Unofficial Skyrim DLC Discussion - Thread #8

Post » Wed Jun 13, 2012 9:12 am

http://www.joystiq.com/2011/12/11/skyrim-to-have-multiple-dlc-releases-powerful-buckets/
Howard couldn't yet share plans for DLC, but he says it will be focused on "ways to make the game better, not just have more, because the game is so big. So we're going through ideas right now, and processing everything people are doing in the game, and trying to think of ways that we can improve it." There will be multiple releases (as with Bethesda's past games), but Howard says they "don't have a timetable. They won't be quick, and they'll have a lot of meat on them."

So, improving existing features rather than adding to them.

Todd has lied to us before, he could bo doing it again...
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Wed Jun 13, 2012 3:36 pm

The mods will kill this thread soon.

one word.

SPEARS!
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Wed Jun 13, 2012 3:01 am

Todd has lied to us before, he could bo doing it again...

"Marketed", not "lied"

Lying is speaking of things that are not true or severely exaggerated in order to decieve people.
Marketing is speaking of things that are not true or severely exaggerated in order to get people to buy your product.
:hehe:

Well, lying about features in marketing is illegal, so i'm sure somehwere in Skyrim accumulating snow is sabotaging economies :P
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Wed Jun 13, 2012 11:51 am

http://www.joystiq.com/2011/12/11/skyrim-to-have-multiple-dlc-releases-powerful-buckets/
Howard couldn't yet share plans for DLC, but he says it will be focused on "ways to make the game better, not just have more, because the game is so big. So we're going through ideas right now, and processing everything people are doing in the game, and trying to think of ways that we can improve it." There will be multiple releases (as with Bethesda's past games), but Howard says they "don't have a timetable. They won't be quick, and they'll have a lot of meat on them."

So, improving existing features rather than adding to them.



From the http://www.bethblog.com/2012/04/12/kinect-support-coming-to-skyrim/
Bethesda Game Studios has been hard at work on creating the first set of game add-ons that will be exclusive to the Xbox 360. This additional content will add new quests, locations, features, and much more to the world of Skyrim. Stay tuned for more details.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Wed Jun 13, 2012 6:10 am

"Marketed", not "lied"

Lying is speaking of things that are not true or severely exaggerated in order to decieve people.
Marketing is speaking of things that are not true or severely exaggerated in order to get people to buy your product.
:hehe:

Well, lying about features in marketing is illegal, so i'm sure somehwere in Skyrim accumulating snow is sabotaging economies :tongue:

Whaever you call it you cant go by what these guys say.
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Wed Jun 13, 2012 12:50 pm

Animal Warriors :

Three types of beast warriors are described in real-world Norse myhtology, namely the Berserkers (who are bear-related), the Ulfhednars (who are wolf-related) and the Svinfylkingars (who are boar-related). Given Nord Berserkers have already been featured in Bloodmoon, I think all three would perfectly fit Skyrim. All three could be added as joinable factions, together with new related armors and weapons sets, quests, places, and perhaps even spells.


Holy [censored] if they combined them we'd have full on MAN BEAR PIG!!!! NOOOO!
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Wed Jun 13, 2012 12:28 pm

Solstheim / Morrowind
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Wed Jun 13, 2012 3:57 pm

I've put a few hundred hours into Skyrim so far and enjoyed every second of it. I finally maxed out my character and am running out of things to do. Therefore, I will post a few of my ideas for the DLC that is going to be released soon.
1. Reassignable skill points: Now that I am maxed out I regret spending points into unnecessary perks. I think it would be great to have an ability that for let's say 50,000 gold you can reset your perks.
2. Oblivion styled hot-keys: I do like the Skyrim hot-keys, but it gets tedious to constantly stop gameplay to switch to something else. If I were Bethesda, i would make the up, left, and right D-pad controls hot-keys for 3 main things you would switch to immediately in battle; and the bottom button for the D-pad would be the usual shortcut system as we have now.
3. Make Dragon Shouts more powerful: Seeing as how I play the game on master, no matter what shout I use (all 3 words) it seems to barely damage enemies other than skeletons or weak minions. It wold be an awesome addition of players could train their shouts like skills, or you can add more words (up to 5 words for example).
4. Crossbows: 'nuff said.
5. Armour and weapons better than Daedric: hopefully this will happen with the release of new content. No need to explain this one.
6. More skill points: Especially with the rumored addition of a few more skill trees the addition of more siill points is almost a necessity.
7. Fletching: After all the time I've put into this game I have come across a very limited amount of Daedric arrows. So i think it'd be fair if you could make your own arrows. For example, at 100 fletching you can use one daedra heart, arrow shafts, and feathers to make daedric arrows. Let's say 1 daedra heart= 10 daedric arrows (and maybe bolts too with my crossbow idea :P).
8. More purpose for alchemy: There is no real point for putting any points in this skill. I think alchemy would be much more polular if it included things like potion doses and some major combat potions- for example, at 90 alchemy you can make a potion that halves your health and boosts all combat stats by 20-30%. This would add a lot more flavor and diversity to combat.

