This Series Is Spiraling Out Of Control. Please Stop Dumbing

Post » Sun Jun 03, 2012 5:15 am

Less armor pieces, gutted attributes, cut spellmaking, snipped the arena, trashed first person horse riding, cities are getting smaller, questlines are getting shorter, the coding in general is still embarrassing, skills continue to dwindle, and the list sadly goes on...

This series future is very questionable at this rate. It'll be nothing more then an action game if this continues. Skyrim is as shallow a RPG as you can get. Go back to the drawing board Bethesda. Save this once cherished franchise.

On the bright side, we have Health, Magicka, and Stamina to define our characters!

Oh great another "list" of everything thats wrong with Skyrim.
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kennedy
 
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Post » Sun Jun 03, 2012 1:34 am

Yeah, I did try to quote you, but messed up I guess. But I'm not sure why that guy is quoting me at all. I haven't said anything in regards to the UI making this less, or more of an RPG than anything else.
He thought you were using the idea of hotkeys to compare it to Daggerfall, since Skyrim being better than Daggerfall is what the quote you quoted accidentally was about.
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OJY
 
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Post » Sun Jun 03, 2012 2:36 pm

Less armor pieces, gutted attributes, cut spellmaking, snipped the arena, trashed first person horse riding, cities are getting smaller, questlines are getting shorter, the coding in general is still embarrassing, skills continue to dwindle, and the list sadly goes on...

This series future is very questionable at this rate. It'll be nothing more then an action game if this continues. Skyrim is as shallow a RPG as you can get. Go back to the drawing board Bethesda. Save this once cherished franchise.

On the bright side, we have Health, Magicka, and Stamina to define our characters!

Fable 3 is as shallow as you can get. There's less peices, but more sets compared to Oblivion. Attributes svcked. Spell making will be missed. There was only one Arena you could actively use. First person horse riding..that's [censored]. Cities aren't getting smaller. Questlines are shorter, but better. Coding is fine. Skills aren't really dwindling. Perks > A couple of trash skills being lost.
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Albert Wesker
 
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Post » Sun Jun 03, 2012 1:09 am

This Series Is Spiraling Out Of Control. Please Stop Dumbing It Down Before It's Too Late

It's sadly already too late.
Look at how well the game is selling. Bethesda is making more off this game then anyone expected.
Bethesda isn't going to "go back" to the less dumbed down version of games, all they care about is money.

Oh, and using paying customers as beta testers!
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Jodie Bardgett
 
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Post » Sun Jun 03, 2012 1:31 am

One thing I've been saying is that TES 6 will mark and important phase in the TES franchise. It's very probable that at this pace Beth will lose touch with the veteran players and will embrace the "new" generation of TES gamers that are happy with the status quo. Whether Beth cares or not will be interesting.

So does this mean we won't have to listen to all of your whining next time?

Something tells me you will be back.
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Kyra
 
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Post » Sun Jun 03, 2012 6:56 am

He thought you were using the idea of hotkeys to compare it to Daggerfall, since Skyrim being better than Daggerfall is what the quote you quoted accidentally was about.
Isn't he the facepalm graphics guy? Yeah, I couldn't care less what he thought. You though. I know you.
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Killer McCracken
 
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Post » Sat Jun 02, 2012 11:33 pm

Fable 3 is as shallow as you can get. There's less peices, but more sets compared to Oblivion. Attributes svcked. Spell making will be missed. There was only one Arena you could actively use. First person horse riding..that's [censored]. Cities aren't getting smaller. Questlines are shorter, but better. Coding is fine. Skills aren't really dwindling. Perks > A couple of trash skills being lost.
Cities are getting smaller. This isn't even debatable, I've given solid evidence in many threads. There's more armour than Oblivion but less than Morrowind (which additionally had far more slots). Questlines are mostly boring, they lost the interesting kills of Oblivion's DB questline for instance.
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Deon Knight
 
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Post » Sun Jun 03, 2012 2:10 pm

If you want a complex game go play Master of Orion II or III and get back to me.

