Was Brink a disappointment?

Post » Sat May 28, 2011 2:42 am

For myself i'd say that if you play the Resistance campaign first you will be less disappointed as it is much easier to be a one man army for the resistance.
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Julie Ann
 
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Post » Fri May 27, 2011 12:43 pm

In my OP they should have had a team speak button with the back button on the 360 controller. By team speak i mean when you press up on the D-pad it gives you objectives so they should have one that tells your teammates to rally on you, follow you, provide suppressing fire while you do an objective, tell people to flank the enemies through routes that could be opened by the operative or soldier. Stuff like that.
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x_JeNnY_x
 
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Post » Fri May 27, 2011 12:42 pm

HI yes to me the BIGEST dissapointment was with the customization i spent all that time wait to customize my character and show everyone how badass my characters looked but when we aactually played the game we noticed that the game had preset characters set for whats based on what you wear its stupid and a con if you ask me i suggest splash damage updates this before everyone starts noticing like a hair in there food thats how annoying it actually is. very smart of you to think you could get away with lazyness but why put customizable characters if your juss gana make us look like a preset character during gameplay and just put our characters inj some budget cut scene please answer back on this splash damage because ive waited for well over a year for this now the 1 thing u say you were ganna do different turns out to be the same old cods thats most games do BIG HYPE FOR NOTHING
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Jay Baby
 
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Post » Fri May 27, 2011 11:40 am

Brink is no longer a disappointment after the patch and i rolled back my driver from the hotfix. Now its fantastic.
Only wish the DOF was off and the graphics were a little more detailed and interactive with explosions etc.

Imagine BFBC2 and BRINK together mmmmmm.
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Chloe Lou
 
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Post » Fri May 27, 2011 4:56 pm

For me Brink isn't a total disappointment.

The AI needs a whole lot of changing, the enemy AI is too godly that they might actually be gods.

Challenges are too few and a race mode for the parkour would of been a nice addition to the game. **SPOILER** If you haven't done them you REALLY should do them on a level 1 character because the A.I. at higher difficulties makes them near impossible; especially the More Objectives challenge.

At first I was okay that Splash Damage cut females for more customization, but now I'm really upset. There's hardly any real customization to the characters. Splash Damage could have easily made female avatars and just given them the male armor sets with a few that are only available to male and female avatars.
(**SPOILER** I guess the savages outside of the Ark are all the women because I haven't seen one in any of the cut-scenes; especially the first one for the Resistance when they give speech to the people.)

(**SPOILER**)The story for resistance wasn't bad to be honest it was very crazy how it seemed like the leaders were manipulating the people to appear as regular terrorist ooking to do more harm than good especially with the final mission. Only foiling them into making the Security look like the good guys with just views and morals.

While on the other hand the Security story svcked, I didn't feel like I was really doing anything that I'd call "Saving the Ark" mainly because I didn't even get rid of the resistance. Just sorta stopped their plans, but won't they just attack again and again? (Guess that's Brink 2 and 3)

Lastly, did anyone find it ironic that the Security has more offensive missions while the Resistance is playing defense most of the campaign?
(**SPOILER END**)

The Parkour elements feel fluid at times and other times they just feel so chaotic that I can't tell what if I'm jumping up a wall or just running into it like an idiot. I believe this could easily be fixed if the game was in third person instead of first. Plus this would allow the player to see their personally customized character.

Overall I don't hate the game, but I couldn't recommend it to someone. I find myself yelling at my tv almost as much as I did with Modern Warfare, yet playing anyway.

