What are your main worries for Brink?

Post » Fri May 27, 2011 12:17 pm

another thing would be dlc being released straight away as fa as im concerned if your adding somthing that quick then it shuld be free because uve obiusly forgotten somthing
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Kanaoka
 
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Post » Fri May 27, 2011 6:25 am

^

Above posters comments about the actual game vs trailer. Luckily I have a practice of drastically lowering my expectations prior to game release so I'm always overjoyed with a game :D
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Mandi Norton
 
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Post » Fri May 27, 2011 3:24 am

My main concern is the elite players who know the game very well against novices. Although they did say it will be new-user friendly, I still see that one player whose like a ghost. He appears out of nowhere and kills five people then disappears.
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Isaiah Burdeau
 
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Post » Fri May 27, 2011 3:55 am

My main concern is the elite players who know the game very well against novices. Although they did say it will be new-user friendly, I still see that one player whose like a ghost. He appears out of nowhere and kills five people then disappears.
the game will have a matchmaking system, matching players of similar rank against each other. There is also the option to play against whoever you want.
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Anna S
 
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Post » Fri May 27, 2011 5:14 am

They said they were designing some vertical maps.


I can't tell you how many times I would be playing a game and we needed more of a certain class (or one in general) and nobody would change class, and them I would go to change, only to discover that I was the only medic on the team, so I would stay medic.


hmm for some reason to me,,, the way the movement in this game looks seems to me that it may become an arena styled type games,,, especially with the vertical maps? but its also a lil hard to imagine vertical maps due to the fact of how easily you can elevate yourself and jump on things... does anyone agree? or disagree? due share your input?
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Aliish Sheldonn
 
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Post » Fri May 27, 2011 2:37 am

My worries for Brink are the following:

That Brink will have VERY little support for those hardcoe mid-range snipers out there. I'm one, myself, and sniping needs to have some value, especially when there will be Heavies guarding every entrance to every important door to every main objective area. I just really hope that sniping is somehow supported, even though they stated that "sniping" in and of itself will not be like other games.

--

That single shot weapons, or bolt actions weapons, will have little to know value when in a firefight. No 1 hit kills means no chance to place a really good shot on an enemy, or "make that last bullet count"

--

That there will not be enough articles of clothing, which would shatter one of Brink's big boasting points: Detailed Character Customization and Progression

--

That there will not be enough weapon attachments, or that there will be the "Model 1887" type of gun on Brink that destroys almost anything in its path. For anyone who has played MW2 Multiplayer, you know what I speak of.
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Ashley Hill
 
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Post » Fri May 27, 2011 3:16 pm

That Brink will have VERY little support for those hardcoe mid-range snipers out there. I'm one, myself, and sniping needs to have some value, especially when there will be Heavies guarding every entrance to every important door to every main objective area. I just really hope that sniping is somehow supported, even though they stated that "sniping" in and of itself will not be like other games.

Sniping does have some value - as acting as a 'weaken the opponent/finish them off' tactic, rather than a '1 hit kill' tactic. Again, this plays into the "team play aspect" they are aiming for. By potentially limiting the effectiveness of lone wolf sniping, players will want to be closer to action, and work as a team. Besides, there is no "sniper" class, since every body type and every class can use a "sniper rifle," so you're not really fulfilling a role. I really wouldn't even consider "hardcoe sniping" all that helpful to a team.

- Kills reward the least amount of XP
- Class abilities and completing objectives are what wins matches, not just killing badguys..
- All the sniping in the world isn't going to blow that barricade or repair that maintenance bot to win the match.

On top of this, the game is 8v8, and the maps and gameplay reflect this. Like the devs said:

"There isn’t a big emphasis on sniping in this game. There will be weapons with scopes and rifles that do more damage and have a slower reload, but the whole sniper alley thing just isn't enough fun for enough players."

"There won’t be any snipers poppin’ headshots from 2 miles down the road.”
“When you and I are killing each other... I can see the whites of your eyes.”

“It’s really important to do that for a bunch of reasons, One…our characters look [censored] awesome! We don’t want them to be little 3 pixel tall guys on the screen. Plus, you will put all this work into the customization of your character, so you want your guy to be seen, as your mowing your enemy down…But as well, we just want to have a level of intensity, where it’s very, very fast, and you don’t have to go very far before you’re right up against the enemy."



