Was Brink a disappointment?

Post » Fri May 27, 2011 10:37 am

Im sorry but I can reference whatever i damn well please. Yeah CoD BO isnt the best game i couldve referenced but i did so get over it.
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Oscar Vazquez
 
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Post » Fri May 27, 2011 7:37 pm

I'll reserve the right to give final opinion after PSN is backup and I play multi-player.

However with that said the guns all feel relatively the same. The Story is extremely short. The campaign is far too easy and the AI could use some work.

Sounds like I'm already tearing this a new one but not really. With all things programming it takes time. The concept I love. It just needs more time and development.

Being a software developer in the business sector I know programming and I can tell you this game needs more of it.

I really enjoyed the concept of it, however the game play, guns and overall feel of the game is not there yet for me.

I'd like to see Bethesda take the constructive criticism and expand on the foundation, rather than defend what is currently.

Hopefully the multi-player action will win me over as more often than not now days the campaign is more of an after thought than the main event.
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Laurenn Doylee
 
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Post » Fri May 27, 2011 7:02 pm

Saying BRINK is a disappointment is going a bit far, but I will agree that the game I'm playing seems different than the game that was advertised. I'm still enjoying it quite a bit, but I will admit there are some issues that need to be dealt with. Before I post my gripes, I just need to make clear that I've tried the challenges, single player campaigns, and the campaigns while teaming up with a friend; I have not jumped online with a server filled with people, yet.

My gripes (that could be fixed through patching):

1) Teammate AI is abysmal on all fronts. Medics either ignore you or ignore getting shot on their way to you. Oftentimes, classes who are responsible for completing the next objective will stand in front of what must be destroyed/hacked/repaired and do nothing, even when you are not the proper class to complete the objective. Friendly bots also concern themselves more with control consoles rather than the main objectives, and aren't big fans of grouping with humans or protecting them while they attempt to complete a task.

2) Enemy AI is brutal. The above mentioned points would be humorous, even forgiven to a certain degree, if the enemy AI wasn't so elite. They flank, they attack in waves, sometimes have crazy aim, and properly target the most dangerous bot/player on your team. Why can't our team do the same?

3) There should really be a lobby system to play with friends online. I'm not sure how it works on the Xbox 360 or PS3 (well, to be fair, nobody knows how it works on the PS3 yet, :P), but here's what you do on the PC: inviting someone is fairly easy. You start up a game, open up your steam menu, click on your friend's name, invite them, and go back to the game. The only major problem with that is having to actually start a game before being able to invite. Getting invited is a bit more annoying. You get the invite, open up your steam menu, click on the invite dialogue, click on "join game" in the server window, enter a password if you need to, close your steam menu, and click on another join button in the game. Not very intuitive...

4) Headshots need to do a heck of a lot more damage than they do. I understand that with upgrades and just the general way the game works, a 1 shot insta-kill may not be ideal, but there is little in the way of body region damage scaling, and I feel that this is a major flaw as it also makes sighting your gun worthless except in the cases of long range firefights, which are very rare given the map designs. Somewhat tied to this is the personal request that sometimes you just die and not get incapped - again, that last bit is a preference, and not an inherent problem.

5) Weapon loadouts are getting reset for some people. I am one of them. I would like to see this fixed.


My gripes (that probably can't be fixed currently, but could be addressed in future DLC):

1) Allow multiple classes to complete given objectives. Now, class specific objectives are a good idea in theory, but the upgrade methods in this game favor specific characters for classes, meaning that a lot of us have one "soldier" character, one "operative" character," etc. Tying in with an above complaint, sometimes your bot buddies are drooling masses of uselessness, and it would be nice if you could either break into a safe by cracking it with an engineer or blowing it up with a soldier. Either that, or give the options like "Hack this terminal to open a security door, or blow it open."

2) Map design that better emphasizes the freedom of movement feature. The map designs in this game are very nice, I just don't feel that the parkour is as important as it was advertised.


That's all I can think of for now, but I like to think that addressing these issues would go a long way towards making this a more solid gaming experience.
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George PUluse
 
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Post » Fri May 27, 2011 3:21 pm

for me the game is really fun! a must buy!
and those problems that everybody has about the AI...I don't have any problem! they just do what they need to do!
My favorite class is Medic because I like to help people!

thanks for reading :intergalactic:
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Mariana
 
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Post » Fri May 27, 2011 4:25 pm

Hell no! Brink was in no way a disappointment! The only problems so far I have with the game is MP lag (I'm on Xbox) and the white letters on the very light background in the main menu.
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des lynam
 
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Post » Sat May 28, 2011 2:29 am

its pretty sad that the Gears 3 beta is more well put together than this game, a major disappointment with the awful lag and the textures being bad and no party system
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Beth Belcher
 
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Post » Sat May 28, 2011 12:14 am

I got the game around 3pm yesterday and I am already rank 4 lvl 17... the game has only been out for a day and i'm already close to completing one class fully...
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Sarah Evason
 
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Post » Fri May 27, 2011 1:13 pm

From my vantage, Brink is a mediocre shooter with some good ideas and real potential.