To end, did anyone else notice the game came out a week earlier than the original release date? A week before LA Noire. Don't know if it's correct but it seems like Splash Damage knew the game wasn't gonna be that good so they release it early to get sales before a better game comes out and cuts off even more of their profits. At least this is my theory.
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Ross Zombie
 
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Post » Fri May 27, 2011 4:57 pm

i think the story was the main disappointment, I was lead to believe that the game was going to last more than 16 hours to beat the entire game, and on top of that their wasn't any real dialogue between the character either, it was almost pointless to have the cut scenes the way they had everything set up
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Kaley X
 
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Post » Sat May 28, 2011 2:56 am

i think the story was the main disappointment, I was lead to believe that the game was going to last more than 16 hours to beat the entire game, and on top of that their wasn't any real dialogue between the character either, it was almost pointless to have the cut scenes the way they had everything set up

Really? Cause we've known for MONTHS that the campaign was going to be short, and rely on replayability.
:mellow:
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N Only WhiTe girl
 
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Post » Fri May 27, 2011 11:11 am

Honestly I found the game to be a breath of fresh air. Being an old school Rainbow Six series guy up to and including Rainbow Six 3 Raven Shield. Also, loving the original Ghost Recon and expansions as well as Novalogic Delta Force Series up until Land Warrior. I really like tactical games that require team effort and must say it delivered so well. I am very glad it wasn't just another mindless shooter with no vision like most other games over the past 10 or so years. We need more coop games like this that allow for matches both against bots and players. I found the AI fine and love the challenge, I never ran into an issue were the medics don't revive me during combat, they are spot on every time and I have beat both campaigns on the normal run through with an Engineer. In addition the experience system was really cool and I loved the interdependency of the classes to buff and help each other out. It really felt like I was needed and had a stake in every round I was in. The customizations of the clothing was really awesome as well and I also found it to be very in depth given it is a frames per second game and not an mmo were its expected. The customization of the weapon attachments was really awesome and I also loved the fine selection as well. These were the pros and am sure I had more but just the simple fact that I love to replay missions over and over and the outcome is different each time really pleases me. It has an amazing amount of replay value you just can't get in these newer story driven games such as Call of Duty just to name one.

As for the cons I found a few issues that I would like to see addressed. These include the following starting with more maps for the campaign, more challenges, more weapons and customizations, more abilities per tree, and just more DLC content in general. I really love this game and I just hope to see it supported more. Also I want Free play to include the ability take existing maps and have maybe three different objective scenarios per map created. I think this would add a deeper element and more options per map making each map have so many more factors in play. Even though you would be reusing the level assets you would be having different objectives to make the level feel different each time.

Next I think that the community would agree in saying that we need a map editor so we can make new maps for the community. I am sure this is already in the works but I am an aspiring level designer and would just die to have the ability to make more maps with unique objectives for others to enjoy. It is my passion and desire to see others enjoy the levels I make and this game is right up my alley. Please make it a point to get some mod tools out to the community as soon as you possibly can or at least consider it if it hasn't been mentioned. Very important for longevity of this great game as well. Of course fixing bugs is the foremost important factor as well as professionally developed levels and additions first.

In conclusion, I will end with the issues found with performance of game in general. I only ran into two things that really were minor issues considering how well this game ran out of the box. The two issues where fps slow downs on certain maps but nothing big or long lasting, and text corruption on random letters in numbers in a sequence in the game. I had only two crashes and it has since cleared up for some odd reason. Other then these mentioned things i am really pleased to have a thinking mans shooter on the market again. It may not be of the same caliber of Rainbow Six tactical shooters, but I am happy with anything that remotely comes close to this in the sea of mindless health bar shooters on the market now. Thank you very much, you have my loyalty!

Dana Willoughby
Level Designer
www.gottamakegames.com
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Ria dell
 
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Post » Fri May 27, 2011 1:07 pm

I love the uniqueness of the game. Brink doesn't try to be anything.. It's just.. Brink.. SMART was a nice touch and allows for a colorful variety of gameplay styles. Generally speaking, I like most of the guns. Personally, I also like the art style, which is complimented by the game's customization. The game itself has been very addicting for me, and I look forward to playing this game for a long time.

