Werewolves are weaker than Vampire Lords! (it needs a simple

Post » Fri Jun 22, 2012 2:15 pm

the vampire will still always be more powerful, the wolf is brute force and brute force only gets you so far, just like a tank isnt the most practical in towns, neither is a wolf, the vampire is a sniper, the most influental combat unit, and can avoid being seen if needed
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Angelina Mayo
 
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Post » Fri Jun 22, 2012 6:28 pm

Werewolves have a chance to be 2x stronger than they already are with beasteal strength. Then they can call upon another werewolf to the fight. We dont even know what the strongest perk for werewolves is, the predator one. So I have a strong feeling that these VL elistists shouldn't be so sure just yet.
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Riky Carrasco
 
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Post » Fri Jun 22, 2012 4:23 pm

Werewolves have a chance to be 2x stronger than they already are with beasteality strength. Then they can call upon another werewolf to the fight. We dont even know what the strongest perk for werewolves is, the predator one. So I have a strong feeling that these VL elistists shouldn't be so sure just yet.
Actually, I think totem of the moon is the strongest one. It's the farthest from the start and it's purple instead of blue.
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Kevan Olson
 
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Post » Fri Jun 22, 2012 2:46 am

Werewolves have a chance to be 2x stronger than they already are with beasteality strength. Then they can call upon another werewolf to the fight. We dont even know what the strongest perk for werewolves is, the predator one. So I have a strong feeling that these VL elistists shouldn't be so sure just yet.
LMFAO Beasteality! Beastial is what you mean
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Nathan Barker
 
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Post » Fri Jun 22, 2012 5:40 pm

LMFAO Beasteality! Beastial is what you mean

LOL i also found that hilarious
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Chloe Mayo
 
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Post » Fri Jun 22, 2012 10:53 am

This. Sun damage was horrible to work with; besides, any vampire worth their salt would be affected by the sun but wouldn't drop down dead because somebody opened a curtain. They're better than that. :biggrin:

Oh really? http://www.youtube.com/watch?v=E-YBGRT5WJ0. Lol

Werewolves are fine. Totem of the moon lets werewolves summon another werewolf. Plus, their other howls are upgraded to match high level spells and all of their abilities get better.
Problem is, that those Werewolves you summon, are also "squishy" due to having no Armor Rating as well. Plus the Howl has a cool down, unlike the Vampire Lord's "Summon Gargoyle".

From what we can tell Vampire Lords also lack armor, but because they fight mainly from range using dark powers its not as big an issue.
Yeah, pretty much. The Vampire Lord can summon a Gargoyle to tank for him, plus he's constantly leeching health when he deals damage. The Werewolf actually has to score a kill before he can regain health from feeding, and if you got a bunch of NPCs on you, taking the time to feed can get you killed with how squishy you are. Good thing the "Howl Interrupt" was never patched out.

Werewolves are definitely more durable, one thing to keep in mind though is that they are beasts and they deal an incredibly amount of damage when perked. The other thing is that they have some very powerful howls the fastest speed AND most important of all they have incredibly powerful knock downs which affect pretty much every creature in Skyrim even in there current form. I have not come across anything I could not kill as a werewolf even before the DLC perks went in. You have to know how to play as one and think more as a very agile, powerful hunting animal rather than a fully armored dude.
There are some creatures that a Werewolf cannot ragdoll, like Mammoths (Which can pivot on a dime, making hit and runs on them hard) and Dragons. Ever try taking on an Ancient Dragon in Beast Form? With 0 Armor Rating, a single snap of it's jaws will do 300 damage to you...on Adept. 600 damage on Master. Even if a Lvl 81 char did absolutely nothing but devote all his levels to Health, for a total of 900, then went into Beast Form with the Animal Vigor perk for 1,100 Health, he'd still be killed in 2 bites on Master. Even just his wing smashes hit hard. Now imagine the kind of damage that the new "Legendary Dragons" can do...