Note: I'm playing on PC and so I can't comment on console play. There may be some tinkering that I haven't done yet that could improve some of these issues - so if you know of any fixes PLEASE let me know.

The FPS mechanics feel sluggish and are sometimes entirely non-responsive. (Ex. When I switch from hip-fire to ads during a fight, sometimes the gun will refuse to fire for a few seconds - regardless of how many times I click.)

When sprinting down a hall, I feel as if I'm running through a vat of honey, my guy will take two quick steps and then walks a step. It is really irritating, though it may simply be a lag issue. I'm playing medium at the moment, so I get he's not supposed to be lightning fast but a consistent speed would be great.

I don't enjoy having my screen jerked around automatically. Its fine for the slides and such (that actually makes sense), but don't spin me around when I select an objective and don't force me to float around in order to give someone a health or weapon boost.

The characters don't seem to have any weight. Watching people dodge around in my opinion seems entirely unnatural. With the amount of gyrating my camera is doing in first person, I'd expect other people running around me to look like they're actually running too.

This may be a product of many people not knowing how to play or people tampering with server settings, but the rounds feel entirely too long. I feel like a majority of the time spent in a round is my team hanging out at an objective waiting for people to trickle in and get slaughtered.

Some other game types might be a good idea, if only to filter people who just want to run and gun out of the objective based games and into mindless deathmatches. Hell I enjoy the shooting aspect, I'd probably play that sometimes too.


All around, I've had some fun with it, but I think it needs some serious work.
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Eire Charlotta
 
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Post » Sat May 28, 2011 1:50 am

For me the game was a major disappointment for the first six hours but after that i got into my groove and now i enjoy playing it.
But the things that really bother me about Brink are:
1: Campaign is WAY too short (i'm talking about the whole thing security and resistance together)
2: Each mission is too short and has too much for engineers to do and WAY too little for operatives to do!
3: Customization, Were? well thats a little drastic but there really isn't as much as i expected from brink! (i was hoping that you could at least change a base color and trim of your clothing, but no there are around ten presets to choose from for each article of clothing. Lame)
4: The main menu! please improve! it could be a lot nicer
5: More challenges please, this ones not a big deal but i feel that their were not enough and the quality of them was kinda disappointing (especially "Parkour This")
6: The Game Needs More Content (i really hope SD works their tails of trying to get some Free! high quality DLC out soon, the game really needs it)
To me the game didn't seem finished but i hope to see more game content available in the future!
7: WTF are my friendly bots doing as i try to complete the main objectives, well they must be having a tea party, oh that sounds delightful. It's not if you wan't anything done you have to do it! (i understand that SD didn't want you to just sit around while your team mates did all the work but the could at least get your friendly bots to support you. The enemy bots work extremely well as a team!)
8: i think that they should at leas tell you some post game details after missions i.e. how many kills you dealt, how many times you died, who you killed the most, who killed you the most, etc. (i know that SD didn't want the game to be about these things but not including them makes the game feel like its not complete)
9: This game has NO Story, its depressing because thats usually my favorite part. The main campaign has no plot and doesn't really make sense. Go here do something (what was i doing? I seriously just played the game and i couldn't tell you wtf i was doing during the missions), now go there and do that. it's not memorable!
FYI i haven't played with other people because i don't have Xbox live so i can't complain about lag or anything. But the game didn't seem finished!
How do you feel about Brink?, comment please! :), i'll give you a :turtle:!


