NV Weapons

Post » Fri May 27, 2011 2:45 pm

** timidly raises hand**

Uuuhh. I though muzzle velocity went down when you shorten the barrel


Not really, muzzle velocity would go up because you dont have the bullet being slowed down by the barrel drag. Longer barrels give better long range accuracy but the longer the barrel the slower the projectiles/rounds are. Thats why my rifle doesnt recomend using a .22s in it because the powder load out is so small theres a high chance of the bullet jamming in the barrel. Thing is though shorter barrels typically are not as accurate at long range the round will drop off. Think about this, how much more muzzle velocity could I get out of my old 12ga lc smith shotgun if I shortened the 36" barrel. Not that I would but I would see a increase but it would be pointless due to the barrel design.

Thats just like for instance the Pennsylvania Legislative Budget and Finance Committee did a report comparing a 150 grain .30-06 bullet, 50-caliber muzzleloading projectile, and a 12 caliber slug. Long story short the 12 caliber slug is more dangerous than the .30-06 and the .50 caliber muzzleloader.

They came to that conclusion because the 12 ga slug ricochet`s farther than the .30-06 and the .50 caliber muzzleloader. The 12ga slug ends up when shot at 0 elevation going 5,205' (thats feet), the .30-06 went 4,835', and the muzzle loader went 4,498'. People would expect the more streamlined .30-06 to bounce/skip further than a bulb shaped slug but the .30-06 small size reduces the ricochet where as the slug skips across the surface more losing less energy.

But yea not to get off topic of the question you asked, but muzzle velocity can be tailored based off barrel length. Same can be done through adjusting the powder load. For instance I can increase the fps and ft/lbs at the muzzle on my .44 caliber confederate navy revolver by adding alittle more powder to the chambers. BUT if you shorten the barrel too much though you will make the muzzle velocity go down.
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Syaza Ramali
 
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Post » Fri May 27, 2011 3:02 am

Well Sooo-ry for starting this very unnecessary argument over shotguns. And for the record I didn't say I didn't think a bolt-action shotgun existed, I just have never heard of one, with the exception of something like an elephant gun, but that's different. And I didn't say that a rifle bullet from a sniper rifle would do the same damage as a shotgun slug, but against a soft target, a large caliber rifle bullet will do just as fine a job for taking one down, with the added bonus of higher accuracy at a longer range.

So let me digress and say that 1) Pump-action is the more prevalent design concerning shotguns (as opposed to bolt-action) and 2) from a video game perspective, the one we're most likely to see is a pump-action with spread shot. At least I hope so, after the joke of a "shotgun" they gave us in FO3.
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Joanne
 
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Post » Fri May 27, 2011 3:56 am

Well Sooo-ry for starting this very unnecessary argument over shotguns. And for the record I didn't say I didn't think a bolt-action shotgun existed, I just have never heard of one, with the exception of something like an elephant gun, but that's different. And I didn't say that a rifle bullet from a sniper rifle would do the same damage as a shotgun slug, but against a soft target, a large caliber rifle bullet will do just as fine a job for taking one down, with the added bonus of higher accuracy at a longer range.

So let me digress and say that 1) Pump-action is the more prevalent design concerning shotguns (as opposed to bolt-action) and 2) from a video game perspective, the one we're most likely to see is a pump-action with spread shot. At least I hope so, after the joke of a "shotgun" they gave us in FO3.


You didnt start the argument, I just said that there was bolt actions that exsisted and explained why they served a purpose but then aram got involved throwing insults bout me making everything up and all that. So in reality he is the one that started this. But I think its over I already told him twice to just drop it, hopefully it is dropped cause I hate to have to contact one of the mods and direct them to this thread for him constantly getting off topic.

But yea, pump shotguns will most likely be the one that will get in game if a "new" shotgun is implimented. However I would still like to see bolt action shotguns using slugs. I have yet to see that in a single game. I know they wouldnt be great for long range like say a sniper rifle but they would do wonders at close range and just about every conflict ive had in FO3 was at close to medium range.
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No Name
 
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Post » Fri May 27, 2011 4:09 pm

Well, back on topic, the Citykiller combat shotgun with upgrades could really be intresting gun to have. Its futuristic. Sleek. Black. Link to wiki http://fallout.wikia.com/wiki/City-Killer_Combat_Shotgun
A larger magazine would be one of the upgrades i would like, instead of 12 shells, you could get a 24 shell magazine. And after that a full-auto conversion would be actually usable.
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Amber Ably
 
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Post » Fri May 27, 2011 10:51 am

Well, back on topic, the Citykiller combat shotgun upgrades could really be intresting gun to have. Its futuristic. Sleek. Black. Link to wiki http://fallout.wikia.com/wiki/City-Killer_Combat_Shotgun
A larger magazine would be one of the upgrades i would like, instead of 12 shells, you could get a 24 shell magazine. And after that a full-auto conversion would be actually usable.


