This game is a big dissappointment

Post » Sun Mar 06, 2011 12:49 pm

How does a church that willingly expose its members to radiation expand or survive? How did its leaders like Cromwell and Maya survive to old age if they spent their time praying next to an atomic bomb that was bombarding them with radiation? Plus how does the rest of the town stay healthy if they're constantly exposed to radiation from the bomb?
Because the Fallout universe does not have exactly the same physical laws that we have. Everything is tempered by the retro 50's fear and idealized future...

**I've heard stories of navy crewmen back then standing in front the Radar dish to keep warm ~think about that. :bolt:

Also, Megaton is a rip off of a town called Gravestone in FO: Tactics. Gravestone was nuclear launching site and the people who lived around the area became ghouls and began worshiping the last remaining nuke. That actually made a lot more sense than Megaton since ghouls are immune to radiation and the ghouls who worshiped the bomb actually witnessed the destructive power of atomic weapons first hand. Plus they had more appropriate names and their sermons were a lot more amusing.
... and even that is most likely a reference to this... http://www.youtube.com/watch?v=vQKh9ELOfGc#t=04m20s

(can't find it in English anywhere :()
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Kirsty Wood
 
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Post » Sun Mar 06, 2011 5:06 pm

Well, I spent hours, maybe 200+ or more in the Mojave Desert fulfilling quests, talking to NPC's, engaging with factions and exploring (found a few funny easter eggs BTW). The wasteland is a bit empty however compared to FO3, but that's why it's called a wasteland imo. Avoided combat in the beginning because combat in NV is so much harder, you dont walk up to a deathclaw or radscorpion at level 3 to chitchat. Anyways, this is still my first walkthrough and I haven't reached the Strip. Heck, I didn't have time to see Hooverdam yet. I think I'm more or less in the middle of the game or nearing the end perhaps, facing the dilemma which faction suits me best, although I kept most factions friendly/neutral up till now. Man, I love New Vegas! I bought this game about 3 weeks ago, 200 hours+ and still roaming around meeting interesting settlements and characters. Furthermore I'm glad I dont have to shoot everything that moves like the dumbed down super mutants or psychotic raiders in FO3, although I got to be on my guard for nasty critters most of the time. FONV feels much more wasteland-ish to me. :)

There is just so much to do but that's just my opinion.
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Petr Jordy Zugar
 
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Post » Sun Mar 06, 2011 9:15 am

Because the Fallout universe does not have exactly the same physical laws that we have. Everything is tempered by the retro 50's fear and idealized future...

**I've heard stories of navy crewmen back then standing in front the Radar dish to keep warm ~think about that. :bolt:

... and even that is most likely a reference to this... http://www.youtube.com/watch?v=vQKh9ELOfGc#t=04m20s

(can't find it in English anywhere :()


Like you said, the FalloutVerse is base in the nuclear Paranoia back in the 50 s,
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Felix Walde
 
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Post » Sun Mar 06, 2011 7:58 pm

I kind of thought the game did herd you a bit but only up until you got to the Strip. Once there the player couild either work for House right off the bat of settle the score with Benny. After this point the game opens up and like all stories this is the set up, sure it is not the typical RPG fair where the hero/heroine solves all the issues in the locality and once that is done moves on the next locality to rinse and repeat. This time you are forced to track a [censored] (a well written [censored]) but an [censored] none the less across the desert to really get the ball rolling. Once this is done how the game progresses, at what pace the progression moves, and a few different story line outcomes are all choices the player has to make. No game, i repeat NO GAME is going to provide every possible outcome to even a simple story, the programming would be to complicated instead the developers settle on a few choices expand them and the consequences associated with them, it is really all they can do. I think you expected to much maybe, but hey to each his own.

I actually had more problems on the boards with the rules comncerning the discussion of game topics as they relate to real world issues and using real world examples to argue your point in a discussion is not authorized because it might offend some barely 13 year old who should not even be here in the first place, let alone discussing a 17+ game, go figure. Sorry i digress but this probably will not matter as this post will probably be removed anyway by the concept police.

Asai
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Olga Xx
 
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Post » Sun Mar 06, 2011 9:41 pm

Because the Fallout universe does not have exactly the same physical laws that we have. Everything is tempered by the retro 50's fear and idealized future...

