Weird/Wacky Wasteland Trait

Post » Sun Mar 13, 2011 9:01 pm

Listen. Wait. READ. You will NOT see a different game, you will see LESS OBVIOUS pop-culture references, from all we know. They purely stated that *these* were common in Fallout 2.


I know all about FO2 you talk as if I never played it. I want those references, I want to encounter them I will always want to. New Vegas should just have them in the game. Should not need a trait to see them. If people have a problem with them there should be a toggle option not a trait. I will always have to pick that trait. I maybe be alone on this but I am sure on other forums there are alot of people not crazy about this. I like this forum :fallout:
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Joie Perez
 
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Post » Sun Mar 13, 2011 6:07 pm

I don't play games for realism. I sure as hell don't play Fallout games for realism. So yes, I'm picking this trait first time every time.
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Amber Hubbard
 
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Post » Sun Mar 13, 2011 6:56 am

I know all about FO2 you talk as if I never played it. I want those references, I want to encounter them I will always want to. New Vegas should just have them in the game. Should not been a trait to see them. If people have a problem with them there should be a toggle option not a trait. I will always have to pick that trait. I maybe be alone on this but I am sure on other forums there are alot of people not crazy about this. I like this forum :fallout:

Then, what is the big deal now? There surely are few other traits that will only have a positive effect. Unless Bloody Mess now is one, but that was bad in F3 and I don't expect Obsidian to suddenly have created the shotgun-blasting, minigun-shredding fun we had in the classic games. ^_^
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jesse villaneda
 
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Post » Sun Mar 13, 2011 2:04 pm

Then, what is the big deal now? There surely are few other traits that will only have a positive effect. Unless Bloody Mess now is one, but that was bad in F3 and I don't expect Obsidian to suddenly have created the shotgun-blasting, minigun-shredding fun we had in the classic games. ^_^


Problem is the other fallouts have alot of traits to pick from. New Vegas might have more. There could be traits just for hardcoe Mode. Since I plan on always playing hardcoe mode, my options will be cut in half. Chances are we will only be allowed two traits. Seeing as I want to play a fallout game like FO2 with pop-culture references I will always need to pick "Wild Wasteland." I will miss out on other traits and if I am right about hardcoe mode only traits I will really miss out.
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keri seymour
 
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Post » Sun Mar 13, 2011 7:47 am

Problem is the other fallouts have alot of traits to pick from. New Vegas might have more. There could have traits just for hardcoe Mode. Since I plan on always playing hardcoe mode, my options will be cut in half. Chances are we will only be allowed two traits. Seeing as I want to play a fallout game like FO2 with pop-culture references I will always need to pick "Wild Wasteland." I will miss out on other traits and if I am right about hardcoe mode only traits I will really miss out.


I'm sure the devs didn't cripple the experience by doing this.... Like I said, I'm with you that I don't want to have to toggle the random encounters, but I have a little more faith that the game won't be severly lacking wihtout choosing it.
It's probably worth pointing out that traits are supposed to have a negative to go with the positive, and the fact that you need this trait to get ALL the random encouunters could be considered the negative.
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kirsty williams
 
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Post » Sun Mar 13, 2011 2:36 pm

I want to see if the game is good before bombarding it with pop-culture references.

I should mention that I didn't mind them too too much in Fallout 2, it's just that they went kind of overboard.
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Solina971
 
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Post » Sun Mar 13, 2011 7:27 pm

Fallout without Humor?

Naaaaaaaaaa


Oh, you must be referring to FO3. I was disappointed about how humourless that was compared to the previous games.

I like that this game has the option to allow the old humour from the original games. Now "HODD TOWARD" cannot [censored] about how he did not like that type of humour and pop culture references and therefore ruining the Fallout Universe with his creation, FO3.

Thank You Obsidian! :fallout:
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Sylvia Luciani
 
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Post » Sun Mar 13, 2011 3:32 pm

Problem is the other fallouts have alot of traits to pick from. New Vegas might have more. There could be traits just for hardcoe Mode. Since I plan on always playing hardcoe mode, my options will be cut in half. Chances are we will only be allowed two traits. Seeing as I want to play a fallout game like FO2 with pop-culture references I will always need to pick "Wild Wasteland." I will miss out on other traits and if I am right about hardcoe mode only traits I will really miss out.
hardcoe mode can be toggled on or off, so HC-only traits wouldn't make sense. What if a character starts off in hardcoe, chooses a HC trait only, and then switches HC off? I am 99% certain they won't have HC-only traits. Though it does svck that Wild Wasteland will activate the pop culture references.
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James Wilson
 
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Post » Sun Mar 13, 2011 9:04 pm

Oh, you must be referring to FO3. I was disappointed about how humourless that was compared to the previous games.

I like that this game has the option to allow the old humour from the original games. Now "HODD TOWARD" cannot [censored] about how he did not like that type of humour and pop culture references and therefore ruining the Fallout Universe with his creation, FO3.

Thank You Obsidian! :fallout:


Ummmm... what? Fallout 3 wasn't funny because the jokes weren't funny- it wasn't for lack of trying. Fallout 2 went overboard with the pop-culture references and the game felt disjointed in comparison to the first, which was a better whole experience. That's not to say Fallout 1 didn't have jokes or pop-culture references, it just had less.
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Nichola Haynes
 
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Post » Sun Mar 13, 2011 12:40 pm

I think I'll probably play the game without it first, to experience the story without too many silly pop culture references that could break the tone, not that I'm trying to criticize Fallout 2's particular brand of humor, but it can break the feel of an otherwise serious story if it's used too often, especially the jokes of the blatently fourth-wall breaking kind. Maybe in my second playthrough, or future ones, I'll use the perk to see how it transforms the game.
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helliehexx
 
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Post » Sun Mar 13, 2011 8:31 am

I'm sure the devs didn't cripple the experience by doing this.... Like I said, I'm with you that I don't want to have to toggle the random encounters, but I have a little more faith that the game won't be severly lacking wihtout choosing it.
It's probably worth pointing out that traits are supposed to have a negative to go with the positive, and the fact that you need this trait to get ALL the random encouunters could be considered the negative.


