Sometimes. :rolleyes:
http://www.youtube.com/watch?v=ZpBkc2jK-6w
*I don't see the correlation here though.
While I may personally prefer a game to an "experience", starting with FO3 the gameplay became the Fallout experience and continues somewhat in FO:NV, but the content is the representation of the world itself along with the main quest and a few side quests. :shrug:
The correlation here, Gizmo, is simple and direct. A movie that is only the title and no content is very much akin to a map marker signifying nothing.
It feels like a "theme park" experience when you find little set piece loot and curiosities all laid out for you on your path... like a winding hall through a grade school sponsored haunted house. FO3 [to me] always felt like it was a theatrical representation of a video game that the onstage characters would play and see Fallout bottlecaps and Fallout Power Armor; and fight Fallout brand supermutants and fallout brand Enclave bad guys. So far FO:NV does not feel this way, and based only on what I've seen (just out of Nipton), I really wish they had Obsidian do it or work with them on Fallout 3 to begin with.
We have entirely different views on FO3, but we've all seen it here time and time again ... one person says FO3 was empty and boring and someone says the
exact opposite. We're not going to get anywhere on this one.
I think that they think otherwise. Look to the top of this (and every) page in these Fallout Forums, and count to the seventh word.
No, they don't think otherwise, being a simulator is a tongue-in-cheek expression. If it were a simulator, it would be our character sitting huddled in a miserable dirty pit, scraping at the ground and probably eventually dying from malnutrition. I stated the fact that it was not a simulator to highlight the fact that sometimes certain liberties are taken to make sure the game is enjoyable, like for instance, making sure you don't dump the player into a wasteland completely devoid of anything because that might be "realistic". Sometimes, you need to add super mutants and mini nukes to make a game fun, and sometimes you need to make sure that some metal boxes are stocked with stuff and that we gain experience points for murdering Deathclaws in extremely gory ways.
That's what the series was about. The world was destroyed and the PC was to pop out into it just long enough to find an electronic chip to repair their water purification machine and get back to the world ~in the vault.
Outside it was a desolate waste, but there were a few places where mankind (and other kind) survived. Not every building in Fallout 1,2,3, or NV need have hidden bounty and concealed purpose ~and they don't. Your PC is late to the party, and most of the stuff is gone. I found it absurd to see medical supplies in obvious first aid kits in obvious places to look for them.
I'm sorry if after you're done shooting giant green mutants with make believe weapons you find a box with stuff still in it to be absurd. Seriously, with all the offbeat, totally weird and outlandish humor and happenings in Fallout 1,2 and 3 you find a medkit with medicine in it just plain unthinkable?
It's really quite simple if you read what the complaint is: There are many "points of interest" that are only really points without the interest. I understand if you find an abandoned tin shack completely engaging, or poignant, or even if you just nod approvingly to yourself that yup, there would definitely be abandoned shacks in the wastes and appreciate that the devs have catered to the abandoned shack with no story and content crowd ... but keep in mind that it's not wrong to want to be entertained or to expect that when a game tells you "Hey! hey! map marker, check it out!" that there might be something there that is more than simply calling attention to a dead brahmin ... especially, when the previous game, that used all the same visual feedback, engine and design elements did it that way.
It takes some getting used to. If people are slow to come around, give it time and understand that not everyone is looking for the same thing in the game. I would like to, however, make it known on the forums for future iterations of Fallout that many folks found the interesting points of interest interesting and that some of us are interested in interesting them in working on that.