These are just a few of my ideas that I wanted to put out there for you all. I'd really appreciate feedback on my ideas and feel free to post on this thread any DLC ideas you have.

Thanks for reading :)
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Wed Jun 13, 2012 3:20 pm

I hope the DLC content also extends into the area of Skyrim and not only in the new area, otherwise the DLC ends when the main quest ends up leaving that piece of land unusable.

- New enemies, weapons and armor integrated into existing leveled list.
- High level enemies.
- I want the missions also develop in Skyrim and not only in the new area.
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Wed Jun 13, 2012 12:41 pm

nice ideas! apparently there is some hidden stuff in the 1.5 code that is unused, and indicates that the next DLC/add-on will have crossbows. dunno the link, it's in a thread around here somewhere. the unnoficial DLC discussion thread #7, i think

User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Wed Jun 13, 2012 10:56 am

I've gotta say that i'am starting to lose my interest in Skyrim.I bought the game day one and that was novemeber.It's almost mai and no real infos yet(only the usual stay tuned,soon bla bla).They said april will have some big suprises for Rage and Skyrim players.I'am still waiting for that "big" suprise.There are many other good games that came out recently(witcher 2) and more ahead like dragon's dogma.So if they intend to wait another month or two for their DLC to go online,i'am out.Slowly losing intrest. :down:

In terms of business it makes sense to release your product just before your competitors so that consumers spend their money buying from you prior to; then those consumers who have little to no funds set aside in the first place spent their funds on your product instead of your competitors'. Which means more money for Bethesda and less money for their competition. Money does, after all, make the world go around.

I think they recently said that the dlc will be about the size of Point Lookout for Fallout 3. I never played Point Lookout. Exactly how big is that?

I believe the Todd said explicitly in a pre-release interview that the DLC will be bigger than in Oblivion and that they [Bethesda] really wanted to work on it to make it richer - more or less. I would interpret that as being bigger than Shivering Isles wouldnt you?
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Wed Jun 13, 2012 4:45 am

there are OB style favorites and Daedric armor already hits the max armor rating with three or so pieces soo....
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Wed Jun 13, 2012 4:59 pm

I'm glad you like my ideas I just hope Bethesda likes it too so they can implement some of these ideas. It would make an already great game to an amazing one.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Wed Jun 13, 2012 3:14 pm

Is there any official DLC release date yet? I'm assuming they are in the midst of development already.

A large new area is to be expected. I remember reading an article awhile back that said they were looking to develop large new content areas, as opposed to smaller content bundles (releases like the Shimmering Isles, and not just an armored horse pack or a new house).

The Shimmering Isles was great because of the large new area to explore that was very different from the rest of Oblivion. The art direction of Shim Isles was also fantastic (the bright colors of the "good" side vs. the dark colors of the "evil" side). I also felt that the architecture of Oblivion was rather bland overall (the standard castles and city designs, similar to many other games), but the architecture in Shimmering Isles jumped up a few notches with originality.

I think that many people refer to the Bloodmoon Solsteim DLC because of the original content in the mod (compared to the rest of morrowind). It wasn't just a large new/different area (snowy forrests, compared to the wastes and swamps of morrowind) but it also ADDED new things like Werewolves, which were non-existent before. So, it added this whole new side of things. For future mods, we already have vampires, werewolves and dragons ... so what's the new thing they are going to throw at us?
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Wed Jun 13, 2012 10:29 am

I disagree with 1 & 3.. I have mods for all the others.
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Wed Jun 13, 2012 9:13 am

This is what I would love to see in future DLC: (bear in mind I'm a PS3 user and have no option for mods)

- Some kind of story line that gives the player the option to rid Skyrim of Dragons once and for all.
- A Skyrim millionaires club, where only the richest dragonborn gain access.
- Ability to use boats and go fishing.
- More rewarding reason to undertake cooking and collecting food.
- Ability to create arrows at a blackmith station.
- Ability to set traps in the wild to catch wildlife/enemies etc..
- Jobs: Join the Imperial guard and patrol certain areas to earn gold or become a lookout at a fort etc..
- Destruction spells that actually destroy.
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Wed Jun 13, 2012 10:27 am

I would like to see the Velothis district of the Morrowind Mainland with Blacklight, and Solstheim with Fort Frostmoth and Raven Rock.