**I've heard stories of navy crewmen back then standing in front the Radar dish to keep warm ~think about that. :bolt:


But even in the FO universe, people die of radiation poisoning. The whole plot of FO3 involves removing radiation from water. Even the water beggars won't take irradiated water.

It's true that people didn't know as much about radiation in the past. Heck, look at some of the footage of the first atomic bomb tests conducted in China, there were huge crowds of people gathered together to watch the tests. Heck, John Wayne filmed parts of a movie called "The Conqueror" in an area that got blanketed by radioactive dust from a nuclear testing site and the crew got exposed to the dust for 3 months. However, that didn't change the fact that many of those people still ended up getting cancer and dying.
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Theodore Walling
 
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Post » Sun Mar 06, 2011 11:47 am

I kind of thought the game did herd you a bit..


..and FO3 herds you from beginning to end on the main plot, with the only other "path" to take being selecting different lines of text.
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NIloufar Emporio
 
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Post » Sun Mar 06, 2011 12:39 pm

..and FO3 herds you from beginning to end on the main plot, with the only other "path" to take being selecting different lines of text.


Sometimes you don't even have the option of other lines of text. Having the words "PLEASE HELP ME FIND MY DADDY, MR. THREE DOG!" shoved into my characters mouth is a taste I'll never, ever be able to wash out.
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JERMAINE VIDAURRI
 
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Post » Sun Mar 06, 2011 9:42 pm

That's the art of story telling. A great story won't have you be able to choose who the main character sides with... when have you EVER come across a book where you could choose your own destiny? RL Stine? Really?

It's so childish (i'm not saying it directly to you) to want to be picky and be able to choose this or that... sometimes you get stuck with something and have to appreciate it for what it is. In new vegas, I wanted the Yes Man end to be a really cool, positive ending but for me, it seemed like the absolute worst choice you could make.

All of the factions ARE cookie cutters of the other ones, look at what you do for each endgame questline... the SAME things visiting the SAME places. So it's not offering you a variety of choice and what if you want to say "I don't like any of them, I want to fight for myself and myself alone, and want to have my character be smart enough to run vegas ON THEIR OWN" and not have it be a pile of crap with crime and vice all over the place? You can't...


Did you play the game? Yes, many of the quests take place in the same places but that's because they're important to the
Spoiler
battle at Hoover Dam.
As for having to do the same things, that's just not true. The different factions give you different ways of dealing with similar problems. One faction may allow you to solve things peacefully, another factions may want you to eliminate the problem, and another faction might not care how you solve the problem.

And you can fight against everyone, unlike in FO3. There's only one character in the entire game that you cannot kill. You can turn against everyone. You can't do that in FO3, if you don't like the Brotherhood, you still have to help them retake Project Purity. If you like the Enclave, they won't give you an opportunity to make peace and they'll still try to kill you.
Spoiler
With this game, if you like Caesar, you can join him, if you like Mr. House, you can work for him, if you like NCR, they'll let you work for them, if you don't like any of them, you can screw everyone.


With Fallout 3, I loved the story line. It was so mysterious. You never knew for the first time how it was going to fold out, what Project Purity meant, hell, for me, I thought it was some kind of genocide machine thing that would get rid of all the bad people, I didn't know it was a water purifier and to have it hooked up to the jefferson memorial... was pure gold. Bethesda made a unique use of every little nook and crany, nothing was left untouched. There were even unmarked things on the map that were special. THat's why I like it so much.


How could you not know what Project Purity meant? They tell you what Project Purity does the first time they mention it. As soon as you talk to Dr. Li, you can ask her about what it does.

It was like a good story, and who cares if you are forced to side with one or the other? You can side with the enclave you know... jeeze been to broken steel? You can blow up their entire base with the AFB crawler... you can poison the water for president Eden and kill everyone except for them... you may not be a Sergeant Major wearing Enclave armor and all of the enclave guys love you... maybe not, but you can forward their goals and help them out just as much as you help out the brotherhood.


Except you can't ally with the Enclave. You can't help the Enclave keep Project Purity from the Brotherhood. You can't sabotage Liberty Prime for the Enclave. You can't just activate Project Purity for the Enclave. Yes, you can poison the water, but only after you've slaughtered the Enclave troops defending Project Purity. Yes, you can blow up the Brotherhood base but only after you've killed all the Enclave troops in the crawler. Forwarding their goals is pointless if you've already killed them all.

