Well, the biggest dumb-down in the series was Daggerfall to Morrowind and people still think, that MW is the best game in the series.
to people, that say otherwise:
34 skills --> 27 skills
No way to wear armor in multiple ways.
And countless others.
And if this bothered you, then I'm sure you like where the game is currently at. With 18 skills, no attributes, and hardly anything that can be done in multiple ways.
This thread is getting way too much attention, I even have a hard time dignifying all the hopeless nerd raging here with a response. The series is not spiralling out of control. It's just evolving. Games all across the board are going in this direction more and more. Deal with it. It's not going to change
The "evolving" you're talking about is an out-of-control move towards simplification. If gamesas want their games to remain alive for years on end because the modders then perhaps they should start considering who those modders are. Do you think they're the casuals with no attention to detail whatsoever, which is the group Skyrim is designed for, or the hard-core nerds, which would be the group complaining in this very topic?
And topics such as this one is a natural consequence of gamesas telling it's former target segment to go jump off a bridge. Deal with it.
Replacing attributes with perks was a great step (which actually added complexity, whether you want to admit it or not) in the right direction. They should have left some form of spellmaking though, that's something people liked to dike around with and it really added something unique to the TES series.
I don't think I'll ever get to understand this line of thinking. The whole "less is more" approach makes as much sense as the idea that more debt makes you more wealthy, which is a misconception that the current financial crisis is finally curing people for. By this reasoning, you get the most possible complexity in a game with no attributes at all, no stats at all, where you simply choose perks every now and again.
Oh, and Skyrim isn't complex at all. If you disagree then PLEASE show where the complexity is, instead of simply insisting it is there. If you want a lethal archer, put perks in archery, smithing, and maybe conjuration, illusion, enchant, or stealth. If you want a strong warrior, I'd personally go 1H + block + smithing + enchant + armor skill. If you want a mage then focus on conjuration and illusion. If you want a sneakster then focus on sneak and a weapon skill (and please leave lockpick and speech alone and unperked). How is all this in any way the least bit complex?