As for "Heavies guarding every entrance to every important door to every main objective area," this to me, is 50% speculation and 50% whining. Although it may be a good tactic to have Heavies guarding all the important spots, Heavies are the underdog. On both here and the SD forums, Heavies came in last for "what body type do you want be" polls. Most people want to be Light, and probably like you, want to snipe, and/or pretend they are a ninja - that is the 50% speculation, the 50% whining is the, "boo hoo, my sniper rifle isn't a howitzer like in other games, and I may have to move within his weapons range, and/or actually engage in a firefight." You might retaliate with something like "sniping takes skill!" well, now you get to really prove yourself, since it takes more than 1 headshot to kill someone. Besides, the maps won't really even be designed for sniping. One of the words I heard Rahdo use was "claustrophobic."

That single shot weapons, or bolt actions weapons, will have little to know value when in a firefight. No 1 hit kills means no chance to place a really good shot on an enemy, or "make that last bullet count"

A "firefight" usually involves at least 2 people shooting at each other - this is one of the reasons I despise snipers - NO ONE IS SHOOTING AT THEM! Aside from maybe counter-snipers, they can shoot with practically zero threat of being killed. This is especially frustrating when you are in an actual firefight, then get killed by a sniper round 1000yds away.

My advice to use is stop relying on the weapon to do all the work for you, and actually add some gun-play to your playstyle. If you REALLY have to use snipers, use them to finish off foes, or weaken them and finish them off with another gun, or target Lights. Or you can be completely selfish and give yourself a weapon buff, run off in a corner somewhere and attempt to use it like a traditional sniper. If you concentrate purely on sniping, good luck leveling up...

That there will not be enough weapon attachments, or that there will be the "Model 1887" type of gun on Brink that destroys almost anything in its path. For anyone who has played MW2 Multiplayer, you know what I speak of.

I'm not really worried about unbalanced weapons, since the weapons were fine in their previous games. Also, since weapons are tied to body type, if there was some 'super gun,' chances are you'd have to be a certain body type to use it, and I don't think a majority of the players would sacrifice the pros/cons of a body type just to use a certain weapon, especially since the game doesn't focus on kills.
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saharen beauty
 
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Post » Fri May 27, 2011 9:37 am

My main worry for Brink is the same with all FPS. Balance. Im not too worried about it cause SD seems to have done a good job in the past. Other than that other players/hackers/exploiters general cheating all these things kill a game for me.
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Farrah Lee
 
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Post » Fri May 27, 2011 1:16 am

In my opinion:

Cheating would definitely kill it

The amount of items for the customization of your character. If is not that big it will kill it as well because we will see many peopel with sae sets.But im pretty sure they will include new sets every few months if the game is well sold.

Single player story. Is not that important but I would love the game to have a long and deep Single player story, it would be great a 10 hours of story for each faction at least, not playing in easy of course.

I think they should have added women as well that would have given it much more variety.

And I think thats all for now.
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Jessica Lloyd
 
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Post » Fri May 27, 2011 8:34 am

Sniping does have some value - as acting as a 'weaken the opponent/finish them off' tactic, rather than a '1 hit kill' tactic. Again, this plays into the "team play aspect" they are aiming for. By potentially limiting the effectiveness of lone wolf sniping, players will want to be closer to action, and work as a team. Besides, there is no "sniper" class, since every body type and every class can use a "sniper rifle," so you're not really fulfilling a role. I really wouldn't even consider "hardcoe sniping" all that helpful to a team.

- Kills reward the least amount of XP
- Class abilities and completing objectives are what wins matches, not just killing badguys..
- All the sniping in the world isn't going to blow that barricade or repair that maintenance bot to win the match.

On top of this, the game is 8v8, and the maps and gameplay reflect this. Like the devs said:

"There isn’t a big emphasis on sniping in this game. There will be weapons with scopes and rifles that do more damage and have a slower reload, but the whole sniper alley thing just isn't enough fun for enough players."

"There won’t be any snipers poppin’ headshots from 2 miles down the road.”
“When you and I are killing each other... I can see the whites of your eyes.”

“It’s really important to do that for a bunch of reasons, One…our characters look [censored] awesome! We don’t want them to be little 3 pixel tall guys on the screen. Plus, you will put all this work into the customization of your character, so you want your guy to be seen, as your mowing your enemy down…But as well, we just want to have a level of intensity, where it’s very, very fast, and you don’t have to go very far before you’re right up against the enemy."



