Werewolves & Game Jam general discussion.

Post » Wed Jun 06, 2012 7:18 pm

On my own note, I've always wanted some other form of "sea monster" in the waters reasons for me to get out of the water as quick as possible, like a shark or a big aquatic reptile or an over grown slaughterfish.... food for thought I suppose.
I agree, although not on the shark or reptile part. Both of them live in warm regions, and it would kinda annoy me to see it messed up like that. But that's probably just me.
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Nathan Maughan
 
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Post » Wed Jun 06, 2012 9:01 pm

Have fun drinking mead all day when I'm with Aela The Huntress xD

Ah the joys of life XD HAHA

I agree, although not on the shark or reptile part. Both of them live in warm regions, and it would kinda annoy me to see it messed up like that. But that's probably just me.

83 Thank you
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Kerri Lee
 
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Post » Wed Jun 06, 2012 7:06 pm

Have fun drinking mead all day when I'm with Aela The Huntress xD
This. Me and Aela will be hunting partners in Hircine's Hunting Grounds.
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Jon O
 
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Post » Wed Jun 06, 2012 7:23 pm

This. Me and Aela will be hunting partners in Hircine's Hunting Grounds.
Yeah ;D RIGHT!! I'LL have Aela you can have sinding. =P
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Gaelle Courant
 
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Post » Wed Jun 06, 2012 3:30 pm

My characters would definetly go to the Hunting Grounds. I don't think it's as bad as people in the game make it out to be. Sure, it svcks if you are the hunted, but hey, being a werewolf gurentees you the best treatement. Unless you are Sinding, who stole Hircine's ring in an unsporting way which resulted in Hircine having his hunters hunt down Sinding for the bloodmoon. I don't think Hircine wanted revenge since he claimed "there is no retribution in the hunt", but merely because Sinding stooped so low as to steal the ring and cry because he made a recent kill.

As for the Hunting Grounds, I hope they add it in the game. I loved how if we killed a character in the game that's important, they appear on Sovngarde if we later go there in the main quest. It would be great to see Sinding(If you killed him), Aela(if she died) and Skjor. And we all know Bethesda borrows from real world elements to their games, even the concepts of afterlife. Sovngarde is much like http://en.wikipedia.org/wiki/Valhalla Dagon's Realm is much like the concept of Hell. The Hunting Grounds is more or less the http://en.wikipedia.org/wiki/Happy_hunting_ground of the Native American traditions. The reason I believe this is not only because of the name and the concept of plentiful game and trees and etc shown in both Indian beliefs and from the book Infernal City, but also because Lycanthropy in the Elder Scrolls has various native ties to them.

Just look at the "Totems of Hircine". The book itself speaks of a time where men and women of ancient tribes used to be like the beasts of the field, using ancient totems and praying to them as they did in the old days in real life.

Lots of Indian culture uses Totems and they were "savages" back then. Bloodmoon also had the same idea where the Skaal(influenced by Nordic tribes but also graced with Native ideologies) worshiped the All-Maker and the trees and the animals. Even the werewolf in Bloodmoon had the ability to real rapidly called "The Spirit of the Wolf" which we later encounter in Skyrim. Not to mention hunting the Spirit Bear in a ritualistic hunt and etc.

Something I wish Bethesda expanded upon is more werewolf lore. They never touched on the subject of how Lycanthropy originated nor more information regarding the Hunting Grounds other than true werewolves who enjoy their gift see it as a paradise while Nords who see it as a curse see eternity with Hircine as something horrible. And there are no loopholes. Shor won't welcome an animal to Sovngarde, and being a werewolf pretty much means Hircine holds you by the leash even upon death.

Plus, I think there are ways to go to the Hunting Grounds before death. In my stories, my characters were kept there for a few centuries. I thought it was far fetched, but then I played the Shivering Isles and remembered there was an ordinary Imperial woman who was over a thousand years old. And reading the Infernal City, I also remember that Hircine kept Sul in his Hunting Grounds. One must wonder what was he doing there all this time? If he wasn't hunted down and killed, then what happened to him? I mean, are there old wooden cabins in Hircine's Realm where all the great hunters can stick up stuffed heads of the animals they killed as trophies? Or is it completely wild and untamed?
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Carlitos Avila
 
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Post » Wed Jun 06, 2012 9:36 pm

Gotta love being a true werewolf, eh? Still waiting for updates on them werewolves.
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Josee Leach
 
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Post » Thu Jun 07, 2012 3:26 am

No, the song is about the friend zone and I was saying that being in the friend zone svcks because it does.