Most people have said the cons already. Brink is absolutely abysmal if not played on multiplayer. After a few days of playing this game, I've enjoyed it immensely with the mindset that it's a multiplayer-only game. If I were to judge it as a single player game, Brink would be an absolute failure. Also, the lag can get so bad sometimes it gets unbearable. (This has been getting better, though) Also, it may be too easy to unlock everything in the armory. I wish the challenges would have been longer and more varied. Even though some of them were still difficult, I managed to unlock the whole gun armory within an hour of playing the game. At least the character customization options do not suffer from the same fault.

I appreciate this game. It's only a few more patches away from being one of my favorite shooters. :thumbsup:
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kitten maciver
 
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Post » Fri May 27, 2011 4:04 pm

This is my first FPS. With the exception of the useless, friendly AI; it seems to be pretty decent so far. I completed the challenges and security campaigns. Still getting used to the controls. Again; this is the very first time I've played an FPS. Looking forward to playing more.
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Benji
 
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Post » Fri May 27, 2011 4:09 pm

Brink = Run to Enemy Spawn . Spawntrap over 20 min . WIN . / Try to untrap your spawn over 20 min . Lose. / Scort the hostage next to the enemy spawn . Stuck there over 20 min . Lose .
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Nathan Hunter
 
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Post » Fri May 27, 2011 1:10 pm

Everything OP said and its glitchy on PC

one level the one where your trying to fuel the jet the sound cuts out everytime and you just play it out in slience
and occasionally this can happen any level the characters on the enemy side are invisable you cant see them at all
also certain letters and numbers just come up as scribbles on the objective wheel and the menu.

It seems like this is half a game it has the base for something epic but seems more like a prototype
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Blessed DIVA
 
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Post » Fri May 27, 2011 5:52 pm

-Performance fix
-Netcode optimisation
-Sharper textures on both Consoles and PC (some textures are a bad joke)
-better weapon handling on some weapons (some of them feel like plastic guns somehow)
-Bots AI fix
-Shadows and SSAO fix
-More graphics options for PC
-Some more crosshairs
-Smoothed up SMART system


^This and the game is godlike.

I'am not disappointed in the game itself cause i'am sure SD will fix all of it but i'am disappointed that i cant even play the game properly cause of ATI graphics bug. :sadvaultboy:
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Marquis T
 
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Post » Fri May 27, 2011 2:46 pm

I played and loved Quake Wars. From everything I read / watched about Brink I fully expected Quake Wars with fewer vehicles and more parkour.
I was not disapointed at all, in fact I'm really enjoying the game (PC if it makes a difference). Love what they've done.
Previews made me look sideways at the art choice they decided to go in (everyone looked a little too stretched) but seeing it in action: it just works. So glad I got it.
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Noely Ulloa
 
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Post » Fri May 27, 2011 12:05 pm

i feel the same way, except that when you release a game, you're supposed to release a finished product, so in the sense that it feels like a beta, it kind of pisses me off.


Yes. I feel pretty played by the fact i had to spend 64$ to run a beta for them. It's about right though. It's all about money anyways.
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R.I.p MOmmy
 
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Post » Fri May 27, 2011 6:06 pm

Honestly I found the game to be a breath of fresh air. Being an old school Rainbow Six series guy up to and including Rainbow Six 3 Raven Shield. Also, loving the original Ghost Recon and expansions as well as Novalogic Delta Force Series up until Land Warrior. I really like tactical games that require team effort and must say it delivered so well. I am very glad it wasn't just another mindless shooter with no vision like most other games over the past 10 or so years. We need more coop games like this that allow for matches both against bots and players. I found the AI fine and love the challenge, I never ran into an issue were the medics don't revive me during combat, they are spot on every time and I have beat both campaigns on the normal run through with an Engineer. In addition the experience system was really cool and I loved the interdependency of the classes to buff and help each other out. It really felt like I was needed and had a stake in every round I was in. The customizations of the clothing was really awesome as well and I also found it to be very in depth given it is a frames per second game and not an mmo were its expected. The customization of the weapon attachments was really awesome and I also loved the fine selection as well. These were the pros and am sure I had more but just the simple fact that I love to replay missions over and over and the outcome is different each time really pleases me. It has an amazing amount of replay value you just can't get in these newer story driven games such as Call of Duty just to name one.