Why it could be interesting

Velothis District :

-Morrowind typical flora and fauna, and landscape
-Deadric ruins
-Argonian warbands
-Morag Tong quests
-Some Morrowind house quests

Solstheim :

-Umbra related quests
-Stalhrim caves
-Cities populated with Dunmer
-Snow Elves related quests, also with non-falmer Snow Elves
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Wed Jun 13, 2012 1:10 am

i want to see this http://steamcommunity.com/sharedfiles/filedetails/?id=21600
, some animations for drinking, eating etc. and ofcourse some epic new quests and areas.. but only the hood is fine too..
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Wed Jun 13, 2012 1:27 am

A devoted fan...slow clap.
I think we can expect the support they gave the game(us) from a big company like Bethesda.We paid for their product,didn't we?It's not something we should pat their backs day and night. :down: And that they add new features like the killcams and stuff is nice and i'am thankful but now that i've logged over 200 hours and probably the majority of players have too.I think it's pretty late to come up with such things now.These things should/could have been in the game at launch.Close combat gets killcams from the start and magic,bow not?What kind of logic or design decision was that? :facepalm:
a good one.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Wed Jun 13, 2012 4:36 pm

You always have some great ideas, Verbose - perhaps you ought to try your hand at making something in the CK?

Thanks BootySweat. Actually, I won't have the time to delve into the Creation Kit during the months to come (and perhaps I should also say that I am lazy). I share my ideas with people who are far more competent than I am in this field, and especially I hope they are shared with the developpers. I am very attached to the ES series. I share such ideas because I believe that the more ideas the developpers will have come accross, the better the future DLCs and updates will be, so I feel as if I did something for the series. Even if none of these makes his way through the game, I still hope that they'll be seeds in very fertile minds, and that they could lead to other even better ideas.

Here is another idea, by the way :

Currencies

I think the way money is handled in the game is quite naive. For example, I doubt the Thalmor would continue to use Septims ("The Empire is law and the law is sacred" doesn't seem to suit them). Probably they changed their currency, though we don't hear about it in the game. More than one currency leads to monetary competition, which could lead to nice and unusual and original quests. This could let you become a foreign exchange dealer.

This raise also the possibility to be a forger.

Forged currency could be also poisoned, or cursed, either by the Thalmor or by the Forsworns, which could lead to fancy assassinations. Such forged currency, be it lethal or not, if done at a large enough scale, could lead to monetary terrorrism to put Skyrim's economy on its knees. Or the economy of the whole Empire.

In Morrowind, there were Dwemer coins. Maybe Falmer still use it? What about Giants, or Goblins, or Daedra? Do they rely on bartering? How does a Daedric economy work? Does the Drake from Morrowind still exist?

I think there are good ideas to find by looking in this direction


I've put a few hundred hours into Skyrim so far and enjoyed every second of it. I finally maxed out my character and am running out of things to do. Therefore, I will post a few of my ideas for the DLC that is going to be released soon.
1. Reassignable skill points: Now that I am maxed out I regret spending points into unnecessary perks. I think it would be great to have an ability that for let's say 50,000 gold you can reset your perks.
2. Oblivion styled hot-keys: I do like the Skyrim hot-keys, but it gets tedious to constantly stop gameplay to switch to something else. If I were Bethesda, i would make the up, left, and right D-pad controls hot-keys for 3 main things you would switch to immediately in battle; and the bottom button for the D-pad would be the usual shortcut system as we have now.
3. Make Dragon Shouts more powerful: Seeing as how I play the game on master, no matter what shout I use (all 3 words) it seems to barely damage enemies other than skeletons or weak minions. It wold be an awesome addition of players could train their shouts like skills, or you can add more words (up to 5 words for example).
4. Crossbows: 'nuff said.
5. Armour and weapons better than Daedric: hopefully this will happen with the release of new content. No need to explain this one.
6. More skill points: Especially with the rumored addition of a few more skill trees the addition of more siill points is almost a necessity.
7. Fletching: After all the time I've put into this game I have come across a very limited amount of Daedric arrows. So i think it'd be fair if you could make your own arrows. For example, at 100 fletching you can use one daedra heart, arrow shafts, and feathers to make daedric arrows. Let's say 1 daedra heart= 10 daedric arrows (and maybe bolts too with my crossbow idea :tongue:).
8. More purpose for alchemy: There is no real point for putting any points in this skill. I think alchemy would be much more polular if it included things like potion doses and some major combat potions- for example, at 90 alchemy you can make a potion that halves your health and boosts all combat stats by 20-30%. This would add a lot more flavor and diversity to combat.

