In FO3, you had multiple ways to end each quest. There was normally a good, bad and grey area way to finish each quest.
In Skyrim, the majority of the time there is one way and one way only. Same with dialogue.
In the future, Beth really needs to focus more on player choice and diversity in quest endings, like they did in FO3.
You should be able to talk to a quest NPC and have multiple dialogue paths, which take you in a completely different direction to what another choice could have.
I think the only quest that has done this is the Alikir warriors in Whiterun quest. That is the only quest I have played so far that gave me a choice and actually had me torn and made me think about what I wanted to do.
Sorry if this has been done to death. I just couldn't quite put my finger on why quests felt a but "hollow" and now I think I've come across why.
P.S
Skyrim is still my all time favourite game.