As for "Heavies guarding every entrance to every important door to every main objective area," this to me, is 50% speculation and 50% whining. Although it may be a good tactic to have Heavies guarding all the important spots, Heavies are the underdog. On both here and the SD forums, Heavies came in last for "what body type do you want be" polls. Most people want to be Light, and probably like you, want to snipe, and/or pretend they are a ninja - that is the 50% speculation, the 50% whining is the, "boo hoo, my sniper rifle isn't a howitzer like in other games, and I may have to move within his weapons range, and/or actually engage in a firefight." You might retaliate with something like "sniping takes skill!" well, now you get to really prove yourself, since it takes more than 1 headshot to kill someone. Besides, the maps won't really even be designed for sniping. One of the words I heard Rahdo use was "claustrophobic."


A "firefight" usually involves at least 2 people shooting at each other - this is one of the reasons I despise snipers - NO ONE IS SHOOTING AT THEM! Aside from maybe counter-snipers, they can shoot with practically zero threat of being killed. This is especially frustrating when you are in an actual firefight, then get killed by a sniper round 1000yds away.

My advice to use is stop relying on the weapon to do all the work for you, and actually add some gun-play to your playstyle. If you REALLY have to use snipers, use them to finish off foes, or weaken them and finish them off with another gun, or target Lights. Or you can be completely selfish and give yourself a weapon buff, run off in a corner somewhere and attempt to use it like a traditional sniper. If you concentrate purely on sniping, good luck leveling up...


I'm not really worried about unbalanced weapons, since the weapons were fine in their previous games. Also, since weapons are tied to body type, if there was some 'super gun,' chances are you'd have to be a certain body type to use it, and I don't think a majority of the players would sacrifice the pros/cons of a body type just to use a certain weapon, especially since the game doesn't focus on kills.




Number one, I wasn't whining. Though I am a sniper in other games, I use all sorts of weapons. What you see as whining might be considered by others to be me just trying to stick up for those of us who put heavy emphasis on sniping in games.

I'm not here to "retaliate" but I am here to say that sniping, like ANY kind of gun, takes a certain degree of skill. If you can't shoot, you can't shoot. That's as blunt as it gets.

And I agree that snipers are frustrating... I hate snipers, and people hate me because I'm a sniper. XD

I'm just afraid that gameplay in brink will turn from one on one fights, to six on one fights really quick. I mean, you know there will be people out there who just shoot at anything they see. And many people out there will probably think "If one guy can't kill them, why not have five guys do it at once?!"

Like I said, man, not here to retaliate. I do alot more than just sniping, because sniping is no way to get good points.

I admit, I have played ALOT of Modern Warfare 2. If you have played, or seen, MW2 you will agree that there is no such thing as team tactics.

That's why I think, even with SD's best efforts, they will upset alot of players that finally HAVE that teamplay experience, but can't effectively put it to use as far as sniping or one-shot weapons go.
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Vicky Keeler
 
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Post » Fri May 27, 2011 5:30 am

Personally I quite like that they've decided to make the fighting more intense and in-your-face. And sniping can still be fairly effective with the right strategy. You just have to use a little teamwork.
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Carolyne Bolt
 
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Post » Fri May 27, 2011 1:51 pm

Personally I quite like that they've decided to make the fighting more intense and in-your-face. And sniping can still be fairly effective with the right strategy. You just have to use a little teamwork.

I think Teamwork will be a must if you want to be competitive in the game, and I quite like that
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Elisha KIng
 
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Post » Fri May 27, 2011 3:31 pm

We'll need mod tools asap or comp will fail :|
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steve brewin
 
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Post » Fri May 27, 2011 8:06 am

There is a lot of hype about operatives being op, and everyone playing as them. If there are operatives going everywhere only light body types can, be an engineer. Learn the maps, and place mines or traps on the routes where operatives go to sneak behind and flank your team/disgiuse as your team. . Also, people are saying that the disgiuse skill is OP. They have to kill you to be you. And if they do kill you, TURRETS! Engineer=Counter Operative. There is no need to camp to get rid of sneaky ninjas, just be a class that can use it's special attributes to kill the sneaky ninjas.
My main worries are that the classes will get old, and there will need to be more. No body will think of solutions to unbalanced issues with the game, and will start whining to the players, not thinking about the devs.
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Matthew Warren
 
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Post » Fri May 27, 2011 1:41 am