You pretty much said everything here. If they don't fix this I will have to demand my money back.
The game was too big of a disappointment for all the hype and media it was getting. BTW this
Brink site fails to mention the score it got on IGN which was a 6/10. Yes opinions differ but I think
they were a lot closer in their opinion instead of bowing down to the hype. Probably paid them off
for these good scores. lol
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Veronica Martinez
 
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Post » Fri May 27, 2011 8:40 pm

First of all, 'free' and 'high quality' can never be in the same sentence unless 'I' and 'hope' are in there somewhere too, so I wouldn't expect any free DLC's. :P

Anyway, I pretty much agree with most of what you said. And to everyone complaining about the bots' friendly AI, Splash Damage has already said that they are designed this way on purpose (their AI gets more advanced and they get more aggressive the closer you are to losing the mission), but they also said that if there's a big enough reaction from the community, they will fix this feature so the bots will just be good all the time.
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Cat
 
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Post » Fri May 27, 2011 8:48 pm

I'm really neutral on this, considering I had a pretty good assumption of what I was buying and knew it had the ability to be a game changer but at the same time it couldn't fail on me. I wouldn't say its great... yet, with some fixes and adjustments I'm sure it will get better and be more enjoyable in the future.

I like diversity and this was one of the main reasons I bought Brink; there are no other games that I know of which harness all the elements of gameplay Brink does. I love the fluid movement and ability to slide tackle or melee players to knock them over, I like the TF2 style classes but now it is even more customizable when you can have three different body types, and the art style is refreshing after playing plenty of CoD, BFBC2, or any of the other FPS games I switch between.

Though the downsides I've experienced with Brink so far are the repetitive objectives, lag, and inability to play privately with my friends (don't know if this is a wide spread problem or just me). I wasn't expecting much from the campaign and wasn't too disappointed when I saw how short it was, though the form in how you played the campaign kind of surprised me and felt more like multiplayer but just with bots.

All in all I like Brink and am happy with my purchase but it won't measure up to some of the other games I frequent more often.
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Amy Melissa
 
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Post » Fri May 27, 2011 4:22 pm

It depends on if you expected a single player do it yourself type of game, I supoose. The challenges should be good for learning how important something other than incredibly stupid AI that does nothing is.

As far as the rest of the complaints though. Everyone should expect issues with multiplayer when millions of a few dozen users start playing over the WAN instead of just the part-time playtester dabling in a solo match at the site where the server is on the full gigabit LAN. (Perhaps this is the same part-time dabling playtester that worked on Homefront.)

Just kidding, I haven't really tried the multiplayer yet. But it's so easy to complain!

Although on day one when the game gives you a stat code to link to statistics, the link to the stat site should work on day one. This "we'll fix it later" nonsense is sub standard and unacceptable. Stay tuned for details, how lame. Not that everyone else does it too but hey. We should expect more.

The real power of this game will come when everything's fixed and everyone's campaigning in cooperative and playing the multiplayer. Give it time and learn it.
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Isabel Ruiz
 
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Post » Fri May 27, 2011 12:19 pm

I got really disappointed because Brink game have no subtitle. That is the lowest of the low because I am paying 49.95 for this game that I do not understand or following the story. That should add to that disappointment list.
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Michael Korkia
 
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Post » Fri May 27, 2011 11:03 am

It seemed like the only note worthy thing about Brink is that they've created a SMART system which further enhances the FPS tactical thought process, however OH [censored] we forgot to make a game! Let's just slap together 6 hours of campaign, use it as the multiplayer/freeplay and forget all the essential of an online game that is expected by even the most inexperienced of gamers. Lobbies and other game modes are seriously needed.

Overall

Good
-SMART
-Weapons

W/E
-Character Customization

Bad
-No Party Lobby!?
-No Other Game Modes (reused campaign for multiplayer)

PAINFUL
-To Be Objective Challange 2 Star (WTF! Team Based my ass)


For me the game was a major disappointment for the first six hours but after that i got into my groove and now i enjoy playing it.
But the things that really bother me about Brink are:
1: Campaign is WAY too short (i'm talking about the whole thing security and resistance together)
2: Each mission is too short and has too much for engineers to do and WAY too little for operatives to do!
3: Customization, Were? well thats a little drastic but there really isn't as much as i expected from brink! (i was hoping that you could at least change a base color and trim of your clothing, but no there are around ten presets to choose from for each article of clothing. Lame)
4: The main menu! please improve! it could be a lot nicer
5: More challenges please, this ones not a big deal but i feel that their were not enough and the quality of them was kinda disappointing (especially "Parkour This")
6: The Game Needs More Content (i really hope SD works their tails of trying to get some Free! high quality DLC out soon, the game really needs it)
To me the game didn't seem finished but i hope to see more game content available in the future!
7: WTF are my friendly bots doing as i try to complete the main objectives, well they must be having a tea party, oh that sounds delightful. It's not if you wan't anything done you have to do it! (i understand that SD didn't want you to just sit around while your team mates did all the work but the could at least get your friendly bots to support you. The enemy bots work extremely well as a team!)
8: i think that they should at leas tell you some post game details after missions i.e. how many kills you dealt, how many times you died, who you killed the most, who killed you the most, etc. (i know that SD didn't want the game to be about these things but not including them makes the game feel like its not complete)
9: This game has NO Story, its depressing because thats usually my favorite part. The main campaign has no plot and doesn't really make sense. Go here do something (what was i doing? I seriously just played the game and i couldn't tell you wtf i was doing during the missions), now go there and do that. it's not memorable!
FYI i haven't played with other people because i don't have Xbox live so i can't complain about lag or anything. But the game didn't seem finished!
How do you feel about Brink?, comment please! :), i'll give you a :turtle:!

