Unofficial DLC Discussion [spoilers] - Thread #3

Post » Sun Jun 10, 2012 2:08 am

Post here your ideas, speculation, hopes for Skyrim DLC.

Some details of existing quests might be related to discussion of DLC.

Just remember to use spoiler tags when appropriate.

http://www.gamesas.com/topic/1325612-unofficial-skyrim-dlc-discussion/

http://www.gamesas.com/topic/1329169-unofficial-dlc-discussion-spoilers-thread-2/
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Lisa Robb
 
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Post » Sun Jun 10, 2012 9:57 am

Bethesda should add another expansion based on becoming a god or part of a god. Like in the Shivering Isles you become Sheogorath. In Skyrim you should become another part of Talos by going to Vvardenfell.
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Stacyia
 
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Post » Sun Jun 10, 2012 1:06 am

I would like some of the Expanion's to take us to Morrowind, Summerset Isles, High rock and a Daedric realm.

New guilds and spell creation.
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CORY
 
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Post » Sat Jun 09, 2012 11:24 pm

Expansion on the guilds. Kind of like a part 2.
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Britta Gronkowski
 
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Post » Sun Jun 10, 2012 1:19 pm

Yet another bunch of ideas I have had.

I really love the crafting system of Skyrim, so it's no wonder that I thought to ways to make it even more awesome...

Complexification and completion of the crafting system.

I would love to have more, and more complex features in the crafting system.
Here are some ideas that come to my mind.

Ability to weave clothes.
More raw materials : mithril, stalhrim, lead, brass, aluminium, tin, copper, wolfram, adamantium, meteoric iron, meteoric glass, frostbite spider silk, moth silk, lain, linen, hemp fibers, cotton, furs, chitins, domina, mother-of-pearl, coral, ironwood, black ironwood, various bones, ivory.
Ability to use gems in alchemy (possibly after breaking them into powder).
Ability to use ores and raw materials in alchemy.
Ability to use food in alchemy.
Variety in leathers and furs induced by the variety among animal pelts (that is, for example, wolf leather and horse leather should have slightly different properties)
Named soulgems, souls having various properties, depending upon the creature they come from. For example, using a fire Atronach soul to enchant an item should provide a bonus to fire-related spells, and possibly a malus to frost-related ones. Maybe a new perk could allow to ignore the malus ?
Ability put runes on the armors and weapons (engraving or damascening), to endow them with a feable additional effect.
Ability to craft enchantings that behave in a special way under special circumstances. I have in mind some features present in Daggerfall, for example, weapons that are more or less powerful in holy places, or in daylight, or during the night. This could be further extended. For example, some enchantings could be more powerful under some astronomical circumstance, or during aurora borealis, or at dawn. If you use the soul of a servant of some Daedric Prince X, the weapon could be more powerful near X's altar, but less powerful near some rival Prince Y's altar, or near Stendar's altar. If Grummites are reintroduced through a DLC and if you use a Grummite's soul, the resulting enchanting might be much more powerful under water or under rain. The item could recharge itself slowly under these circumstance, and lose slowly its power under dry weather...
More special forges, and special enchanting altars and alchemy tables. For example, giving a purpose to the Lunar forge. And possibly relating it to a Solar forge, somewhere. Some Spectral forge would be very nice, too, in order to be able to craft weapons like the Ghostblade (and possibly you'd have to be taught by some Whispmother how to use it). Also, I would love that a DLC add an Ayleid ruin in Southern Skyrim, with possibly a forge dedicated to the crafting of meteoric iron and meteoric glass. Or a forge whith a cold fire transforming water into permanent ice... Maybe also a Daedric forge.
Being able to quench metal. Alchimy should be used to produce quenching media which would endow the metal with certain properties. Also, Alchemy should be used in producing special alloys... Another use of alchemy in smithing would allow to create special fuels for the forge, so that the magical fire produced can have an incidence on the crafted items.
Being able to create soulgems from ordinary gems. The alchemical properties of the gems should have an incidence on the properties of the resulting gem.
Being able to craft Sigil stones from morpholiths (this ability should be the reward of an extremely difficult quest, however, since the Sigil stones are supposed to be rare and of an immense value. )
Incidence of harvesting circumstances on the properties of harvested ingredients. For example, some flowers, when cut with a mithril or golden billhood under some lunar phases, may have some special properties.
Potions should be worth less when they produce both positive and negative effect, and an additional phase of purification should be added with the perk "Purity", here the player could chose which effect he wants to keep, and which ones he wants to withdraw.
A possibility to learn recipes from The Gourmet. Also, infusion recipes.
Possibility to learn special crafting techniques from forging or enchanting masters, or recipes from specialized alchemists. For example, one could learn special enchantings from a Spriggan or a Hagraven, or special runes from a Dragon, or from an Draugr, or special poison recipes from Falmers, or special smithing techniques by translating ancient Dwemer texts...
Well, ebony is required to forge daedric items in the Atronach Forge. And indeed, it is well known that ebony is a component of what's known as Daedric material. But what if one tried to infuse glass, or stalhrim, or ironwod, or meteoric iron, or any other raw material, wit Daedric fluids? Would it result in different kinds of Daedric materials? I would like to be able to try such experiments.
Necessity to use some alteration spell to preserve some ingredients from withering.
Ability to craft ceramics, earthenware, porcelain, pottery, glass bottles.
Also, crafting poisonous or healing candles, or creams, ointments, eye drops, inks for war paints...


