A ton of pointless locations

Post » Fri May 20, 2011 12:24 am

I very much liked how one could walk into some abandoned place in FO:3 and find a sort of story there. A computer with an email that told a story or skeletons laying in a way that told a bit of story of what they were doing when the bombs his. A wife and husband skeleton spooning gave the feeling they died in one another's arms. A note or a collection or toys in the child's room. Some odd little piece of evidence of life before the war. It amused me. In fact there was one military outpost in FO:3 that was like a swat unit just after the war and reading the nurses note of the radiation sickness of her patients she was treating, the other nurses and doctors also dying one by one of radiation sickness and her donning a scarf or hat to hide her own sickness (hair falling out) from her patients that almost brought me to tears. It was those sorts of touches that I miss in NV.

Beyond that and a couple of other things, I find NV a better game in many ways. I find the combat better balanced. I find the stories better written and and I find more humor scattered about. I don't think I can pick one over the other as far as "better". They are both really, really good games. But I can't help now thinking, one would be better with this or that from the other. Thus, I tend to love and enjoy each one on it's own merits. I'm happy we have them both and look forward to the next.

There is nothing wrong with noticing what one likes better in one over the other nor expressing such. It takes nothing away from either great game. And yes, they are both great games.


I agree entirely. New Vegas does do some things better than Fallout 3 and vise versa. To a lot of the PC community though whats "new" in FNV was already experienced in Fallout 3 with mods.
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Marine x
 
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Post » Thu May 19, 2011 11:41 pm

I know what you mean. Ive been trying to find all the remaining locations on the map, but really most of them are absolutely empty. If you want a fun time go check out the Mojave drive in! Its got pre-blown up cars and a few empty garbage cans!

That reminds me of a minor gripe. there are a lot less things to blow up in this game! I remember that roadway in FO3 where you could blow up about 20 vehicles in a chain reaction (That was after I reloaded because i accidentally blew myself up the first time :violin: )

Most of the vehicles in this game are already destroyed. In the early game it's an important means of knocking out the tough baddies because your so under powered. I am bummed :sadvaultboy:
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Jani Eayon
 
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Post » Fri May 20, 2011 4:40 am

I miss the +SP books, there was always one in every location and this made them all worthwhile. Granted a lot of locations should be of the barren, lots of skeletons-look but going all the way to the edge of FO to get a SP book from a small manhole that has a visually narrative story or all the way through the maze of DC metro-system to go through the ruins of some building that has been booby-trapped really honed the essence of FO for me. I haven't explored that much in NV so I can't comment, but so far a lot of the places have been a bit empty - in the narrative, meaningful sense.

Reno


I did my last FO3 character just searching for bobbleheads and skill books before starting the main quest. It was fun. I can do the same thing in FNV but without the bobbleheads it will be less rewarding.
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Laura Richards
 
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Post » Thu May 19, 2011 10:09 pm

There are lots of pointless locations, but you don't know they are pointless until you scrounge around. Most will have something, but you can't realistically expect there to be a hidden unique weapon or armor at every spot you visit.


No, but there could be note, computer with story, anything that will add to immersion. NW as said many times lacks major time in immersion boost by those little meaningless things, e.g. FO3 had.
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Logan Greenwood
 
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Post » Fri May 20, 2011 4:38 am

There is plenty of notes in NV (paper or terminal).

But they don't get much holotape, I think it is something to be with budget....
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SUck MYdIck
 
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Post » Thu May 19, 2011 2:14 pm

I can say that I have not played New Vegas fully... The last session ended with the clearing the path of ants for the caravan at the NCR outpost... But I've had FO3 since 2008. Call me poisoned by the first two games, but so far I like NV better. I love Fallout 3's art and landscaping, but the rest of it was not really my cup of tea and I quit playing after freeing James from the simulation.

