Yes. When you watch a movie, do you expect there to be any content after the title comes on screen or is just being given the title enough?
Sometimes. :rolleyes:
http://www.youtube.com/watch?v=ZpBkc2jK-6w
*I don't see the correlation here though.
While I may personally prefer a game to an "experience", starting with FO3 the gameplay became the Fallout experience and continues somewhat in FO:NV, but the content is the representation of the world itself along with the main quest and a few side quests. :shrug:
I've never been dejected about not finding supplies or weapons either, only dejected to find a placed asset with no apparent impact, content or reason to be there. It's perfectly ok to not like how FO3 handled their content. I personally never viewed the destroyed and harsh FO3 wasteland as anything even remotely resembling a Disney park, but I do know I felt exploring it was a worthwhile endeavor.
It feels like a "theme park" experience when you find little set piece loot and curiosities all laid out for you on your path... like a winding hall through a grade school sponsored haunted house. FO3 [to me] always felt like it was a theatrical representation of a video game that the onstage characters would play and see Fallout bottlecaps and Fallout Power Armor; and fight Fallout brand supermutants and fallout brand Enclave bad guys. So far FO:NV does not feel this way, and based only on what I've seen (just out of Nipton), I really wish they had Obsidian do it or work with them on Fallout 3 to begin with.
I'm okay with the decision to stock stuff, because this isn't a simulator.
I think that they think otherwise. Look to the top of this (and every) page in these Fallout Forums, and count to the seventh word.
I want to have fun playing a game, not being "last to the party" 200 years after an apocalyptic war and exploring a map that the developers have decided has been fully looted and scavenged 150 years before they allowed my character to be born. I'm even fine with acknowledging that the reason that metal crate is filled with stuff is because someone else out scavenging put it there after the war. The most logical place to put scavenged medical supplies being an existing medical supply cabinet does not seem to shatter immersion.
But each to his own, eh? I do have a few mildly critical things to say about FONV, but I do with every game. I still love FONV and am really glad I bought it, it's fantastic.
That's what the series was about. The world was destroyed and the PC was to pop out into it just long enough to find an electronic chip to repair their water purification machine and get back to the world ~in the vault.
Outside it was a desolate waste, but there were a few places where mankind (and other kind) survived. Not every building in Fallout 1,2,3, or NV need have hidden bounty and concealed purpose ~and they don't. Your PC
is late to the party, and most of the stuff is gone. I found it absurd to see medical supplies in obvious first aid kits in obvious places to look for them.
But each to his own...