The friend zone...when you are too useful to be a loser, but not enough of an ass hole to be a boyfriend. Therefore, making you a tool.
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Miragel Ginza
 
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Post » Wed Jun 06, 2012 2:05 pm

The friend zone...when you are too useful to be a loser, but not enough of an ass hole to be a boyfriend. Therefore, making you a tool.
Woah, out of topic there. But I must agree. Nice guys finish last, bad guys have a blast. Good guys get a chance to smash. Be the good guy or the bad guy. Nice guys are almost guranteed to fail.
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Jade Muggeridge
 
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Post » Wed Jun 06, 2012 7:57 pm

Woah, out of topic there. But I must agree. Nice guys finish last, bad guys have a blast. Good guys get a chance to smash. Be the good guy or the bad guy. Nice guys are almost guranteed to fail.
We talked about this is my English class. Most women prefer the bad boy when they are like teens and early advlthood because they want to turn him good and all that, but they never do so once they get into their thirties they decide they cannot have the bad boy so they settle for the less attractive nice guy who will take care of the family. Sorry to be off topic.
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Nathan Risch
 
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Post » Wed Jun 06, 2012 3:02 pm

We talked about this is my English class. Most women prefer the bad boy when they are like teens and early advlthood because they want to turn him good and all that, but they never do so once they get into their thirties they decide they cannot have the bad boy so they settle for the less attractive nice guy who will take care of the family. Sorry to be off topic.
That's why be a bad guy at a young age, get all the chicks, and then eventually you can settle. YOLO.
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Jack
 
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Post » Thu Jun 07, 2012 2:23 am

This. Me and Aela will be hunting partners in Hircine's Hunting Grounds.

Skjor would probabily act like the grumpy old man. Skjor: >8O BACK IN MY DAY!!! *strange rambling* and then everyone ended up up side down...and..... where am I?

o.o Yeahh. 83 It'd be fun to hunt.

Yeah ;D RIGHT!! I'LL have Aela you can have sinding. =P

I'll have Sinding 8D He's cool o,,o

My characters would definetly go to the Hunting Grounds. I don't think it's as bad as people in the game make it out to be. Sure, it svcks if you are the hunted, but hey, being a werewolf gurentees you the best treatement. Unless you are Sinding, who stole Hircine's ring in an unsporting way which resulted in Hircine having his hunters hunt down Sinding for the bloodmoon. I don't think Hircine wanted revenge since he claimed "there is no retribution in the hunt", but merely because Sinding stooped so low as to steal the ring and cry because he made a recent kill.

As for the Hunting Grounds, I hope they add it in the game. I loved how if we killed a character in the game that's important, they appear on Sovngarde if we later go there in the main quest. It would be great to see Sinding(If you killed him), Aela(if she died) and Skjor. And we all know Bethesda borrows from real world elements to their games, even the concepts of afterlife. Sovngarde is much like http://en.wikipedia.org/wiki/Valhalla Dagon's Realm is much like the concept of Hell. The Hunting Grounds is more or less the http://en.wikipedia.org/wiki/Happy_hunting_ground of the Native American traditions. The reason I believe this is not only because of the name and the concept of plentiful game and trees and etc shown in both Indian beliefs and from the book Infernal City, but also because Lycanthropy in the Elder Scrolls has various native ties to them.

Just look at the "Totems of Hircine". The book itself speaks of a time where men and women of ancient tribes used to be like the beasts of the field, using ancient totems and praying to them as they did in the old days in real life.

Lots of Indian culture uses Totems and they were "savages" back then. Bloodmoon also had the same idea where the Skaal(influenced by Nordic tribes but also graced with Native ideologies) worshiped the All-Maker and the trees and the animals. Even the werewolf in Bloodmoon had the ability to real rapidly called "The Spirit of the Wolf" which we later encounter in Skyrim. Not to mention hunting the Spirit Bear in a ritualistic hunt and etc.

Something I wish Bethesda expanded upon is more werewolf lore. They never touched on the subject of how Lycanthropy originated nor more information regarding the Hunting Grounds other than true werewolves who enjoy their gift see it as a paradise while Nords who see it as a curse see eternity with Hircine as something horrible. And there are no loopholes. Shor won't welcome an animal to Sovngarde, and being a werewolf pretty much means Hircine holds you by the leash even upon death.

Plus, I think there are ways to go to the Hunting Grounds before death. In my stories, my characters were kept there for a few centuries. I thought it was far fetched, but then I played the Shivering Isles and remembered there was an ordinary Imperial woman who was over a thousand years old. And reading the Infernal City, I also remember that Hircine kept Sul in his Hunting Grounds. One must wonder what was he doing there all this time? If he wasn't hunted down and killed, then what happened to him? I mean, are there old wooden cabins in Hircine's Realm where all the great hunters can stick up stuffed heads of the animals they killed as trophies? Or is it completely wild and untamed?