Well some people have different likes and I respect that.
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Ruben Bernal
 
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Post » Thu May 19, 2011 8:08 pm

I very much liked how one could walk into some abandoned place in FO:3 and find a sort of story there. A computer with an email that told a story or skeletons laying in a way that told a bit of story of what they were doing when the bombs his. A wife and husband skeleton spooning gave the feeling they died in one another's arms. A note or a collection or toys in the child's room. Some odd little piece of evidence of life before the war. It amused me. In fact there was one military outpost in FO:3 that was like a swat unit just after the war and reading the nurses note of the radiation sickness of her patients she was treating, the other nurses and doctors also dying one by one of radiation sickness and her donning a scarf or hat to hide her own sickness (hair falling out) from her patients that almost brought me to tears. It was those sorts of touches that I miss in NV.

Beyond that and a couple of other things, I find NV a better game in many ways. I find the combat better balanced. I find the stories better written and and I find more humor scattered about. I don't think I can pick one over the other as far as "better". They are both really, really good games. But I can't help now thinking, one would be better with this or that from the other. Thus, I tend to love and enjoy each one on it's own merits. I'm happy we have them both and look forward to the next.

There is nothing wrong with noticing what one likes better in one over the other nor expressing such. It takes nothing away from either great game. And yes, they are both great games.


Agreed
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Breautiful
 
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Post » Fri May 20, 2011 5:06 am

The correlation here, Gizmo, is simple and direct. A movie that is only the title and no content is very much akin to a map marker signifying nothing.
I disagree :shrug:
Lets agree to disagree. So far I love the map, so far I've liked to locations. Did you see the go-cart track near Nipton? What did you think of it. My only peeve there was that the ant hive entrance was faked.. Not upset that I could not enter the hive, just that the collision geometry made my Incinerator shots ignite my PC instead of travel down into the hole as (to all appearance) it should have.

We have entirely different views on FO3, but we've all seen it here time and time again ... one person says FO3 was empty and boring and someone says the exact opposite. We're not going to get anywhere on this one.
I believe you; I know they are out there... but I don't personally recall anyone saying FO3 was empty ~It's "wasteland" had more large fauna per square yard than some rainforests.

No, they don't think otherwise, being a simulator is a tongue-in-cheek expression. If it were a simulator, it would be our character sitting huddled in a miserable dirty pit, scraping at the ground and probably eventually dying from malnutrition. I stated the fact that it was not a simulator to highlight the fact that sometimes certain liberties are taken to make sure the game is enjoyable, like for instance, making sure you don't dump the player into a wasteland completely devoid of anything because that might be "realistic". Sometimes, you need to add super mutants and mini nukes to make a game fun, and sometimes you need to make sure that some metal boxes are stocked with stuff and that we gain experience points for murdering Deathclaws in extremely gory ways.
Its not so tongue in cheek when they clearly intend to simulate exactly what one would see in their world as though living in it.

I'm sorry if after you're done shooting giant green mutants with make believe weapons you find a box with stuff still in it to be absurd. Seriously, with all the offbeat, totally weird and outlandish humor and happenings in Fallout 1,2 and 3 you find a medkit with medicine in it just plain unthinkable?
The argument that stresses first ~that its only a game, and second ~ 'Seriously, with all the offbeat, totally weird and outlandish..... How can you expect realism...', is perhaps the most annoying one that comes up every so often. Fictional worlds can have an internal consistency that can include the outlandish, and absurd, while still remaining consistent.
The argument that "anything goes" because some of it is impossible is flawed, and fosters examples [like http://i271.photobucket.com/albums/jj125/Gizmojunk/13194-MULTICLASSING-Because_wizards_run_out_of_spells.jpg] with excuses like "the story had 17' flaming demons in it and you find [insert example] to be unbelievable or out of place!?"

It's really quite simple if you read what the complaint is: There are many "points of interest" that are only really points without the interest. I understand if you find an abandoned tin shack completely engaging, or poignant, or even if you just nod approvingly to yourself that yup, there would definitely be abandoned shacks in the wastes and appreciate that the devs have catered to the abandoned shack with no story and content crowd ...
I do not believe that you do. Anyone who did could not type a backhanded post like that, as their understanding of it would hold them back.

Seriously... There are three camps in the Fallout fandom. The Series fans, the Open world fans, and the Adrenaline fans; (there are also some fans who overlap two or more groups). Each group tends to value many aspects of the games, but will often favor one above the rest. Improving the "experience" for one tends to lessen the experience for the others; and since there is a little overlap between any two, there can never be a perfect balance for all.

