Werewolves are weaker than Vampire Lords! (it needs a simple

Post » Fri Jun 22, 2012 9:25 am

Why can't werewolfs sneak and do stealth kills :confused: ?
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Music Show
 
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Post » Fri Jun 22, 2012 6:12 am

Why can't werewolfs sneak and do stealth kills :confused: ?
That would make sense if the werewolves in this game were sleak and slender like a ninja, but to me they are more like the hulk.
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Amy Smith
 
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Post » Fri Jun 22, 2012 3:11 pm

That would make sense if the werewolves in this game were sleak and slender like a ninja, but to me they are more like the hulk.

I think they're more like the Hulk because they can't sneak, not the other way around.
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Nichola Haynes
 
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Post » Fri Jun 22, 2012 2:58 pm

Why not? It's just illogical for Werewolf at the hunting party to kill a deer and leave it for mudcrabs:D
Hircine says it is a nono. Werewolves are very dangerous because their natural instincts tell them to hunt and devour people. Not animals.
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Schel[Anne]FTL
 
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Post » Fri Jun 22, 2012 1:12 pm

I think they're more like the Hulk because they can't sneak, not the other way around.

Bloodmoons Werewolves, while being as hulking as Skyrim ones, could sneak like a "baws"(having sneak skill raised to 95) and jump like a monkeys(having the Acrobatics skill also boosted)...Also remember that Sabre Cats, being noticeable in size can sneak effectively(by keeping the low profile)
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Lewis Morel
 
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Post » Fri Jun 22, 2012 2:28 pm

Well it would be cool to be actually able to sneak to our prey and kill it silently rather than jump right into a bunch of bandits and get killed.

Just imagaine the animation... crawling... body close to the ground... and then... SNAP!

http://www.unit70.com/propimages/Creepin.jpg
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Leonie Connor
 
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Post » Fri Jun 22, 2012 2:17 pm

Probably +200. I'm hoping there's several magnitudes to this perk. Otherwise it will still be squishy.

It seems that the Perk you're refuring to stack to the amount that was already given. Not only that, but that perk gives double the amount of health than what the perk for the Vampire Lord does.

In my point of view, the Lycanthropy Perk Tree makes Werewolves just as powerful as Vampire Lords. The only issue that I see is that the Vampire Lords get the ability to transform into Vampire Lords at will and can remain in the Vampire Lord state for aslong as they want, where-as the Werewolves are timed, and can only stay in that form by feeding.

But in a way, that's how Vampires and Werewolves always have been. If you see any old movie with Vampires and Werewolves, or even Van Helsing (the newest one, with Hugh Jackman), the Vampires stay in their Vampire Lord form, where-as the Werewolves can only transform in direct Moonlight.
So all in all, it makes sense. :grad:
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mike
 
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Post » Fri Jun 22, 2012 2:56 pm

I know but: it's probably only extending the current basis, giving no counter-werebeasts enemies/weapons

BTW: Please, don't call them per "Lycans"...They're not Underworld sissies.
They are called Lycans in the game. The word lycan also goes way way back in history.
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Queen Bitch
 
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Post » Fri Jun 22, 2012 12:03 pm

Bloodmoons Werewolves, while being as hulking as Skyrim ones, could sneak like a "baws"(having sneak skill raised to 95) and jump like a monkeys(having the Acrobatics skill also boosted)...Also remember that Sabre Cats, being noticeable in size can sneak effectively(by keeping the low profile)

That's what I'm saying. I don't think they're like the Hulk in their very nature. It's because they can't sneak that they'd come across Hulk like. I have argued for Werewolf sneaking for a while now.
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Brian Newman
 
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Post » Fri Jun 22, 2012 2:28 pm

It seems that the Perk you're refuring to stack to the amount that was already given. Not only that, but that perk gives double the amount of health than what the perk for the Vampire Lord does.

In my point of view, the Lycanthropy Perk Tree makes Werewolves just as powerful as Vampire Lords. The only issue that I see is that the Vampire Lords get the ability to transform into Vampire Lords at will and can remain a in the Vampire Lord state for aslong as they want, where-as the Werewolves are timed, and can only stay in that form by feeding.

