This Series Is Spiraling Out Of Control. Please Stop Dumbing

Post » Sun Jun 03, 2012 2:12 pm

Only the sith deal in absolutes. Know more about spell creation.


Fixed that for you :D
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Amy Gibson
 
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Post » Sun Jun 03, 2012 12:35 am

Well, what in game effects can't you do already?

I mean, if you want spells to have two effects... you can already throw to spells at the same time.
Making a Maomer serpent with spell creation, a telepathic feeding spell, or an inquisitors custody spell. Yeah, cant do those without spell creation.
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Chad Holloway
 
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Post » Sun Jun 03, 2012 5:37 am

Not that many. As a pure warrior, Id be eating cooked food anyway, not using potions. As for realism, lol at realism in an ES. I have a 300+ pound invisible bag of invisible loot.

Cooked food doesn't give you much health, not nearly as much as potions do. You think eating cooked food in a fight or drinking potions is in any way more realistic than healh regen?

Explain this logic to me, im dying to hear it.
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Jessica Stokes
 
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Post » Sun Jun 03, 2012 11:30 am

Making a Maomer serpent with spell creation, a telepathic feeding spell, or an inquisitors custody spell. Yeah, cant do those without spell creation.

And what would those have actually done?
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Baby K(:
 
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Post » Sun Jun 03, 2012 11:16 am

Why don't you show us some your High Art custom spells that only someone with your grace and flair can even hope to think of?

One of my favorite was to summon bound armor (harder in Morrowind since well there were a lot more armor pieces), a bound sword, and some ward spells with one cast.

I also miss having multiple summon spells, so I could create my skeleton army like a true necromancer should.

I always felt paralyze was a bit of a cheat, but I did enjoy using long lasting DOT spells, as they were lower mana than a instant damage.

Other nice ones were setting up a long acting healing over time spell before a big fight. It would have to be low magnitude of course, but it worked quite nicely.

Some of these were quite important as I'd try to play as a true "pure" caster at times never using a weapon for any kills.
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Andrew Lang
 
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Post » Sun Jun 03, 2012 2:22 am

Well, what in game effects can't you do already?

I mean, if you want spells to have two effects... you can already throw two spells at the same time.
How about: water walking, drain health, damage health, weakness to magic/shock/fire/ice, slowfall, burden, feather, open lock, etc.

Oh you meant neat spell effects as a result of spellmaking?
-light on target, frenzy on target
-damage health slowly, calm
-damage health, burden (won't be able to move)
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mishionary
 
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Post » Sun Jun 03, 2012 12:44 am

Erandur thinks health regen breaks his game, yet he will admit that he would eat cooked food while in a fight. ROFL

:celebration: :celebration: :celebration:
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Marcin Tomkow
 
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Post » Sun Jun 03, 2012 10:52 am

Cooked food doesn't give you much health, not nearly as much as potions do. You think eating cooked food in a fight or drinking potions is in any way more realistic than healh regen?

Explain this logic to me, im dying to here it.
Good, more challenge, which is my point. I don't need all that stuff when I'm a pure warrior tank. I already addressed realism. I couldn't care less about it, since it fills the game. Get back to me when loot is actually on your person, when you have to inflate goat skins to traverse deep rivers.
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Sanctum
 
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Post » Sun Jun 03, 2012 11:23 am

How about: water walking, drain health, damage health, weakness to magic/shock/fire/ice, slowfall, burden, feather, open lock, etc.

That's a different argument. I'm not defending the removal of the spells, just the spellmaking.
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Loane
 
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Post » Sun Jun 03, 2012 10:21 am

Erandur thinks health regen breaks his game, yet he will admit that he would eat cooked food while in a fight. ROFL

:celebration: :celebration: :celebration:
mom's steak recipe reminds me of home AND restores the damage of massive blood loss XD
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brian adkins
 
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Post » Sun Jun 03, 2012 2:55 pm

That's a different argument. I'm not defending the removal of the spells, just the spellmaking.
No, you asked what effects you can't do. The answer to that is, among other things, water walking, drain health, damage health, weakness spells, slowfall, burden, feather, open lock, and so on.
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Brooks Hardison
 
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Post » Sun Jun 03, 2012 1:33 pm

That's a different argument. I'm not defending the removal of the spells, just the spellmaking.
Yeah, i updated my post when I realized what you meant.
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josh evans
 
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Post » Sat Jun 02, 2012 11:25 pm

Erandur thinks health regen breaks his game, yet he will admit that he would eat cooked food while in a fight. ROFL

:celebration: :celebration: :celebration:


I figured you were going to try to have an intelligent conversation, I was wrong. Again, Beth couldn't care less about realism, look at all of the unrealistic things in ES, not to mention I never once said I even did eat during combat. In previous games, where you'd be regening health after a skirmish in Skyrim, Id be eating, not during battle. If your tank cant make it through a skirmish without spamming potions, your doing it wrong. Auto health regen is forced on the player and is stupid, hand holding.
And what would those have actually done?
Maomer serpent magic will turn your horse into a "maomer serpent". Telepathic feeding is for feeding on NPCs...with your mind, and the Inquisitor spell was for transferring heretics and divinators to the Temple steps for execution.
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marina
 
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Post » Sun Jun 03, 2012 5:06 am

Maomer serpent magic will turn your horse into a "maomer serpent". Telepathic feeding is for feeding on NPCs...with your mind, and the Inquisitor spell was for transferring heretics and divinators to the Temple steps for execution.

