This Series Is Spiraling Out Of Control. Please Stop Dumbing

Post » Sun Jun 03, 2012 12:26 pm

When something gets simpler and requires less thought, than it's fair to describe it as "dumbed down".

Morrowind required no thought at all, nothing complex anyway. Oblivion required no thought, apart from if you wanted to be useful in combat, but that only involved remembered what skills you've used. How exactly was this more complicated than Skyrim? Because you could look at a long list of numbers?

I agree on the spellmaking system, I don't buy Bethesda's excuse for not putting it in, either. But that's it. I'm glad that I can just relax and enjoy the game.
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adame
 
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Post » Sun Jun 03, 2012 1:27 pm

Morrowind required no thought at all, nothing complex anyway. Oblivion required no thought, apart from if you wanted to be useful in combat, but that only involved remembered what skills you've used. How exactly was this more complicated than Skyrim? Because you could look at a long list of numbers?


Without giving it a little thought in Morrowind even completing the most simple quests was pretty much impossible since finding a person/location by means of a description alone requires thought. Fallowing an arrow does not require thought. And the same is equally true for birthsigns vs stones. With birthsigns one had to give it a little thought when crating a character, especially with mages the birthsign was important. Stones you simply activate fast food style when you need them.
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Crystal Clarke
 
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Post » Sun Jun 03, 2012 3:34 am

Morrowind required no thought at all, nothing complex anyway. Oblivion required no thought, apart from if you wanted to be useful in combat, but that only involved remembered what skills you've used. How exactly was this more complicated than Skyrim? Because you could look at a long list of numbers?
Well you could spend lots of time crafting items and spells since you wanted to get the maximum out of one soul gem and you needed lots of money for that as well(hundreds of thousands); you had a larger selection of items and spells which meant you had to give it some thought what items you wanted, as you could equip clothing, armor and jewelry at the same time, each one enchanted. You had to be careful how to level so you could get the max bonuses which meant you had to plan where to go and what to do; you could increase the attributes above 100, and that came with some benefits(not a huge deal but it was something to do near the end). Overall it's a big difference to skyrim. People played those games man they don't make that up. It was more complex overall as in more things to take care of and consider in the course of the game.
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Vera Maslar
 
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Post » Sun Jun 03, 2012 7:42 am

The topic assumes that a large amount of creative intelligence was at some point required to play TES most effectively. I disagree with this assumption. The games have always been simple. The main thing that was needed was knowledge of the exact way in which the character system was broken so you could use it in a way it wasn't designed to be used.

The only point I would concede is spell-making, but there wasn't that much going on there either. Meanwhile, various systems have been added to the game.

What Beth has tried to do is fix everything that was either broken or fiddly. But I think a lot of guys like fiddly stuff, it is just in our DNA or something. Meanwhile this game is breaking all kinds of records, so there is no way Beth is going to go back to the old way of doing things. I think they will be very satisfied with how Skyrim turned out, and I imagine that the systems for the next game are going to be almost identical.
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Spooky Angel
 
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Post » Sun Jun 03, 2012 7:01 am

Skyrim is a great and fun game that is a gem all of it own. However it fails to live up to the hype it generated for many and that is justified as many things that fans expected to be done were not in fact done. After Oblivion we expected deeper and longer questlines. We did not get those. From the last games we expected all the various Daedra to still be in the world ready to be summoned once we acquired the knowledge to do so. They were not there. About 14-15 Daedra are missing. 10 of which are staple Daedra that have been in several TES games.

So is Skyrim a fantastic game? Hell effing yes!

Is Skyrim a fantastic Elder Scrolls game? Maybe...kind of...mixed feelings.(Those should not be the responses)
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Jonathan Egan
 
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Post » Sun Jun 03, 2012 2:54 am

:ahhh: <--- OP

It's as if the sky is falling!

OP: If you want something more serious, play something more serious. There are plenty of indy and mainstream titles on the market that have much more depth and RPG-ness. Buy them and play them. I don't know why you're wasting your time on here, complaining about something you have absolutely no control over, when you could be playing something you'd enjoy. Bethesda are moving in a different direction with TES. Accept it or find a replacement.

Simple.
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A Lo RIkIton'ton
 
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Post » Sun Jun 03, 2012 3:20 pm

I'm 44. I've had a PC since I was 16 (was a Commodore 64 then) First RPG was Ultima 1. I've played hundreds of PC RPG's since then. None have taken longer than 3 days to get to max level, "I'm immortal and everything else dies" level.

This is not "broken". This is a single-player game.

I've played all the TES games, and Oblivion was my favorite. Every time a new one was released, it was better than the last. Skyrim is not better than Oblivion.