New creatures

Well, there is quite a bunch of new creatures I would like to see, either on Skyrim itself or in other places that could be added through DLC.

Ravens
Crows
Rats
Mice
Rock Warblers (Since we can find their eggs, I would love to be able to see them)
Pine Thrush (For the same reason as the previous bird)
Wolverines (because there was a Wolverine Hall in Morrowind, so there must exist wolverines somewhere in Tamriel)
Imps (possibly with Impish staves/weapons/armors/clothes?)
Minotaurs (obviously with more fur than in Cyrodiil, and perhaps with special sets of Minotaurian armors and weapons)
Ogres (Again, possibly with specific item sets)
Megatherium-like creatures/bears (Megatherium were prehistoric ground sloths)
Whoolly rhinos
Cliff Racers (near Morrowind border)
Wereboars
Dwemer walking ballistae
Dwemer ghosts
Real bats (Also, I would see some of them outside caves during the nights. Some aggressive bats carrying diseases would be nice, too. I have already said it, but I would love that the axe called Wings of the Queen of Bats come back from Morrowind, with interesting lore around it... I would love to know, for example, who is the Queen of Bats)
Owls, Whales, Snakes (Weren't they deified by the Nedes?) (Also, if there is a Queen of Bats, I would love to see the Kings and Queens of the hawks, wolves, snakes, moths, owls, whales, bears and foxes)
Spoiler
Also, during the Fjori and Holgeir quest, one learn that a snake poisoned them. So it would be logical, lore-wise, to find snake in Skyrim, wouldn't it? I would have loved, by the way, to fight the (now undead) snake responsible for their death in Ansilvund)
Eagles (also mentioned in various lore)
Snow lions
Snow leopards
Snow tigers
Snow hawks
Snow wolves (Not, ice wolves, rather the magical snow wolf from Arena)
Hell hounds
Pheasants
Peafowls, leucistic peafowls
Flies
Clams
Kollops
Sharks
Narwhals
Krakens
Gehenoths
Undead (seleton, draugr and ghost) versions of the various creatures of the game.
Much more variety among Daedra, and Trolls (there were many troll types in the game Dawnstar) (With possibly trollish weapons [that is, rudimentary clubs])
Goblins (in the Fearfrost caverns, near Skyrim border?) and Dreughs, with interesting lore related to them, specific architecture, arts and crafts, culture, society, religion, cooking recipes,...
New Dragon types


Various other wishes

Ability to tame wild creatures (you know you want a frostbite spider as a companion! )
Adding a place called Valtheim Keep (We already have Valtheim towers, but Erik in Rorikstead mentions Valtheim Keep. Perhaps the devs had a project for another settlement near from those towers, but hadn't the time to put it in. Well, it could be added through a DLC, then.)
Ability to use improvised weapons (such as a bottle, a spoon, a broom) and even to enchant them :smile:
An enchanting ritual, in addition to the other rituals of the College of Winterhold
Unlocking the "Spectral arrow" spell.
High level Falmer archers wearing helmets endowed with a detect life enchanting. It would be much more difficult to sneak on them, and would possibly require illusion spells
Something related to Sai and Ebonarm
Garrotes for assassinations
Slings
Saunas, public bathes, personal bathes
One bonus perk? (The "level 1" perk)
Three new perk trees? (One for each specialization)
A new incursion in the painted world?
Levelled items that evolve with the perks of the player, and don't remain fixed in the way the player found them.
Spears, crossbows, spellmaking, throwing weapons, mounted combat, martial arts? (one may always hope... )
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Amber Ably
 
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Post » Sat Jun 09, 2012 10:32 pm

Something that furthers the Thalmor story thread. Preferably written by... writers.
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Katy Hogben
 
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Post » Sat Jun 09, 2012 11:58 pm

As i wrote before and many times.Just some small tnings i wish for is
1.Appearance changing,Take that from fallout 3 and new vegas.where you could hange hair/beard colour and change hairstyle and beards too. Now change warpaints dirt etc. That would be awesome,And also more roleplay friendly.Like pretend your character is getting old changing to grey hair lol.
2.hardcoe mode from new vegas!! I bet alot of players would love that in skyrim! also role players would love it so much! amazing if you could toggle it On/Off in options
And of course i wish for more things,This is just something i have been thinking of
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Neliel Kudoh
 
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Post » Sat Jun 09, 2012 11:20 pm

I would definately love to see 1 or 2 new playable races included in the near future,as it will give the game a fresh look and feel about it.I think it would be both fun and challenging to have Goblins as a playable race.Their lack of strength an size may put some people off but i feel they have a lot to offer,as they`re versatile little guys that can turn their hand to different playstyles like all the current races.
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stacy hamilton
 
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Post » Sat Jun 09, 2012 10:46 pm

First looking at previous expansions and DLC from Morrowind to Fallout and the promise we would get larger DLC than fallout I expect new landmass, either an Oblivion plane, through the gates like a part of Morrowind mainland or perhaps an island.
I don't expect major gameplay changes like spellmaking or new races, however we might get an better mix as many think it's to few of non nords in Skyrim.
We will get more gear, probably more spells as destruction is to weak and we have to few spell effects. Features like an barber might also be included.
I guess the size will be like Point Lookout or perhaps a bit larger.
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xx_Jess_xx
 
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Post » Sun Jun 10, 2012 12:44 pm

I would like some of the Expanion's to take us to Morrowind, Summerset Isles, High rock and a Daedric realm.

New guilds and spell creation.

Yea a new landscape would be awesome.
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Laura Samson
 
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Post » Sun Jun 10, 2012 1:50 pm

A Thalmor MQ would be cool, or an expansion of guild quests. New lands to discover would be tight. :)
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hannaH
 
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Post » Sat Jun 09, 2012 11:32 pm

I've seen quite a few oppertunities to push this game over the top.. My suggestions would be heavy on sumantics though.. just think Greed, Vanity, Ego and the like.
Personally, I would like: more things to blow money on (You know, opulant not nessassarly quest related stuff), more respect/notiriety from the common rabble (I mean really, the most dangerous man in Skyrim and store clerks still talk crap), ablity to store/show off tropies like the tropy case in the thieves guild, definately more armor/weapon crafting possibilities, unique items and cool cloths, also, I believe any echanted item should be suseptable to be distroyed @ the enchanter to offer more unique crafting oppertunities. The content of Skyrim is awesome, options within the game are limited though.
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Gwen
 
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Post » Sat Jun 09, 2012 10:35 pm

Multiplayer (co-op) and mods and console commands for consoles
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Betsy Humpledink
 
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Post » Sun Jun 10, 2012 8:18 am

I want to have a mod (official) that allows us to:
  • Control the civil war faction we are allied to (Stormcloak/Empire)
  • If allied with stormcloaks(as I am), kill Ulfric and either appoint a new Stormcloak head, or become the High King yourself (as Ulfric did)
  • Ally with either the remaining Stormcloak/Emperial Legion forces
  • Kill many, many, Thalmor. Like hordes. And make them scream like the bratty children that are native to Skyrim.
  • If you opt to become the head of the forces, allow access to a minimap with markable locations. You can then capture certain locations, such as roads, towns/cities, mines, forts, and anywhere else with a value to the Thalmor, although you would not have to capture all of them. The Thalmor will also attempt to capture key locations, and depending upon your actions will succeed or fail. After a certain number of failures, a set NPC would take control of forces and simply send you out on missions, although you would be doing much more work.
  • Implement hidden artifacts that the player's forces are not initially aware of. These artifacts bolster your fighting force, but can also be captured/used by the Thalmor. At the end of the expansion, all artifacts can be recovered, including ones that have not yet been found.
  • Have the ability to train our forces, so soldiers/town guards may specialize in magic, combat, or even stealth
  • Have the ability to outfit certain regiments with armor
As a note, this would not turn into a simple "strategy game." If you send soldiers on a mission to capture a defended area, you must accompany them while a strategist stays behind to combat the Thalmor. You could even opt to go it alone, which although possible, could also possibly pit you against HUNDREDS of angry elves (not all at once, of course).
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louise tagg
 
