Werewolves & Game Jam general discussion.

Post » Thu Jun 07, 2012 12:36 am

Hey everyone. This is a continuation of my previous threads.

http://www.gamesas.com/topic/1338116-werewolf-poll-2/ Go here for more details.

This thread is a little different and more in lines of just general talk and discussions about the Werewolves of Skyrim/Elder scrolls in general AND about what you hope to see in upcomming patches and what was seen in the Skyrim gamejam video

http://www.youtube.com/watch?v=EgE4Go2SiIM&feature=my_favorites&list=FLZBt2sdxXALpLBVJ3lmaeWQ

Also how some things you saw in the video how you think they would/should play out and work in Skyrim. And maybe add other ideas that weren't in the video. Again this is nothing solid just general conversation and ideas of what you'd like to see.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Wed Jun 06, 2012 8:27 pm

Considering that Werebears and the Perk Tree were created in just a week, I see no excuse not to add them in Skyrim. I would personally be happy with the basic set of abilities that have been presented in past games, though the Perk Tree is an excellent way to keep playing as a Werebeast relevant as we level up.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Thu Jun 07, 2012 2:21 am

Great idea, as long as Vampires get similar treatment.

(Yes, I'm still complaining about how vampires are still fail)
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Wed Jun 06, 2012 11:03 pm

Great idea, as long as Vampires get similar treatment.

(Yes, I'm still complaining about how vampires are still fail)
Nothing wrong with that complaint it is a legitimate problem. Yes I agree with you vampires should get the same treatment, but I would rather them focus more on the werewolves since I feel they did not have a lot of time put into them.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Wed Jun 06, 2012 2:47 pm

Considering both the console players and the modders who are trying to improve vanilla werewolves, I think it would definitely be very considerate for Bethesda to go back and add first-person view, sneak animations, new swim animations (need I say how awful the current swim animations for werewolves are?), and wild werewolves (like how they were in Daggerfall).

If they could add in new kill cams in a patch, I see no reason why they can't at least add a first person perspective, sneak animations and swim animations for werewolves in a patch. Wild werewolves with forced lunar transformations wouldn't be too inconceivable either since there is already at least one mod out there that does this, though they would have to at the very least add a new werewolf cure quest for this form of lycanthropy (which they would have to do anyway if they decide to add werebears), but definitely doable.

A lycanthropy perk tree and werebears for those who want them would also be nice, but they should definitely add the stuff too that not even modders can add (which are the first person perspective, the sneak animations and the unique swim animations). Additional howl animations would be nice as well. Also, the greatest thing of all is that if this stuff is added in officially through patches and DLC, the console players will get to have access to the content as well. It would be a win-win situation.

Considering that Werebears and the Perk Tree were created in just a week, I see no excuse not to add them in Skyrim. I would personally be happy with the basic set of abilities that have been presented in past games, though the Perk Tree is an excellent way to keep playing as a Werebeast relevant as we level up.
And yes, they definitely need to rectify the issue of beast form not being useful at higher levels (I believe I read somewhere that part of the issue is caused by a bug; beast form is supposed to use one of the armor perk trees for the base health but it doesn't, can be rectified by the establishment of a lycanthropy perk tree).
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Wed Jun 06, 2012 1:29 pm

And yes, they definitely need to rectify the issue of beast form not being useful at higher levels (I believe I read somewhere that part of the issue is caused by a bug; beast form is supposed to use one of the armor perk trees for the base health but it doesn't, can be rectified by the establishment of a lycanthropy perk tree).

Werewolves originally benefitted from the Light Armor skill and the Agile Defender perk, as it added to their Armor Rating. However, one of the patches messed this up, and gave them 0 Base Armor, which they became alot more frail because of it. Lycanthropes definately need a perk tree however, since they cannot access any of their normal perks when in Beast Form. Vampires need Combat Feeding, as well as a new strain specifically for the Volkihar, with unique bonuses and penalties, but they're fine without their own perk tree, since a Vampire still has access to 100% of their perks, and even gain a huge bonus from the Necromage perk.
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Wed Jun 06, 2012 10:17 pm

I saw "game jam" in the title of this thread and thought it referred to the blood decals used in the game. :dead:
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Thu Jun 07, 2012 12:38 am

Great idea, as long as Vampires get similar treatment.