When you don't think something's broken in the first place, changing it doesn't make it better, just makes it different. But if you really liked it in the first place, then making it different is worse. It only needs fixing, if I think it needs fixing. In a game I play by myself, I'm the only person who matters.

Skyrim changed too much, from Oblivion. The changes from Morrowind to Oblivion weren't so many. Even he changes from Daggerfall to Morrowind weren't so bad.

Every time I play Skyrim now, I eventually get angry because I can't do what I used to be able to do, and didn't think it needed to be taken out of the game. Spell-making, the stats, the way Illusion spells worked. Hell, just the number of spells taken out in general from all the schools. In too many small ways, that add up.

Skyrim is not BETTER than Oblivion. For the first time. But they have added some things that still make the game fun. Crafting and Perks (I've grudgingly come to appreciate). Even Dragon-shouts. Though dragon-shouts are a gimmicky way of giving everyone special "magic" to play the game, without anyone actually being a mage. If you want magic, be a mage. But i've come to see, they're still kind of fun. Kind of stupid, and you still never have to use them, or get more than 1 or 2.

So not better is not necessarily bad. It's just not better.
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Amanda Leis
 
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Post » Sun Jun 03, 2012 5:59 am

:ahhh: <--- OP

It's as if the sky is falling!

OP: If you want something more serious, play something more serious. There are plenty of indy and mainstream titles on the market that have much more depth and RPG-ness. Buy them and play them. I don't know why you're wasting your time on here, complaining about something you have absolutely no control over, when you could be playing something you'd enjoy. Bethesda are moving in a different direction with TES. Accept it or find a replacement.

Simple.

There is no such thing as "OP" in a single-player game. Crying "OP" and making Bethesda change those things forces EVERYONE ELSE to play the way you want them to play, instead of the way they like to play. When leaving these things you call "OP" IN the game, forces you do to nothing, except not use the things that make it not fun.

Leaving the concept the way others liked it, but you didn't like, forces you to adapt rather than making everyone adapt to YOU. This is what you should have done.

You hi-jacked the game, and made it what you wanted to play, instead of what we wanted to play, and then told us to "go play something else". When you could have taken your own advice without forcing your opinion on everyone else.

This is a dike move. You are a dike. Go back to MMO's where it matters if one class is more powerful than another.
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City Swagga
 
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Post » Sun Jun 03, 2012 1:34 am

There is no such thing as "OP" in a single-player game. Crying "OP" and making Bethesda change those things forces EVERYONE ELSE to play the way you want them to play, instead of the way they like to play. When leaving these things you call "OP" IN the game, forces you do to nothing, except not use the things that make it not fun.

Leaving the concept the way others liked it, but you didn't like, forces you to adapt rather than making everyone adapt to YOU. This is what you should have done.

You hi-jacked the game, and made it what you wanted to play, instead of what we wanted to play, and then told us to "go play something else". When you could have taken your own advice without forcing your opinion on everyone else.

This is a dike move. You are a dike. Go back to MMO's where it matters if one class is more powerful than another.

OP: Original Poster.

Not overpowered. Silly sausage.

:rolleyes:
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I love YOu
 
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Post » Sun Jun 03, 2012 6:39 am

Morrowind had plenty of hand-holding. The quests were all broken up into little hand-holding babysteps so you wouldn't forget what to do as a player. Nobody thought that was "dumbing down" except me, I guess. As a player, MW would not trust you with complex goals. That's not dumbing-down? Are you sure? The game taking an approach in which it assumes I'm dumb sure seems like dumbing down. The "dumbed down" crowd needs to get over themselves.

Yup, just took a broadside at Sacred Morrowind, and that's how I found the game. Fun, but broken down into tiny easily digestible bits, and to me that's hand-holding. Every TES game I have played has had it- MW, OB, and Skyrim. Perversely, since the journal in Skyrim is so flipping bad, it's a little less hand-holdy to me- but not on purpose
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tegan fiamengo
 
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Post » Sun Jun 03, 2012 3:37 am

OP: Original Poster.

Not overpowered. Silly sausage.

:rolleyes:

Oh...HAHAHA! I totally misread "TheBaer"'s post. Sorry.

But I did so because everyone saying Oblivion was "broken" and that it is "fixed" in Skyrim keeps making me angrier and angrier.
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Hairul Hafis
 
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Post » Sun Jun 03, 2012 10:09 am

The topic assumes that a large amount of creative intelligence was at some point required to play TES most effectively. I disagree with this assumption. The games have always been simple. The main thing that was needed was knowledge of the exact way in which the character system was broken so you could use it in a way it wasn't designed to be used.