Spoiler
In FO: NV, you can actually align yourself with the bad guys and Caesar won't try to kill you if you do your job. He'll even reward you for doing your job well.


One minor thing in this game... the power armor for the remnants suxx nutz hardcoe. It looks so UGLY. Where did the sixy armor go to? Lol... sorry, that was a total child moment, I know, i'm sorry.... but for real.


That's what the power armor is supposed to look like. They're not supposed to look like robotic batman suits.

I can connect with characters better in fallout 3 than NV... like Mr. New vegas has NOTHING on three dog. Three Dog is so full of life and tells of your exploits better and you can actually meet him flesh in blood and even kill him if you wish. President Eden is so sinister, but you can see a real logic behind his thinking which makes him so intriguing. Fawkes. Nuff said. Lily doesn't have anything on fawkes in my opinion. Elder Lyons. He really does care about the wastes and you can see he desperately wants to do the right thing. A man who was given a mission, but sees that his desire to show mercy upon people who have been depraved for so long overrides whatever his superiors tell him to do. THAT my friends, is a true leader. The NCR just does whatever it's told... never thinking for itself or outside the box.


Mr. New Vegas is supposed to represent the 50's style Vegas. You ever heard of the Rat Pack or Frank Sinatra?

Eden and his whole plan are a rip off of the Enclave's plan in FO2. You don't like his plan, you like the Enclave's plan in FO2. Plus if you know anything about the Enclave or even encountered them in the game, you'd know that they're evil. Come on, they're a shadow government that help bring about the war that ended the world, turned the vaults into a giant social experiment, and want to repopulate the earth with a "pure" strain of the human race while wiping out all mutants, which include humans that have been exposed to radiation or the FEV, meaning everyone except recently surfaced vault dwellers. In fact, Eden really had no plan other than to do what the Enclave tried to do in FO2. The Enclave in FO3 showed no initiative of their own. Why didn't he have the Enclave take over Project Purity while the Brotherhood's away? There was a whole 16 year period when Project Purity was completely inactive. Did Eden somehow magically predict that James would come out of the vault at the exact right time to return to his work?

Fawkes, really? He has no personality or development. Lily is actually a tragic character
Spoiler
who lost everything she had and is now losing memories of her past due to the insanity caused by years of exposure to the stealth boy radiation.


Lyons is just a stereotypical knight in shining armor. The only reason why he's had any kind of success is because the writers completely screwed up the Brotherhood of Steel. The entire BoS originated from a single bunker. The BoS was never a large organization capable of doing what Lyon's people did. They had limited ability to manufacture old world technology, especially power armors. Power armors were treasures to them and preserved at all costs since they couldn't make new ones. A BoS chapter doesn't have the huge number of troops Lyons had. The writers just decided to ignore all the established canon about the BoS and made Lyons' chapter into an army capable of patrolling the wasteland and fighting off the Enclave.

There are tons of others out there like the vault overseer for 101, Amata, the girl you could never have for a friend or perhaps more, going back to bitter sweet memories, your home destroyed and a shell of what it formerly was, a heavy feeling of regret for doing what you did and a heartache that will last a lifetime knowing that there is nothing you can do or say to help out your family in the vault, leaving them as a huge steel door closes upon them for perhaps the last time. You'd have to be a block of steel not to be touched at all by something like that. I'm sorry.


That's a huge exaggeration. Those characters barely had any lines of dialogue and FO3 isn't exactly "Sophie's Choice."

Even the DLC characters got to me, like Ashur from the pit. You know he's not all bad, and he regrets having to do what he did heavily but saw that the bigger picture mattered more than personal comfort and will even fight you to the death over taking his daughter. Mothership Zeta, you listen as people who were abducted describe the area around them in mystery and wonder, only to have the fear and realization of their death fall upon them. The samurai who became friends with a little girl, not only can he not understand the group, but he will never be able to integrate into society or have any purpose in the world anymore, the world he left is now far gone down the river of time. And as you go up to the bridge of the mothership, you see a majestic view of a place you call home, seeing the once blue and green earth now brown and murky grey.


Did you actually talk to any of the characters in NV? The game has 65,000 lines of dialogue, a lot more than FO3.