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Emma
 
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Post » Fri May 27, 2011 11:21 am

3: Seriously? It's still the best customization you'll see on any console shooter around. Only MMOs tend to offer better customization, and even then not all the time.
8: No.

Your kidding right? Okay 3 your kinda right, it's not that bad but i expected more from what they were saying. 8 the game svcks when you can't see your accomplishments! wtf did i do during the match? dunno!
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Dale Johnson
 
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Post » Fri May 27, 2011 12:51 pm

It seemed like the only note worthy thing about Brink is that they've created a SMART system which further enhances the FPS tactical thought process, however OH [censored] we forgot to make a game! Let's just slap together 6 hours of campaign, use it as the multiplayer/freeplay and forget all the essential of an online game that is expected by even the most inexperienced of gamers.


I totally agree with Major Reiser about that.

Unfortunately I feel really disappointed by BRINK... I've been playing shooter for a very long time and I was expecting something way better that what I paid for. I first played the campaing on Solo since I wanted to get used to the SMART system (which is an amazing concept but is the only thing that makes the game interesting) after I finished the campaign I went online and what a surprise, its the exact same thing, except for the somewhat useless allied AI that are replaced by players for the exact same maps...

The customization of the characters look is interesting but hey, i'm not playing to look pretty, can't switch the body size unless you quit the lobby and then come back... Also there's no Stats, only Exp (?! hey its a shooter not an rpg...)

I've played hours and hours on games such as Team Forteress, Counter Strike, Call of Duty, Battlefield, Left 4 Dead, Fallout which pretty much all got their own different ''style'' for shooter games and I was thinking that I would play BRINK for a couple months, but after only a few hours I already get bored of the game. Some mission are really unbalanced and there's no mods such as CTF or Deathmatch which would greatly fit with the style of this game. Unless theres some really big updates I doubt i'll go over 10 hours of gameplay.


I feel like I paid only to see a system (SMART) that could be used in future shooters and that it was totally wasted. I wish I could sell back the game to someone or be reimbursed or even only lend it to a friend so he can test it but hey, the cd-key's stuck on STEAM so I can't do s... about it.

Brink dissapointed me and so has Bethesda.
I guess I'll only buy games such as The Elder Scrolls and Fallouts from Bethesda since they got a good team to do those.
And I'm definitly not touching any game thats been touched by Splash Damage.
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Samantha Jane Adams
 
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Post » Sat May 28, 2011 12:16 am

As someone who spent a lot of time reading up about the game the way it came out was basically what I expected honestly as did my friends. We knew what we were getting, we weren't aware the online would be unplayable but well here we are. It wasn't a disappointment for me or my friends but we weren't expecting the world like so many people around the web were.


i read ALOT about Brink since i heard about it last year, and while i hoped that it would be a better game, i was aware that it could be a disapoint ment and i have found (from my limited play and what i've read from people) that it didn't meet my hopes abd dreams, but it is almost exactly what i expected, and hopefully brink will be a game that inspires similar, but better, games. (maybe if they do a Brink 2 or something they'll get it just right). I feel like other people wanted too much from this game that it wasn't likely to offer seeing as it's kind of a new style of game.

the main problem i think that brink had was it touched on all of these great new features, and but all of these features had a few too many kinks that were left un-ironed

the story mode was the part i was mst disapointed with though, not as interesting as i'd hoped for, and as far as onine, i have a PS3 so i havn't done that yet, but from what i hear it's in desperate need of a simple CTF, and team Death match, which were what i was hoping for (DLC is always an option, SD)
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Doniesha World
 
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Post » Fri May 27, 2011 2:49 pm

Im sorry but I can reference whatever i damn well please. Yeah CoD BO isnt the best game i couldve referenced but i did so get over it.
If you were here before release and said that, forums regs would have torn you a new one. Just giving you a heads up.