But in a way, that's how Vampires and Werewolves always have been. If you see any old movie with Vampires and Werewolves, or even Van Helsing (the newest one, with Hugh Jackman), the Vampires stay in their Vampire Lord form, where-as the Werewolves can only transform in direct Moonlight.
So all in all, it makes sense. :grad:

Hm...And did you see any daywalking vampire? Dhampires, Alucard, Blade's Dracula don't count:d
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Sxc-Mary
 
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Post » Fri Jun 22, 2012 11:38 am



Bloodmoons Werewolves, while being as hulking as Skyrim ones, could sneak like a "baws"(having sneak skill raised to 95) and jump like a monkeys(having the Acrobatics skill also boosted)...Also remember that Sabre Cats, being noticeable in size can sneak effectively(by keeping the low profile)
Oh, I never became a werewolf in morrowind. Maybe we should get to sneak then.
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Iain Lamb
 
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Post » Fri Jun 22, 2012 3:00 am

Hm...And did you see any daywalking vampire? Dhampires, Alucard, Blade's Dracula don't count:d

No, I admit defeat on that one, although, that's where the beauty of the Lore comes into play. :thumbsup:
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sara OMAR
 
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Post » Fri Jun 22, 2012 5:39 am

I think its to early to make the call seeing as how they havent come out with the add on yet....
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anna ley
 
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Post » Fri Jun 22, 2012 11:31 am

I'm not going to get into this whole werewolf vs vampire thing, but I did want to say that the Ice Brothers perk might be the ability to summon ice wolves, as it is on the same line as summoning ally werewolves. just a thought..
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KiiSsez jdgaf Benzler
 
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Post » Fri Jun 22, 2012 8:13 am

feed also on animals(lore wise)
Lycanthropes have never been able to feed on animals as a gameplay mechanic in TES series. In TES II: Daggerfall, as a Werewolf/Wereboar, you would automatically transform and had to kill a humanoid once or twice every month, otherwise you'd begin to lose max health, all the way down to a crippling 4 max health. Hircine's Ring prevented this. In TES III: Morrowind (Bloodmoon), you had to kill a humanoid once every night, or once again, you'd take health damage. In TES V: Skyrim, in order to maintain your Beast Form, you have to feed on a humanoid corpse. The very curse of Lycanthropy, is that you are compelled and must feast on a sentient race in order to satisfy your hunger and remain healthy. It simply wouldn't be the same if you could feed on animals to bypass it.

Couple things korbu: 1. Werewolves have high health and high damage to make up for the lack of armor. So will the werewolf summon.
Having a huge healthpool really doesn't make up for the lack of damage mitigation, just ask anyone who's played as a Tank or Healer in an MMORPG. A tank with high damage reduction, is almost always better than a high health tank, since the high health tank will actually require more healing than the damage mitigation tank. I'm not asking for Armor Cap in Werewolf Form (I've seen how ridiculous that is with Resto glitched Fortify Alteration potions with Dragonhide up right before transform), i'm just asking for like 30-40% damage mitigation in Beast Form.

Mammoths cannot pivot on a dime very fast. I have utterly destroyed mammoths as a werewolf. As far as dragons vs werewolf, you have to be more realistic. A werewolf or vampire lord for that matter is not a god. It makes perfect sense that they would stand no chance against an ancient dragon and I bet you that even still a clever wolf with the perks could probably take one out even if its not easy. Both forms are meant to be supremely popwerful and be able to kill a hell of alot of things but they are not invincible or completely unstoppable. If you want that you can toggle god mode via console honestly :wink: The important thing is that a werewolf can take out a vampire lord if they are smart and vice versa. There are gonna be more powerful creatures than them for sure though.

