge.
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Siobhan Thompson
 
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Post » Sun Mar 06, 2011 8:00 pm

Its always going to be like this with video games. Its a matter of opinion, and we like different things. In my opinion FNV is a great game and I really like the changes from F3. And I havent had any serious bugs apart from the reload issue, which doesnt really concern me because Im partial to other weapons. In about 100 game hours Ive had something like 5 CTD, and that is not bad at all these days.

I still love F3 very much and feel no need to declare either better than the other.

Im eagerly awaiting Fallout 4 on a new and improved engine combining the best of both games. That will be awesome.


Probably the best post i have come across on this thread.
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Heather M
 
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Post » Sun Mar 06, 2011 3:22 pm

Can you list a few of those, besides the endless part (as Fallout ended as soon as the conditions were met). I came late to the party, and had never heard of Bethesda until I saw that they had leased the Fallout rights. However it was my understanding that the lion's share of the books in Oblivion were taken from Morrowind, and that certain key persons from Morrowind were no longer with the company.

Actually, that is not true. Oblivion has plenty of new books of its own, but it does borrow some from Daggerfall and Morrowind just how Morrowind borrowed some from Daggerfall and just how TES V will borrow some from all three of them. Including all official content, about 140 books were introduced into the series through Oblivion, 220 through Morrowind, and 90 through Daggerfall. It's a collective process, but of course most people don't actually read the lore and believe false statements. Over 80% of the people who worked on Daggerfall (they even brought back a couple major ones for Oblivion's development) still work at Bethesda Game Studios today and MK still writes for Bethesda, occasionally. It's been mainly the same people working at Bethesda with new people being added since 1996. Bethesda's development team nearly doubled in size after Oblivion's release.
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Jessie Rae Brouillette
 
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Post » Sun Mar 06, 2011 10:33 pm

The scientist from freeside? She's in-game and talks about Benny and Yes-Man.


Who? I am liked and get no Dialogue from any of the fort dwellers about it
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Shirley BEltran
 
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Post » Sun Mar 06, 2011 10:17 pm

Who? I am liked and get no Dialogue from any of the fort dwellers about it


She stands outside of the Lucky 38.
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Katie Pollard
 
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Post » Sun Mar 06, 2011 8:17 pm

Who? I am liked and get no Dialogue from any of the fort dwellers about it


She's not in the fort also you may have possibly already spoken with her about another quest (this is all I will say in the general discussion forum due to potential spoilers).
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Loane
 
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Post » Sun Mar 06, 2011 1:58 pm

She stands outside of the Lucky 38.


thanks
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Phillip Hamilton
 
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Post » Sun Mar 06, 2011 9:02 am

thanks


Your welcome :)
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Sammygirl
 
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Post » Sun Mar 06, 2011 7:35 pm

She stands outside of the Lucky 38.

Wait, it was Emily? I thought it was the one with the 'hawk.
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Skivs
 
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Post » Sun Mar 06, 2011 5:58 pm

Wait, it was Emily? I thought it was the one with the 'hawk.


Nope, it was Emily.
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Megan Stabler
 
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Post » Sun Mar 06, 2011 6:17 pm

Fallout 1 ends when you finish the game
Fallout 2 events after the end of the game doesnt reflect your game after defeating Horrigan (Arroyo is still in ruins if you go back)
Fallout 3 ends if you dont have Broken Steel (or if you let Project Purity blow up)
Fallout New Vegas have a lots of endings and events, is impossible to play after the Battle in The Hoover Dam, and its ending slides sequences reminds me of the Fallout 2 ones
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Your Mum
 
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Post » Sun Mar 06, 2011 9:35 am

Was this post written by a 10 year old?
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Emma-Jane Merrin
 
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Post » Sun Mar 06, 2011 10:36 pm

Was this post written by a 10 year old?

"This post" meaning yours?

If so, you shouldn't be on the forums.

If you were referring to another post in the thread, you're breaking the forum rules, and can be warned with a posting ability suspension.

You may want to re-read, or possibly, read for the first time, the forum rules.

If you aren't going to contribute to the discussion, please don't spam.
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trisha punch
 
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Post » Sun Mar 06, 2011 1:03 pm

Does NV ending top the Optimus Prime parody that tosses nuclear grenades and shoots lasers out his eyes storming through a bunch of power armor wearing bad guys, also shouting anti communist slogans. :)
Come on people you have to admit that was cool the first time!


Wasn't impressed by it. It actually made be grown with the level of cheesiness. Felt like I was watching one of those one hit wonder action films that try to bank on one "epic" last battle scene. Not a fallout ending at all. The end slides also fell way short too. So FO3 original ending was pretty disappointing to me.
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My blood
 
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Post » Sun Mar 06, 2011 11:40 am

First off, while I've liked some of what Obsidian has done in the past I'm far from a devoted fan. In fact, up until Oblivion I was much more of a devoted Bethesda fan (bought every TES game on release day since Arena in '94). That said, New Vegas is probably my favorite game of the past couple of years at least, and my favorite RPG in recent memory.

I have been a huge fan of Fallout 3 and Oblivion for so long now, and am now disgruntled. This game is so unfinished it is rediculous. If you went out and re-hired the people who did the first 2 Fallouts (RPG SUPER SPECIALLISTS), why is the story and the RPG elements of the game so bad? Why was Fallout 3 and Oblivion so much better, without the RPG Specallists?

