Werewolves are weaker than Vampire Lords! (it needs a simple

Post » Fri Jun 22, 2012 3:00 am

Favorite the ring and use the power called Ring of Hircine instead of Beast form

The only problem is that you need to enter the menu to re-equip the ring and the power each time you change back to human form, kinda slows down the momentum as your fighting / moving. :down:
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James Smart
 
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Post » Fri Jun 22, 2012 5:11 am

The inability to access character menus is probably the biggest issue with the current werewolf design because it prevents the player from being able to have and use a proper suite of abilities. I can understand not wanting the werewolf to have access to conventional inventory or magic, but having a large number of abilities available - some of which are circumstantial - doesn't help much if you're stuck only being able to use a single pre-selected one.
From what we've seen dawnguard changes that. If Vampire Lords can select from a suite of abilities without access to conventional inventory or magic we can assume werewolves will be the same.
All werewolves should utilize the Lord stone as well, it carries over into the beast form. Also, armor spells like Dragon hide carry over as well giving you a 50% damage resist fromthe Lord stone and an additional 80% from Dragon hide, add in a cloak spell like "fire cloak " or " ice cloak " and for 60 seconds you are the most powerful being on the map. And that's without the use of the " fear howl ", which makes anyone under Lv.30 [censored] their pants and run for their lives.
Lord Stone gives you 50 points of armor which equals out to about 10% damage at the most.

he only problem is that you need to enter the menu to re-equip the ring and the power each time you change back to human for, kinda slows down the momentum as your fighting / moving.
If you drop out of werewolf form in the middle of the fight transforming with enemies all around you is usually a bad idea.
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Patrick Gordon
 
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Post » Fri Jun 22, 2012 10:36 am

Hey Vsions! Quick question! You mentioned before that you took many inspirations from different things to make the Vampire Lord. When playing Bloodmoon and Skyrim, I sort of figured that maybe the werewolves in the Elder Scrolls were inspired by some Native American lore and such, for example the quests in Bloodmoon that had to do with hunting the Spirit Bear, or an effect on the werewolf called "Spirit of the Wolf" and among other things such as the Totems of Hircine and the perks. Is it true that some Native American inspirations had helped create this amazing werewolf lore in the Elder Scrolls universe?
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Kanaoka
 
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Post » Fri Jun 22, 2012 3:44 pm

From what we've seen dawnguard changes that. If Vampire Lords can select from a suite of abilities without access to conventional inventory or magic we can assume werewolves will be the same.

Lord Stone gives you 50 points of armor which equals out to about 10% damage at the most.
Tested.... 5-6 strikes of a steel battle axe to kill me( in wolf form ) without the lord stone, 7-8 strikes of the same weapon with the lord stone. Now add an armor spell :banana:

If you drop out of werewolf form in the middle of the fight transforming with enemies all around you is usually a bad idea.
I know that, you gotta make sure to either kill everyone before you change back, or move far enough away that you have time to change back. Close quarters is a death sentence for a werewolf.
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^~LIL B0NE5~^
 
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Post » Fri Jun 22, 2012 10:39 am

Tested.... 5-6 strikes of a steel battle axe to kill me( in wolf form ) without the lord stone, 7-8 strikes of the same weapon with the lord stone.
One extra strike is not 50% armor. The Lord Stone provides you with an armor rating of only 50 which is very minor protection. The main benefit is the 25% magic resistance which can be combined with the alteration tree and agent of mara for 70% magic resistance.
I never disputed dragonhide.
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Chica Cheve
 
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Post » Fri Jun 22, 2012 3:12 pm

and can you "retransform" at will? :biggrin:
Yes.
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maria Dwyer
 
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Post » Fri Jun 22, 2012 12:33 pm


One extra strike is not 50% armor. The Lord Stone provides you with an armor rating of only 50 which is very minor protection.
I never disputed dragonhide.
He never said that. He stated it's about 10%
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Dan Scott
 
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Post » Fri Jun 22, 2012 1:56 pm

He never said that. He stated it's about 10%
Oh yes he did.
giving you a 50% damage resist from the Lord stone and an additional 80% from Dragon hide
He said that the Lord Stone gave you 50% damage resistance, typo or no its what he posted.
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Dina Boudreau
 
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Post » Fri Jun 22, 2012 1:10 pm


Oh yes he did.

He said that the Lord Stone gave you 50% damage resistance, typo or no its what he posted.
Ok I see it now. In a later post he corrected himself, that is why I was confused. We were looking at two different posts.
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FirDaus LOVe farhana
 
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Post » Fri Jun 22, 2012 2:50 pm

Oh yes he did.

He said that the Lord Stone gave you 50% damage resistance, typo or no its what he posted.

Is it 50 armor points? I thought it was 50% resistance? Anyway, my test proved that it carries over and it does have a noticeable effect on it's own. Better then the 0 armor rating you have as a werewolf :biggrin:
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BEl J
 
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Post » Fri Jun 22, 2012 1:08 pm

Is it 50 armor points? I thought it was 50% resistance? Anyway, my test proved that it carries over and it does have a noticeable effect on it's own. Better then the 0 armor rating you have as a werewolf :biggrin:
No one was disputing that it carried over, and as I said the magic resistance it grants is a more significant boon.
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Matt Bee
 
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Post » Fri Jun 22, 2012 7:29 am

No one was disputing that it carried over, and as I said the magic resistance it grants is a more significant boon.

