This Series Is Spiraling Out Of Control. Please Stop Dumbing

Post » Sun Jun 03, 2012 2:08 am

@Echonite Try reading through the first thread and this one. Plenty of people agree. Just read some of the responses on this very page.
Another one liner and no actual contribution.

If you dont like the game then don't play it. If you do like the game, then play it. What does it matter if they simplified or "dumbed" things down? You don't think it was a good choice, I do. Its called a difference of opinion.

Plus, a single thread is a tiny TINY portion of the total player base. Just because a handful of people voiced their disagreement with the direction Skyrim took is nothing to tout off as proof of anything.
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Killer McCracken
 
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Post » Sun Jun 03, 2012 6:36 am

I don't know that "spiraling out of control" would be the words I would use. The game is still a lot of fun to play. I do agree though they have removed too much, the game is overly simple. I'd love to see more complexity added in all areas (skills, leveling, combat, npc interactions, world interactions, on and on and on, too ways many to list). If they streamline the next game I'm not sure what is going to be left. :blush:
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TWITTER.COM
 
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Post » Sun Jun 03, 2012 4:30 am

Glances at various posts...sits down and chomps on some bamboo. "You know the only gripe I really got is that the choices, length, story and depth of all the guild quests have kind of svcked. Oh and less Daedra and smithing and enchanting. That is it!" Gets a splinter in mouth, "SUNOVA--"
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Maya Maya
 
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Post » Sun Jun 03, 2012 4:19 am

Another one liner and no actual contribution.

If you dont like the game then don't play it. If you do like the game, then play it. What does it matter if they simplified or "dumbed" things down? You don't think it was a good choice, I do. Its called a difference of opinion.

Plus, a single thread is a tiny TINY portion of the total player base. Just because a handful of people voiced their disagreement with the direction Skyrim took is nothing to tout off as proof of anything.
There are more negative threads on this board then positive, so if I went by your own rationale, that would mean a minority of people actually enjoy Skyrim. But guess, what, since I have a basic understanding of stats, I would never try to pull such a shaky un-supported argument. No one knows how many people actually like or dislike the game, and no one will unless we do a full market survey, which was never done.

So you might want to stop using baseless assumptions to justify your position, because it only ruins your credibility.

Now you say "you think it was a good choice". Fine, that is your position/opinion. If you want us to take you seriously, tho, you'll have to come up with actual arguments: why do you think a simplified game is better then a more complexe one? Otherwise you might want to stop commenting on other people's lack of contribution...
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Emily Shackleton
 
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Post » Sun Jun 03, 2012 3:47 am

There are more negative threads on this board then positive

That's only true if you're including software issue threads, which have nothing to do with the point you're trying to make.
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Jeneene Hunte
 
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Post » Sun Jun 03, 2012 4:58 pm

I love this game,dont understand what you are talking about,best tes game since morrowin<3. but sure like every game it has flaws..
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Claire Lynham
 
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Post » Sun Jun 03, 2012 3:57 am

A more complex character system offers more choices to shape your character, which is what an open world role-playing game that emphasizes its freedom is all about...


18 skill trees, each with branching specializations. I'd say that Skyrim has MORE ways to shape your character, not less.
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Rhi Edwards
 
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Post » Sun Jun 03, 2012 1:39 am

That's only true if you're including software issue threads, which have nothing to do with the point you're trying to make.
The point I was trying to make was that pulling unverified stats out of your ass doesnt constitute a valid argument.

You replied by pulling unverified stats out of your ass.

Can you not see the irony?
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Amanda savory
 
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Post » Sun Jun 03, 2012 4:18 am

Its really not spiraling out of control its just changing to appeal to a wider audience which is very necessary. It is a very good game and while the direction its heading in may not be great, i still think its a great game and future elder scrolls games will be great. Remember bethesdas awesome modo, we try to create the best game we can and we believe that if we do that it will always find an audience.
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Fanny Rouyé
 
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Post » Sun Jun 03, 2012 3:46 pm

Skyrim is an amazing action-adventure game. It's a horrible RPG though, and I think the people who are saying that it's the best TES game yet are ignorant to that.