(Yes, I'm still complaining about how vampires are still fail)

Vampires one positive thing is that they can become completely immune to magic, but they don't have much else going their way. I just hope they don't go with the hideous looking Vampire Lords from the Underworld series that they were showing off in the video. Really did not like them.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Wed Jun 06, 2012 1:14 pm

I wanna build my own house...
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Wed Jun 06, 2012 4:04 pm

werewolves need armor and vamps need...... to be redone entirely. lol
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Thu Jun 07, 2012 3:57 am

I do wish for the Lycan Perk Tree. But not in a Patch.. As an DLC of some sort. Idc for Werebears and Vampires.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Thu Jun 07, 2012 4:06 am

Considering both the console players and the modders who are trying to improve vanilla werewolves, I think it would definitely be very considerate for Bethesda to go back and add first-person view, sneak animations, new swim animations (need I say how awful the current swim animations for werewolves are?), and wild werewolves (like how they were in Daggerfall).

If they could add in new kill cams in a patch, I see no reason why they can't at least add a first person perspective, sneak animations and swim animations for werewolves in a patch. Wild werewolves with forced lunar transformations wouldn't be too inconceivable either since there is already at least one mod out there that does this, though they would have to at the very least add a new werewolf cure quest for this form of lycanthropy (which they would have to do anyway if they decide to add werebears), but definitely doable.

A lycanthropy perk tree and werebears for those who want them would also be nice, but they should definitely add the stuff too that not even modders can add (which are the first person perspective, the sneak animations and the unique swim animations). Additional howl animations would be nice as well. Also, the greatest thing of all is that if this stuff is added in officially through patches and DLC, the console players will get to have access to the content as well. It would be a win-win situation.

And yes, they definitely need to rectify the issue of beast form not being useful at higher levels (I believe I read somewhere that part of the issue is caused by a bug; beast form is supposed to use one of the armor perk trees for the base health but it doesn't, can be rectified by the establishment of a lycanthropy perk tree).

I must say I compeltely agree with you on that. Being a mainly console player I do feel rather left out when Modding for PC gamers open up a near unlimited world of possibilities to be done and added at their whim. Which with the knowledge of these addons and patches from the game jam video and hopefully the Lycanthropy perk tree, I am MORE than happy with the news which fixes a problem Console player otherwise would have been at the mercy of, as PC gamers have already modded the Werewolf to be stronger.

As for roars, sneaking and other various things that was actually covered alot during previous threads I made regarding the Werewolves the idea of sneaking was very popular. And also Wild Werewolves was also something that came up. But something I had always wanted was a follower of was one of the circle of the Companions, so Vilkas, Farkas and Aela (or just Aela when Vilkas and Farkas are "cured") , if they could transform during battle or just before entering battle then that could open up new possiblities for varied combat situations. or maybe if they transformed when the player transforms. Small things like that would make it so much more interesting I believe.


Werewolves originally benefitted from the Light Armor skill and the Agile Defender perk, as it added to their Armor Rating. However, one of the patches messed this up, and gave them 0 Base Armor, which they became alot more frail because of it. Lycanthropes definately need a perk tree however, since they cannot access any of their normal perks when in Beast Form. Vampires need Combat Feeding, as well as a new strain specifically for the Volkihar, with unique bonuses and penalties, but they're fine without their own perk tree, since a Vampire still has access to 100% of their perks, and even gain a huge bonus from the Necromage perk.