These are just a few of my ideas that I wanted to put out there for you all. I'd really appreciate feedback on my ideas and feel free to post on this thread any DLC ideas you have.

Thanks for reading :smile:

I dislike 1 because I feel that this would make the choice of perks less meaningful -- they are a brilliant way to force the player to adopt the behaviour which suits the character he wants to be, in other words, to play a role. However, I suppose that this isn't enough reason to throw it all away, since the "don't like it, don't use it" argument prevails.

I have no opinion on 2.

I like three to five, though I fear it could be dangerous for the game balance to make the Shouts too powerful, unless some ennemies get truly challenging. I'd prefer some Way of the Voice perk tree. I especially like 8 : more generally, I'd like to see the crafting system as a whole getting more complex and intricate.

I believe the Todd said explicitly in a pre-release interview that the DLC will be bigger than in Oblivion and that they [Bethesda] really wanted to work on it to make it richer - more or less. I would interpret that as being bigger than Shivering Isles wouldnt you?

I do interpret it this way ! :smile:
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Wed Jun 13, 2012 11:11 am

I believe the Todd said explicitly in a pre-release interview that the DLC will be bigger than in Oblivion and that they [Bethesda] really wanted to work on it to make it richer - more or less. I would interpret that as being bigger than Shivering Isles wouldnt you?

Shivering Isles was a pretty big expansion, and I highly doubt that Bethesda will be making all their DLC a similar size. We might get one or maybe two massive expansion type DLCs, but I think Todd was mostly referring to Oblivions horse-armor, houses, and NotN as examples of what Skyrims DLC will be larger than.

I can't provide any link for confirmation, but I've read many posters say that Bethesda/Todd howard claim they will try to make the DLC in similar size to Fallout3's DLC,
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Wed Jun 13, 2012 11:47 am

I am wondering if the expanions will take place in Morrowind. The gate to Morrowind I beleive, or is it another province not sure was open but the invisible wall stopped me from going through while the other gate that should lead to Cyrodill, the Imperial Province is closed, so that would say no DLC for that area. Not sure if there is any other gates since I didn't find them yet.

Could this be an indication of what will be new?
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Wed Jun 13, 2012 3:13 pm

After Fallout 3's release, it took 3 months to release the first DLC, and another 2 months for the second. Now we're 5 months in and there hasn't even been a word on DLC yet.

Of course they've been busy patching the game, but to me it sounds likely that these DLCs are going to be a bit bigger than Fallout 3's. So maybe 2-3 fairly large ones instead of 5 smaller ones.

I hope so, anyway. I'd like to have another Shivering Isles/Tribunal/Bloodmoon. I'd prefer that over a bunch of cool but short quest lines that are disconnected from the main world with barely any incentive to go back there afterwards.
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Wed Jun 13, 2012 2:21 am

After Fallout 3's release, it took 3 months to release the first DLC, and another 2 months for the second. Now we're 5 months in and there hasn't even been a word on DLC yet.

Of course they've been busy patching the game, but to me it sounds likely that these DLCs are going to be a bit bigger than Fallout 3's. So maybe 2-3 fairly large ones instead of 5 smaller ones.

I hope so, anyway. I'd like to have another Shivering Isles/Tribunal/Bloodmoon. I'd prefer that over a bunch of cool but short quest lines that are disconnected from the main world with barely any incentive to go back there afterwards.

They have said a word on it :) Talking about how it will feel more like big expansions with more "meat" on it then small add ons. I just want them to say if we will get info onit before E3 or at E3..
Fine for me that they are taking time,They even said they also want to release free stuff meanwhile we wait for the big thing. So i bet we will expect more gamejam stuff in updates(hoping for spears,lycanthropy perk tree) etc.. Cmon :P they could have give us that instead of kinect and kill cams,well its good but.. i prefer other things
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Wed Jun 13, 2012 4:21 am

A few spam posts have been deleted.

No spam, please - keep in mind it usually results in a warning and suspension from the forum.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

PreviousNext

Return to V - Skyrim