Sounds good. I was wondering what would be the smallest gun that we would get. In FO3 it was the BB Gun that served absolutely zero purpose, I pawned that thing off the first chance I got.

Only thing though on the shotgun the city killer combat shotgun looks nice but I think it should be upgraded from the orignal 12ga to a 10ga. Would provide more kick, or give the option to upgrade it to a 10ga. After all some pistols as well as some guns have interchange kits to upgrade the caliber.
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Kat Ives
 
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Post » Fri May 27, 2011 1:54 pm

Not really, muzzle velocity would go up because you dont have the bullet being slowed down by the barrel drag.

There is a point where this will happen, but depending on the caliber the barrel would have to be really clumsily long for this to be a factor. For the most part, you only lose velocity when shortening a barrel. The sooner the bullet leaves the barrel, the sooner the gasses pushing on it will escape as muzzle flare and the bullet will start to slowing down due to wind and gravity.

If the barrel is so long that the gasses lose all their oomph before the bullet reaches the end, then the bullet will start to slow down inside the barrel rather than speed up. But again, if it's that long it's probably too long anyway.
But I think its over I already told him twice to just drop it

lol? You only want it dropped as long as you have the last word, which is always more befuddled than the last.
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Tasha Clifford
 
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Post » Fri May 27, 2011 10:19 am

**sniff sniff**
You guys smell urine?

So anyway, I like the selection of weapons in FO2. Seemed like there was something for everyone, no matter what their stats were.


I'm sure you can throw all kinds of qualifiers in there to make your argument correct but, generally speaking, the longer the barrel, the higher the velocity

How Barrel Length Affects 5.56x45 Muzzle Velocity
Col 1)Barrel Length
Col 2)Velocity (55gr M193) FPS
Col 3)Velocity (62gr SS109)FPS
Col 4)Energy (55gr M193)ft/lbs
Col 5)Energy (62gr SS109)ft/lbs

10" 2739 2627 916 950
11.5" 2872 2738 1007 1032
14.5" 3064 2907 1146 1163
16" 3132 2989 1198 1230
20" 3259 3095 1297 1318
21.5" 3386 3185 1342 1373
24" 3315 3158 1342 1373
26" 3391 3231 1404 1437

http://counterstrikefox.freeservers.com/mv.htm
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Roberta Obrien
 
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Post » Fri May 27, 2011 2:35 am

There is a point where this will happen, but depending on the caliber the barrel would have to be really clumsily long for this to be a factor. For the most part, you only lose velocity when shortening a barrel. The sooner the bullet leaves the barrel, the sooner the gasses pushing on it will escape as muzzle flare and the bullet will start to slowing down due to wind and gravity.

If the barrel is so long that the gasses lose all their oomph before the bullet reaches the end, then the bullet will start to slow down inside the barrel rather than speed up. But again, if it's that long it's probably too long anyway.

lol? You only want it dropped as long as you have the last word, which is always more befuddled than the last.


No I want it dropped because its is contributing nothing to this topic. Its off topic and before long a mod will see and start telling everyone to get on topic. So do what you want, as I said I am done but yet you keep quoting me and taking my quotes out of context. You cut out the part where I said that shortening a barrel too far will have decrease muzzle energy because that part there if it was quoted will give you zero ammunition to use on me. In any case I dont care the topic of this thread is about what weapons we want to see or want in NV, not "gun chat".

I mean cmon we got back on topic talking about weapons we want to see in game and here you come up misquoting me getting off topic again. Is it so hard for you to stay on topic? Or is it that you have something to prove to the people online by going out of your way trying to prove someone else wrong.
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Mrs shelly Sugarplum
 
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Post » Fri May 27, 2011 12:01 pm

what's wrong with you guys?? :confused: you guys are weird... well here are some fallout related http://fallout.wikia.com/wiki/H%26K_CAWS#H.26K_CAWS for you guys.
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Christine Pane
 
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Post » Fri May 27, 2011 4:41 am

what's wrong with you guys?? :confused: you guys are weird... well here are some fallout related http://fallout.wikia.com/wiki/H%26K_CAWS#H.26K_CAWS for you guys.


Boy I hate the Fallout 3 combat shotgun...
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Far'ed K.G.h.m
 
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Post » Fri May 27, 2011 2:43 pm

The Fallout 3 shotgun is the worst thing since 9/11.
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FITTAS
 
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Post » Fri May 27, 2011 12:57 pm

The Fallout 3 shotgun is the worst thing since 9/11.