[Personally] I like New Vegas (so far) because it reminds me of FO1&2 (in the pacing, and attitude) and is (IMO) about as close as one can expect of a modern developer to continue the FO series. Its a fact of commerce that FO2 in 3D (and looking a lot like Dawn of War or the Witcher) would not sell as well as an FPS in the current market ~but that doesn't diminish it in the least... it just wouldn't be appreciated by enough to be worth the costs. :shrug:

but keep in mind that it's not wrong to want to be entertained or to expect that when a game tells you "Hey! hey! map marker, check it out!" that there might be something there that is more than simply calling attention to a dead brahmin ... especially, when the previous game, that used all the same visual feedback, engine and design elements did it that way.

It takes some getting used to. If people are slow to come around, give it time and understand that not everyone is looking for the same thing in the game. I would like to, however, make it known on the forums for future iterations of Fallout that many folks found the interesting points of interest interesting and that some of us are interested in interesting them in working on that.
Agreed, but I would have put it... "understand that not everyone is looking for the same series."; I don't much care about Football, and would not normally buy Madden ~anything; but some who buy into Fallout are ticked off that its not to their liking. :shrug:

NV also has terrible pacing in how the mojave is set out, in F3 there was always something interesting on the horizon
I don't often use the term 'hate' with any seriousness, but that particular quality of FO3 was perhaps the one thing I hated most about it. I understood it (being a limitation of the design), but I still did not like it.

Realistic (fictional) worlds are not like that (as opposed to abstracted worlds like in FO1 & 2 or Planescape), and FO1 & 2 were not like that and they are all set in the same general area. For me FO3's maps seemed artificial and 'forced' ~so far NV's don't :shrug:
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James Rhead
 
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Post » Thu May 19, 2011 3:40 pm

For me, some of the locations arent a problem. One one hand, one could say 'lazy developing/writing' but on the other, I see it as a chance to come up with stories. Take for example Searchlight Airport. While to the casual explorer, it is deemed 'dull' and 'uncreative', for me, as I tend to get into daydreams and roleplay when I get zoned in on the game, I imagine it was being used by either fighters defending the USA as the Great War started, or that the place was filled with the very rich, fleeing Las Vegas, hoping to flee to a place where they could be safe from the world that we have come to play in.
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Alkira rose Nankivell
 
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Post » Fri May 20, 2011 5:16 am

Searchlight Airport? I found about ~1,000 caps there. Pretty good find in my book.

TBH. I'm hard pressed to think of a map marker I've found that has both nothing a value at it and no nearby location. Take "Coyote Den" for example. Nothing there but a very short hike away is yet another location that has goodies. Exploring ends up being a game of "connect the dots" to find the goodies.

FO3 sorta spoiled us with having something really nice (weapon/skillbook/whatever) at, or very near, every map marker. Now it's more like a part(s) for weapon repair kits, star bottlecap, food/water/bed and/or maybe some ammo. Seems quite rare to stumble across a good normal weapon, much less a godmode unique weapon. Never mind that stuff seems to be honey for Cazadors.
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ONLY ME!!!!
 
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Post » Fri May 20, 2011 3:44 am

Coyote Den and Goodspring Cave suggested how much coyote hate Ghouls....
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Eric Hayes
 
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Post » Fri May 20, 2011 3:13 am

Nobody is asking for special weapons or unique items on every location, what we are asking for is a unique and varied experience to better enjoy the game. You spend several minutes walking to a location or seversal seconds sitting bored watching a loading screen then you find absolutely nothing in the location and either go through another loading screen or how to find something less boring by spending several more minutes walking on. In F3 each location didn't need to have some special weapon in it, the devs understood that once you get the weapon that location will never be visited again. Instead they added notes, holotapes, terminals, positioned skeletons or added specific enemies so you could piece together the small story of that location and would continue to think about it as you moved on.

