He knows me and how my own disability (Cerebral palsy) has affected me. though I get the feeling he thinks I like it "just" for the advlt content
Sorry to hear about that.
Hopefully if he does play it. He will realise people do play it for other reasons. Most of the VNs I have played have advlt content, I dont play them for that reason. If it wasnt in the game I would still love them. Hell I actually think in most cases it detracts from the story. Only time I have seen it related to the plot is Hanako's path in KS. Even then they could just imply they had six, and not need to show anything.
I do prefer that style, but I don't think they make them like that anymore... maybe that's why I haven't played that many modern VNs. YU-NO was similar except you weren't restricted to a menu, and could click on things directly like in a point-and-click adventure game.
Nah, it uses the more common NVL format where the text is shown on top of the CG. Like Tsukihime and Saya no Uta.
With the adventure-esque games many of the choices are invisible, just by going to a certain location or talking to certain people you trigger a "flag" that moves the story a certain way. The end result is the same as having choices during text, but I think it helps the game to flow better when some of the choices happen naturally.
I may have to check some of the older stuff then. Allthough I would anyway if the story caught my interest, and translations tke a long time. So I doubt I will be playingthe newer VNs for atleast 2 years.
YU-NO just sounds confusing to me for some reason.
I havent played either of those yet, allthough I intend to play both eventually.
Thats an issue I had with Kara no shoujo. You had several locations on a map to visit. You choose one, then you can unknowingly end up on a certain path. I had no idea going to X would do that. And becuase of that gameplay I needed a guide. I had died several times,after ending up on a certain path. I had no idea that would happen, it just annoyed me.