The correlation here, Gizmo, is simple and direct. A movie that is only the title and no content is very much akin to a map marker signifying nothing.
I disagree :shrug:
Lets agree to disagree. So far I love the map, so far I've liked to locations. Did you see the go-cart track near Nipton? What did you think of it. My only peeve there was that the ant hive entrance was faked.. Not upset that I could not enter the hive, just that the collision geometry made my Incinerator shots ignite my PC instead of travel down into the hole as (to all appearance) it should have.
We have entirely different views on FO3, but we've all seen it here time and time again ... one person says FO3 was empty and boring and someone says the exact opposite. We're not going to get anywhere on this one.
I believe you; I know they are out there... but I don't personally recall anyone saying FO3 was empty ~It's "wasteland" had more large fauna per square yard than some rainforests.
No, they don't think otherwise, being a simulator is a tongue-in-cheek expression. If it were a simulator, it would be our character sitting huddled in a miserable dirty pit, scraping at the ground and probably eventually dying from malnutrition. I stated the fact that it was not a simulator to highlight the fact that sometimes certain liberties are taken to make sure the game is enjoyable, like for instance, making sure you don't dump the player into a wasteland completely devoid of anything because that might be "realistic". Sometimes, you need to add super mutants and mini nukes to make a game fun, and sometimes you need to make sure that some metal boxes are stocked with stuff and that we gain experience points for murdering Deathclaws in extremely gory ways.
Its not so tongue in cheek when they clearly intend to simulate exactly what one would see in their world as though living in it.
I'm sorry if after you're done shooting giant green mutants with make believe weapons you find a box with stuff still in it to be absurd. Seriously, with all the offbeat, totally weird and outlandish humor and happenings in Fallout 1,2 and 3 you find a medkit with medicine in it just plain unthinkable?
The argument that stresses first ~that its only a game, and second ~ 'Seriously, with all the offbeat, totally weird and outlandish..... How can you expect realism...', is perhaps the most annoying one that comes up every so often. Fictional worlds can have an internal consistency that can include the outlandish, and absurd, while still remaining consistent.
The argument that "anything goes" because some of it is impossible is flawed, and fosters examples [like http://i271.photobucket.com/albums/jj125/Gizmojunk/13194-MULTICLASSING-Because_wizards_run_out_of_spells.jpg] with excuses like "the story had 17' flaming demons in it and you find [insert example] to be unbelievable or out of place!?"
It's really quite simple if you read what the complaint is: There are many "points of interest" that are only really points without the interest. I understand if you find an abandoned tin shack completely engaging, or poignant, or even if you just nod approvingly to yourself that yup, there would definitely be abandoned shacks in the wastes and appreciate that the devs have catered to the abandoned shack with no story and content crowd ...
I do not believe that you do. Anyone who did could not type a backhanded post like that, as their understanding of it would hold them back.
Seriously... There are three camps in the Fallout fandom. The Series fans, the Open world fans, and the Adrenaline fans; (there are also some fans who overlap two or more groups). Each group tends to value many aspects of the games, but will often favor one above the rest. Improving the "experience" for one tends to lessen the experience for the others; and since there is a little overlap between any two, there can never be a perfect balance for all.
[Personally] I like New Vegas (so far) because it reminds me of FO1&2 (in the pacing, and attitude) and is (IMO) about as close as one can expect of a modern developer to continue the FO series. Its a fact of commerce that FO2 in 3D (and looking a lot like Dawn of War or the Witcher) would not sell as well as an FPS in the current market ~but that doesn't diminish it in the least... it just wouldn't be appreciated by enough to be worth the costs. :shrug:
but keep in mind that it's not wrong to want to be entertained or to expect that when a game tells you "Hey! hey! map marker, check it out!" that there might be something there that is more than simply calling attention to a dead brahmin ... especially, when the previous game, that used all the same visual feedback, engine and design elements did it that way.
It takes some getting used to. If people are slow to come around, give it time and understand that not everyone is looking for the same thing in the game. I would like to, however, make it known on the forums for future iterations of Fallout that many folks found the interesting points of interest interesting and that some of us are interested in interesting them in working on that.
Agreed, but I would have put it... "understand that not everyone is looking for the same series."; I don't much care about Football, and would not normally buy Madden ~anything; but some who buy into Fallout are ticked off that its not to their liking. :shrug:
NV also has terrible pacing in how the mojave is set out, in F3 there was always something interesting on the horizon
I don't often use the term 'hate' with any seriousness, but that particular quality of FO3 was perhaps the one thing I hated most about it. I understood it (being a limitation of the design), but I still did not like it.
Realistic (fictional) worlds are not like that (as opposed to abstracted worlds like in FO1 & 2 or Planescape), and FO1 & 2 were not like that and they are all set in the same general area. For me FO3's maps seemed artificial and 'forced' ~so far NV's don't :shrug: