Unofficial DLC Discussion [spoilers] - Thread #3

Post » Sun Jun 10, 2012 9:05 am

Someone awhile back found the entire map of Cyridil in the in game 3D map and I think that is really promising for further adventures. GTA 4 did 2 gig expansions Skyrim could as well and hell since most data is already in game (weapons, magic, stats, you know the game stuff) the file size would be smaller than 3.3 gigs Skyrim Shipped with.

Add the tiger Kajhit that were born under the certain moon like in the book.
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Ridhwan Hemsome
 
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Post » Sun Jun 10, 2012 1:42 am

Someone awhile back found the entire map of Cyridil in the in game 3D map and I think that is really promising for further adventures. GTA 4 did 2 gig expansions Skyrim could as well and hell since most data is already in game (weapons, magic, stats, you know the game stuff) the file size would be smaller than 3.3 gigs Skyrim Shipped with.

Add the tiger Kajhit that were born under the certain moon like in the book.

Oh please god no, do not suggest to them that they continue the horrid sameness with the loot. If they add more gear, please for the love of cliffracers, add new models. Its sad that a game this big has a single model for every piece of loot in this game.
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Euan
 
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Post » Sat Jun 09, 2012 11:23 pm

I would really love to see a visit to another daedric realm. Sanguine, since we can meet him in person would be a good segue to a visit to his realm, or Hircine since he plays a role in the champions quest line.

Since necromancy is in this game, perhaps a evil guild dedicated to it. Perhaps the story line could include a faction of do gooders who would see their practice as well as their guild destroyed, that way the player could choose a better fit for their role, and thus making the DLC more available to those who role play.

I would also love some more player homes. Of course I would prefer they come with a DLC that has some meat to it, instead of just the house like in Oblivion. For instance The Sink that is in F:NV Old World Blues.
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Doniesha World
 
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Post » Sat Jun 09, 2012 10:26 pm

Now thats where your wrong if you downloaded the Dark Brotherhood house for Oblivion they give you a shrine of Sithis in your basemant that gave you sneek bonuses and spoke to you not to mention the night mother lives in the void as in her existance conferms his and if you do their quest and somon their DB Ghost he comes from the void and talks(alot) about serving Sithis...so basically he exists and 2ndly how could you destroy the DB there are quest charactors and their strongholds have passworded doors so the only way in is to join. so you cant really kill all of them.

Oh and just because the other Continents are in turmoil it doesnt mean that Bethesda could't revive them if they wanted to.

Sithis? I think he is real. Not in the mortal sense of the word. He exists as the aspect of Non-Existence.

As for destroying the Dark Brotherhood, you never tried to kill Astrid after doing "Innonce Lost". If you do that, you get the password, and get to kill all of the DB. Pretty minor thing. I don't see why we are not given the option with other factions. When I make a Paldadin out of boredom, why can't I kill all these blasted thieves!

As for DB DLC? Much as I love the Dark Brotherhood, I don't think it's a good idea to force factions down people's throats. Best to avoid base factions with DLC, unless you expand all of them.

Oh yes, and my lists.

No multiplayer
Area's similar to Orcish strongholds, but ONLY if they are lore friendly. If it's just a copy and paste of Oricsh strongholds, but filled with (Insert Race here), no thank you. And please, try and make it equal for all the races. I know everybody wants more Khajiits, and Nords and Dunmer, but what about us Imperials, Argonians, and Atlmer?
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Sheila Reyes
 
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Post » Sun Jun 10, 2012 12:05 am

BootySweat
Post here your ideas, speculation, hopes for Skyrim DLC.


Something similar to MW and Oblivion, an expansion with a lot more landmass (and quests, of course). How about a levitation spell for non-city areas..... :wink_smile:


Here's to Beth! :foodndrink:
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xxLindsAffec
 
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Post » Sun Jun 10, 2012 5:46 am

multiplayer is a good idea and everyone crying is stupid i know it wont happen cuz beth said but if you had say just an arena that you could fight people online with that would be ill. the thing about this game is no matter what you're still fighting a computer that doesn't compare the the challenge of fighting a thinking being
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Antonio Gigliotta
 
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Post » Sun Jun 10, 2012 12:55 am

Dragon Bone Weapons is a MUST.

New Enchantments

New Spells/Spell Making

New Lands

New Guild(one long, drawn out storyline rather than a bunch of side quests, maybe some side quest's within the main one :smile: )


i agre 100% with dragon bone/skin weapons....i Have tons of dragon bones and skin....don't really need more than one set of dragon armor...I would love to see dragon weapons
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Amiee Kent
 
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Post » Sat Jun 09, 2012 11:17 pm

A Redemption Mode. Lets say you do die, but you can return to life if you do something in the afterlife to return to Nirn.

A Giant Two Part DLC where Calcemo ( the Dwemer Researcher in Markarth ), believes to have found the last lore to the reason the Dwemer have disappeared and needs you to help go down into a long forgotten cave just in side the base of the Throat of the World. The Beginning sets you in to another world of Dwemer excavation. Slowly work with Calcemo to a Dwemer Door far within the dark reaches of the world. The Door leads to the last of the Dwemer, Adding New NPCs, New Weapons, New Armour, New Side Quest, ect,ect.

Part Two of the deal is Calcemo to focused on finding the Dwemer, he left a clear path for the Revenge of the Falmer against the Dwemer. You need to work with a New Main NPC and Calcemo to Push the Falmer out and away form the Last Dwemer City. Once the last of the Falmer is dealt with, You can speak to some Dwemer and have them restore their old Cities within Skyrim. From then, once the last key city is reclaim, they can set a Gate of a sort, Which will lead to "who knows where". Or make a return to the surface and set up steam boats and have you travel to another place ( Atmora, Akavir)?

At the end of the second DLC you can receive even more items and quest.
Maybe if they can make it one, But if they make it Huge like a SI expansion from Oblivion for one of them. Might not.
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djimi
 
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Post » Sun Jun 10, 2012 10:36 am

* Fletcher: Should sell arrows and lots of them! Or let us craft/smith arrows.

* More Falmer in Blackreach. It's too quiet in there. Maybe Blackreach/Falmer conflict could be part of the DLC

* I would love to see the Thalmor as enemies in a DLC hahahaha Oh yea!

* It would be cool to head into Morrowind! Could just be a settlement across the border. We don't need to re-create all of Vvardenfell LOL
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RaeAnne
 
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Post » Sun Jun 10, 2012 7:02 am

I want them to make a quest line that allows players to reallocate their perks. I play on the 360 and having close to 90 hours of play time. I don't want to have to make a new char and redo everything. Just to fix a couple of mistakes I made allocating my perks. They could make it a quest that appears at a certain level that can only be done once. Better yet the could make it a single item for purchase on the Microsoft market place or Playstation Network. I would gladly pay five or ten dollars for the item alone.
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Isaac Saetern
 
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Post » Sun Jun 10, 2012 12:39 am

I think, for an expansion, anotrher Dragonborn could come along. They would restart the dragon cult. There could be new shouts to learn, new and different enemies to face, and different places inside Skyrim to go. It could be like the Knights of the Nine expansion for Oblivion. With his ability to absorb souls, like yours, he could control specific, named Dragons, or augment dragons, so there could be new types of dragons to face. He could make new dragonpriests, with new masks, and so the player could learn other uses for dragon souls, aside from unlocking shouts. Maybe learn enough of the Dragon language to make your own. And since the Draugr are a part of the dragon cult, he might be able to do things like, lead hordes of them against a town or city. I think it could open a lot of fun possibilities, as an expansion.
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katsomaya Sanchez
 
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Post » Sun Jun 10, 2012 11:08 am

The forging of a new empire with the Dragon born as emperor/empress. So you go top the different regions of Tamriel and either forcibly take over via a civil war type quest line or use diplomacy to rule. I would really love to see Blackmarsh and Elsweyr.

Some dark and alien swamps with it's denizens hiding in the shadows, and ancients cities half rising from the sands.
****SPOILERS****




The ability to actually keep the Jagged Crown cos it looked Damn Cool! and also the ability to wear the crown of barenziah. We went to all that trouble finding the damn gems we should be able to wear it.
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Benji
 
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Post » Sun Jun 10, 2012 1:44 am

I have a good idea for and expansion pack for The Elder Scrolls V: Skyrim in which I think could have improve the game dramatically.