You mention the mutant stillbirth of the MOO series (MOO III) like it somehow makes you credible? No. Just no.
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sally R
 
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Post » Sun Jun 03, 2012 7:47 am

Oblivion was just a little dumber than Oblivion. Are you serious?


Well the MW main quest was considerably deeper I agree. But the rest was just hit jobs and fed-ex. In the case of the DB, the Oblivion quests were actually better. I liked the music and art direction of MW better. The rest is window-dressing. They've all been very much the same game since then.
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Taylrea Teodor
 
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Post » Sun Jun 03, 2012 8:12 am

You like the reduction of armour choices, weapon choices, skill choices, questline length etc.? Is it possible to view these things as positive? Also, there's a difference between clairvoyance and anolysis.
The only one of those things I have a problem with is the questline length. I agree that those were definitely lacking in terms of content when compared with previous games.

The other things you mentioned I don't see many problems with to be honest.

I don't think there is a reduction of armour choices.. In fact I'm fairly positive that there are more armour types in this game, certainly than in Oblivion. The same goes for weapons. Skill choices.. the only major one that got dropped was hand to hand, and I do think that was a bloody stupid decision. But other than that, what have we really lost? Mysticism and Mercantile have been assimilated into other skills, which in my opinion makes sense given the new perk system. Those two skills were pretty crap before, but you'd tolerate them because you had nothing to lose by doing so. Whereas with the perks, if they were separate skills you would need to use more perk points to fill out their trees. Nobody would use them. I wouldn't have anyway. At least now I can sort of pick them up along the way, that's nowhere near as bad as them being straight up cut from the game.
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Chenae Butler
 
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Post » Sun Jun 03, 2012 1:11 pm

Cities ARE smaller. Riften is a joke.
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willow
 
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Post » Sun Jun 03, 2012 7:31 am

Bethesda has a half billion reasons to disagree with the OP, all with George Washington's face on them.
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CHANONE
 
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Post » Sun Jun 03, 2012 1:16 am

Well the MW main quest was considerably deeper I agree. But the rest was just hit jobs and fed-ex. In the case of the DB, the Oblivion quests were actually better. I liked the music and art direction of MW better. The rest is window-dressing. They've all been very much the same game since then.
How about Morrowind's setting, general theme, atmosphere...I loved Oblivion, but it felt a lot like generic fantasy #14
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vanuza
 
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Post » Sun Jun 03, 2012 3:51 am

Isn't he the facepalm graphics guy? Yeah, I couldn't care less what he thought.
Again. Try at least reading my comment before talking out of the side of your face about me to some else. It's only common courtesy.
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Richard Thompson
 
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Post » Sun Jun 03, 2012 11:42 am

There isn't more armor PIECES. More TYPES then Oblivion yes. Not more PIECES though. Skyrim has LESS pieces AND types then Morrowind.
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Alexander Lee
 
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Post » Sun Jun 03, 2012 3:21 am

Isn't he the facepalm graphics guy? Yeah, I couldn't care less what he thought.
Again. Try at least reading my comment before talking out of the side of your face about me to some else. It's only common courtesy. Christ it was on the first page was it not?
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Eddie Howe
 
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Post » Sun Jun 03, 2012 12:35 am

But it seems to me forum topics have been getting dumbed down of late. People just want to regurgitate the same old junk and throw out the same old buzz words to feel clever.

Finally, someone who actually gets it. :thumbsup:
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Milagros Osorio
 
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Post » Sun Jun 03, 2012 5:00 am

Again. Try at least reading my comment before talking out of the side of your face about me to some else. It's only common courtesy.
Cool? I don't need to read anything from a guy that would facepalm someone that says gameplay>graphics. I accidentally quoted you when I meant Dragonbone. For that I'm sorry, but I have nothing nice to say, so I wont say anything at all.
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stevie critchley
 
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Post » Sun Jun 03, 2012 10:53 am

You mention the mutant stillbirth of the MOO series (MOO III) like it somehow makes you credible? No. Just no.