You've put alot of thought and really seen the details from fiction to fact it seems, that's very impressive and very respectful that you either know so much or research. So that's always really cool to me.

Also.... what if there were really fancy Hotels in the Hunting Grounds when no hunt was on? Hircine sat on a Lilo in a pool sipping a cocktail with Werewolves swimming being served by..... some form of waitresses. Everything very posh. That'd be really wierd with a strange hint of humor

Gotta love being a true werewolf, eh? Still waiting for updates on them werewolves.

We're all waiting for updates. But I'm sure we'll get them eventually 83

Woah, out of topic there. But I must agree. Nice guys finish last, bad guys have a blast. Good guys get a chance to smash. Be the good guy or the bad guy. Nice guys are almost guranteed to fail.

Oh thanks o.o .... I like to think of myself as a nice guy :( T,,T I've always tried to be nice.
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RAww DInsaww
 
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Post » Wed Jun 06, 2012 6:16 pm

I am not 100% sure but I recall reading lore somewhere that stated that all "souls" or people are reincarnated at some point. So eventually all this talk of invading The Hunting Grounds and "rescuing" Werebeast from Hircine, or the "afterlife" in general becomes redundant.
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Kayla Keizer
 
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Post » Wed Jun 06, 2012 5:04 pm

I am not 100% sure but I recall reading lore somewhere that stated that all "souls" or people are reincarnated at some point. So eventually all this talk of invading The Hunting Grounds and "rescuing" Werebeast from Hircine, or the "afterlife" in general becomes redundant.

But I don't think I've ever met a person who'd say "no" to free booze. Or killing someone without being in trouble. :3 so it's the small things for a period of time.
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Racheal Robertson
 
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Post » Thu Jun 07, 2012 2:43 am

I am not 100% sure but I recall reading lore somewhere that stated that all "souls" or people are reincarnated at some point. So eventually all this talk of invading The Hunting Grounds and "rescuing" Werebeast from Hircine, or the "afterlife" in general becomes redundant.
Yeah, I think it was Kodlak's wishful thinking. You think Hircine will sit by and let a bunch of drunken fat nords run around in his Hunting Grounds to try and snatch those who live there? I even remembering reading Kodlak's journal stating some of the Harbingers went to the Hunting Grounds willingly. It would be out of character for Kodlak to want to venture there and rescue everyone. Imagine Skjor seeing Kodlak again, you think he wants to go to Sovngarde with the old man? Hell no. And Aela? Hells no. She even implied that she would prefer eternity in Hircine's realm and that she "dislikes" Sovngarde.

Not all souls are reincarnated though. Some go to Daedric Realms if they are tied to the Prince. Few ingame books has people's souls going to Daedric Realms. Reincarnation does happen and all that other stuff, but it's not the only "afterlife" out there.

But I don't think I've ever met a person who'd say "no" to free booze.

"If he's worried about some mead-swilling afterlife in Sovngarde, he's free to pursue it. I'll take the glories of the hunt right here."-Aela the Huntress. She cares not for booze!
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Cassie Boyle
 
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Post » Thu Jun 07, 2012 12:08 am

OMFG MUDCRAB LEVIATHAN!!!!!!!!!!!!!!!!!!!!
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Jack Moves
 
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Post » Wed Jun 06, 2012 2:27 pm

Yeah, I think it was Kodlak's wishful thinking. You think Hircine will sit by and let a bunch of drunken fat nords run around in his Hunting Grounds to try and snatch those who live there? I even remembering reading Kodlak's journal stating some of the Harbingers went to the Hunting Grounds willingly. It would be out of character for Kodlak to want to venture there and rescue everyone. Imagine Skjor seeing Kodlak again, you think he wants to go to Sovngarde with the old man? Hell no. And Aela? Hells no. She even implied that she would prefer eternity in Hircine's realm and that she "dislikes" Sovngarde.

Not all souls are reincarnated though. Some go to Daedric Realms if they are tied to the Prince. Few ingame books has people's souls going to Daedric Realms. Reincarnation does happen and all that other stuff, but it's not the only "afterlife" out there.

"If he's worried about some mead-swilling afterlife in Sovngarde, he's free to pursue it. I'll take the glories of the hunt right here."-Aela the Huntress. She cares not for booze!

D8 -gasp- 8o But Booze is fun! To a limit. But yeah hunting is fun too. But still fancy Hotel in the Hunting Grounds WOULD be wierd o.o yet refreshing. *sparkley tooth smile*

I've always wondered about each individual Daedric Realm, and the afterlife in general in the world of Elder Scrolls, if Nords who are not connected to a Prince go to Sovengarde what about Bretons, Argonians and Elves? where do they go? Do they have their own "afterlife" realm?