Your kidding right? Okay 3 your kinda right, it's not that bad but i expected more from what they were saying. 8 the game svcks when you can't see your accomplishments! wtf did i do during the match? dunno!
MAG has so far been my largest and most familiar FPS experience having played it for a year, and all it displays is XP/kills/deaths/assists. I would honestly be fine without kills/deaths/assists. Maybe some sort of thing like in BC2 where it details achievements post-game, like how many command posts you capped, how many assets you destroyed etc...
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Eibe Novy
 
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Post » Fri May 27, 2011 11:30 pm

I wanted a teame based game to kill some time, that's what I got. I knew what I was paying for and I can't really complain. Sure the AI kinda stinks but it's fun and once my friends get it I'll only have more fun.
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Jesus Lopez
 
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Post » Fri May 27, 2011 3:41 pm

I'm stunned by the overall difficulty. I play with a lot of guys who excel at co-operative games, we play more of these than anything else. We had one of those BRUTAL moments again last night. The AI is so strange as has already been outlined, but the enemy AI seems to rubber band in a very cheap method. At first we were doing well, we tried free play which was almost painfully easy. Then we switched to campaign and made it fairly well though there were plenty of cheap shots. Jumping to the Escort challenge though was when the wheels fell off.

First we died a LOT, second I never got the unlockables enough though we finished it three times! Anyone know what's up here? We switched to Tower Defense which was an exercise in absurd futility. The enemy spawn seemingly with guns out and blazing for you. We had NO chance, it wasn't even close. Once they took over the spot we barely made it out of the (insanely dark and twisted) respawn location. So we finally tried the Objective one which was the worst yet. We got picked apart by enemy AI from MILES across the map. We'd empty clips into guys who didn't budge, but killed us with three bullets.

Overall I have very mixed reviews on this game. I'm right on the fence of sticking it out and hoping for a patch vs trading it in now and getting something else.
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Amanda Furtado
 
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Post » Fri May 27, 2011 6:29 pm

Honestly, love the game. Granted it doesn't seem like there's as many customization options as we were told but meh, I can still customize and thats all I care about when it comes to that. As for the AIs I don't really have a problem with them, I get revived when I need to be, I get support when I need it, and at the end of the mission the job gets done. (Please note, not bragging, just stating my excperiences.)


I hear ya on the customization. However I do feel that patches will remedy our need for more customizable options!!
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Maya Maya
 
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Post » Sat May 28, 2011 12:09 am

add a poll
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Rudi Carter
 
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Post » Sat May 28, 2011 2:29 am

I'm stunned by the overall difficulty. I play with a lot of guys who excel at co-operative games, we play more of these than anything else. We had one of those BRUTAL moments again last night. The AI is so strange as has already been outlined, but the enemy AI seems to rubber band in a very cheap method. At first we were doing well, we tried free play which was almost painfully easy. Then we switched to campaign and made it fairly well though there were plenty of cheap shots. Jumping to the Escort challenge though was when the wheels fell off.

First we died a LOT, second I never got the unlockables enough though we finished it three times! Anyone know what's up here? We switched to Tower Defense which was an exercise in absurd futility. The enemy spawn seemingly with guns out and blazing for you. We had NO chance, it wasn't even close. Once they took over the spot we barely made it out of the (insanely dark and twisted) respawn location. So we finally tried the Objective one which was the worst yet. We got picked apart by enemy AI from MILES across the map. We'd empty clips into guys who didn't budge, but killed us with three bullets.

Overall I have very mixed reviews on this game. I'm right on the fence of sticking it out and hoping for a patch vs trading it in now and getting something else.


Yea, it id a bit difficult. I found that My playstyle of H3 and COD being a more support player wasn't cutting it. So my suggestion would be for you to possibly think of changing it up a bit. The way you play that is. I had to adjust and once I found my sweet spot I "made it rain" :)
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jeremey wisor
 
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Post » Fri May 27, 2011 12:54 pm

the only thing that really bothers me in the texture pop ins, but I bet Splash Damage is already trying to fix that, since they released a statement on it for the 360. I'm on the ps3 btw.
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Wayland Neace
 
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Post » Sat May 28, 2011 2:44 am

I'm not disappointed with the game. As almost everyone else brought out, the friendly AI can be... less than helpful sometimes :yucky: , but that in itself is not enough for me to be disappointed in the game. :sweat:

My major disappointment: PSN still being down! :swear:
But that's not SD's problem, that's Sony's problem

In all... me loves the game :rock:
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roxanna matoorah
 
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