I agree with the OP. And by the way, since people mentioned the Alikir, who else sided with them? Or did you just wanted to hit that Redguard shawty?
Some of you people are so, so basic.
I have played rpg games with intensive text that`ve almost bought me to tears because they have fleshed out the personality of a character (heros, villains, npcs) in a manner that a single scripted voice with a few lines of words in a game just can`t do. think BG2, planescape Torment ) almost a well written novel), etc, etc...
I`m not saying I don`t like audible speech and that you can`t get emotion from audible speech (of course you can), but you need depth of words written to portray that depth and character. You need much more voice acting before it`ll match the amount conveyed by text.
I doubt those of you who apparently get more connection from a few spoken lines will get it though.
*hands over handkerchief*
I think everyone will agree. In fact I think I'd gladly give away the speech just for more options and depth, something that made my actions have consequences. And for more than the 4 same freaking voice actors! Yesterday I finally met Motierre, the guy who gives you the big bad DB quest, and his voice was new, I don't think I ever heard any other character use it! Why have 30 NPCs use the same actor, but then keep this one voice to a single NPC who barely appears?