Its really not spiraling out of control its just changing to appeal to a wider audience which is very necessary.
No, not at all. TES games were unique in the gaming industry, and that's part of the reason many people loved the series. It's going from a niche genre to something a little more mainstream (at the cost of what made it unique), and all the people who loved what TES used to be are now being ignored. How is that necessary?
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~Sylvia~
 
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Post » Sun Jun 03, 2012 7:24 am

How can it "not be headed in a good direction" but continue to be great? Makes no sense.
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Jesus Lopez
 
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Post » Sun Jun 03, 2012 6:10 am

Remember bethesdas awesome modo, we try to create the best game we can
Which is why modders needed less then 24 hours to improve it? If Bethesda really is doing "the best game they can", then they simply arn't capable of much...
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jessica sonny
 
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Post » Sun Jun 03, 2012 7:52 am

The point I was trying to make was that pulling unverified stats out of your ass doesnt constitute a valid argument.

You replied by pulling unverified stats out of your ass.

Can you not see the irony?


you said "there are more negative than positive threads" which isn't true. You're muddling up a lie you yourself told. See the stupid?
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Laura Wilson
 
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Post » Sun Jun 03, 2012 4:02 pm

Way to go out of your way to develop a logical fallacy.

Complexity doesn not mean a better/more immersive game, but that does not mean that simplicity does it eitther. Complexity does, however, adds depth and makes a game more involving, which cannot be said of simplicity.

And Skyrim has more depth and is more involving than previous games, so win / win for Bethesda!
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Avril Churchill
 
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Post » Sun Jun 03, 2012 3:25 am

Skyrim is an amazing action-adventure game. It's a horrible RPG though, and I think the people who are saying that it's the best TES game yet are ignorant to that.

You'd be totally wrong, to be honest.

These threads make me sad.
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Harinder Ghag
 
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Post » Sun Jun 03, 2012 11:38 am

Well, the biggest dumb-down in the series was Daggerfall to Morrowind and people still think, that MW is the best game in the series.
to people, that say otherwise:
34 skills --> 27 skills
No way to wear armor in multiple ways.
And countless others.

Actually, its more correct to say that 'console people' think that.
After all, how many of them even understood there were 4 previous games in the Elder Scrolls universe, hmm? How many times do we see comments that are from those who never even heard of Arena, Daggerfall, Battlespire, and Redguard? Never mind played them?
Most of the Daggerfools I know gave Morrowind a =BIG= 'get out of jail free' pass on the changes in game system; they were going 3D, it was going to take some time to hammer out the balance. The world was tiny....an island, not even the majority of the bloody province. The character creation was a partial cinematic kludge that sort of worked, really didn't. The 'Created entirely by hand!' sounds good, but the natural world is based on repeating patterns. Probably 2/3rds of Morrowind could have been done procedurally and =no one= could have told the difference. And with the extra time and money suddenly available, they could have given us more.....perhaps all....of the province.
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Adam Porter
 
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Post » Sun Jun 03, 2012 2:07 pm

:facepalm:
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ZzZz
 
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Post » Sun Jun 03, 2012 3:36 am

[I spoiler-tagged to keep vertical space use down]
Spoiler

I think there is always room for improvement and I defintely don't think the game is perfect. I'm also a bit worried about the continuous removal of skills with every subsequent titles, but Skyrim did actually add things in contrast to Oblivion, which only removed things. I'll come back to that later in my post. The number of skills isn't really something to go by, because I don't feel a lot of skills had potential to start with. Acrobatics and Athletics, for example, were the worst skills in TES (and perhaps any game I've ever played) in that they required you to grind moving to level.