As for the cons I found a few issues that I would like to see addressed. These include the following starting with more maps for the campaign, more challenges, more weapons and customizations, more abilities per tree, and just more DLC content in general. I really love this game and I just hope to see it supported more. Also I want Free play to include the ability take existing maps and have maybe three different objective scenarios per map created. I think this would add a deeper element and more options per map making each map have so many more factors in play. Even though you would be reusing the level assets you would be having different objectives to make the level feel different each time.

Next I think that the community would agree in saying that we need a map editor so we can make new maps for the community. I am sure this is already in the works but I am an aspiring level designer and would just die to have the ability to make more maps with unique objectives for others to enjoy. It is my passion and desire to see others enjoy the levels I make and this game is right up my alley. Please make it a point to get some mod tools out to the community as soon as you possibly can or at least consider it if it hasn't been mentioned. Very important for longevity of this great game as well. Of course fixing bugs is the foremost important factor as well as professionally developed levels and additions first.

In conclusion, I will end with the issues found with performance of game in general. I only ran into two things that really were minor issues considering how well this game ran out of the box. The two issues where fps slow downs on certain maps but nothing big or long lasting, and text corruption on random letters in numbers in a sequence in the game. I had only two crashes and it has since cleared up for some odd reason. Other then these mentioned things i am really pleased to have a thinking mans shooter on the market again. It may not be of the same caliber of Rainbow Six tactical shooters, but I am happy with anything that remotely comes close to this in the sea of mindless health bar shooters on the market now. Thank you very much, you have my loyalty!

Dana Willoughby
Level Designer
www.gottamakegames.com

i really appreciate your positive post and i'm surprised that your medics are so nice, i once had it when three medic were all killed 10ft from me by ONE guy (medium i believe).
P.S. i had a teacher with the last name Willoughby, actually one of my favorite teachers. just thought i'd say that
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Romy Welsch
 
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Post » Sat May 28, 2011 1:26 am

Bad main story line

No stats (i dont care if they are trying to avoid that, you have to have it.)

No Content - one big multiplayer game. after playing 2 days i've already unlocked everything and im bored.

No LAN feature

No Lobbies

Bad Graphics engine (im on PS3 and it skips all over the place)

Terribly AI

Needs more customization

Objectives please. For stating you are an objective based game, how's about more objectives? TDM? CTF? More Defense game types? More challenges? There should have been at least two pages of challenges. I know you guys wanna make money but come on, i'm running a 64$ beta for you as it is.

*Wants*

Better weapon upgrades that actually alter a weapons usefulness. As opposed to a pretty gun that is still better than all the rest no matter whats on it.

Balance the weapon system. Have your weapons play like a card game. One can beat the other. That typs of deal.

More "unlockable" weapons. Don't just give it to us.

Fix sniping (more sniper friendly map)

More ParKor ready maps

More customizable options. There should have been loads more here. And it's all experience based upgrades. Make it like you have to perform a special feat to get an upgrade like pull off a double kill with a grenade or something. maybe you have to do that and also attain a certain level of xp.

all these things I would like to see in the game one day. hopefully soon.

Something signifiing that you have pulled off a special feat like a double kill or something like that. Have something flash across the top of the screen where you can have some bragging rights.
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MISS KEEP UR
 
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Post » Sat May 28, 2011 2:04 am

well at level 16+ the enemy AI get ridiculous, i have had it so one of them would actually take time out of their hands run past my team mates and stomp my corpse!!!! and level 19 they are the equivalent of human players with accurate auto aim mods... it is not enough to make the game a disappointment, but with a game full of human teammates (2-3 are friends) it is just nuts how we get hammered by the enemy AI and many times one human player is with them XD. even though we still win most of the time, it is just a big struggle. AI is the #1 thing that needs to be balanced imo. over all i absolutely love the game, love being medic and engineer the exp is delicious with a medicXD (my record is day 2 resistance @ just under 16k exp, death is good business for me! XD)
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Cat
 
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Joined: Mon Dec 18, 2006 5:10 am

Post » Fri May 27, 2011 9:32 pm

Bad main story line

No stats (i dont care if they are trying to avoid that, you have to have it.)