Truth has been told...
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Kaylee Campbell
 
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Post » Fri May 27, 2011 10:24 am

Falout 3 weapons reballanced....and no goofball win buttons like lincon's repeater that instantly makes an entire class (sniper rifles) of guns obsolete.
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Scared humanity
 
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Post » Fri May 27, 2011 11:19 am

On the original subject:

FO 1/2 weapons and new ones.
Since I'm very partial to science chars I'd like to see a good variety of energy guns.
And I'd like to see low end weapons like homemade scrapmetal machetes/cutlass, crossbows, bows, spears. There seems to be a stigma against the use of bows and crossbows over firearms. But modern reiterations of the ancient weapons would have a distinct advantage over firearms. They are stealthy by nature (so you could kill without alerting the group of raiders a mile away and during nights you'd be able to pull off some very close vicinity kills), they have re-usable ammunition and they can be used with poisons. Their disadvantage is the required skill to master them, but nothing in life is easy.
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Franko AlVarado
 
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Post » Fri May 27, 2011 5:09 am

I hope the weapons sound less thin. In FO3 most weapons sounded like peashooters. The problem wasn't so much about the effects them selves, but how they were mixed to sound like they packed no punch. So, better mixing for the weaponsounds please, though a wholly new set of sounds would be better.
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Jason Rice
 
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Post » Fri May 27, 2011 12:20 pm

Falout 3 weapons reballanced....and no goofball win buttons like lincon's repeater that instantly makes an entire class (sniper rifles) of guns obsolete.


But I liked my Lincolns Repeater/Backwater Rifles.......
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xemmybx
 
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Post » Fri May 27, 2011 6:33 am

I'll be happy if they bring back the weapons from fallout 2. Fallout 2 had all the weapons in fallout 1. I do not want to download another classic fallout weapons mod just to get see my favorite fallout 2 weapons in the game.

I voted mixture of the 3 games. The one gun I'd like to see again that was in fallout 3 is the fat man!
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maya papps
 
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Post » Fri May 27, 2011 11:24 am

THIS IS A LIST OF WEAPONS I WOULD WANT BACK IN FALLOUT NEW VEGAS [LIST] http://fallout.wikia.com/wiki/Mega_Power_Fist, http://fallout.wikia.com/wiki/FN_FAL, http://fallout.wikia.com/wiki/H%26K_G11, http://fallout.wikia.com/wiki/H%26K_G11E, http://fallout.wikia.com/wiki/Needler_Pistol, http://fallout.wikia.com/wiki/M3A1_%22Grease_Gun%22_SMG, http://fallout.wikia.com/wiki/Tommy_Gun, http://fallout.wikia.com/wiki/9mm_Mauser, http://fallout.wikia.com/wiki/PPK12_Gauss_Pistol, http://fallout.wikia.com/wiki/Desert_Eagle_.44, http://fallout.wikia.com/wiki/H%26K_P90c, http://fallout.wikia.com/wiki/.223_Pistol, http://fallout.wikia.com/wiki/14mm_Pistol, http://fallout.wikia.com/wiki/M72_Gauss_Rifle#M72_Gauss_Rifle, http://fallout.wikia.com/wiki/XL70E3, http://fallout.wikia.com/wiki/Pipe_Rifle, http://fallout.wikia.com/wiki/Combat_Shotgun, http://fallout.wikia.com/wiki/H%26K_CAWS#H.26K_CAWS, http://fallout.wikia.com/wiki/Pancor_Jackhammer, http://fallout.wikia.com/wiki/Bozar, http://fallout.wikia.com/wiki/Light_Support_Weapon, http://fallout.wikia.com/wiki/M60, http://fallout.wikia.com/wiki/Avenger_Minigun, http://fallout.wikia.com/wiki/Vindicator_Minigun, http://fallout.wikia.com/wiki/Laser_Pistol, http://fallout.wikia.com/wiki/Wattz_2000_Laser_Rifle, Glock 86 http://fallout.wikia.com/wiki/Plasma_Pistol, http://fallout.wikia.com/wiki/Plasma_Rifle, http://fallout.wikia.com/wiki/YK32_Pulse_Pistol, http://fallout.wikia.com/wiki/YK42B_Pulse_Rifle, http://fallout.wikia.com/wiki/Molotov_Cocktail_(Fallout_Tactics), http://fallout.wikia.com/wiki/Spear, http://fallout.wikia.com/wiki/Flare, http://fallout.wikia.com/wiki/Throwing_Knife, and http://fallout.wikia.com/wiki/Zip_Gun.
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Yung Prince
 
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Post » Fri May 27, 2011 11:18 am

Just give me a rocket propelled chainsaw for ammo and a launcher with it and I'll be set lol. That or a catapault full of chainsaws, either one will do. lol.
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cosmo valerga
 
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Post » Fri May 27, 2011 7:32 am

Don't get me wrong, Tactics had some great weapons. I would love to see the BAR or M79, but there were a few dumb ideas that came from that game, not to mention a few canonical errors (The Midwestern BoS was able to manufacture advanced power armor rivaling that of the Enclave back in 2241 how exactly?). I personally think Tactics shouldn't be considered canon, but like i said, there was plenty of great weapons from it that I would love to swing around in New Vegas.