Makes sense too have no armor rating as a werewolf as well, seeing how your naked in beast form.
In the past TES games however, Werewolves have had a supernatural resistance to common weaponry, only Silver or enchanted weapons could ignore it. In TES II: Daggerfall, Werewolves/Wereboars were completely immune to anything below Silver. In TES III: Morrowind (Bloodmoon), Werewolves also had some resistance to normal weaponry.
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vicki kitterman
 
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Post » Fri Jun 22, 2012 4:18 pm

LMFAO Beasteality! Beastial is what you mean
Wow... I apologize to my fans. Sometimes I think I should sleep more.
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R.I.P
 
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Post » Fri Jun 22, 2012 3:19 am

@To all critics:
All I'm asking for:
w-beasts - more than 1 choice of Howl(which I'm almost sure it will be possible), feed also on animals(lore wise) not only on humans and fix that armor bug/counter it with health bonuses(which most certainly happen)

vamps - to be nerfed, because they look so utterly OP, anybody who isn't a vampire lover/gamebreaker should agree.

for both: more enemies using silver weapons and more types of silver weapons and more savage werebeast enemies(call them berserkers, wanderers, lunatics inbetween etc.)

also, lore wise daedric also should have "undead bonus damage"

and 1 more word: WEREBEARS!!!!!!!!!!!!!

And please, don't hate, I'm doing it only for greater good.
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Kat Ives
 
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Post » Fri Jun 22, 2012 1:25 pm

@To all critics:
All I'm asking for:
w-beasts - more than 1 choice of Howl(which I'm almost sure it will be possible), feed also on animals(lore wise) not only on humans and fix that armor bug/counter it with health bonuses(which most certainly happen)

vamps - to be nerfed, because they look so utterly OP, anybody who isn't a vampire lover/gamebreaker should agree.

for both: more enemies using silver weapons and more types of silver weapons and more savage werebeast enemies(call them berserkers, wanderers, lunatics inbetween etc.)

also, lore wise daedric also should have "undead bonus damage"

and 1 more word: WEREBEARS!!!!!!!!!!!!!

And please, don't hate, I'm doing it only for greater good.
If this were a multiplayer game then sure nerf away but this is a single player game so Sod Off and stop trying to ruin Vamps
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Amber Hubbard
 
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Post » Fri Jun 22, 2012 9:52 am

Couple things korbu:
1. Werewolves have high health and high damage to make up for the lack of armor. So will the werewolf summon.
2. Werewolves can send enemies flying. Use that as crowd control to mitigate the damage taken.
3. Neither werewolf or vampire lord should fight an ancient dragon.
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Darlene Delk
 
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Post » Fri Jun 22, 2012 5:33 pm

probably already been said but really to even it out we should just have the same turning mechanics. As in we can turn however many times we want, for however long we want, and turn back whenever we want.

The two things affected by this change would be

Feeding: as bloodlust would no longer be an issue, but this is already being assigned a new use with the perk tree

Ring of Hircine:as the extra transformation would be pointless, but maybe this could have an extra thing. Like maybe you can turn once a day for two minutes after you have cured your lycanthropy
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Eilidh Brian
 
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Post » Fri Jun 22, 2012 3:52 pm

@To all critics:
All I'm asking for:
w-beasts - more than 1 choice of Howl(which I'm almost sure it will be possible), feed also on animals(lore wise) not only on humans and fix that armor bug/counter it with health bonuses(which most certainly happen)

vamps - to be nerfed, because they look so utterly OP, anybody who isn't a vampire lover/gamebreaker should agree.

for both: more enemies using silver weapons and more types of silver weapons and more savage werebeast enemies(call them berserkers, wanderers, lunatics inbetween etc.)

also, lore wise daedric also should have "undead bonus damage"

and 1 more word: WEREBEARS!!!!!!!!!!!!!