The Title of the expansion pack could be called
"The Tenth Hold" and what the main idea focuses on is being able to become a Yarl of a newly created Hold on which you will run and Collect from. It gives players an even larger concept of what to do in this game

To start you would have to get 9 different quests from each of the Nine Holds to get them on your side to elect you to become the 10th Yarl

You would be able to choose one of the abandoned forts from the map and have the choice to place your http://www.gamesas.com/topic/1340509-new-idea-for-expansion-pack/page__p__20196559__hl__new%20expansion%20pack__fromsearch__1# there after you have eliminated the threat of the bandits and or mages
Different Forts can accomplish different themes.
Forts to use for example:
Trevas Watch
Fort Neugrad
Fort Sungard
Mistwatch
Faladar Tooth
Fort Amol
Fort Dunstad
Fort Greymoor
Fort Greenwall
All forts that have potential to choose from to fix

From then on you can do missions that involve getting Ores or stone to build your ruined walls and defenses for the fort.
Different quests could be achieved to help your people so they can settle in your town and missions to defend your growing community from bandits to improve your status with your town. Also you can choose your allies depending on if your with the Imperials or the Stormcloaks.

After your Hold has been build you can name it and the guards you will be able to purchase will be named along with it.

You can pick from a selection of icons that you would like to represent your Hold and the Colors of your soldiers.

Since the Ancient forts have nothing in them you should be able to have purchases that can improve your fort. Purchases can be like a vault, Barracks, a blacksmith or the Headquarters of where you will stay.

Wall repairs and the creation of your buildings should cost coin and resources and not be cheap.

You Can also build a small town next to your fort where you will be able to get townsmen to build houses, and an inn or a http://www.gamesas.com/topic/1340509-new-idea-for-expansion-pack/page__p__20196559__hl__new%20expansion%20pack__fromsearch__1# (if your by water) etc.

The town will make you a small tax profit ever in game week in which you can collect at your head quarters and use the money to buy upgrades for your fort. The profit can be used to boost economy or build your infrastructure

The guards you http://www.gamesas.com/topic/1340509-new-idea-for-expansion-pack/page__p__20196559__hl__new%20expansion%20pack__fromsearch__1# will be in your town and fort. You should have a limit to what you buy for soldiers.

Examples of some prices to buy for buildings:
Swordsmen: 1,000 Coin
Archer: 1,500 Coin
Barracks: 10,000 Coin
Vault: 7,500 Coin
Armory: 15,000 Coin
Wall Repair: 2,500 Coin
Etc..

If proud spire manor is 25,000 Coin then that sounds reasonable is not more than

Tax Profits could include:
Inn: 750 - In game week
House and Farm: 250 - In game week
Lumber mill: 500 - In game week
Etc..

Could get a 5 to 10 level boost bringing you to possibly 60
A new Skill?
The King (or Leader) Skill
Perks could include having the people in your town pay more or jobs cost less.

In your town you could have different options to run it such as having a hunting crew gather resources for the people. Or a Market in which you can improve.

I really Believe that A LOT of people would pay to have an expansion like this where they can see what its like to rule their own and have a creation that you can Admire

Its really not impossible to accomplish (There is a village on which you can improve in Assassins Creed)

Please let me know if anyone has any ideas to this or if its a good idea to start with. Feedback would be nice
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Solène We
 
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Post » Sun Jun 10, 2012 8:45 am

Anyone know how long it will take to make a large expansion?
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Heather M
 
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Post » Sat Jun 09, 2012 11:28 pm

Kodlak kind of hints at Hircine's hunting grounds at the end of the companions quest line when he says he wants to free the rest of the harbingers and asks you to join him someday. It would be kind of an awesome replacement for the arena. Hunting savage beasts rather than fighting against people for money. Also that means werebears are a possibility as they are supposedly the most common were beats in skyrim. Also Summerset Isle is pretty inevitable in my mind, the Thalmor and Psijic Order tie into so many of the game's quests it is pretty much certain it will be an expansion. I would think it to be more magic oriented as the hunting grounds are better for warrior/stealth characters (also why it would be better than arena youcan't really stealth in arena fights) so spell crafting would likely be a feature. If there are three which I suspect maybe Akavir for the third one? Idk how big it is or if that giant dragon that wants to invade Tamriel is still alive but it would make for a crazy expansion imo.

