That Brink will have VERY little support for those hardcoe mid-range snipers out there. I'm one, myself, and sniping needs to have some value, especially when there will be Heavies guarding every entrance to every important door to every main objective area. I just really hope that sniping is somehow supported, even though they stated that "sniping" in and of itself will not be like other games.
Sniping does have some value - as acting as a 'weaken the opponent/finish them off' tactic, rather than a '1 hit kill' tactic. Again, this plays into the "team play aspect" they are aiming for. By potentially limiting the effectiveness of lone wolf sniping, players will want to be closer to action, and work as a team. Besides, there is no "sniper" class, since every body type and every class can use a "sniper rifle," so you're not really fulfilling a role. I really wouldn't even consider "hardcoe sniping" all that helpful to a team.
- Kills reward the least amount of XP
- Class abilities and completing objectives are what wins matches, not just killing badguys..
- All the sniping in the world isn't going to blow that barricade or repair that maintenance bot to win the match.
On top of this, the game is 8v8, and the maps and gameplay reflect this. Like the devs said:
"There isn’t a big emphasis on sniping in this game. There will be weapons with scopes and rifles that do more damage and have a slower reload, but the whole sniper alley thing just isn't enough fun for enough players."
"There won’t be any snipers poppin’ headshots from 2 miles down the road.”
“When you and I are killing each other... I can see the whites of your eyes.”
“It’s really important to do that for a bunch of reasons, One…our characters look [censored] awesome! We don’t want them to be little 3 pixel tall guys on the screen. Plus, you will put all this work into the customization of your character, so you want your guy to be seen, as your mowing your enemy down…But as well, we just want to have a level of intensity, where it’s very, very fast, and you don’t have to go very far before you’re right up against the enemy."As for "Heavies guarding every entrance to every important door to every main objective area," this to me, is 50% speculation and 50% whining. Although it may be a good tactic to have Heavies guarding all the important spots, Heavies are the underdog. On both here and the SD forums, Heavies came in last for "what body type do you want be" polls. Most people want to be Light, and probably like you, want to snipe, and/or pretend they are a ninja - that is the 50% speculation, the 50% whining is the, "boo hoo, my sniper rifle isn't a howitzer like in other games, and I may have to move within his weapons range, and/or actually engage in a firefight." You might retaliate with something like "sniping takes skill!" well, now you get to really prove yourself, since it takes more than 1 headshot to kill someone. Besides, the maps won't really even be designed for sniping. One of the words I heard Rahdo use was "claustrophobic."
That single shot weapons, or bolt actions weapons, will have little to know value when in a firefight. No 1 hit kills means no chance to place a really good shot on an enemy, or "make that last bullet count"
A "firefight" usually involves at least 2 people shooting at each other - this is one of the reasons I despise snipers - NO ONE IS SHOOTING AT THEM! Aside from maybe counter-snipers, they can shoot with practically zero threat of being killed. This is especially frustrating when you are in an actual firefight, then get killed by a sniper round 1000yds away.
My advice to use is stop relying on the weapon to do all the work for you, and actually add some gun-play to your playstyle. If you REALLY have to use snipers, use them to finish off foes, or weaken them and finish them off with another gun, or target Lights. Or you can be completely selfish and give yourself a weapon buff, run off in a corner somewhere and attempt to use it like a traditional sniper. If you concentrate purely on sniping, good luck leveling up...
That there will not be enough weapon attachments, or that there will be the "Model 1887" type of gun on Brink that destroys almost anything in its path. For anyone who has played MW2 Multiplayer, you know what I speak of.
I'm not really worried about unbalanced weapons, since the weapons were fine in their previous games. Also, since weapons are tied to body type, if there was some 'super gun,' chances are you'd have to be a certain body type to use it, and I don't think a majority of the players would sacrifice the pros/cons of a body type just to use a certain weapon, especially since the game doesn't focus on kills.