IMO the story and RPG elements in NV are much, much improved over Oblivion and NV. In fact, my opinion of the RPG aspects or Oblivion is that they were bordering on broken. :shrug:

Why are all factions unlikable? Why do all questlines lead to a dead end? Why are all the places like rest stops (1 room and finished), how about some multi level caves and such?

I think the factions are "unlikable" because in real life and in more mature story writing people and factions tend to be a mixed bag of merits and flaws. I think this is an attempt to move away from the black and white, good vs. evil cliche that's present in most game stories.

How about some schematics? How about some good guns (WTF? they all svck!!) so, no Chinese assault rifles made it West? Great you can mod a crap gun and make it a slightly less crappy gun.

I disagree that the weapons are bad. Not sure why they got rid of the schematics. It didn't bother me that much, though...I personally didn't use them all that much in FO3.

Why bother with all these factions if none of them have any input into anything? The Powder Gangers, Khans, Kings, Fiends, Boomers, Jacobstown Mutants all are essentailly dead ends and have no real reason to be in the game except for filler.

So, everything not related to the main quest in FO3 and Oblivion was also filler, then? The only real difference is that NV tracks your rep with these factions. That doesn't automatically make them important to the main quest.

If you do not put in a line of quests in for each faction, do not bother putting them in the game at all. Let me do a Kings quest so they can can be irrelivent. Let me build up my Kings rep for no reason. DEAD END!

There's nothing saying that you need to build up your rep with a faction simply because it's tracked. In some cases the only reason it's tracked is to determine if the faction is hostile to you or not. I think you're assuming that your rep with every faction must be important simply because it's being tracked. I personally liked the fact that most of the humans belonged to a faction...especially the outlaws. It made more sense to me than the "generic raiders" in FO3 that just attacked every non-"raider" on sight but didn't attack anyone else that is a "raider."

Does NV ending top the Optimus Prime parody that tosses nuclear grenades and shoots lasers out his eyes storming through a bunch of power armor wearing bad guys, also shouting anti communist slogans. :)
Come on people you have to admit that was cool the first time!

This actually made me mad. I worked through all of those quests in the MQ only to have my thunder stolen by this ridiculous deus ex machina that I had nothing to do with. It all came down to Liberty Prime. If I had been instrumental in LP's reactivation I wouldn't have minded as much, but as it was it was a huge let-down for me. I hate to say it because I liked FO3 quite a bit, but the main quest's plot felt more like a kid's cartoon than a mature sci-fi story to me.
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Daddy Cool!
 
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Post » Mon Mar 07, 2011 12:12 am

My opinion about the factions is:

I dont like "Nice guys against the Bad guys" idea, i dont think if fit very well in the Fallout Unverse, since FO1, there was good faction, evil faction, and neutral faction, the three of them have their light and dark sides, ( The BOS and NCR are the best examples of this)
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Dragonz Dancer
 
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Post » Sun Mar 06, 2011 2:41 pm

I am still waiting to find any good in any of the relevant factions. Caeser is just a frikin lunatic (very bad guy), NCR is an overgrown war machine (bad guys) House is a bleephole (bad guy) and the BOS selfish bleeps looking out for themselves, and hording any weapons for themselves (not totally evil, but not good)

So, once Benny has met his maker, and I got my revenge, why am I helping anyone? because the do it yourself questline is no fun either.

Oh yeah, I hate the endgame slides, let me keep going. Ending the game was bad in FO3 (prior to Broken steel) and still svcks in FO:NV.
Playing 100 hrs or so to get a few different JPEGS and a different Hellboy narrative at the end is not an ending, more like a waste of 100 hrs.
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Ernesto Salinas
 
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Post » Sun Mar 06, 2011 10:11 pm

I am still waiting to find any good in any of the relevant factions. Caeser is just a frikin lunatic (very bad guy), NCR is an overgrown war machine (bad guys) House is a bleephole (bad guy) and the BOS selfish bleeps looking out for themselves, and hording any weapons for themselves (not totally evil, but not good)

This is because the reality is that no large group of people will ever be purely good or evil. Caesar isn't a bad guy, although he is a bit of a megalomaniac, as is House. He sees what he's doing as necessary. He thinks he's leading the world to a better place. At the end of the day Julius Caesar was the same type of person. The NCR is trying to emulate pre-war ideals of democracy and civil rights and running into the same problems with corruption and paralyzing bureaucracy that real-life democracies have. House believes in a better future through scientific innovation and pure logic. They're not inherently good or bad. It's not your typical "white knights versus the hideous demons" plot. I can see some people not liking this, but to me it's a refreshing injection of maturity. The main factions in NV are really evocative of a lot of what the real world has dealt/is dealing with.

So, once Benny has met his maker, and I got my revenge, why am I helping anyone? because the do it yourself questline is no fun either.

Because somebody is going to win and it's going to affect everybody. Your character gets to decide who he/she is going to support. What would have been so bad about the Enclave controlling the water purifier in FO3? Heck, in FO3 you weren't really even needed outside of having the purifier password. Liberty Prime does all of the important work. It felt pretty pointless to me.

Regarding revenge, my character didn't hunt down Benny for revenge. He figured that eventually whoever wanted him dead would find out he wasn't and his only choice was to confront these people directly.

Oh yeah, I hate the endgame slides, let me keep going. Ending the game was bad in FO3 (prior to Broken steel) and still svcks in FO:NV.
Playing 100 hrs or so to get a few different JPEGS and a different Hellboy narrative at the end is not an ending, more like a waste of 100 hrs.

What would you rather have seen in an ending?
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Aaron Clark
 
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