I've seen the Mammoths in my game pivot pretty fast, which when combined with that wide radius head swing they do when i try to strafe around them, it hits me pretty often and hard in Beast Form. What irks me, is that my Lvl 68 Nord Warrior with 550 Health/320 Stamina/100 Magicka with this build http://skyrimcalculator.com/#133474 can take on Ancient Dragons quite easily (Which is why i downloaded the Deadly Dragons mod), but when i go in Beast Form against them, i practically get 1 shotted. But i gotta admit, my Nord is an absolute tank in Human form. Armor Capped, 70% Resist Magic/80% Resist Frost/30% Resist Fire/30% Resist Shock, plus i mostly use Mace of Molag Bal (Legendary, 108 damage) along with Spellbreaker (Legendary).

Sense when? the howl never had cool down before.

The Totem of Fear Howl and the Totem of the Hunt Howl don't have cooldowns, but the Totem of Brotherhood Howl does. Which the Totem of Ice Brothers and the Totem of the Moon looks to be upgrades to the Totem of Brotherhood.
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Alisha Clarke
 
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Post » Fri Jun 22, 2012 5:08 pm

I'm not going to get into this whole werewolf vs vampire thing, but I did want to say that the Ice Brothers perk might be the ability to summon ice wolves, as it is on the same line as summoning ally werewolves. just a thought..
If that proves to be true in the end,it would be pretty lame and cheap since we already have a simular totem :down:
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Stefanny Cardona
 
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Post » Fri Jun 22, 2012 1:13 pm

If that proves to be true in the end,it would be pretty lame and cheap since we already have a simular totems :down:

Ice wolves are pretty powerful though... idk about gargoyles, but I'd imagine similar toughness perhaps
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Amy Melissa
 
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Post » Fri Jun 22, 2012 3:13 am

Vsions,about the Night Cloak thing?..lol...maybe a little hint on how its going to work?
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Jason King
 
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Post » Fri Jun 22, 2012 5:49 pm

If that proves to be true in the end,it would be pretty lame and cheap since we already have a simular totem :down:
It would be awesome for people like me whose game broke because they married Aela...
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Marina Leigh
 
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Post » Fri Jun 22, 2012 4:36 am

In the past TES games however, Werewolves have had a supernatural resistance to common weaponry, only Silver or enchanted weapons could ignore it. In TES II: Daggerfall, Werewolves/Wereboars were completely immune to anything below Silver. In TES III: Morrowind (Bloodmoon), Werewolves also had some resistance to normal weaponry.

I'm fully aware of the resistance werewolves are spose to have, and it does bug me a little bit that they are not present in this elder scrolls.But hopefully the new tree will counter the effect that weapons have on a werewolf now. What I meant was that it makes sense that a werewolf has no armor rating because they are technically naked in that form.
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Harinder Ghag
 
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Post » Fri Jun 22, 2012 3:17 pm

If that proves to be true in the end,it would be pretty lame and cheap since we already have a simular totem :down:

What I'd be asking is if you can cast this new totem with the original one for double the wolves, and if so you should be able to cast a familiar spell on top of that for an estimated total wolf pack of 6ish, 7 if you count yourself. :banana:
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Kari Depp
 
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Post » Fri Jun 22, 2012 5:01 pm

Since when has Beth ever balanced their games?
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sunny lovett
 
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Post » Fri Jun 22, 2012 6:46 pm

I'm fully aware of the resistance werewolves are spose to have, and it does bug me a little bit that they are not present in this elder scrolls.But hopefully the new tree will counter the effect that weapons have on a werewolf now. What I meant was that it makes sense that a werewolf has no armor rating because they are technically naked in that form.
Yes, you are technically naked, but being one shotted by an arrow doesn't sound like something that would happen to a werewolf.
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Ray
 
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Post » Fri Jun 22, 2012 11:06 am

I'm not going to lie these sound like really good ideas
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Eduardo Rosas
 
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Post » Fri Jun 22, 2012 6:30 pm

Yes, you are technically naked, but being one shotted by an arrow doesn't sound like something that would happen to a werewolf.

Well to be fair it's more like 3-4 arrows :tongue: but I fully agree with the point your making, they should be a tank, but weak to silver and magical weapons/magic itself.
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u gone see
 
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