I don't think Cyrodil and Morrowind will have anything to do with the expansions though. First, because they are both bigger than skyrim by like 1/2. They'd have to what, quadruple the size of the game? Not realistic imo. I guess they could make it Fallout 3 like with just certain zones from them available but that wouldn't be as cool. I think the landmasses were added for more than just views though. They didn't add those for Hammerfell or High Rock. And coincidently its the two landmasses we've seen before. I think maybe that special feature in the CK will be being abel to convert stuff from Oblivion. I'm sure they are aware that people are still working on huge Oblivion mods that recreate Morrowind for example, it would help them out with an easier way to move over to Skyrim
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Alyna
 
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Post » Sun Jun 10, 2012 11:35 am

I would like the to add in all the stuff that they had to take out in the first place like the eco system and magic crafting. With the Eco system should be able to own a farm and buy seeds and cattle and sell the produce.
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Justin Bywater
 
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Post » Sun Jun 10, 2012 11:53 am

With several gates on borders... Going to West side of Morrowind (tribunal) seems likely. Theres alot of detail for that area. And the size of western morrowind is decent for a DLC.
roads to Cyrodill seem to be lacking, but with so much mountians... and all npc/book talk. Its clear what happen down there, I don't see us going there.

Hammerfell map and stuff are kinda games on there own. Don't see it happening.

#2 Werewolves.. fact your forced into quest to be one made me mad. Silver blood also have locations that don't get used. As much as i wanna go back to Solstheim.. I think a simple Werewolf dlc be cool.

#3 Dragonbone weapons...

#4 Crossbows? (hey them pesky things shoot bolts at me!! gimmie gimmie!!!)

#5 extended quest/story (Imperials and Stormcloaks) cause that was short... and all back story on Thalmor didn't even get used properly..
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Pixie
 
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Post » Sun Jun 10, 2012 12:23 am

A big expansion, nothing less. Got mods for the little stuff.
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Emma-Jane Merrin
 
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Post » Sun Jun 10, 2012 1:33 am

I have a good idea for and expansion pack for The Elder Scrolls V: Skyrim in which I think could have improve the game dramatically. The Title of the expansion pack could be called "The Tenth Hold" and what the main idea focuses on is being able to become a Yarl of a newly created Hold on which you will run and Collect from. It gives players an even larger concept of what to do in this game To start you would have to get 9 different quests from each of the Nine Holds to get them on your side to elect you to become the 10th Yarl You would be able to choose one of the abandoned forts from the map and have the choice to place your http://www.gamesas.com/topic/1340509-new-idea-for-expansion-pack/page__p__20196559__hl__new%20expansion%20pack__fromsearch__1# there after you have eliminated the threat of the bandits and or mages Different Forts can accomplish different themes. Forts to use for example: Trevas Watch Fort Neugrad Fort Sungard Mistwatch Faladar Tooth Fort Amol Fort Dunstad Fort Greymoor Fort Greenwall All forts that have potential to choose from to fix From then on you can do missions that involve getting Ores or stone to build your ruined walls and defenses for the fort. Different quests could be achieved to help your people so they can settle in your town and missions to defend your growing community from bandits to improve your status with your town. Also you can choose your allies depending on if your with the Imperials or the Stormcloaks. After your Hold has been build you can name it and the guards you will be able to purchase will be named along with it. You can pick from a selection of icons that you would like to represent your Hold and the Colors of your soldiers. Since the Ancient forts have nothing in them you should be able to have purchases that can improve your fort. Purchases can be like a vault, Barracks, a blacksmith or the Headquarters of where you will stay. Wall repairs and the creation of your buildings should cost coin and resources and not be cheap. You Can also build a small town next to your fort where you will be able to get townsmen to build houses, and an inn or a http://www.gamesas.com/topic/1340509-new-idea-for-expansion-pack/page__p__20196559__hl__new%20expansion%20pack__fromsearch__1# (if your by water) etc. The town will make you a small tax profit ever in game week in which you can collect at your head quarters and use the money to buy upgrades for your fort. The profit can be used to boost economy or build your infrastructure The guards you http://www.gamesas.com/topic/1340509-new-idea-for-expansion-pack/page__p__20196559__hl__new%20expansion%20pack__fromsearch__1# will be in your town and fort. You should have a limit to what you buy for soldiers. Examples of some prices to buy for buildings: Swordsmen: 1,000 Coin Archer: 1,500 Coin Barracks: 10,000 Coin Vault: 7,500 Coin Armory: 15,000 Coin Wall Repair: 2,500 Coin Etc.. If proud spire manor is 25,000 Coin then that sounds reasonable is not more than Tax Profits could include: Inn: 750 - In game week House and Farm: 250 - In game week Lumber mill: 500 - In game week Etc.. Could get a 5 to 10 level boost bringing you to possibly 60 A new Skill? The King (or Leader) Skill Perks could include having the people in your town pay more or jobs cost less. In your town you could have different options to run it such as having a hunting crew gather resources for the people. Or a Market in which you can improve. I really Believe that A LOT of people would pay to have an expansion like this where they can see what its like to rule their own and have a creation that you can Admire Its really not impossible to accomplish (There is a village on which you can improve in Assassins Creed) Please let me know if anyone has any ideas to this or if its a good idea to start with. Feedback would be nice