I also wonder as too the true extent of Hircine's Hunting Grounds. I think it within itself would be a whole world full of different climates and regions. And I think thus far we've only seen a grassy/ woodland.


OMFG MUDCRAB LEVIATHAN!!!!!!!!!!!!!!!!!!!!

Aint it awesome?.... MudcrabZilla? Elder Scrolls needs more super sized critters :P
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Rob
 
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Post » Wed Jun 06, 2012 9:17 pm

D8 -gasp- 8o But Booze is fun! To a limit. But yeah hunting is fun too. But still fancy Hotel in the Hunting Grounds WOULD be wierd o.o yet refreshing. *sparkley tooth smile*

I've always wondered about each individual Daedric Realm, and the afterlife in general in the world of Elder Scrolls, if Nords who are not connected to a Prince go to Sovengarde what about Bretons, Argonians and Elves? where do they go? Do they have their own "afterlife" realm?

I also wonder as too the true extent of Hircine's Hunting Grounds. I think it within itself would be a whole world full of different climates and regions. And I think thus far we've only seen a grassy/ woodland.

Yeah, his realm is probably more climates. Considering it's more than a forest and grassland, but canyon too tells us enough. Each prince reflects his Realm, so Hircine reflects the hunt. I don't think hunting is just limited to forests and grasslands, but I could be wrong. He always gives his prey a chance to escape, so I doubt we will see a desert or something in his real.

I think anyone else goes to Aetherius, or the Dreamsleeve to be recycled and reincarnated. People that either pledge their souls, or might even commit an act that is under the influence of a Daedric prince before death can go to the realm. We have a few instances.

-Molag Bal is able to claim Logrolf's soul after Logrolf pledges it.
-Molag Bal claimed Molag Grunda's soul to be tortured for eternity as punishment.
-Molag Bal most likely claimed Petius soul after he killed the player.

Also, we have this: "We recognize the multiple threats that a strong tyrant represents -- breeds cruelty which feeds the Daedra Boethiah and hatred which feeds the Daedra Vaernima; if he should die having performed a particularly malevolent act, he may go to rule in Oblivion."- http://www.uesp.net/wiki/Lore:The_Old_Ways

"Then, silent as oiled steel, Sheogorath strode into the clearing. He hefted Emmeg Gro-Kayra's disembodied head and bundled it into a small, grey sack. Sheogorath reclaimed Neb-Crescen from the corpse and turned to walk away. Malacath began to stand, but kneeled again, knowing he had irreversibly damned his own offspring to the realm of Sheogorath, and mourned his failure as the sound of his son's hoarse pleas faded into the frozen horizon."-http://www.uesp.net/wiki/Shivering:16_Accords_of_Madness,_v._XII

"Without his mistress, this man's character could ripen under resentment and hatred. Now his bitterness is total and, overcome by a madness fueled by his rage, he feeds me in my realm as an eternal servant."-Sheogorath in http://www.uesp.net/wiki/Shivering:16_Accords_of_Madness,_v._IX

"I even think people are sacrificed to Daedric Princes lose their soul, in a way. "Anyone seeking the cure must perform the Rite of the Wolf Giver, of course. But I do understand the sensitive nature of the ritual, and realize it may not be possible to perform it again and again, if the Lord Hircine claims more than one soul."-Glenmoril Witch http://www.uesp.net/wiki/Bloodmoon:Note_from_a_Glenmoril_Witch in Bloodmoon. Or it could be reffering to werewolves as sacrifices, since you have to kill a werewolf to cure Lycanthropy. Same in Daggerfall. Looks like the whole "Hircine claims werewolves" think has been around before we even realized it.

I can add way more quotes and books, but this is just a few examples of Daedric Lord claiming people into their realms, for the good or for worse. No one wants Molag Bal as a cellmate in Coldharbour. I feel sorry for Logrof already.

I read somewhere that Khajiits go to Moonshadow, Azura's realm, though I think it was a rumor. Most people just go to be recycled if they did not pledge themselves to a Daedric Prince, or if they weren't stuck in a soulgem or even kept behind as ghosts.

And as far as booze in the Hunting Grounds, I don't know, Hircine has his own tastes. Remember what he said in Oblivion? "Yes, hunter, make your offering. Did you taste its flesh and drink its blood? Never waste the spoils of a kill."

Pretty sure the official novel has it that his tributaries and rivers are also made of blood. It's implied that way. So I guess the werewolves and the inhabitants drink blood and eat the flesh of their kills, as regular predators do. I remember a werebear in the book eating someone, I think. One of the khajiits. So it's safe to say blood is more prominant than booze. And I also wonder what Hircine does in his spare time? He only hunts at night with his werewolves? What do they do all day when the werebears are running around?