There is a lot of hype about operatives being op, and everyone playing as them. If there are operatives going everywhere only light body types can, be an engineer. Learn the maps, and place mines or traps on the routes where operatives go to sneak behind and flank your team/disgiuse as your team. . Also, people are saying that the disgiuse skill is OP. They have to kill you to be you. And if they do kill you, TURRETS! Engineer=Counter Operative. There is no need to camp to get rid of sneaky ninjas, just be a class that can use it's special attributes to kill the sneaky ninjas.
My main worries are that the classes will get old, and there will need to be more. No body will think of solutions to unbalanced issues with the game, and will start whining to the players, not thinking about the devs.
I don't think operatives will be OP - they work similar to the cover-op classes in previous games, and they were fine. Operatives aren't some super, secret, ninja assassins, that strike without warning, and then disappear in the shadows - they're just another class in the game. At worst, they can be frustrating pains in the ass. Besides, what makes them "OP" - What do they have that is sooooo unbalanced? Disguise? You lose your disguise if you fire a weapon, (at least in previous games you did) and you need to steal a disguise off an enemy in the first place - it's not just something you can activate at anytime that never runs out....The problem I see with Operatives is it will be split into 2 sides - there will be the "ninja assassins," running around thinking this is a deathmach game, and then the players who actually use Operative correctly.

As for placing turrets, I don't think you will be able to place them ANYWHERE you want, there will most likely be locations that are off limits, mostly for balance issues. And turrets do not = counter operative. They are mainly for distractions, and I forget if turrets can spot disguised operatives.

Classes get old? This isn't WoW - whcih brings to me to another concern - people thinking this game is a first person RPG...yes, it has character creation, yes it has xp and unlockables, no it isn't an rpg - stop having "rpg-esque" worries about it, like classes getting old. It has the same basic classes that every other class based shooter has had for years now - the classes are fine. The thing that gives them more longevity in Brink is body types, unlockables, and weapon access.
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Nauty
 
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Post » Fri May 27, 2011 12:58 pm

Does anyone know if they are taking steps to counter cheaters/exploiters/hackers? Just wondering as that is what killed MW2 for me. Id hate to see this go down the same path.
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Dark Mogul
 
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Post » Fri May 27, 2011 4:43 am

Does anyone know if they are taking steps to counter cheaters/exploiters/hackers? Just wondering as that is what killed MW2 for me. Id hate to see this go down the same path.
On PC, they will be using Steam, so they have VAC to help with cheaters - I don't know what they have fro console, but I never really experienced cheating on consoles anyway.
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CRuzIta LUVz grlz
 
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Post » Fri May 27, 2011 10:04 am

What worries me is the XP incentive system. It's good that players will be encouraged to work together as a team, but it's hard to reward players for every last thing that benefits the team--I'm sure you won't get points for suppressing fire, for example. And then, is the objective system going to be balanced in such a way that the most valuable thing for a person to be doing actually gives the most XP? I'm hopeful about the diminishing returns concepts they introduced--the first player to switch to Engineer to repair an objective gets XP for it, but the second gets less--but it seems easy to botch. Having XP rewards for certain aspects of team play but not for others means even "good" and team-oriented players may have trouble getting into good teamplay habits.

Here's an example of a way in which a game might not understand how to reward players for their contribution. For those of you who haven't played TF2, here are some important concepts:

- In TF2, the Engineer class helps its team reach the front lines by building teleporters. Entrances and exits are separate devices.
- In TF2, the Spy class is able to destroy unattended Engineer devices easily without removing its disguise.

Until recently, the TF2 Engineer was unable to respond to a Spy attack on its teleporter entrance. A favorite tactic of mine was to hide by the enemy spawn (where the teleporter entrance always is) until the entrance was unattended, and then sap it, and then go invisible and hide until it's rebuilt. When it was rebuilt, I waited for the Engineer to leave, and then sapped the new entrance. This would repeat ad infinitum until the Engineer got frustrated and switched class. The effect on the other team of having no teleporter was enormous: they took about twice as long to return to the front line after dying, which was a huge advantage for my team. But since I was only destroying three or four buildings over the course of the game, I had the lowest score. The game didn't understand the contribution I was making to the team. Fortunately, TF2 scores don't actually matter.

I've also played class-based games which do attempt to reward players meaningfully for performance. Right now I'm thinking of Savage 2, which was a hybrid RTS/FPS/RPG/something else, in which one of the available classes is Builder, a character that isn't great in combat, but can hasten the construction of new buildings and repair ones that had taken damage. Builders are rewarded with XP for repairing buildings, but that's not always wise. Sometimes you'll hear commanders yelling at their builders to stop wasting time repairing buildings and actually fight off the attackers doing the damage. This is also a game where there are NPC enemies for you to kill, and doing so earns you XP and money (and sometimes items), but there is no incentive to the team for players to do this. A player who just kills NPCs is considered pretty much useless. Healer units in Savage 2 can revive allies, but if they do this in the heat of battle, either the revivee or the reviver is pretty likely to be killed while both of them are locked in their ressurection animation. If the healer's target is killed before he can do anything, the healer still gets XP for reviving him. It's very easy for developers to make these mistakes.