As for Ashur, he's one of the few morally ambiguous characters in FO3 and just barely, especially if you look at the way his men treats slaves or all the mutilated bodies in the raider town.
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Sarah Evason
 
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Post » Sun Mar 06, 2011 11:18 am

This game is golden I really disagree with about 95% of the criticisms. The game does herd you, but only for 33% of the game and only at the beginning. Major improvement over FO3 where I felt herded 100% of the time.

Companions have been drastically improved over FO3
Immersion has been improved over FO3
Settlements have been improved over FO3
Factions have been drastically improved over FO3
Non quest related locations/exploration has been downgraded drastically

That said I do have a few major issues with the game as it stands today and one of them has to do with weapons. Some of the most fun weapons in the game are suffering from a vicious reloading bug which makes them virtually unusable. Energy weapons, especially light energy weapons, will always fail you when the going gets rough since they lack DT penetrating ammo. With the bug and the severely nurfed Energy weapons I feel very boxed in and its unpleasant.

I understand that the design of the MQ prevents a DLC that lets you play after its finished, but I cant help but be a little pissed off about it. I know its unreasonable, but no matter how hard I try I cant help it lol. Maybe if we could agree on an official ending they could make a DLC for it, but knowing this community I doubt we could come up with a decent enough consensus.
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Leanne Molloy
 
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Post » Sun Mar 06, 2011 12:12 pm

The Enclave in FO3 showed no initiative of their own.


Honestly, I found Colonel Autumn to be one of the few characters with an actual motivation I could believe. He wanted the Enclave to rule the wastes with an iron grip on the most valuable resource in the area, a much more reasonable dark goal than just wiping people out with the evil-plot-goo.

I didn't see him as a villain (another failing of the writing team, by the way... it's crystal clear he was meant to be a villain), because he didn't actually do anything that evil. He shot one scientist, so he used excessive force while seizing Project Purity. He didn't kill James, James killed himself in a completely contrived act of audience emotional manipulation... er.. I mean self sacrifice.


Or perhaps Fallout 3 is so devoid of depth that I have to add some just to force it to make some sense in my head.
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Rich O'Brien
 
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Post » Sun Mar 06, 2011 1:28 pm

when have you EVER come across a book where you could choose your own destiny?


the "Choose your own adventure" books.
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Chantelle Walker
 
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Post » Sun Mar 06, 2011 12:28 pm

the "Choose your own adventure" books.

There were even some similar styled books that came with combat rules, so that if you were attacked in the book [:lol:], you may or may not win the fight, and the story could take a twist from that ~or the main character could die. I remember one such book that was all about recovering lost titan parts to this massive robot, ultimately you could reassemble him if you managed to find all the pieces.
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vicki kitterman
 
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Post » Sun Mar 06, 2011 2:58 pm

the "Choose your own adventure" books.


I hated those.
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Cameron Wood
 
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Post » Sun Mar 06, 2011 6:21 pm

This game was extremely good.

Sorry to hear that some peeps think it svcks, but frankly its their loss - my love of the game will never be disrupted or distrubed by peeps who don't understand.

I would like call those whiners "Heretics", but that might be considered flaming. So I'll settle with, "I'm a whole bunch happier than you are. :) "

Miax
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Maeva
 
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Post » Sun Mar 06, 2011 11:40 am

I don't see what's so wrong with choosing your path through the story in a video game. Why is it considered a good thing to always have the yellow brick road to follow?
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Matthew Aaron Evans
 
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Post » Sun Mar 06, 2011 8:59 am

I hated those.

They were ahead of their time.... These days... Imagine a digital Choose-Your-Own adventure for the Kindle that was written by twenty or thirty authors and weighed in at around 700MB to a gig. :drool:

I don't see what's so wrong with choosing your path through the story in a video game. Why is it considered a good thing to always have the yellow brick road to follow?
Cohesive story that actually makes sense ~and is also interesting.

When you have an origin, and a known string of events that follow it, you can write a story around it... When you have only chaotic whim, what kind of depth can you really achieve? The story elements cannot be guaranteed to happen in order, and cannot ever greatly affect the setting.
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noa zarfati
 
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Post » Sun Mar 06, 2011 4:02 pm

They were ahead of their time.... These days... Imagine a digital Choose-Your-Own adventure for the Kindle that was written by twenty or thirty authors and weighed in at around 700MB to a gig. :drool:


Like those old-school text games? Those were sweet.
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Brad Johnson
 
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Post » Sun Mar 06, 2011 1:33 pm

Like those old-school text games? Those were sweet.

http://www.douglasadams.com/creations/infocomjava.html
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Kanaoka
 
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Post » Sun Mar 06, 2011 11:55 pm

I have to agree 1000%, those old games were awesome.