No Content - one big multiplayer game. after playing 2 days i've already unlocked everything and im bored.

No LAN feature

No Lobbies

Bad Graphics engine (im on PS3 and it skips all over the place)

Terribly AI

Needs more customization

Objectives please. For stating you are an objective based game, how's about more objectives? TDM? CTF? More Defense game types? More challenges? There should have been at least two pages of challenges. I know you guys wanna make money but come on, i'm running a 64$ beta for you as it is.

*Wants*

Better weapon upgrades that actually alter a weapons usefulness. As opposed to a pretty gun that is still better than all the rest no matter whats on it.

Balance the weapon system. Have your weapons play like a card game. One can beat the other. That typs of deal.

More "unlockable" weapons. Don't just give it to us.

Fix sniping (more sniper friendly map)

More ParKor ready maps

More customizable options. There should have been loads more here. And it's all experience based upgrades. Make it like you have to perform a special feat to get an upgrade like pull off a double kill with a grenade or something. maybe you have to do that and also attain a certain level of xp.

all these things I would like to see in the game one day. hopefully soon.

Something signifiing that you have pulled off a special feat like a double kill or something like that. Have something flash across the top of the screen where you can have some bragging rights.


sorry for the double post but, most of what you are naming off are all that they want to avoid in the game. there are no snipers for one! tdm and ctf are not team based, they are only at home/fun in unreal games imo and stats are going to be posted on the website with a unique code, go there. mainly i guess you could say: they avoid the right for people to have bragging rights... they would much rather you have fun, a good example 2 of my friends were playing COD, someone no scopes both of them and messages them not one but 4 times bragging that they, among 10 censored words, owned their "noob ass" with a no scope...wth?

but i can agree i would love, more maps(side missions you could say) addition of unique weaponry, and once the network is up you will have a patch to fix the graphics, i am on xbox and there is no problem there; so just wait for that. as well as a patch to fix AI among other things. and lobbies would be nice! or at least friend lobbies, like what avp did, you are all in a party in game and migrate and join/create games as one. and if you want to get into the story, listen to the audio logs, the story is quite expansive. (when psn is up) once you play with other people, making new characters to specify how you play with friends, it comes to be fun all the time(altering between weapon choices with certain groups of classes with certain skills per characters) this will change the game a whole lot. as in i use medic & engineer the most with some operative jazz, so i concentrate on what makes my medic and eng better(learned a bunch of skill building from guildwars! especially when it was a top 100 guild)
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Lily
 
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Post » Fri May 27, 2011 6:11 pm

Was Brink a disappointment?

Short answer: No.

I picked it up over the weekend and have put at least 10 hours into it. I really dig it. The maps are well designed(some are better than others), my experience with the classes is that they are well balanced, the weapons are pretty balanced. I like the graphics and style of the game. I like that the multiplayer maps are the campaign; with cut scenes and setting for each one. Quick whats the setting for Halo's Bloodgulch? If I recall correctly your in what amounts to a crater with a base at each end and no way in or out with nothing of importance to fight over. Don't get me wrong, I like the map and I enjoy Halo for what it is, but I really like the way maps are done in Brink.

From the marketing I've seen I really expected the game to be more shallow and more of a run and gun, really flashy affair. I'll be having some fun with this one for a while; especially if I can get a friend or two to pick it up as well.