And in Bloodmoon, Hircine mentions his hounds sleep during the day. So I guess werewolves go chill under a tree and snooze until nightfall. :shrug:
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Misty lt
 
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Post » Thu Jun 07, 2012 3:14 am

Yeah, his realm is probably more climates. Considering it's more than a forest and grassland, but canyon too tells us enough. Each prince reflects his Realm, so Hircine reflects the hunt. I don't think hunting is just limited to forests and grasslands, but I could be wrong. He always gives his prey a chance to escape, so I doubt we will see a desert or something in his real.

I think anyone else goes to Aetherius, or the Dreamsleeve to be recycled and reincarnated. People that either pledge their souls, or might even commit an act that is under the influence of a Daedric prince before death can go to the realm. We have a few instances.

-Molag Bal is able to claim Logrolf's soul after Logrolf pledges it.
-Molag Bal claimed Molag Grunda's soul to be tortured for eternity as punishment.
-Molag Bal most likely claimed Petius soul after he killed the player.

Also, we have this: "We recognize the multiple threats that a strong tyrant represents -- breeds cruelty which feeds the Daedra Boethiah and hatred which feeds the Daedra Vaernima; if he should die having performed a particularly malevolent act, he may go to rule in Oblivion."- http://www.uesp.net/wiki/Lore:The_Old_Ways

"Then, silent as oiled steel, Sheogorath strode into the clearing. He hefted Emmeg Gro-Kayra's disembodied head and bundled it into a small, grey sack. Sheogorath reclaimed Neb-Crescen from the corpse and turned to walk away. Malacath began to stand, but kneeled again, knowing he had irreversibly damned his own offspring to the realm of Sheogorath, and mourned his failure as the sound of his son's hoarse pleas faded into the frozen horizon."-http://www.uesp.net/wiki/Shivering:16_Accords_of_Madness,_v._XII

"Without his mistress, this man's character could ripen under resentment and hatred. Now his bitterness is total and, overcome by a madness fueled by his rage, he feeds me in my realm as an eternal servant."-Sheogorath in http://www.uesp.net/wiki/Shivering:16_Accords_of_Madness,_v._IX

"I even think people are sacrificed to Daedric Princes lose their soul, in a way. "Anyone seeking the cure must perform the Rite of the Wolf Giver, of course. But I do understand the sensitive nature of the ritual, and realize it may not be possible to perform it again and again, if the Lord Hircine claims more than one soul."-Glenmoril Witch http://www.uesp.net/wiki/Bloodmoon:Note_from_a_Glenmoril_Witch in Bloodmoon. Or it could be reffering to werewolves as sacrifices, since you have to kill a werewolf to cure Lycanthropy. Same in Daggerfall. Looks like the whole "Hircine claims werewolves" think has been around before we even realized it.

I can add way more quotes and books, but this is just a few examples of Daedric Lord claiming people into their realms, for the good or for worse. No one wants Molag Bal as a cellmate in Coldharbour. I feel sorry for Logrof already.

I read somewhere that Khajiits go to Moonshadow, Azura's realm, though I think it was a rumor. Most people just go to be recycled if they did not pledge themselves to a Daedric Prince, or if they weren't stuck in a soulgem or even kept behind as ghosts.

And as far as booze in the Hunting Grounds, I don't know, Hircine has his own tastes. Remember what he said in Oblivion? "Yes, hunter, make your offering. Did you taste its flesh and drink its blood? Never waste the spoils of a kill."

Pretty sure the official novel has it that his tributaries and rivers are also made of blood. It's implied that way. So I guess the werewolves and the inhabitants drink blood and eat the flesh of their kills, as regular predators do. I remember a werebear in the book eating someone, I think. One of the khajiits. So it's safe to say blood is more prominant than booze. And I also wonder what Hircine does in his spare time? He only hunts at night with his werewolves? What do they do all day when the werebears are running around?

And in Bloodmoon, Hircine mentions his hounds sleep during the day. So I guess werewolves go chill under a tree and snooze until nightfall. :shrug:

That was quite saddening about the daedric worlds.... :/ the Hunting Ground seems to be one of the only "decent" daedric worlds. I don't like the idea of being recycled. I think awesome beings should be recognsied as awesome and get an awesome island or something.