...how could you have done any of those in the old spellmaking system? What does it matter if the game has one or not if you want to make spells that can't be made either way?
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Anthony Diaz
 
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Post » Sun Jun 03, 2012 4:05 am

Erandur thinks health regen breaks his game, yet he will admit that he would eat cooked food while in a fight. ROFL

Cathalo mocks someone for thinking a hand-holding feature makes the game too easy, using the argument that an alternative is also unrealistic. Despite the fact that nobody gives a toss about realism, since they haven't yet strung up gamesas for having all weapons boiled down into a mere two [censored] skills or for having horses in the game without anyone having the common sense to use weapons from horseback or use dedicated anti-horse weaponry.

Sorry pal, but you're not making much sense at all. Your incoherent fan-rambling may be badass for your fellow yes-men but rationally speaking, it really doesn't flatter you.
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Krystina Proietti
 
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Post » Sun Jun 03, 2012 12:30 pm


Maomer serpent magic will turn your horse into a "maomer serpent". Telepathic feeding is for feeding on NPCs...with your mind, and the Inquisitor spell was for transferring heretics and divinators to the Temple steps for execution.
I think he was asking about the ACTUAL mechanics of the spells, not their RP function
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Helen Quill
 
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Post » Sun Jun 03, 2012 8:51 am

One of my favorite was to summon bound armor (harder in Morrowind since well there were a lot more armor pieces), a bound sword, and some ward spells with one cast.
Minor convenience.

I also miss having multiple summon spells, so I could create my skeleton army like a true necromancer should.
Ritual stone.

I always felt paralyze was a bit of a cheat, but I did enjoy using long lasting DOT spells, as they were lower mana than a instant damage.
Lingering damage health poisons. Add elemental weaknesses, slow effects or what have you. Whip out that bound bow!

Other nice ones were setting up a long acting healing over time spell before a big fight. It would have to be low magnitude of course, but it worked quite nicely.
Regenerate Health potions/enchants (yes I know combat regen kinda svcks).

Some of these were quite important as I'd try to play as a true "pure" caster at times never using a weapon for any kills.

Most of the cut effects are still there if you look hard enough, or are willing to start combat with a bow in your hand.
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Leah
 
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Post » Sun Jun 03, 2012 12:12 pm

...how could you have done any of those in the old spellmaking system? What does it matter if the game has one or not if you want to make spells that can't be made either way?

Er, I made all those spells. Hell, I was making Frost trap "rune" spells in vanilla Oblivion as well.
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Your Mum
 
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Post » Sun Jun 03, 2012 5:06 am

Oh you meant neat spell effects as a result of spellmaking?
-light on target, frenzy on target
-damage health slowly, calm
-damage health, burden (won't be able to move)

But you still can do those. Without even needing to make new spells

The spell in each hand mechanic can make those. Mage Light/Frenzy, some damage spell/calm, damage spell/paralyze, etc.
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Cathrine Jack
 
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Post » Sun Jun 03, 2012 2:43 am

Er, I made all those spells. Hell, I was making Frost trap "rune" spells in vanilla Oblivion as well.
Uh, did you have mods or something? Pretty sure this is completely impossible in Oblivion.
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Suzy Santana
 
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Post » Sat Jun 02, 2012 11:52 pm

Most of the cut effects are still there if you look hard enough, or are willing to start combat with a bow in your hand.

I'm sorry the ritual stone gives me a skeleton army?

Damage health potions are the same as a 50 damage a second touch DOT spell? Of course they didn't have to be touch they could be bolt or AOE.

svcking potions is the same as a heal of time spell?

You are grasping there skippy.

Anyways I'm to bed and soon a moderator will appear and put in the "soft censorship" 10 page limit. I wonder if they still pretend that its due to the forum not being able to handle long threads like they did when Oblivion came out.
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kirsty joanne hines
 
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Post » Sun Jun 03, 2012 10:59 am

Uh, did you have mods or something? Pretty sure this is completely impossible in Oblivion.
Nope, no mods. I am he who was once him remember. Frost for X amount, in Y amount of area, for Z amount of seconds. Cast that on the ground. It will linger and act as a "trap". This only works with Frost however.
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Eire Charlotta
 
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Post » Sun Jun 03, 2012 3:16 am

Er, I made all those spells. Hell, I was making Frost trap "rune" spells in vanilla Oblivion as well.

But if you're just using your imagination, what does it matter? Use your imagination.

Throw a mage light on the ground and say it's one of those spells. You were doing something like that in oblivion anyway.
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Céline Rémy
 
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Post » Sat Jun 02, 2012 11:45 pm

But you still can do those. Without even needing to make new spells

The spell in each hand mechanic can make those. Mage Light/Frenzy, some damage spell/calm, damage spell/paralyze, etc.
No you can't. There is no light on target, magelight doesn't stick to an actual NPC like it used to. There is no damage spell in this game that damages it slowly, Blizzard is as close as it gets and that simply isn't slow/long-lasting enough. Again, burden is not the same thing as paralyze, there is a reason I preferred to use burden, it was more humorous and also less game-breaking. This could all be easily fixed with spellmaking and more spell effects.
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Vahpie
 
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Post » Sun Jun 03, 2012 6:38 am

Every TES game gets that award.
Fixed
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Christine Pane
 
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