I would like to see the bugs taken care of as quickly as possible though, especially the nasty lag that can hit on 360. I have only seen it in one game but it makes things unplayable.
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Sxc-Mary
 
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Post » Fri May 27, 2011 9:47 pm

sorry for the double post but, most of what you are naming off are all that they want to avoid in the game. there are no snipers for one! tdm and ctf are not team based, they are only at home/fun in unreal games imo and stats are going to be posted on the website with a unique code, go there. mainly i guess you could say: they avoid the right for people to have bragging rights... they would much rather you have fun, a good example 2 of my friends were playing COD, someone no scopes both of them and messages them not one but 4 times bragging that they, among 10 censored words, owned their "noob ass" with a no scope...wth?

but i can agree i would love, more maps(side missions you could say) addition of unique weaponry, and once the network is up you will have a patch to fix the graphics, i am on xbox and there is no problem there; so just wait for that. as well as a patch to fix AI among other things. and lobbies would be nice! or at least friend lobbies, like what avp did, you are all in a party in game and migrate and join/create games as one. and if you want to get into the story, listen to the audio logs, the story is quite expansive. (when psn is up) once you play with other people, making new characters to specify how you play with friends, it comes to be fun all the time(altering between weapon choices with certain groups of classes with certain skills per characters) this will change the game a whole lot. as in i use medic & engineer the most with some operative jazz, so i concentrate on what makes my medic and eng better(learned a bunch of skill building from guildwars! especially when it was a top 100 guild)


You know what? I guess I am just a competitive type person. I agree with you. Brink is fun. I do enjoy playing it. As far as the people PMing your friends... they are just childish. I am a stat lover (in every thing i play including IRL) It's just my style. CTF and TDM, IMO, are team based games. I come from the long line of Halo's and in that game it's all about team work no matter what you are playing. Teamwork, map control, power wapon control, power up control. Team work. But i'm not arguing this point. Some people don't like it. And thats fine.

I agree with you on many levels with the lobbies and such for a more enjoyable play online. This game is not meant for the hardcoe competitive type I guess. It's simply just for fun. And I can accept that. You've put it in words that are a bit better than all the other people posting. I can see Brink flourishing to the people who just wanna have some friggin fun and not get yelled at by their team members for not going +100 in their k/d. Rock on Social Players!! Let's kick back and kill some AI's!
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Marina Leigh
 
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Post » Fri May 27, 2011 9:19 pm

Brink = Run to Enemy Spawn . Spawntrap over 20 min . WIN . / Try to untrap your spawn over 20 min . Lose. / Scort the hostage next to the enemy spawn . Stuck there over 20 min . Lose .



totaly agree, who ever thought putting the enemy spawn next to an objective only you seem to make any effort to do was pure genius, what could be more fun than constantly being knocked down trying to open a safe with the whole enemy team shooting at you while you see your ai morons saying they are 26m away.

and its not case of on just one level on most you find youself trying to get past the whole enemy team who all stand in one area, only time ive been able to breakthough was a lucky frag and for once ai helped. the current ai program seems to be spawn and all move to point X and hold so you just end up with major frag fest with whole enemy ai stood in one spot and yours running around like 10year old noobs on battlefield
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Darlene DIllow
 
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Post » Sat May 28, 2011 2:16 am

The friendly AI for me wasn't terrible, just terribly inconsistent. I thought the story was good, and I did like the customisation, although the earlier comment about surplus hairstyles was dead on.
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*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Fri May 27, 2011 1:56 pm

-Performance fix
-Netcode optimisation
-Sharper textures on both Consoles and PC (some textures are a bad joke)
-better weapon handling on some weapons (some of them feel like plastic guns somehow)
-Bots AI fix
-Shadows and SSAO fix
-More graphics options for PC
-Some more crosshairs
-Smoothed up SMART system


^This and the game is godlike.

I'am not disappointed in the game itself cause i'am sure SD will fix all of it but i'am disappointed that i cant even play the game properly cause of ATI graphics bug. :sadvaultboy:


This game is slightly unique with the smart system so I like it, but I agree that the above problems need to be fixed. You have to realize that when you buy any online game now that it's probably unfinished, so with that being said I give it 4/5 stars.
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Tinkerbells
 
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Post » Fri May 27, 2011 5:51 pm

No absolutely not. I think the game is great. I wish there was more for my operative to do, but other than that I'm pleased with my purchase.
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Mylizards Dot com
 
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