In NV the locations are either map markers with nothing in them and only serve as a waypoint for more fast travel; are occupied by generic npcs who just have to tell you what patrolling the mojave is like every three seconds; have unique loot/enemies which once looted become meaningless or the locations are stealthily part of a quest line and interacting with them will just shorten the game later. The times when something is interesting for its own sake are incredibly rare and shortlived. After four playthroughs I still haven't seen anything on the level of the Dunwich building in F3.

NV also has terrible pacing in how the mojave is set out, in F3 there was always something interesting on the horizon to take a quick sidetrip to but in NV all you see is desert and cliffs for extended periods of time. Those times when you try to convince yourself something interesting must be there usually end in disappointment such as how South of Nipton has a huge expanse of map yet there is literally nothing there and being on the edge of the map, no reason to ever go back. These blank spots are all over the map with it being much smaller than it appears on the pipboy thanks to most of the sides being glorified borders, most of the deserts being blank and most of the canyons being filled with invisible walls.

Even from the start Obsidian drop cliffs to the west, impossibly difficult enemies for a starting player to the north, high level enemies followed by cliffs and invisible walls to the right and the actual path they want you to take south. In F3 the moment you left the vault you could go any direction you pleased and while some areas where too difficult for a starting character they could always go around the threat. NV always puts walls to the sides of what they want you to fight so you have to be able to engage the threat or turn back. This leads to the whole map being one big horseshoe you must follow around and after the third playthrough going through primm, nipton, novac, freeside and New Vegas in that order gets really old.

There isn't any individual reason for NV to feel so much more shallow in exploration but altogether each design choice compounded until NV felt much more like a legend of zelda game in its exploration philosophy than a true sandbox. After I finished my NV playthroughs I put F3 back in and took a refreshing trip straight to Paradise Falls with a side trip to Big Town and it felt good not having Obsidian there waving a turn back sign and a cazador at me.



This sums up my thoughts perfectly. You perfectly describe 50% of my problems with this unfinished game.
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Robyn Lena
 
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Post » Thu May 19, 2011 6:51 pm

I disagree :shrug:
Lets agree to disagree. So far I love the map, so far I've liked to locations. Did you see the go-cart track near Nipton? What did you think of it. My only peeve there was that the ant hive entrance was faked.. Not upset that I could not enter the hive, just that the collision geometry made my Incinerator shots ignite my PC instead of travel down into the hole as (to all appearance) it should have.


Ohh, I didn't see that yet. Nice. There is an ant hill somewhere else that you can go in though! ;)

Yeah, there are several camps of fans, but in the end it's all good, because as I've said I love both the games and I'm plenty happy on agreeing to disagree. Sometimes, it's hard to move on from things you liked in the previous game(s) but, there are several things FONV did better than FO3 though and I'm very pleased about that. :)
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Kelly Upshall
 
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Post » Thu May 19, 2011 6:47 pm

Ohh, I didn't see that yet. Nice. There is an ant hill somewhere else that you can go in though! ;)

Is that ant hole in the side of the Ivampah dry lake?

PS: Don't think of it as a movie with only a title, think of it as an intriguing picture with a dull title. ;)
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DAVId MArtInez
 
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Post » Thu May 19, 2011 6:09 pm

Is that ant hole in the side of the Ivampah dry lake?


There is an ant hole there, however you cannot access it - there isn't even an [Inaccessible] it is just a graphics design - however ants do spawn out of it to ambush you.

Reno
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Siidney
 
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Post » Thu May 19, 2011 4:28 pm

I was thinking of one somewhere else. I haven't actually been in it yet.
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Manuel rivera
 
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Post » Thu May 19, 2011 9:30 pm

Ohh, I didn't see that yet. Nice. There is an ant hill somewhere else that you can go in though! ;)

Yeah, there are several camps of fans, but in the end it's all good, because as I've said I love both the games and I'm plenty happy on agreeing to disagree. Sometimes, it's hard to move on from things you liked in the previous game(s) but, there are several things FONV did better than FO3 though and I'm very pleased about that. :)

Ah... so there is a tile set for ant hive? This sounds cool, I was going to mod an ant-hive interior for the race track; (with a little Garry Larson humor to it.)
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Anna Beattie
 
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