I spend more time playing II than III, but that doesn't change my point in that both of these games are 100x more complex than any Elder Scrolls game will ever be. People like to run around in these forums unchecked, like nobody will call them out on anything.....like Morrowind is the hardest and most complex gaming experience eva!!!........no it wasn't. It was a simple game the same way Skyrim is.
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Ownie Zuliana
 
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Post » Sun Jun 03, 2012 2:35 am

City size is unquestionable. Mother of the Nines, I fast-traveled Imperial City. Skyrim's cities are maybe the size of two of IC's sections. I've heard people say the same as the waterfront, but that's silly. Two waterfronts.

Of course, city size isn't related to game complexity. Just maybe realism. One could argue that cities were the only real places to find stories in Oblivion. I find them all over in Skyrim. They don't need to rely on a ton of city content to be interesting--or interesting stuff with expanses of minotaurs between.
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emily grieve
 
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Post » Sun Jun 03, 2012 5:03 am

Again. Try at least reading my comment before talking out of the side of your face about me to some else. It's only common courtesy. Christ it was on the first page was it not?
I believe he has read the comment. What about it is supposed to change our opinions? EDIT: I was assuming you were talking about the facepalm graphics comment, what comment are you talking about? Saying that it won GOTY and is indisputably better than Morrowind?
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mollypop
 
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Post » Sun Jun 03, 2012 2:28 pm

I must be the only person who liked Oblivion's AI, and the only thing that annoyed me was a few issues with large menus (usually caused by the fact that text is always so large), selecting quanitities of things and the delay when changing the main tabs (which you get with things like the map in Skyrim as well).

I think you got me wrong. I meant that the Oblivion UI in fact was much better than Morrowind's and in that regard also better than Skyrim's. It was terrible in the beginning though, with the big characters that made it more a game of "guess what potion that is" than anything else. It still had its sorting function and hotkeys, so I liked it after patching. In comparison to that, Skyrim's UI really is dumbed down. So yeah, for me that is the best TES UI.
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Abi Emily
 
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Post » Sun Jun 03, 2012 2:07 am

I'm curious, why do all the whine threads about lost 'complexity' seem to gloss over perks?

Oblivion, and certainly Morrowind didn't have anything like this, in Oblivion you got what you got at x level of the skill and that was that, Morrowind even simpler.

So yes they cut off little used stats, but the perks add a whole new element that you people who claim "dumbing down" seem to completely ignore.

The one thing I miss from Morrowind was much greater ability to visually customize your character, other than that I don't get what you guys are smoking. I'm replaying Morrowind right now and it is quite sterile, boring, and even far less relevant as a modern role playing game than Skyrim is. You miss little things here and there, but doing a side by side playthrough on each will really show you how far things have come...and clue you in to the things that really ARE annoying, like reliance on quest markers instead of the journal.
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Pants
 
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Post » Sun Jun 03, 2012 1:15 pm

How about Morrowind's setting, general theme, atmosphere...I loved Oblivion, but it felt a lot like generic fantasy #14

I agree. Morrowind's art and theme was what I missed most in Oblivion. The totally alien flora and fauna are what stand out for me. I was sadly disappointed when they released a pretty but ordinary game world with ordinary things in it.

That is when I realized we would never see the same kind of elderscrolls game. The lead designer changed and so did the direction the series was headed. Todd Howard puts out a pretty game, but the vision of what an elderscrolls game should look like was lost when he took over.
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Chad Holloway
 
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Post » Sun Jun 03, 2012 11:34 am

Cool? I don't need to read anything from a guy that would facepalm someone that says gameplay>graphics. I accidentally quoted you when I meant Dragonbone. For that I'm sorry, but I have nothing nice to say, so I wont say anything at all.
Yeah because it was totally as cut and dry as that, ever heard of sarcasm? No worries. If putting words in my mouth makes you feel that your argument is more valid, have at it.
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Hairul Hafis
 
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