Building a tenth Hold could be great indeed. Have you considered that this new Hold could be conquered outside the borders of the nowadays Skyrim (that is : Jehanna, Blacklight, Dragonstar, Orsinium, Bruma or elsewhere), or in insular areas (Olenveld, Roscrea or Solstheim) ?
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Ymani Hood
 
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Post » Sun Jun 10, 2012 1:20 pm

I would love to know who built the Skyforge, the Underforge and the Lunar Forge. It would possibly allow the developper to add their dreamt Whiterun stone throne... This would be an occasion to uncover an ancient, forgotten civilization, and possibly to find or forge new artifacts !

Also, I would love quests revolving around Ebonarm, Sai and Druaaga.
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Darren
 
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Post » Sun Jun 10, 2012 1:25 pm

Smithing arrows would be pro.
As far as the story line, I'd prefer something less like F03 or F0NV and more like Shimmering Isles where you can play it while playing the regular world. Main reason: If I have to start a new character I can't exactly play any of the DLCs for F03 and F0NV until somewhere around Lvl 17 but realistically Lvl 25 (depending on difficulty).
Basically make it an augment to the world and not a once a character trip
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Ross
 
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Post » Sun Jun 10, 2012 7:16 am

I kind of hope Bethesda doesn't spend too much time trying to fix what people think is "wrong" with the game, and just make a new expansion like Bloodmoon/Tribunal/Shivering Isles. Those kinds of DLC is what I want.

The reality of the situation is, Bethesda made the game how they wanted to. It doesn't need fixing.
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Silvia Gil
 
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Post » Sat Jun 09, 2012 11:56 pm

Whatever they decide to do with DLC, it is vital that they not only expand on the original game-world, but also continue to flesh it out. This could be done with things such as new armors, new guilds, new sidequests, expanded guild quests, new weapons, new perks (Maybe? They did it with Fallout.), NEW SPELLS, etc. I honestly don't care where the DLC will be, as long as it fleshes out Skyrim itself in the process.
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Marquis deVille
 
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Post » Sat Jun 09, 2012 11:47 pm

I kind of hope Bethesda doesn't spend too much time trying to fix what people think is "wrong" with the game, and just make a new expansion like Bloodmoon/Tribunal/Shivering Isles. Those kinds of DLC is what I want.

The reality of the situation is, Bethesda made the game how they wanted to. It doesn't need fixing.
They should be patching the game more often, the game still has thousands of game breaking bugs.
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Joie Perez
 
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Post » Sun Jun 10, 2012 3:32 am

I would like to see an elder scrolls were your landscape isn't just skyrim or cyrodill it can be all of tamriel.
I would also like an option to have a fallout or oblivion style map because the new one is a little confusing,and an arena would be nice along with a new race or two
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[Bounty][Ben]
 
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