You like the reduction of armour choices, weapon choices, skill choices, questline length etc.? Is it possible to view these things as positive? Also, there's a difference between clairvoyance and anolysis.
The only one of those things I have a problem with is the questline length. I agree that those were definitely lacking in terms of content when compared with previous games.
The other things you mentioned I don't see many problems with to be honest.
I don't think there is a reduction of armour choices.. In fact I'm fairly positive that there are more armour types in this game, certainly than in Oblivion. The same goes for weapons. Skill choices.. the only major one that got dropped was hand to hand, and I do think that was a bloody stupid decision. But other than that, what have we really lost? Mysticism and Mercantile have been assimilated into other skills, which in my opinion makes sense given the new perk system. Those two skills were pretty crap before, but you'd tolerate them because you had nothing to lose by doing so. Whereas with the perks, if they were separate skills you would need to use more perk points to fill out their trees. Nobody would use them. I wouldn't have anyway. At least now I can sort of pick them up along the way, that's nowhere near as bad as them being straight up cut from the game.