Yeah I get what your saying now, I had to look at it again..... " (+50 armor and +25% magic resistance). " the way it's worded I took it as 50% and 25% resistance, when actually it's +50points of armor, got ya :thumbsup:
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Benjamin Holz
 
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Post » Fri Jun 22, 2012 7:54 am

the wolf was always weaker than the vampire anyways lol, sure it had more health and attack, but you also become the "Guards best friend" sorry to alter a old saying lol, but anyway the guards attack on sight and it hard to hide as a bit wolf man, and it doesn't make sense because if you did die your blood lust would run out, and poof your a puny human again, where as a vampire can enter a city cause a civil war and clean up the mess with a reliable dagger, also majorly funny during the dark brotherhood quest line to use frenzy on the people you have to kill, and watch his own guards kill him LOL
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James Shaw
 
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Post » Fri Jun 22, 2012 6:07 am

Why do werewolves have to be as powerful as vampires? I have never thought of them as such.
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Manny(BAKE)
 
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Post » Fri Jun 22, 2012 9:45 am

They aren't...


They are far lesser creatures than us, the Noble Vampires.

It has always been so.
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Roy Harris
 
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Post » Fri Jun 22, 2012 5:31 pm

the wolf was always weaker than the vampire anyways lol, sure it had more health and attack, but you also become the "Guards best friend" sorry to alter a old saying lol, but anyway the guards attack on sight and it hard to hide as a bit wolf man, and it doesn't make sense because if you did die your blood lust would run out, and poof your a puny human again, where as a vampire can enter a city cause a civil war and clean up the mess with a reliable dagger, also majorly funny during the dark brotherhood quest line to use frenzy on the people you have to kill, and watch his own guards kill him LOL

I ate all of Whindhelm after I killed Ulfric :devil: then for a light snack before bed I ate all of Riverwood. :drag:
The " fear howl " is a most powerful ability in a werewolf arsenal.
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Kahli St Dennis
 
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Post » Fri Jun 22, 2012 3:57 pm

They aren't...


They are far lesser creatures than us, the Noble Vampires.

It has always been so.

I beg to differ :devil:
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Nina Mccormick
 
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Post » Fri Jun 22, 2012 6:27 am

Still surprised Bethesda hasn't fixed the Werewolf armor bug as the werewolf armor rating is supposed to be based on Light Armor skill but a patch removed the skill qualifications so werewolves have no armor. Why hasn't THAT glitch been fixed as werewolves are very nerfed without it.
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FABIAN RUIZ
 
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Post » Fri Jun 22, 2012 3:42 am

Still surprised Bethesda hasn't fixed the Werewolf armor bug as the werewolf armor rating is supposed to be based on Light Armor skill but a patch removed the skill qualifications so werewolves have no armor. Why hasn't THAT glitch been fixed as werewolves are very nerfed without it.
Maybe it wasn't a glitch. Maybe werewolves were intended to be unarmored. The patch didn't just remove the skill qualifications it made the mage armor perk function in werewolf form. This implies it was intentional. If it was a bug setting your armor to zero then the mage armor perk wouldn't work.
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c.o.s.m.o
 
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Post » Fri Jun 22, 2012 11:58 am

Maybe it wasn't a glitch. Maybe werewolves were intended to be unarmored. The patch didn't just remove the skill qualifications it made the mage armor perk function in werewolf form. This implies it was intentional. If it was a bug setting your armor to zero then the mage armor perk wouldn't work.

Makes sense too have no armor rating as a werewolf as well, seeing how your naked in beast form.

edit : I see you vsions, care to add you thoughts? :biggrin:
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Poetic Vice
 
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Post » Fri Jun 22, 2012 7:31 am

Makes sense too have no armor rating as a werewolf as well, seeing how your naked in beast form.

edit : I see you vsions, care to add you thoughts? :biggrin:

Shh... don't scare him!

Also, I think that all the creatures should have some semblance of an armor rating, dragons most of all. Their skin is their armor, and could add just a tiny buff to make them more durable. It honestly baffles me that I can punch Alduin in the nose and it will hurt him more than it will if I punch that Orc for calling me a milk drinker.
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Nicole Elocin
 
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Post » Fri Jun 22, 2012 6:40 am

Shh... don't scare him!

Also, I think that all the creatures should have some semblance of an armor rating, dragons most of all. Their skin is their armor, and could add just a tiny buff to make them more durable. It honestly baffles me that I can punch Alduin in the nose and it will hurt him more than it will if I punch that Orc for calling me a milk drinker.

It confused me as well :blink: a dragon's scales are supposed to be stronger then steel :blink: yet a Orc's hide seems to be more resilient in contrast :tongue:
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liz barnes
 
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Post » Fri Jun 22, 2012 6:52 pm

Well they have perks now... if there's no armor perk, there definietly will be a health perk.
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Lily
 
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Post » Fri Jun 22, 2012 4:58 pm

Well they have perks now... if there's no armor perk, there definietly will be a health perk.

there are health perks, it showed them at E3
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Yvonne Gruening
 
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Post » Fri Jun 22, 2012 2:11 pm

Well then, problem solved.
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Zach Hunter
 
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