And please, don't hate, I'm doing it only for greater good.
Vamps are not anymore OP compared to werewolves. Did you see the damage of the spells? Vampire lords are going to be going through a lot of magicka and using hit and run just like all spell casters.
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Dawn Farrell
 
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Post » Fri Jun 22, 2012 2:56 pm

We already know that the vampires and Vamp Lords will have a Massive Buff( like NPCs being not hostile towards 4th Stage Vampires(hopefuly it won't happen)

@Drake
I watched all DG videos live and read some articles(Eurogamer, Gameinformer)
I know that it exists and gives W-wolves a Buff. But they will be still UP versus Vampire Lord.
That might matter if this were a multiplayer game.
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JESSE
 
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Post » Fri Jun 22, 2012 9:34 am

If this were a multiplayer game then sure nerf away but this is a single player game so Sod Off and stop trying to ruin Vamps

Oh c'mon:D i know but having too much power with no consequences will most likely ruin your gameplay just like Smithing, Enchanting etc glitches.
And don't tell me to sod off. I know you're a bloodsvckers lover, i'm okay with it. And I honestly HOPE for at least some ammount of Sun damage, because then VLords would need to transform back at least, before singlehandely owning the game.
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Far'ed K.G.h.m
 
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Post » Fri Jun 22, 2012 10:28 am

Basically everyone wants to have a killing machine with absolutely no drawbacks. i know it's fun but at the same time is too easy. A bit of helth level control, killing to lenghten your Vampire Lord state against the "tyranny of the Sun" would certainly make the game more enjoyable and better. You must agree with this. There would exist at least some risk and pressure to kill:D
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John N
 
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Post » Fri Jun 22, 2012 1:20 pm

Werewolves are obviously are going to have the advantage in close quarters, but if bethesda adds werebears thats going to be a whole different story.
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jessica Villacis
 
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Post » Fri Jun 22, 2012 12:13 pm

Oh really? http://www.youtube.com/watch?v=E-YBGRT5WJ0. Lol


Problem is, that those Werewolves you summon, are also "squishy" due to having no Armor Rating as well. Plus the Howl has a cool down, unlike the Vampire Lord's "Summon Gargoyle".


Yeah, pretty much. The Vampire Lord can summon a Gargoyle to tank for him, plus he's constantly leeching health when he deals damage. The Werewolf actually has to score a kill before he can regain health from feeding, and if you got a bunch of NPCs on you, taking the time to feed can get you killed with how squishy you are. Good thing the "Howl Interrupt" was never patched out.


There are some creatures that a Werewolf cannot ragdoll, like Mammoths (Which can pivot on a dime, making hit and runs on them hard) and Dragons. Ever try taking on an Ancient Dragon in Beast Form? With 0 Armor Rating, a single snap of it's jaws will do 300 damage to you...on Adept. 600 damage on Master. Even if a Lvl 81 char did absolutely nothing but devote all his levels to Health, for a total of 900, then went into Beast Form with the Animal Vigor perk for 1,100 Health, he'd still be killed in 2 bites on Master. Even just his wing smashes hit hard. Now imagine the kind of damage that the new "Legendary Dragons" can do...


In the past TES games however, Werewolves have had a supernatural resistance to common weaponry, only Silver or enchanted weapons could ignore it. In TES II: Daggerfall, Werewolves/Wereboars were completely immune to anything below Silver. In TES III: Morrowind (Bloodmoon), Werewolves also had some resistance to normal weaponry.


Mammoths cannot pivot on a dime very fast. I have utterly destroyed mammoths as a werewolf. As far as dragons vs werewolf, you have to be more realistic. A werewolf or vampire lord for that matter is not a god. It makes perfect sense that they would stand no chance against an ancient dragon and I bet you that even still a clever wolf with the perks could probably take one out even if its not easy. Both forms are meant to be supremely popwerful and be able to kill a hell of alot of things but they are not invincible or completely unstoppable. If you want that you can toggle god mode via console honestly ;) The important thing is that a werewolf can take out a vampire lord if they are smart and vice versa. There are gonna be more powerful creatures than them for sure though.
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Evaa
 
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Post » Fri Jun 22, 2012 12:07 pm

Werewolves are obviously are going to have the advantage in close quarters, but if bethesda adds werebears thats another story.