It might be a case of unintended consequences. They want to make the fans that don't want the pop-culture happy and the fans that want it to be happy. Seems great but without the pop-culture references it's just not the same for some people. Some people will always pick it because they want the game to be like the originals. You know funny but in a dark way . This is the first news that's up setting me about New Vegas. It's great that they will have Marcus,traits and Damage threshold back :D but the humor is conditional? that just svcks. Yeah traits are supposed to have positive and negative sides but this one has a big part of the game connected to it.

hardcoe mode can be toggled on or off, so HC-only traits wouldn't make sense. What if a character starts off in hardcoe, chooses a HC trait only, and then switches HC off? I am 99% certain they won't have HC-only traits. Though it does svck that Wild Wasteland will activate the pop culture references.


That is true but there could be traits that would be helpful to hardcoe Mode. Even still limbiting traits is not good, takes away from my fun.
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Lori Joe
 
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Post » Sun Mar 13, 2011 6:32 pm

Can we PLEASE get a dev to clarify this? We're making assumptions about it based on two different gaming sites. Also I probbably will play with it on, I mean if I just saw people getting slaughtered by super mutants or whatever I want some levity as well.
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Quick Draw
 
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Post » Sun Mar 13, 2011 10:56 am

Flying Spaghetti Monsters.
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Quick Draw III
 
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Post » Sun Mar 13, 2011 12:18 pm

I might pick that trait from the start. I sort of enjoy the crazy Fallout 2 things.
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Brittany Abner
 
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Post » Sun Mar 13, 2011 7:30 am

What if there was a trait to give your character some kind of mental disease? So that you get all sorts of crazy dialogue options. Or making you a kleptomaniac, so that you have a higher sneaking skill, but you have to steal things every so often or risk stat decreses.


DUDE BEST TRAIT IDEA EVER!

Sorry, caps were on.
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Add Meeh
 
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Post » Sun Mar 13, 2011 11:07 pm

Hopefully it'll be more than references to Indiana Jones and other stuff (Though I don't feel this is really that world breaking)


Hope it brings about some truly weird situations I won't be happy until it's announced this Trait adds more than just cultural references. I want TRIPPY Hunter S Thompson style adventures in my game
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Shirley BEltran
 
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Post » Sun Mar 13, 2011 10:42 am

This is definately going to be my gambling character's trait.
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Alisha Clarke
 
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Post » Sun Mar 13, 2011 1:30 pm

Bullwhip and hat a reference to crystal skull when indiana climbs in a fridge to avoid the nuke?
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Motionsharp
 
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Post » Sun Mar 13, 2011 4:23 pm

Bullwhip and hat a reference to crystal skull when indiana climbs in a fridge to avoid the nuke?



Absotively and I hope I can steal his gear and perhaps salvage some fond memories of Alien free Indiana Jones
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josh evans
 
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Post » Sun Mar 13, 2011 12:37 pm

(Though I don't feel this is really that world breaking)


It's possible some jokes could break the fourth wall. I wouldn't want that in my first playthrough.
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sam smith
 
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Post » Sun Mar 13, 2011 8:25 pm

This trait will be perfect for my first playthrough character, the daughter of the Chosen One! (Yes, I have the Gamestop pre-order pack, meaning I get the V13 jumpsuit and canteen~)

Wandering the Mojave wasteland, trying to find my shooter, running into the Knights who say 'NI!'... Wondering if she's been snorting a bit too much of the Elder's healing powder...
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Lance Vannortwick
 
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Post » Sun Mar 13, 2011 4:20 pm

Absotively and I hope I can steal his gear and perhaps salvage some fond memories of Alien free Indiana Jones


LoL tru dat
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Dan Endacott
 
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Post » Sun Mar 13, 2011 6:36 pm

Problem is the other fallouts have alot of traits to pick from. New Vegas might have more. There could be traits just for hardcoe Mode. Since I plan on always playing hardcoe mode, my options will be cut in half. Chances are we will only be allowed two traits. Seeing as I want to play a fallout game like FO2 with pop-culture references I will always need to pick "Wild Wasteland." I will miss out on other traits and if I am right about hardcoe mode only traits I will really miss out.

I personally don't see Wild Wasteland as being much different than Bloody Mess...they provide a sort of blanket change to some cosmetic aspect of the game. I really don't see the big deal here...but that's me. Do you play on the PC, Styles? If so, I'm sure there will be a simple mod that will allow you to turn it on without using a trait...for that matter there's prolly a console command for adding traits.
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leni
 
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Post » Sun Mar 13, 2011 8:26 pm

It's possible some jokes could break the fourth wall. I wouldn't want that in my first playthrough.



I see what you mean, This isn't an issue for Me as I intend these situations to be explained as lapses of sanity. I love insane characters and artists such as Dali
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Michael Korkia
 
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Post » Sun Mar 13, 2011 11:26 pm

reference i would love to see
a suitcase that when opened contained only contains a glowing gold light. but you get 666 experience for finding it. after opening it two men (one white one black) spawn behind you and shoot with 9 millimeter pistols while wearing suits
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Horse gal smithe
 
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