TES games have never very complex in their nature, just in their execution. Morrowind was a relatively simple game to play but it had a steep learning curve because of unbalance and vague descriptions, indications, and explanations as to what was required of the player. If you can point me to actual complexity in quests or anything in Morrowind apart from the books (which aren't gameplay related), I'd be happy to come back on that. What I've seen in Oblivion and Skyrim is that they cater more to players that don't have extreme amounts of time to invest in a game by adding quest markers and the compass to explain to people what to do and where to go. Do I like these additions? Not really, but I always play without quest markers and without compass. The only thing that really stuck out for me with Skyrim was the removal of a proper journal. That's just a bad step and really removes something I consider an important part of TES games.



I think gamesas is much more interested in selling millions of copies than in keeping their games alive. It's a nice bonus, but that's it. There maybe a few thousand people (maybe tens of thousands) who keep playing these games for years but the overwhelming majority of players will put the game aside and hardly ever touch it again.

And gamesas telling you to jump of a bridge is a bit overdramatic, don't you think? Surely your life doesn't revolve around a series of video games. I love TES as much as the next guy, but if it turned into something I hated, I would be a bit bummed and then proceed to move on to other things. Don't make it bigger than it is.

But yeah, these kind of posts are a logical result of the direction TES is heading in, I agree with you on that.



Well to keep it short, attributes were just a 30-100 thing. And if you played "correctly" you'd end up with all attributes except for luck at 100 in the end. All end-game characters were carbon copies as a result, save the racials and birthsigns. With perks, you'll never get all of them and each character will be more unique. Attributes did add make some roleplaying aspects easier, but you can still roleplay as a strong guy you just don't have a value in an attribute anymore. Now don't get me wrong, I'd actually would have loved to see perks and attributes in Skyrim. But if it's an or/or kind of thing I prefer perks.



Indeed. I never said Skyrim was complex. In fact, I said games across the board are getting more accessible and TES is just one of the many. But previous TES games were hardly complex either, except Daggerfall perhaps but I must admit I hardly played that. I started off in the TES series with Morrowind and it was slightly confusing and vague the first few hours, but once I got how it worked (the hit/miss, magic succes rolls, etc) it wasn't really complex at all. It was slightly more complex than Skyrim was, I agree, but still pretty simple and it never had any deep roleplaying aspects like a lot of people claim. The same goes for Oblivion.

Finally, a lot of flaws you're pointing out are balance, not something inherent to the system. The fact that lockpick and speech are horrible perk trees is because the balance is off. That can be fixed (though I actually fear Bethesda won't even touch it) through balance patches/mods and aren't inherent flaws of the perk system.

So, I do think TES games are getting slightly less complex with every title (though the drop from Morrowind to Oblivion was a lot bigger than from Oblivion to Skyrim) but I don't think it's killing the series. Attribute replacement by perks is no disaster and a lot of the bad things about Skyrim actually come down to balance. The only real loss is Spellmaking which makes mage gameplay considerably less complex and engaging.

I actually agree with pretty much everything you said, except maybe the more subjective things. I'd rather have attributes (and a better system for improving them) than perks, for instance. I'd rather deal more damage because I'm just that strong than because I've invested 5 points in some super-perk that doesn't actually represent anything in real life. Yeah, I'm being a bit over-dramatic at times but I feel it's occasionally the only way to get your point across. And no, I don't actually think gamesas cares too much whether the games are kept alive. That's got to be the message, if anything, you pick up from the direction of Skyrim and the CK being released nearly two months after release.

I don't think I pointed out all that many flaws. I simply pointed out a few simple builds and a few things not to do. There's no reason to think archers are ever going to need more than that, enchant, and smithing for offensive options. Adding stealth make things even more crazy and adding illusion and conjuration provides significant crowd control, which isn't likely to change either. Melee, well, as long as smithing + double enchant is crazy strong, and block has a 50% elemental reduction perk (and a bowling perk), I don't see why that build would change either. Super-strong defense, solid offense. What more could you want?