Tactics and all FO's 1=2 showed that there can be both original and already existing weapons in the Fallout universe. The Fallout Universe splits at the 1950's during post WW2 paranoa. Who is to say that weapons we see today, won't appear in the Fallout Universe. Fallout is a "What If this had happened" kind of games that can go in any direction based upon what the designer and player put into it.
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MARLON JOHNSON
 
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Post » Fri May 27, 2011 9:18 am

On the original subject:

FO 1/2 weapons and new ones.
Since I'm very partial to science chars I'd like to see a good variety of energy guns.
And I'd like to see low end weapons like homemade scrapmetal machetes/cutlass, crossbows, bows, spears. There seems to be a stigma against the use of bows and crossbows over firearms. But modern reiterations of the ancient weapons would have a distinct advantage over firearms. They are stealthy by nature (so you could kill without alerting the group of raiders a mile away and during nights you'd be able to pull off some very close vicinity kills), they have re-usable ammunition and they can be used with poisons. Their disadvantage is the required skill to master them, but nothing in life is easy.

if you have seen the movie Mad Max/ The Road Warrior, it is a post apocalyptic world where they use crossbows and bows in the place of fire arms. these kind of weapons would be nice. in Fallout 2 you started off in a kind of primitive tribe anyways using spears.
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JLG
 
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Post » Fri May 27, 2011 7:33 am

As long as there's more in the vanilla fallout I don't mind. If NV is moddable I'm sure lots of people will add more weapons anyway.
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kat no x
 
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Post » Fri May 27, 2011 4:32 am

I'd like to see many weapons from fallout 3 make a return, and even weapons from other fallout games too. I'm hoping for a Desert Eagle, my favorite gun.

I carry the Victory Rifle and the Blackhawk .44 magnum in Fallout 3, so I'd love to have more choices for sniper rifles and a high powered magnum caliber handgun other than a revolver. And I'd like to see an ability to do some mild customizations to weapons, such as attaching/removing scopes from weapons and performance enhancements (damage, RoF, Accuracy, capacity, criticals).

I like pistols, so I'd love to see more choices for pistols as well. I felt kind of limited in pistol choices in Fallout 3, for a small caliber pistol you had either the .32 pistol or the 10MM with their unique versions and for large caliber pistols all you had was the scoped .44 Magnum and it's unique version the Blackhawk until the DLC came out. Mix it up a bit...
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Michelle davies
 
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Post » Fri May 27, 2011 1:38 pm

In Fallout 3 my favourite weapon were the terrible shotgun and the burnmaster.
Not to mention the reservists rifle.
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Carlos Vazquez
 
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Post » Fri May 27, 2011 2:31 am

i understand the use of melee weapons and all, but in fallout 3 i personally barely ever used a melee weapon because 95% of the time while playing the game it would be like bringing a knife to a gun fight. i used a baseball bat when escaping vault 101. as soon as i got my hands on a decent assault rifle or something i never went back. i am not saying that melee weapons are useless, but for me i could tell the focus of the game was on shooting and not swinging. i hope fallout: new vegas puts more emphasis on making knifes, clubs and other melee weapons more useful. making a stab of a knife a critical & brutal blow to your enemy kind of thing. now i know some of you will argue that if your strength was high and your melee skill was maxed out you would see some results, but to me it shouldn't be that way. regardless of your stats, small weapons should be able to do some signifiant damage in some degree. same thing goes for small guns like pistols and other handguns. i mentioned this before but using the 10mm pistol and the chinese 9mm is a waste. even if you had perfect conditioned guns, the damage is laughably so low. i really hope fallout: new vegas beefs up their small weapons to encourage full game use out of them. i love the idea of finding a handgun towards the beginning of the game and carrying it with me all the time as my trusty sidearm. even against a tough foe later in the game it should still do damage. the way this could work is the higher your small guns skill grows, the stronger all small guns you use will become. same goes for melee weapons. the higher the skill, the more a switchblade will do. so in other words, instead of a pistol's damage maxing out at 10 or something, it could grow as your PC grows (in that respected skill) instead of just staying at 10 damage.
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lacy lake
 
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