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Post » Sun Jun 10, 2012 8:12 am

Oh yeah, Do something about my wife PLEASE.... annoying woman keeps saying the same things. I dont ever go home...
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patricia kris
 
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Post » Sun Jun 10, 2012 1:33 pm

Second Great War involving a return to Cyrodiil, like defending the Imperial city or something, basically just drive the thalmor out or (if you're an elf) take over the empire
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lauren cleaves
 
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Post » Sun Jun 10, 2012 2:09 am

I really don't think they will do it but I think it would be really awesome if they release some sick dark brotherhood DLC cause the missions in skyrim were fun but it is just begging for an assassins creed style revival mission cause according to the game the sanctuary in skyrim is the last dark brotherhood stronghold left so I would like to beg them for some good dark brotherhood DLC.

So what do you guys think?
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ladyflames
 
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Post » Sun Jun 10, 2012 5:40 am

Multiplayer (co-op) and mods and console commands for consoles

Multiplayer would svck and they're not allowed to put console commands in the console version of the game.


Anyway:

I want to see Morrowind, post-Red Year. I also want more Dwemer technology.
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Kahli St Dennis
 
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Post » Sun Jun 10, 2012 11:54 am

A DLC that has the Dark Brotherhood team up with the Thieves Guild! And spell creation, new spells of course, and something to continue the College of Winterhold storyline. Something like Pisijic Order.
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Marine Arrègle
 
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Post » Sun Jun 10, 2012 11:49 am

I want Special death Knight Armour, With a RuneBlade.
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Amie Mccubbing
 
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Post » Sat Jun 09, 2012 10:18 pm

Rise of the Falmar..... where they come to the survace ALOT more, like there are almost more then Bandits. More Stormcloak/Legion/Thalmar squads meeting up and skirimishing ( Like fallout new vegas ) and DEFINETLY a Thalmar DLC... my life would be complete!
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flora
 
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Post » Sun Jun 10, 2012 7:47 am

I would definately love to see 1 or 2 new playable races included in the near future,as it will give the game a fresh look and feel about it.I think it would be both fun and challenging to have Goblins as a playable race.Their lack of strength an size may put some people off but i feel they have a lot to offer,as they`re versatile little guys that can turn their hand to different playstyles like all the current races.

How many goblins do you know that can partake in bartering with store owners or even talk to quest givers? The current playable races make complete sense for Tamriel.
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Tanya Parra
 
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Post » Sun Jun 10, 2012 9:08 am

I want to be able to taunt or at least respond in some verbal way to the myriad insults my character must endure on a daily basis just wandering through town. Granted, I could just thrust a sword into the bodies of those who offend me, but I'd prefer to have additional, less murderous options.

If I could initiate a brawl, even, I would be quite pleased.

More bug fixes on quests, or as already mentioned, the ability to abandon quests -- obviously greatly desired.
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Rude Gurl
 
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Post » Sun Jun 10, 2012 12:00 pm

1. Spears, I am really surprised there are no spears in any of the elder scrolls series considering we are fighting dragons in skyrim it seems odd not to have spears
2. More underwater caves, the potion of breathe underwater I have not had to use throughout the entire Skyrim game so far.
3.Bring back some more monsters from Bloodmoon, such as the Frost Giant which was only 1 appearance in blood-moon, the Rieklings ect.
4. Some sort of library tower you can own to keep more books in your house so I can read up on them when I like.
5. Thalmor quests
6. Return of Caius Cosades Son to rebuild the guild
7. Throwing Magic Potions or poison gas for those who have high alchemy
8. More open faced Helmets, I mean what is the point of creating a nice face if you cant even see it
Like to hear some of your idea's and feedback on mine
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Rude_Bitch_420
 
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Post » Sun Jun 10, 2012 3:35 am

Another province or a daedric realm like Hircine's Hunting grounds(with werebears).
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Rachel Cafferty
 
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