You always have some great ideas, Verbose - perhaps you ought to try your hand at making something in the CK?
Thanks BootySweat. Actually, I won't have the time to delve into the Creation Kit during the months to come (and perhaps I should also say that I am lazy). I share my ideas with people who are far more competent than I am in this field, and especially I hope they are shared with the developpers. I am very attached to the ES series. I share such ideas because I believe that the more ideas the developpers will have come accross, the better the future DLCs and updates will be, so I feel as if I did something for the series. Even if none of these makes his way through the game, I still hope that they'll be seeds in very fertile minds, and that they could lead to other even better ideas.
Here is another idea, by the way :
CurrenciesI think the way money is handled in the game is quite naive. For example, I doubt the Thalmor would continue to use Septims ("The Empire is law and the law is sacred" doesn't seem to suit them). Probably they changed their currency, though we don't hear about it in the game. More than one currency leads to monetary competition, which could lead to nice and unusual and original quests. This could let you become a foreign exchange dealer.
This raise also the possibility to be a forger.
Forged currency could be also poisoned, or cursed, either by the Thalmor or by the Forsworns, which could lead to fancy assassinations. Such forged currency, be it lethal or not, if done at a large enough scale, could lead to monetary terrorrism to put Skyrim's economy on its knees. Or the economy of the whole Empire.
In Morrowind, there were Dwemer coins. Maybe Falmer still use it? What about Giants, or Goblins, or Daedra? Do they rely on bartering? How does a Daedric economy work? Does the Drake from Morrowind still exist?
I think there are good ideas to find by looking in this direction
I've put a few hundred hours into Skyrim so far and enjoyed every second of it. I finally maxed out my character and am running out of things to do. Therefore, I will post a few of my ideas for the DLC that is going to be released soon.
1. Reassignable skill points: Now that I am maxed out I regret spending points into unnecessary perks. I think it would be great to have an ability that for let's say 50,000 gold you can reset your perks.
2. Oblivion styled hot-keys: I do like the Skyrim hot-keys, but it gets tedious to constantly stop gameplay to switch to something else. If I were Bethesda, i would make the up, left, and right D-pad controls hot-keys for 3 main things you would switch to immediately in battle; and the bottom button for the D-pad would be the usual shortcut system as we have now.
3. Make Dragon Shouts more powerful: Seeing as how I play the game on master, no matter what shout I use (all 3 words) it seems to barely damage enemies other than skeletons or weak minions. It wold be an awesome addition of players could train their shouts like skills, or you can add more words (up to 5 words for example).
4. Crossbows: 'nuff said.
5. Armour and weapons better than Daedric: hopefully this will happen with the release of new content. No need to explain this one.
6. More skill points: Especially with the rumored addition of a few more skill trees the addition of more siill points is almost a necessity.
7. Fletching: After all the time I've put into this game I have come across a very limited amount of Daedric arrows. So i think it'd be fair if you could make your own arrows. For example, at 100 fletching you can use one daedra heart, arrow shafts, and feathers to make daedric arrows. Let's say 1 daedra heart= 10 daedric arrows (and maybe bolts too with my crossbow idea

).
8. More purpose for alchemy: There is no real point for putting any points in this skill. I think alchemy would be much more polular if it included things like potion doses and some major combat potions- for example, at 90 alchemy you can make a potion that halves your health and boosts all combat stats by 20-30%. This would add a lot more flavor and diversity to combat.
These are just a few of my ideas that I wanted to put out there for you all. I'd really appreciate feedback on my ideas and feel free to post on this thread any DLC ideas you have.
Thanks for reading

I dislike 1 because I feel that this would make the choice of perks less meaningful -- they are a brilliant way to force the player to adopt the behaviour which suits the character he wants to be, in other words, to play a role. However, I suppose that this isn't enough reason to throw it all away, since the "don't like it, don't use it" argument prevails.
I have no opinion on 2.
I like three to five, though I fear it could be dangerous for the game balance to make the Shouts too powerful, unless some ennemies get truly challenging. I'd prefer some Way of the Voice perk tree. I especially like 8 : more generally, I'd like to see the crafting system as a whole getting more complex and intricate.
I believe the Todd said explicitly in a pre-release interview that the DLC will be bigger than in Oblivion and that they [Bethesda] really wanted to work on it to make it richer - more or less. I would interpret that as being bigger than Shivering Isles wouldnt you?
I do interpret it this way !