They could make werebears have much higher health so that they can stand in the center of 1000 soldiers trying to kill them and feel like the wind is being slightly more aggressive than usual.

Basically everyone wants to have a killing machine with absolutely no drawbacks. i know it's fun but at the same time is too easy. A bit of helth level control, killing to lenghten your Vampire Lord state against the "tyranny of the Sun" would certainly make the game more enjoyable and better. You must agree with this. There would exist at least some risk and pressure to kill:D

Yeah, there's a lot of people who argue against the idea of one or two (two moons and all) forced transformations for the werewolves. I personally don't think they'd be that bothersome, but others act like that requesting that is like defacing the Mona Lisa.
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Svenja Hedrich
 
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Post » Fri Jun 22, 2012 6:29 pm

Hi vsions:D You're probably not allowed to talk about it but what will happen with werewolves armor bug? will health bonuses balance it? Also WEREBEARS and savage werebeasts. And feeding off dead animals. Did I mention Werebears?:D
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Zach Hunter
 
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Post » Fri Jun 22, 2012 6:20 pm

Does anyone uses the werewolf? The tried using it in situations that were hard to do with my normal weapons but well I died even faster in wolf form.
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james reed
 
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Post » Fri Jun 22, 2012 6:56 pm

Plus the Howl has a cool down, unlike the Vampire Lord's "Summon Gargoyle".
Sense when? the howl never had cool down before.
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Isabell Hoffmann
 
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Post » Fri Jun 22, 2012 6:42 pm

Does anyone uses the werewolf? The tried using it in situations that were hard to do with my normal weapons but well I died even faster in wolf form.
You have to use your strengths to mitigate your weaknesses. You can't just transform and run into a group of enemies expecting everyone to fall to the ground dead without a scratch on you.

Lord, the howls have a cooldown like shouts. Gargoyles have no cooldown, but they use magicka.
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emily grieve
 
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Post » Fri Jun 22, 2012 2:25 pm

Basically everyone wants to have a killing machine with absolutely no drawbacks. i know it's fun but at the same time is too easy. A bit of helth level control, killing to lenghten your Vampire Lord state against the "tyranny of the Sun" would certainly make the game more enjoyable and better. You must agree with this. There would exist at least some risk and pressure to kill:D
I know, right. There has to be some drawbacks that would make for exciting gameplay. For werewolves, we should be able to lose health every few minutes unless we make one or two kills, like in Bloodmoon and Daggerfall. We should also have forced transformations during full moons where we will not turn back unless we wait or unless morning arrives ingame.

Since they overhauled vampires, I think the Ring of Hircine should of been overhauled as well. If people dislike turning at the influence of the moons, they can equip the Ring of Hircine to avoid transforming. And before they turn, a message should pop up explaining that the moon is full and that the player is going to transform soon.
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Hannah Barnard
 
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Post » Fri Jun 22, 2012 10:07 am

It would be nice to see armor rating options/upgrades for werewolves, it seems at higher levels the Beast Form is useless. For high level charcters the only benefit is disease immunity, though im unaware if this has been resolved with the upcoming perk tree.
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Joe Bonney
 
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Post » Fri Jun 22, 2012 7:02 am

Does anyone uses the werewolf? The tried using it in situations that were hard to do with my normal weapons but well I died even faster in wolf form.
The complete lack of armor rating options almost makes it a waste excluding the disease immunity. Hopefully the upcoming perk tree adds armor rating option/upgrades for the werewolf. If not resolved in the upcoming DLC then it certainly need be in the next!
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Lauren Denman
 
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