Oh, and you asked for complexities in Morrowind. Well, the specifics for to hit chances and weapon damage, while not massively complex, were at least not painfully simple either. And it worked a lot better than the overly simplistic damage formula in Skyrim. In TES3, ungodly amounts of armor would protect you very well from normal attacks, going far above 80% damage reduction, but even stupid high levels wouldn't make a 250 damage hit go away entirely or even be reduced to 20%. I think I have that formula written down somewhere, actually. We could compare it to the Skyrim equivalent, if you want. The short version, however, is that weaker hits had more trouble penetrating armor than one big, thunderous hit. And that's exactly as it should be, even if it gimps daggers against heavy armor.

The way fatigue had a very significant effect on your combat performance, having multiple Great House factions that actually tried to sabotage one another, and having faction dispositions on top of NPC disposition was kind of cool as well. Having weapons which only did damage if you did the right kind of attack with them was also cool. Didn't actually work right in the game but the idea was great. And yes, you could actually control what kind of attack you'd make, even though it was fairly hit and miss and most people just activated "always use best", which is why they only ever saw one attack animation.

Finally, health wasn't retrospective. Go mage and you'd never have the health of a warrior, since warriors would have higher endurance and consequently get more health per level. Not really complex in itself, but it did add a complicating factor in that your mages actually sacrificed something. Another aspect was the really cool enemy design. No, not graphically, but if you went pure mage then your enemies would have a huge array of resistances and immunities and working around that was actually a lot harder than it might seem, and every so often you'd run into enemies with just a tiny bit of Reflect. Not a lot, just enough that you'd run the very real risk of having your killer spell of doom thrown straight back in your face. Working within the confines of those creature immunities was fun.

Now look at Skyrim creations. Half are weak to frost, strong vs flame. The other half is weak to flame, strong vs frost. If something looks dead or spews cold, it's frost resistant and fire vulnerable. If it spews fire then vice versa. Where's the fun in that?

Despite the above examples, I'm not sure I can give you an example of over-the-top complexity. Morrowind wasn't actually all that complex, as you said, which just makes it even more of a shame that sequels have consistently become even less complex.
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Nancy RIP
 
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Post » Sun Jun 03, 2012 12:52 pm

you said "there are more negative than positive threads" which isn't true. You're muddling up a lie you yourself told. See the stupid?
Read the rest of the post before replying next time, it would save you from looking dumb.

But guess, what, since I have a basic understanding of stats, I would never try to pull such a shaky un-supported argument. No one knows how many people actually like or dislike the game, and no one will unless we do a full market survey, which was never done.

Also...
And Skyrim has more depth and is more involving than previous games, so win / win for Bethesda!
That is a waste of space. We know, you think its more involving. Now how about providing some arguments to back your claims? What we want to know is what makes you think that. Because otherwise, its just empty rethoric.
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Adrian Morales
 
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Post » Sun Jun 03, 2012 3:12 am

There are more negative threads on this board then positive, so if I went by your own rationale, that would mean a minority of people actually enjoy Skyrim. But guess, what, since I have a basic understanding of stats, I would never try to pull such a shaky un-supported argument. No one knows how many people actually like or dislike the game, and no one will unless we do a full market survey, which was never done.

So you might want to stop using baseless assumptions to justify your position, because it only ruins your credibility.

Now you say "you think it was a good choice". Fine, that is your position/opinion. If you want us to take you seriously, tho, you'll have to come up with actual arguments: why do you think a simplified game is better then a more complexe one? Otherwise you might want to stop commenting on other people's lack of contribution...
Whoa whoa... putting words in my mouth.

I simply said a single thread was nothing to base an argument off of, period. I never said anything beyond that. The OP, Mr "The Main Event", was trying to pass off the previous thread as a credible source of how many people dislike the games direction. So take your beef up with him.