As for what Werewolves do otherwise hunt, may I suggest a twist of a classic image of a few Werewolves gathered around a table playing cards? XP that'd be funny. But yeah
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liz barnes
 
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Post » Wed Jun 06, 2012 11:37 pm

Yeah, his realm is probably more climates. Considering it's more than a forest and grassland, but canyon too tells us enough. Each prince reflects his Realm, so Hircine reflects the hunt. I don't think hunting is just limited to forests and grasslands, but I could be wrong. He always gives his prey a chance to escape, so I doubt we will see a desert or something in his real.

I think anyone else goes to Aetherius, or the Dreamsleeve to be recycled and reincarnated. People that either pledge their souls, or might even commit an act that is under the influence of a Daedric prince before death can go to the realm. We have a few instances.

-Molag Bal is able to claim Logrolf's soul after Logrolf pledges it.
-Molag Bal claimed Molag Grunda's soul to be tortured for eternity as punishment.
-Molag Bal most likely claimed Petius soul after he killed the player.

Also, we have this: "We recognize the multiple threats that a strong tyrant represents -- breeds cruelty which feeds the Daedra Boethiah and hatred which feeds the Daedra Vaernima; if he should die having performed a particularly malevolent act, he may go to rule in Oblivion."- http://www.uesp.net/wiki/Lore:The_Old_Ways

"Then, silent as oiled steel, Sheogorath strode into the clearing. He hefted Emmeg Gro-Kayra's disembodied head and bundled it into a small, grey sack. Sheogorath reclaimed Neb-Crescen from the corpse and turned to walk away. Malacath began to stand, but kneeled again, knowing he had irreversibly damned his own offspring to the realm of Sheogorath, and mourned his failure as the sound of his son's hoarse pleas faded into the frozen horizon."-http://www.uesp.net/wiki/Shivering:16_Accords_of_Madness,_v._XII

"Without his mistress, this man's character could ripen under resentment and hatred. Now his bitterness is total and, overcome by a madness fueled by his rage, he feeds me in my realm as an eternal servant."-Sheogorath in http://www.uesp.net/wiki/Shivering:16_Accords_of_Madness,_v._IX

"I even think people are sacrificed to Daedric Princes lose their soul, in a way. "Anyone seeking the cure must perform the Rite of the Wolf Giver, of course. But I do understand the sensitive nature of the ritual, and realize it may not be possible to perform it again and again, if the Lord Hircine claims more than one soul."-Glenmoril Witch http://www.uesp.net/wiki/Bloodmoon:Note_from_a_Glenmoril_Witch in Bloodmoon. Or it could be reffering to werewolves as sacrifices, since you have to kill a werewolf to cure Lycanthropy. Same in Daggerfall. Looks like the whole "Hircine claims werewolves" think has been around before we even realized it.

I can add way more quotes and books, but this is just a few examples of Daedric Lord claiming people into their realms, for the good or for worse. No one wants Molag Bal as a cellmate in Coldharbour. I feel sorry for Logrof already.

I read somewhere that Khajiits go to Moonshadow, Azura's realm, though I think it was a rumor. Most people just go to be recycled if they did not pledge themselves to a Daedric Prince, or if they weren't stuck in a soulgem or even kept behind as ghosts.

And as far as booze in the Hunting Grounds, I don't know, Hircine has his own tastes. Remember what he said in Oblivion? "Yes, hunter, make your offering. Did you taste its flesh and drink its blood? Never waste the spoils of a kill."

Pretty sure the official novel has it that his tributaries and rivers are also made of blood. It's implied that way. So I guess the werewolves and the inhabitants drink blood and eat the flesh of their kills, as regular predators do. I remember a werebear in the book eating someone, I think. One of the khajiits. So it's safe to say blood is more prominant than booze. And I also wonder what Hircine does in his spare time? He only hunts at night with his werewolves? What do they do all day when the werebears are running around?

And in Bloodmoon, Hircine mentions his hounds sleep during the day. So I guess werewolves go chill under a tree and snooze until nightfall. :shrug:
Again you amaze me with your knowledge of TES. I think the Hunting Ground's is probably Native American like, I bet during the day there are probably tents or huts that the werewolves and other inhabitants can stay in until nightfall, it wouldn't make sense if they just slept on the ground all the time. I am sure Hircine would want his loyal hounds to be somewhat comfortable.
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james tait
 
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Post » Wed Jun 06, 2012 9:37 pm

I just had a thought to add WereBears........We get a quest of some sort....To go into the Hunting Grounds and find a WereBear and get the disease, then return, not sure on the details but I like the idea. It could be like Azura's Star!
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I really hope that making A house will be added, and if it is...not strict like normal houses, 1: Collect materials. 2: Choose Location. 3: Plan it out. 4: Hire Workers to build it. :)
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Rachel Eloise Getoutofmyface
 
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Post » Wed Jun 06, 2012 1:30 pm

That was quite saddening about the daedric worlds.... :/ the Hunting Ground seems to be one of the only "decent" daedric worlds. I don't like the idea of being recycled. I think awesome beings should be recognsied as awesome and get an awesome island or something.