The only point I would concede is spell-making, but there wasn't that much going on there either. Meanwhile, various systems have been added to the game.

What Beth has tried to do is fix everything that was either broken or fiddly. But I think a lot of guys like fiddly stuff, it is just in our DNA or something. Meanwhile this game is breaking all kinds of records, so there is no way Beth is going to go back to the old way of doing things. I think they will be very satisfied with how Skyrim turned out, and I imagine that the systems for the next game are going to be almost identical.
Pretty much this.
TES V will end up as the best selling game of the series, so why would Beth not keep it's current formula. You guys who aren't happy with the direction of the series, have 2 options.



1) Leave and give up on the series (go find another franchise)

2) Evolve with the series (deal with it)
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Chad Holloway
 
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Post » Sun Jun 03, 2012 2:38 pm

Pretty much this.
TES V will end up as the best selling game of the series, so why would Beth not keep it's current formula. You guys who aren't happy with the direction of the series, have 2 options.



1) Leave and give up on the series (go find another franchise)

2) Evolve with the series (deal with it)

3) make our displeasure known.

It is very arrogant and condescending to tell people to swallow or shove off.
I know this because I can be quite arrogant and condescending, but even I would never dream of telling people they have no voice.
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Kelly Osbourne Kelly
 
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Post » Sun Jun 03, 2012 5:37 pm

I have many things I do not like about skyrim, things that were taken out that we need back. However, there are many things I do not miss at all and should have been gone. Things that make the previous games kinda svck in compairison. Things like having to repair your equipment because of "weapon decay" or the totally backwards and arcane leveling system should have been gone as early as morrowind, and are a stain on those games.
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Nicole M
 
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Post » Sun Jun 03, 2012 12:38 pm

3) make our displeasure known.

It is very arrogant and condescending to tell people to swallow or shove off.
I know this because I can be quite arrogant and condescending, but even I would never dream of telling people they have no voice.

Remind them that DLC equipment should be different rather than just the same but better, like it was in OWB. Good weapons, but also very different.
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Andrea P
 
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Post » Sun Jun 03, 2012 9:27 am

Let's suppose that the game is made for casual players.Why can't they have nice things?

If you want a more hardcoe game companies like Troika and Black Isle Studios are known for them(but I think they have a fairly light release schedule)
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Harry Leon
 
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Post » Sun Jun 03, 2012 4:21 pm

Skyrim makes me appreciate Morrowind more. Still fun to play after all this time!

Skyrim is still great though. Just wish they put more effort into some things. Like guild quests, and the perk system.
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Gemma Woods Illustration
 
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Post » Sun Jun 03, 2012 10:06 am

The Amount Of Capitalized Words In The Thread Title Is Spiraling Out Of Control And It's Hurting My Eyes. Please Stop Writing Like This Before It's Too Late.

But ontopic, skyrim is different, not dumbed down.
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Robert
 
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Post » Sun Jun 03, 2012 1:04 pm

Skyrim makes me appreciate Morrowind more. Still fun to play after all this time!
Skyrim makes me appreciate Oblivion.
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Jon O
 
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Post » Sun Jun 03, 2012 4:16 am

I would never say it is dumbed down. I would say some things changed and were made simpler and easier to use

Thats what ppl mean BY dumbed down. Thx for proving the point
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X(S.a.R.a.H)X
 
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Post » Sun Jun 03, 2012 2:26 am

3) make our displeasure known.


Technically, fans "making their displeasure known" are what brought about a lot of the changes people dislike so much in Skyrim.
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Tarka
 
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Post » Sun Jun 03, 2012 5:45 pm

Let's suppose that the game is made for casual players.Why can't they have nice things?

If you want a more hardcoe game companies like Troika and Black Isle Studios are known for them(but I think they have a fairly light release schedule)

Troika and Black Isle certainly do have a light release schedule. They were closed down. Well, Black Isle was closed down, and it's survivors became Troika and Bioware. Then Troika was closed down. Then from the ashes of Black Isle came Obsidian.

We need more Obsidian releases.
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Danel
 
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Post » Sun Jun 03, 2012 6:38 am

Troika and Black Isle certainly do have a light release schedule. They were closed down. Well, Black Isle was closed down, and it's survivors became Troika and Bioware. Then Troika was closed down. Then from the ashes of Black Isle came Obsidian.

We need more Obsidian releases.

If you are a fan of South Park you are in for a treat
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Taylor Tifany
 
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Post » Sun Jun 03, 2012 6:54 am

I disagree...don't care to explain
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Matthew Aaron Evans
 
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Post » Sun Jun 03, 2012 3:06 pm

This series is a shell of its former self.
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ImmaTakeYour
 
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