So I guess for the OP and like-minded players, the "magic" of TES was all about doing stuff in menus, and spending countless hours beating up your own summoned creatures to build your stats.
Yeah, boy I sure do miss those "complex" (*needlessly complicated and pointless) systems, nothing like spending hours
doing skills that aren't the ones I picked in order to get my stats where I want. Yeah...Morrowind and Oblivion were real gems of RPG character design and depth.
I agree. Its about the game presenting you with a choice, or even if you decide to go your own way. Either way, in a RPG the game itself should recognise that a choice has been made. If it does not do this, then its a linear story, and not a true RPG.
Sigh...I have not played a TES game where choice meant much of anything, did you guys all get amnesia when you bought Skyrim or what? It's like you expect something the
the series has never delivered without mods. Arguably with the perk system your choices at least have some minimal effect on how you play, as far as i'm concerned there is more choice in Skyrim than the previous two games, and there's certainly less that's broken in terms of choices.
There's also no more choice in the quests or dialogue in the previous two games, and i'm not sure where people get that from. Morrowind was linear as hell, it was just a list of canned responses and then the couple of functional conversation branches for whatever quest you were on. Oblivion had what, maybe a couple quests that involved any kind of 'choice', most of it was very standard stuff.
The one place I think the game is dumbed down is lack of journal, and presence of a compass..so TURN THAT MAHFAH off.