Very simple step for Beth to make quests 100% better!

Post » Wed Jun 06, 2012 11:13 pm

Take a look at how many quests there are, and then re-evaluate how "very simple" it would be.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Thu Jun 07, 2012 2:18 am

You call this 'very simple' as if it takes one person half an hour and every quest in the game is fixed. Think about it. To give a quest the ability to split in two directions, it essentially takes twice the work from the point the quest splits onward. So it's not a simple fix. It's taking the 50000 hours then collectively spent (Between maybe the 50 writers and designers) making the quests, and it makes it 75000 hours. It's not simple at all. Non-linearity is great, but rediculously taxing to do. You have to find a balance between linear and non-linear content. I agree they could have done a little more, but don't act like they are lazy for not doing in 5 seconds...
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Wed Jun 06, 2012 8:35 pm

It's a great idea, but I doubt it'll happen. I've been wanting this since Morrowind. Where they had sleepers walk up to you and tell you that Dagoth Ur wants you to join with him and that you should go to Red Mountain to join him. Well after a couple hours running around Red Mountain I finally went on line to find out that eventhough they told you that you could join with him there wasn't actually any choice at all. Kinda like how I ran around in the original Deus Ex in that one board trying to find a way to stay with UNATCO and not betray them..... Damn these "Play how you want to play" games that keep the most important choices away from you.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Wed Jun 06, 2012 4:34 pm

Why do you think it's age related?

I think a lot of young people don't understand the importance in human relationships, and that we all have a role to play in a society. If it hurts someone, it's bad. There's nothing wrong in understanding that everything is grey, just don't use it as an excuse.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Wed Jun 06, 2012 2:15 pm


I try to understand why some younger people seem to have this reaction to anything that talks about good and bad, like they hate the concept. why is this? So they can do anything and not feel remotely guilty? Anyway...


He is indeed correct. "Good" and "bad" are merely labels that are conveniently allocated according to societal norms. The only way to state categorically that there is a "good" and/or "bad" is by using an objective measure, and the only objective measure that can be used is the existence of a supreme creator, ie God. Ah, but which God? Who knows! Most people conveniently use the one they believe in, which is, and we go back to societal norms here, the one which they were brought up to believe is true.

And no... I'm not "younger".
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Wed Jun 06, 2012 1:43 pm

Well, I a disagree. You say good and bad are just concepts according to social norms, but I think you could take anyone, from any culture on earth and they'd agree that killing a child would be deemed "bad" and stopping someone that has robbed an old lady "good."

I feel that sometimes people are controversial for the sake of it. I think we can all agree on some of the ideas that would be good and some that would be bad. No need to be pedantic about it.
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Thu Jun 07, 2012 12:41 am

It's pretty much always been that way, and i've never liked it. It makes it very difficult to act the way you want, when your forced to take certain actions.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Wed Jun 06, 2012 9:02 pm

Well, I a disagree. You say good and bad are just concepts according to social norms, but I think you could take anyone, from any culture on earth and they'd agree that killing a child would be deemed "bad" and stopping someone that has robbed an old lady "good."

In ancient Greece any baby born with a deformity would be left in the wilderness to die. If the elders of Sparta judged a baby too weak they would throw him in a gorge or just leave him on a hill to die. So no you wouldn't be able to take anyone from anywhere and get them to agree that killing a child is bad.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Wed Jun 06, 2012 2:48 pm

I was talking more from a modern day perspective, but fair point you make.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Wed Jun 06, 2012 9:03 pm

I think the main story quests left to be desired even has some that are great quest, as the thieves guild.
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Wed Jun 06, 2012 8:15 pm

I disagree that every quest needs to have this depth, but certainly more do. There's also an imbalance between "good" solutions, and "evil" solutions and the rewards you get for them.

Yes. So many daedric quests are overtly evil. Why not have the option of cleansing the evil? Boethia wanted me to do a quest so I killed all the cultists to break the quest and that's just what it wanted! Now it wants me to sacrifice a follower. There's no alternative like killing a daedric summoning and destroying the altar.

Got thief guild quests cluttering my list and my character ain't a thief. Can I kill all the named thieves and get those gone?
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Wed Jun 06, 2012 10:49 pm

The thing for me is, even with fewer lines, I get more connection and personality 99% of the time from the voice acted characters. Also for me, having voice acting only sometimes and not all or none seriously throws me out of the game.

What throws me off immersion is the woman at war maidens asking me of I know about her father every time I see her. It's easier to give her a hundred different things to say if only a portion are recorded.

I'm becoming a fan of the idea of only some of the dialog being recorded. Comments made in passing, shouts in combat, pivotal scenes, yes. But not everything. Reading a good chat bot would feel more real than hearing the same voice bit dozens of times. And it would also allow for more context-sensitive comments. Like if followers could be nice or tough, locations could generate unique comments that would fit the characters without needing voice acting. Example: you have to kill four monsters in a cave, there could be a quip made at the end over who killed more and either being a compliment or an insult based on whether the character is nice or tough.

I love the idea of followers but it gets weird when they are oblivious to everything. Freaking out when I go wolf is fine but other times I do things that should give them pause and they don't even notice.

This is where you have to design the game around the limitations of the technology. Early shooters like Doom never did natural environments because it was impossible to not make them look terrible. Successful cgi movies use cartoon designs because realistic cgi is uncanny valley creepy.
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Wed Jun 06, 2012 5:00 pm

You're overreacting, most quests have different endings. Guild quests and miscellaneous task don't have multiple endings. But most other quests do.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Wed Jun 06, 2012 5:55 pm

The Forsworn Conspiracy. Amazing quest, it doesn't really have a good or bad choice, but two gray ones.

There's actually a great story there that was rushed through too quickly. It is a snarly and complex situation.
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Wed Jun 06, 2012 5:02 pm

You're overreacting, most quests have different endings. Guild quests and miscellaneous task don't have multiple endings. But most other quests do.

Can you name some, please? Besides In My Time of Need.
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Previous

Return to V - Skyrim