As for what Werewolves do otherwise hunt, may I suggest a twist of a classic image of a few Werewolves gathered around a table playing cards? XP that'd be funny. But yeah
Yeah, most of the Daedric Realms are bad to go to. Even Mankar's paradise wasn't much of a paradise for his followers, even if he promised otherwise. Eternity in Molag Bal's realm would be horrible. Eternal sixual molestation and beat downs. Hunting Grounds for mortals is not a good idea considering the ones who have the advantage there are Lycanthropes of all kinds. But I even suspect the hunters can be the hunted too. Mehrune's realm is dangerous, obviously. A Elder Scrolls version of hell. I think the only realms that would be good for a mortal to spend their afterlife would probably be Azura's realm, Moonshadow. While it causes partial blindness to those that live there, it's said to be beautiful. Now, I wouldn't mind spending a few summers in Sanguine's pocket realms! Booze, brothels and everything, but considering how Daedra are crazy, I wouldn't doubt there may be a few Daedra here and there wanting you to polish the spear :sick:

Again you amaze me with your knowledge of TES. I think the Hunting Ground's is probably Native American like, I bet during the day there are probably tents or huts that the werewolves and other inhabitants can stay in until nightfall, it wouldn't make sense if they just slept on the ground all the time. I am sure Hircine would want his loyal hounds to be somewhat comfortable.
Thanks, but I learned by asking these questions in the lore forums. Those guys are scholars. :dry:
I always wondered if werewolves are in their human form as well during their stay there. Since one of the Nords went from Man to Werebear in a split moment, I am considering they can shift there too. The Realm is probably more savage, more like the "Bloated Man's Grotto" where the quest for Hircine took place. But who knows? I know Sul claimed he stayed there for a few years, so he must of done something. All we know is that the realm is definetly, somewhat hospitable.
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Sammygirl
 
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Post » Wed Jun 06, 2012 8:05 pm

Yeah, most of the Daedric Realms are bad to go to. Even Mankar's paradise wasn't much of a paradise for his followers, even if he promised otherwise. Eternity in Molag Bal's realm would be horrible. Eternal sixual molestation and beat downs. Hunting Grounds for mortals is not a good idea considering the ones who have the advantage there are Lycanthropes of all kinds. But I even suspect the hunters can be the hunted too. Mehrune's realm is dangerous, obviously. A Elder Scrolls version of hell. I think the only realms that would be good for a mortal to spend their afterlife would probably be Azura's realm, Moonshadow. While it causes partial blindness to those that live there, it's said to be beautiful. Now, I wouldn't mind spending a few summers in Sanguine's pocket realms! Booze, brothels and everything, but considering how Daedra are crazy, I wouldn't doubt there may be a few Daedra here and there wanting you to polish the spear :sick:


Thanks, but I learned by asking these questions in the lore forums. Those guys are scholars. :dry:
I always wondered if werewolves are in their human form as well during their stay there. Since one of the Nords went from Man to Werebear in a split moment, I am considering they can shift there too. The Realm is probably more savage, more like the "Bloated Man's Grotto" where the quest for Hircine took place. But who knows? I know Sul claimed he stayed there for a few years, so he must of done something. All we know is that the realm is definetly, somewhat hospitable.
WOW Your making me want to visit The hunting grounds in a DLC. And i thought I knew alot about the lore.
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Eve Booker
 
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Joined: Thu Jul 20, 2006 7:53 pm

Post » Wed Jun 06, 2012 7:40 pm

Yeah, most of the Daedric Realms are bad to go to. Even Mankar's paradise wasn't much of a paradise for his followers, even if he promised otherwise. Eternity in Molag Bal's realm would be horrible. Eternal sixual molestation and beat downs. Hunting Grounds for mortals is not a good idea considering the ones who have the advantage there are Lycanthropes of all kinds. But I even suspect the hunters can be the hunted too. Mehrune's realm is dangerous, obviously. A Elder Scrolls version of hell. I think the only realms that would be good for a mortal to spend their afterlife would probably be Azura's realm, Moonshadow. While it causes partial blindness to those that live there, it's said to be beautiful. Now, I wouldn't mind spending a few summers in Sanguine's pocket realms! Booze, brothels and everything, but considering how Daedra are crazy, I wouldn't doubt there may be a few Daedra here and there wanting you to polish the spear :sick:


Thanks, but I learned by asking these questions in the lore forums. Those guys are scholars. :dry:
I always wondered if werewolves are in their human form as well during their stay there. Since one of the Nords went from Man to Werebear in a split moment, I am considering they can shift there too. The Realm is probably more savage, more like the "Bloated Man's Grotto" where the quest for Hircine took place. But who knows? I know Sul claimed he stayed there for a few years, so he must of done something. All we know is that the realm is definetly, somewhat hospitable.
I figured the Hunting Grounds was similar to the Bloated Man's Grotto because it has that perfect hunting type of terrain, well one type of area that is good for hunting, and I hope we go there in a DLC because I want to know what it is like in there, and how the Lycanthropes live their lives once they go there. I wonder if Hircine holds his own tournaments to see who are his favorites among all the Lycanthropes, not between the different types because werewolves are his favorite, but I mean all the werebears compete to be his favorite, and you get the picture, maybe even a tournament where the best of a certain Lycanthrope competes against the best of different Lycanthropy strain, like a werewolf vs werebear to be one of Hircine's favorites.
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Damien Mulvenna
 
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Post » Thu Jun 07, 2012 1:12 am

Again you amaze me with your knowledge of TES. I think the Hunting Ground's is probably Native American like, I bet during the day there are probably tents or huts that the werewolves and other inhabitants can stay in until nightfall, it wouldn't make sense if they just slept on the ground all the time. I am sure Hircine would want his loyal hounds to be somewhat comfortable.

o.o What he knows it scary, very scary. It's like he's a book of knowledge O_O D8

I just had a thought to add WereBears........We get a quest of some sort....To go into the Hunting Grounds and find a WereBear and get the disease, then return, not sure on the details but I like the idea. It could be like Azura's Star!
-
I really hope that making A house will be added, and if it is...not strict like normal houses, 1: Collect materials. 2: Choose Location. 3: Plan it out. 4: Hire Workers to build it. :smile:

:3 That's a rather cool idea. o.o If they add the Wear bear I think it'll be an interesting take on the game, I think I read or dreamt that I read that they'd be more defensive than Werewolves...

Making a house would be cool. But the way you did it makes sence :) Maybe fight people off while people are building it or something. Who knows. :)

Yeah, most of the Daedric Realms are bad to go to. Even Mankar's paradise wasn't much of a paradise for his followers, even if he promised otherwise. Eternity in Molag Bal's realm would be horrible. Eternal sixual molestation and beat downs. Hunting Grounds for mortals is not a good idea considering the ones who have the advantage there are Lycanthropes of all kinds. But I even suspect the hunters can be the hunted too. Mehrune's realm is dangerous, obviously. A Elder Scrolls version of hell. I think the only realms that would be good for a mortal to spend their afterlife would probably be Azura's realm, Moonshadow. While it causes partial blindness to those that live there, it's said to be beautiful. Now, I wouldn't mind spending a few summers in Sanguine's pocket realms! Booze, brothels and everything, but considering how Daedra are crazy, I wouldn't doubt there may be a few Daedra here and there wanting you to polish the spear :sick:


Thanks, but I learned by asking these questions in the lore forums. Those guys are scholars. :dry:
I always wondered if werewolves are in their human form as well during their stay there. Since one of the Nords went from Man to Werebear in a split moment, I am considering they can shift there too. The Realm is probably more savage, more like the "Bloated Man's Grotto" where the quest for Hircine took place. But who knows? I know Sul claimed he stayed there for a few years, so he must of done something. All we know is that the realm is definetly, somewhat hospitable.

And you are a scribe from whom we all learn the majesty and lore of the realm of Elder Scroll.

I think a giant updated Hunting Ground would be a cool map, maybe give Werewolves or Werebeasts in general heightened abilities. Like faster, stronger, longer time transformed and such and such :)
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MARLON JOHNSON
 
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Joined: Sun May 20, 2007 7:12 pm

Post » Wed Jun 06, 2012 8:21 pm

o.o What he knows it scary, very scary. It's like he's a book of knowledge O_O D8



:3 That's a rather cool idea. o.o If they add the Wear bear I think it'll be an interesting take on the game, I think I read or dreamt that I read that they'd be more defensive than Werewolves...

Making a house would be cool. But the way you did it makes sence :smile: Maybe fight people off while people are building it or something. Who knows. :smile:



And you are a scribe from whom we all learn the majesty and lore of the realm of Elder Scroll.

I think a giant updated Hunting Ground would be a cool map, maybe give Werewolves or Werebeasts in general heightened abilities. Like faster, stronger, longer time transformed and such and such :smile:
It is scary how much he knows, but I liked it because know I know.
I would assume that werebears would be tougher than werewolves so their defense would be higher, but they would be slower because of that.
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Dalton Greynolds
 
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