That's true, I found information on that from the UESP or something elder scroll wiki under "skyrim werewolves" it explains what you've just said under "notes" As for everything else. While I haven't played as a Vampire I have heard bad things about them but they always did have the use of swords and spells. But people do have problems with them, maybe if they were tweeked here and there then that would make them more playable.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Wed Jun 06, 2012 10:01 pm

I wanna build my own house... :thumbsup: So do i.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Wed Jun 06, 2012 4:56 pm


Building your own house would be rather cool, but I'd be spoilt for choice on where to build it. Someone nice, Whiterun does have pretty much everything I need though >_>
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Thu Jun 07, 2012 5:28 am

Building your own house would be rather cool, but I'd be spoilt for choice on where to build it. Someone nice, Whiterun does have pretty much everything I need though >_>
I would build mine in Falkreath. Patch 1.5 should be coming soon with new killcams. Wonder if there's any new ones for the werewolfs?
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Wed Jun 06, 2012 4:46 pm

I would build mine in Falkreath. Patch 1.5 should be coming soon with new killcams. Wonder if there's any new ones for the werewolfs?

I won't be expecting that for a while to be honest, that was one of the bigger things as that adds a whole new element, these killcams I'm merely guessing aren't as hard to do by comparison.

I will be expecting Spears, and foilage and other smaller things before the perk tree or the Werebear. Or anything similar to that magnitude of change.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Wed Jun 06, 2012 2:21 pm

I want spears! And the werewolf perk tree. I will definetly spend more time in Skyrim if that happens.

The perfect RPG! Wild long-haired werewolf man living with his werewolf wife in the forests of Falkreath running around naked using a spear!

Ha! Hell yus!
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Thu Jun 07, 2012 3:21 am

I would build mine in Falkreath. Patch 1.5 should be coming soon with new killcams. Wonder if there's any new ones for the werewolfs?

I think the killcams are for Range and Magic.

I am thinking about getting 1.5 Patch once it is out of Beta but I'll have hard time finding it.

Quick question, does anyone knows where to download that one song that was played in the Game Jam Video? I feel like listening to it again but without the video.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Thu Jun 07, 2012 12:53 am

Goblins spears mounted combat training for followers and building my own home are all things I would love to see.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Wed Jun 06, 2012 2:02 pm

Speaking about followers, ability to teach them spells?
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Wed Jun 06, 2012 11:43 pm

Speaking about followers, ability to teach them spells?

That is.... o.o a good idea. Especially bloody heal >:I

I think the killcams are for Range and Magic.

I am thinking about getting 1.5 Patch once it is out of Beta but I'll have hard time finding it.

Quick question, does anyone knows where to download that one song that was played in the Game Jam Video? I feel like listening to it again but without the video.

Ummm, youtube would be my only guess, or if you know anyone who can rip imagery from sound try and get them to do it and put it on youtube. If not um close your eyes? o_o

I want spears! And the werewolf perk tree. I will definetly spend more time in Skyrim if that happens.

The perfect RPG! Wild long-haired werewolf man living with his werewolf wife in the forests of Falkreath running around naked using a spear!

Ha! Hell yus!

I am so glad you said "running around naked using a spear" I had a horrible image you were gunna say something else. A thing I'd like to know, possibly if you can fight with spears and perhaps also throw them....like spears were used for maybe then run and pick it up. Also for the spinny kind of animation I think it should do a knock back or a stun during the combo.

Werewolf perk tree will rock....and should make the Werewolf always useful like a per tree should 8D. When THAT comes out I'm starting again levelling up but not putting points into anything until I get my Lycanthopy perk tree ^_^.

The question is, like other perks would starting perk differ depending on race picked? like would the "human" species have a higher starting Lycanthropy perk than Elves, Khajit and Argonian? And would further humans have differing would a Nord have the starting highest since Nord's are generally the fighter warrior type? Maybe I'm looking into this too much.
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Thu Jun 07, 2012 3:59 am

wow all those ideas in the video were great i would love to see all of them, that werewolf tree would be amazing, hopefully us console users will get some of these ideas one day
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Wed Jun 06, 2012 7:00 pm

https://www.youtube.com/watch?v=Fw73TrHdcQ8 the music that played during the gamejam video :biggrin: for jusey1
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Wed Jun 06, 2012 11:28 pm

https://www.youtube.com/watch?v=GShRsQZTiBg&feature=related new killcams 4 melee 2
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Thu Jun 07, 2012 3:19 am

I wanna build my own house...

Regrettably, I don't think that one is going to make it in. Might be too complex for them. Or potentially, too much of a hassle to find unused areas.
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Next

Return to V - Skyrim