The current equivalent in my mind is Minecraft - albiet its all graphical and those games were all text, the idea of making your own adventure (using our imagination versus reading someone else's) is amazing.

Thanks for the link Gizmo!

And just think - in 1984 this Hitchhikers game came out around the same time as the original Tron. I was playing "Moonraker" and other silly games at the time, but I absolutely remember buying this when it came out.

Ahh for the old days... :)
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Claire
 
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Post » Sun Mar 06, 2011 11:13 am

Honestly, I found Colonel Autumn to be one of the few characters with an actual motivation I could believe. He wanted the Enclave to rule the wastes with an iron grip on the most valuable resource in the area, a much more reasonable dark goal than just wiping people out with the evil-plot-goo.

I didn't see him as a villain (another failing of the writing team, by the way... it's crystal clear he was meant to be a villain), because he didn't actually do anything that evil. He shot one scientist, so he used excessive force while seizing Project Purity. He didn't kill James, James killed himself in a completely contrived act of audience emotional manipulation... er.. I mean self sacrifice.


Or perhaps Fallout 3 is so devoid of depth that I have to add some just to force it to make some sense in my head.


Too bad they didn't really establish the idea that access to fresh water was a problem for the wasteland. Other than the water beggars, there's really nothing to remind you that people needed water.

The whole problem with Arroyo in FO2 was just as idiotic but at least they let you see the town deteriorate and die if you revisit them from time to time.
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Yvonne Gruening
 
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Post » Sun Mar 06, 2011 2:30 pm

Like those old-school text games? Those were sweet.

Too bad I never really got into that. I could hardly read English and always forgot the keyword commands. I only remember: N, E, S, W, take, wear, use, attack.. err.. that's it. :)
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Aliish Sheldonn
 
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Post » Sun Mar 06, 2011 2:29 pm

Too bad I never really got into that. I could hardly read English and always forgot the keyword commands. I only remember: N, E, S, W, take, wear, use, attack.. err.. that's it. :)

Yeah it always svcked when you didn't know the right keyword to trigger an action but it was great for killing time in JROTC hehe
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Phoenix Draven
 
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Post » Sun Mar 06, 2011 4:55 pm

Jesus christ did anyone other than one other person actually read the text for that quest?....

Sigh...

Okay, here's the thing, the megaton settlers came into megaton area and the needed the help and scrap metal along with other items that the Cult of the Atom had. They WANTED to get rid of the damn thing numerous times and were well aware of the threat, however, they had no where else to go and the smart thing to do was to just deal with the circumstances and set up shop instead of trying to wander around, probably into a deathclaw nest. They needed help from the cult in order to get megaton up and running, so they compromised, the cult could stay there and worship the bomb, and the settlers could have a place to live.


No, still doesnt make any sense that the 19 year old lone wanderer coming straight from the Vault gets the rather dangerous and important task of either disarming or activating the bomb. How the town itself was built around that bomb is strange, but with some effort I can accept the background story as plausible. However I cant accept the complete nonsense of that particular quest.
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Elizabeth Falvey
 
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Post » Sun Mar 06, 2011 7:11 pm

That's the art of story telling. A great story won't have you be able to choose who the main character sides with... when have you EVER come across a book where you could choose your own destiny? RL Stine? Really?

It's so childish (i'm not saying it directly to you) to want to be picky and be able to choose this or that... sometimes you get stuck with something and have to appreciate it for what it is. In new vegas, I wanted the Yes Man end to be a really cool, positive ending but for me, it seemed like the absolute worst choice you could make.

All of the factions ARE cookie cutters of the other ones, look at what you do for each endgame questline... the SAME things visiting the SAME places. So it's not offering you a variety of choice and what if you want to say "I don't like any of them, I want to fight for myself and myself alone, and want to have my character be smart enough to run vegas ON THEIR OWN" and not have it be a pile of crap with crime and vice all over the place? You can't...