I also kind of worry the game's new aesthetic will appeal to a lot of people who just want to make a badass-looking character and have no real interest in or comprehension of team play, XP incentive or no. And the developers say that they provide secondary objectives for the players who don't feel competitive on the front lines, but I think a lot of those players will be oblivious even to the beat-you-over-the-head-with-instructions approach SD is taking, and just go with their instincts to find people to shoot at, and then try to shoot them. I guess any game will have incompetents, though.



I retain hope that this game will attract a crowd of genuinely cooperative, team-oriented players, and if I can find those people amongst the throngs of punks and career snipers, I am going to have even more fun in this game than I do in TF2, which I dearly love.
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Heather M
 
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Post » Fri May 27, 2011 6:26 am

I also kind of worry the game's new aesthetic will appeal to a lot of people who just want to make a badass-looking character and have no real interest in or comprehension of team play, XP incentive or no. And the developers say that they provide secondary objectives for the players who don't feel competitive on the front lines, but I think a lot of those players will be oblivious even to the beat-you-over-the-head-with-instructions approach SD is taking, and just go with their instincts to find people to shoot at, and then try to shoot them. I guess any game will have incompetents, though

Players who just want a "badass" character, would probably be the players playing single player vs bots.

What worries me is the XP incentive system. It's good that players will be encouraged to work together as a team, but it's hard to reward players for every last thing that benefits the team--

they are trying to give incentives for everyone that helps. Just by being near objectives or key areas, you will accumulate xp for "standing guard." They were even talking about giving points for well placed smoke grenades. On top of really trying to help the team players, they are doing thing to discourage non-team players, like making kills the lowest form of xp, especially kills out in the middle of nowhere, or having cooldowns for medic self heals, to detract from players going "rambo medic." I'm not saying it is going to be perfect, but from experience with previous SD games, I think it will be pretty solid, and anything that needs addressing will be fixed via patches.
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natalie mccormick
 
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Post » Fri May 27, 2011 11:40 am

Stuff that could ruin the game for ME. Also im not 100% clued up for this game so if i have mentioned anything that has been addressed then do say.

Lag - Can just destroy a good game.

Clan Support - IE

* ability to make a private rooms with a password ( has to be their )
* Map selection
* Clan Tags


A Party system - i would like to group up with my team before entering a game. If not possible then at least let me change teams so everyone in my clan can be on the same side.

Ability to kick someone from the room through voting



All of those comments their really are just for the more hardcoe gaming scene for people who want to compete.
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LADONA
 
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Post » Fri May 27, 2011 5:19 pm

Clan Support - IE

* ability to make a private rooms with a password ( has to be their )
* Map selection
* Clan Tags


- you can make private games - password protected may be for PC, and invite only for console.
- you can choose which maps to play (not in campaign)
- I am 99% sure they have clan tags - and you can color coordinate as well.


A Party system - i would like to group up with my team before entering a game. If not possible then at least let me change teams so everyone in my clan can be on the same side.

The game has drop-in drop-out support, and you can swap teams (not in campaign).

Ability to kick someone from the room through voting

this may be a PC only feature. Since they are really trying to merge SP and MP, and make online gaming as enjoyable as possible, having a "kick" option is kinda a gray area, since it can be very easily abused.
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Eibe Novy
 
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Post » Fri May 27, 2011 3:00 pm

Well then that all sounds great!

I know the kicking thing can get abused but with it being voting it would at least be feasible to say @out of 8 people on your team 5 want you gone@ means something is wrong with that guy..

Of course it can go the other way( and more like for my clan) that someone has to get kicked to get them on the same side.

Apart from that sounds like a great game to compete on. oh 1 more thing. Whats the deal with online, do we have a server to connect to or is it crappy host advantage ahoy. Too many games i see where the host is an unstoppable killing machine
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alicia hillier
 
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Post » Fri May 27, 2011 2:01 pm

PC has full dedicated servers, console will use hosts, but I think there will be browsers for both.
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Horror- Puppe
 
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Post » Fri May 27, 2011 6:18 am

urgh! Shivers down spine. Could be extremely dirt. Will just have to wait i suppose. Any word of a beta on the horizon?
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Pixie
 
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Post » Fri May 27, 2011 10:06 am

urgh! Shivers down spine. Could be extremely dirt. Will just have to wait i suppose. Any word of a beta on the horizon?
doesn't Halo and MW both use hosts? Look how successful they are, and those games are garbage.
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Yama Pi
 
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