As for backing up my opinion. I don't have to. Its my opinion, and I was not trying to convince anyone that it was "right". I simply think the game choices Bethesda made were good. Period.
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Sarah Kim
 
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Post » Sun Jun 03, 2012 4:35 pm

my point still stands...
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Meghan Terry
 
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Post » Sun Jun 03, 2012 5:24 am

And Skyrim has more depth and is more involving than previous games, so win / win for Bethesda!
Except no, it doesn't have more depth, and no, it isn't more involving. Your carrying capacity not being related to strength at all is not more deep or more involving. Having a single skill regulate the damage you do with all one-handed weapons isn't more deep. Mages that stunlock enemies to kill them instead of making them explode? Telekinesis that can't tamper with the lock in a chest? Fire spells that can't burn a wodden chest or melt a lock? Mages that can't levitate? Frail little women being exactly as fast as big and sturdy men while wearing heavy armor? Constantly regenerating health that will cure even the most dramatic injuries in a few in-game hours? And so on, and so forth.

Frankly, it's getting repetitive to explain what's not convincing or deep about the Skyrim world, which I'm guessing is your goal and has been all along. It's way easier for you to post the same tired one-liner than it is for complainers to repeat their complaints, meaning you're effectively winning by attrition. Congrats on having found a good strategy to protect the gamesas crew from being told that their games are getting more and more shallow. Good thing it's not really working too well yet.

You'd be totally wrong, to be honest.
You keep insisting that Skyrim is an awesome RPG. I can't help but wonder if that's because your understanding of what "RPG" means is radically different from mine or if we just disagree rather dramatically about certain elements of reality?
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james kite
 
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Post » Sun Jun 03, 2012 10:01 am

You'd be totally wrong, to be honest.
The developers sacrificed complexity and freedom for simplicity and hand-holding. They dumbed down a lot of things to appeal to a larger audience and created quests that were shallow and very fast-paced. The RPG aspect of Skyrim hasn't advanced at all since Oblivion. In fact, it has probably deteriorated a great deal, especially since the days of Morrowind.

Like I said before, Skyrim is an amazing action-adventure game. It's a horrible RPG though, and I think the people who are saying that it's the best TES game yet are ignorant to that.
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KIng James
 
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Post » Sun Jun 03, 2012 12:58 pm

The developers sacrificed complexity and freedom for simplicity and hand-holding. They dumbed down a lot of things to appeal to a larger audience and created quests that were shallow and very fast-paced. The RPG aspect of Skyrim hasn't advanced at all since Oblivion. In fact, it has probably deteriorated a great deal, especially since the days of Morrowind.

Like I said before, Skyrim is an amazing action-adventure game. It's a horrible RPG though, and I think the people who are saying that it's the best TES game yet are ignorant to that.

No they didn't.

I've explained in depth why plenty of times, and I really don't feel like doing it again.

The game is not dumbed down, and only "holds your hand" as much as you allow it to.

It is not a horrible RPG, and I think that the people who believe it is are the ones who want -their- hands held by the game -telling- them that "YOUR ARE ROLEPLAYING! IT IS TIME FOR YOU TO MAKE A CHOICE" instead of being able to make a choice without the game telling you to.
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Lalla Vu
 
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Post » Sun Jun 03, 2012 3:45 am

As for backing up my opinion. I don't have to. Its my opinion, and I was not trying to convince anyone that it was "right". I simply think the game choices Bethesda made were good. Period.
You're quite right. You don't have to back up anything. You're perfectly entitled to your opinion.

The thing is, if when people are arguing that the world is not reasonable, not complex, not even coherent, and they provide long and verbose arguments for why they think so, then it's frankly not so convincing when someone simply says "you know, I don't think so. You're wrong!!! There! My opionion, [censored]! Eat that!" and then refuse to back such a claim up with even the smallest bit of refutation.

I'm not speaking about you specifically, by the way. More the general approach used by the people who seemingly think less actually is more.
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Cccurly
 
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