With Fallout 3, I loved the story line. It was so mysterious. You never knew for the first time how it was going to fold out, what Project Purity meant, hell, for me, I thought it was some kind of genocide machine thing that would get rid of all the bad people, I didn't know it was a water purifier and to have it hooked up to the jefferson memorial... was pure gold. Bethesda made a unique use of every little nook and crany, nothing was left untouched. There were even unmarked things on the map that were special. THat's why I like it so much.

It was like a good story, and who cares if you are forced to side with one or the other? You can side with the enclave you know... jeeze been to broken steel? You can blow up their entire base with the AFB crawler... you can poison the water for president Eden and kill everyone except for them... you may not be a Sergeant Major wearing Enclave armor and all of the enclave guys love you... maybe not, but you can forward their goals and help them out just as much as you help out the brotherhood.

I'm sorry, it's rediculous to make all the fallout 3 fans out like idiots... I'm not an idiot and being told that i'm some bland, knowledgeless fool who can't tell what a good game from a bad game is... now that's going too far.


One minor thing in this game... the power armor for the remnants suxx nutz hardcoe. It looks so UGLY. Where did the sixy armor go to? Lol... sorry, that was a total child moment, I know, i'm sorry.... but for real.


I can connect with characters better in fallout 3 than NV... like Mr. New vegas has NOTHING on three dog. Three Dog is so full of life and tells of your exploits better and you can actually meet him flesh in blood and even kill him if you wish. President Eden is so sinister, but you can see a real logic behind his thinking which makes him so intriguing. Fawkes. Nuff said. Lily doesn't have anything on fawkes in my opinion. Elder Lyons. He really does care about the wastes and you can see he desperately wants to do the right thing. A man who was given a mission, but sees that his desire to show mercy upon people who have been depraved for so long overrides whatever his superiors tell him to do. THAT my friends, is a true leader. The NCR just does whatever it's told... never thinking for itself or outside the box.

There are tons of others out there like the vault overseer for 101, Amata, the girl you could never have for a friend or perhaps more, going back to bitter sweet memories, your home destroyed and a shell of what it formerly was, a heavy feeling of regret for doing what you did and a heartache that will last a lifetime knowing that there is nothing you can do or say to help out your family in the vault, leaving them as a huge steel door closes upon them for perhaps the last time. You'd have to be a block of steel not to be touched at all by something like that. I'm sorry.

Even the DLC characters got to me, like Ashur from the pit. You know he's not all bad, and he regrets having to do what he did heavily but saw that the bigger picture mattered more than personal comfort and will even fight you to the death over taking his daughter. Mothership Zeta, you listen as people who were abducted describe the area around them in mystery and wonder, only to have the fear and realization of their death fall upon them. The samurai who became friends with a little girl, not only can he not understand the group, but he will never be able to integrate into society or have any purpose in the world anymore, the world he left is now far gone down the river of time. And as you go up to the bridge of the mothership, you see a majestic view of a place you call home, seeing the once blue and green earth now brown and murky grey.


I could go on and on and on and on all day.


DOES THAT MEAN I HATE NEW VEGAS? Absolutely not. I don't love it, but it's not bad either. Plenty of good things about it like the new weapons, concepts and what not, mods, skill requirements, etc... new useful perks, custom ammo, armor system, more quests, tougher creatures etc...

It's the shiny objects that keep me invested in vegas, not the story or personalities... I feel no conection to any of them that I had in fallout 3.

They are both good in their own right however i'd have to say fallout 3 is a better value in terms of what game to get. It just seems that way to me is all i'm saying.


Well said.

I played FO1&2 when they first came out, so to be honest, I really don't remember that much about them. When FO3 came out I was blown away that it was made by Bethesda and pretty excited about the fact because I really like the games they make. Call me a fan boy, I don't care. They make good games. The stories captivating and I get lost in them for hours at a time.

So, what is it about Fallout New Vegas that I just can't get past. Maybe I just like the whole good vs evil better than what Vegas is throwing at me because I really don't want to help any of the factions in the game aside from trying to get the Brotherhood out of their little.... hole in the ground. V...... is the only personable character I've run across in the game yet and is really the only one I actually want to help.
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Jessica Lloyd
 
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Post » Sun Mar 06, 2011 10:21 am

Companion Quest are a good way to liven up the game see new places and faces
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FITTAS
 
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