What does exactly mean "dumbed down"?

Post » Tue Jun 05, 2012 10:05 pm

You got an awesome point there !
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Vickytoria Vasquez
 
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Post » Tue Jun 05, 2012 8:43 am

And directions in your journal that tell you "take this path, make a left at the rock, and then take that 5 steps and turn right, and there's your quest dungeon" with a big yellow marker on your map is requiring you to think???

And I'm okay with features being removed, when they are replaced with more fleshed out, more in depth and more complex features instead, which is exactly what happened with Skyrim.

Weapon degradation was replaced with a fully fleshed out crafting system. a Menu? is a fully fleshed out Crafting system??

Spellmaking was replaced with a more in depth casting system and gameplay mechanics (which I admit is not fully fleshed out, but it's better than what we had) in depth? you mean holding the cast spell button down is more indept?

We lost Athletics and Acrobatics, but saw the inclusion of Enchanting and Pickpocketing which add more roleplay possibilities. what do you mean "inclusion" they were always there....

We lost questline length, but got much more involved and fleshed out individual quests. "220 hours in and I do not share that sentiment...."

We lost Attributes but instead got a fully fleshed out Perks system that allows for way more flexibility, specialization, and customization for characters. ok ok I'm done

We gained Dual Wielding which, whether you agree with how it was implemented or not (I happen to love it), it is a CHOICE that we never had before. More builds, more options.

We gained a much more detailed and complex world.

We gained actual puzzles in dungeons to overcome. They might not be overly complex, but they require you to think more than Morrowind dungeons ever did.

There are actually choices in the main quest. They may not be -huge- choices, but it is more choice than we ever had in Morrowind.

The fact is, the claims of "dumbed down" are 100% false - this game actually makes you "think" more than Morrowind ever did. So many times in Skyrim I've gotten lost going from point A to point B, or I've gotten stuck on how to solve a problem in a quest or a dungeon, and spent plenty of time trying to actually figure it out. Something I never had to do in Morrowind. I never had to "think" in Morrowind.

It's a fact, simply put, that Skyrim offers more than Morrowind ever did. It is more complex, and offers you more choice than Morrowind ever did. So you don't have a character stat page, can't create a spell, and NPC's don't respond to your deeds as much as you like. That doesn't equate to "dumbing down", when the game improved and became more complex in every other aspect of the game.

Where is this fleshed out ness you speak of, because alot of the concerns are how shallow choices are in Skyrim...


Wow, there really isn't any discussion going on is there, just re affirmations of what peeps think fits well with their views done and done. blah I'm done here.

I'm tired of this statement "I'd like more, its not unreasonable, past games had more than this"

being turned into this"I'm self entitled, do this for me, I want this done my way or it svcks"


by those who oppose the view.
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ijohnnny
 
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Post » Tue Jun 05, 2012 3:34 pm

Fisher price- my first elderscroll.

Want me to hold your hand while you press start?
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Jade Barnes-Mackey
 
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Post » Tue Jun 05, 2012 8:42 pm

i think the word "imagine" has been thrown out of proportion. Speaking for myself at least, I always imagine I am the character while playing RPGs. Nothing absurd like writing a backstory or making up rules for my gameplay (although thats fine if you do), it's more like, what would I like to do right now, or "I don't want to join the thieves guild because my guy is a "good" guy."

For example, the game informer article with matt stone and trey parker, they point out that they hate it when their character speaks and has lenghy dialogue because, as they say, "thats not what I would say/do in this situation."

Same reason for the developers of Zelda not adding voice acting in the Zelda games; because hearing the voice actor takes away from the fact that we (in a sort of way) kind of pretend to 'be' that character while we are playing....

They probably got into bed with the wrong developer for their South Park RPG then. Obsidian tends to do very well at giving characters dialogue that would fit a character personality, but not necessarily what the player would say.
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RUby DIaz
 
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Post » Tue Jun 05, 2012 7:42 pm

They probably got into bed with the wrong developer for their South Park RPG then. Obsidian tends to do very well at giving characters dialogue that would fit a character personality, but not necessarily what the player would say.
Huh that's weird, New Vegas does great in that department.
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Kat Stewart
 
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Post » Tue Jun 05, 2012 5:38 pm

You do realize that attributes are just tip of the iceberg right? I mean [censored], even something as simple as wearing cloaks over armor was removed.

People just point out to attributes because they were the most obvious thing.

100% wrong.

There is even a perk for wearing robes and clothes over armor, so the game obviously supports it.

Try again.
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City Swagga
 
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Post » Tue Jun 05, 2012 9:32 pm

...
When I read your post, I don't see things being replaced for the most part. I see lots of added features and lots of removed features. What's wrong with me?
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Shannon Marie Jones
 
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Post » Tue Jun 05, 2012 6:05 pm

Agree, there's a reason why the 3 letters in RPG stand for Role Playing Game as in you play the game and assume the role of a character and then you tell the story and you have as much freedom to do so depending on the Dungeon Master. In that case, Beth has given us a huge amount of freedom to RP.

RPG's aren't 100% about stats although they do need some form of stats otherwise it's just a mindless action game. Skyrim certainly has it's stats, even though it's less then Oblivion it's done in a way that doesn't force you to screw with the system or focus on useless skills just to get +5 in a random attribute, or has useless attributes like Luck that don't do anything important.

I agree that numbers are needed to some level, but I am of the belief that Skyrim, with less numbers, gives you more roleplaying tools by giving you deeper customization and character building options than ever before.

Roleplaying = determining the creation and development of a character via choice, both on a character development and progression level, as well as a character interaction level.

No games do that better than Bethesda, as far as I'm concerned.

I love BioWare games, but they are all about the story. Bethesda games are all about your character, and the player having ultimate control over that character.
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Tinkerbells
 
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Post » Tue Jun 05, 2012 8:44 pm

To me, "Dumbed Down" means not challenging (but isn't a phrase I would use to describe the series). Skyrim simply is not a challenge, ie, it is not difficult (Yes, I played on Master). To an above poster, I think that it is absolutely absurd that you have ever gotten lost going from point A to point B. How is that even possible? I have played the game for about 75 hours and so far it has brought very little entertainment when compared to other games. Once the game gets going, it dies off very quickly, primarily because it lacks any impetus to continue playing--that is to say, there is insufficient variation in the game's progression to remain appealing.

This game doesn't feel like an RPG game. Where are the parts where I'm supposed to care about a person in this game? Where is the part where I am supposed to feel like I am making a difference in this world? Where is the part where I struggle to decide which path I will take? It could be that my expectations are too high, but I think if games from 13 years ago can capture my complete attention more than a game with a budget thousands times the size of previous, more entertaining, games, then I must conclude that RPG's are definitely going in the wrong direction and will soon become obsolete. I am disappointed by the fact that this world is so huge and yet is utterly un-interesting.
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Rob Davidson
 
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Post » Tue Jun 05, 2012 3:12 pm


And directions in your journal that tell you "take this path, make a left at the rock, and then take that 5 steps and turn right, and there's your quest dungeon" with a big yellow marker on your map is requiring you to think???

And I'm okay with features being removed, when they are replaced with more fleshed out, more in depth and more complex features instead, which is exactly what happened with Skyrim.

Weapon degradation was replaced with a fully fleshed out crafting system.

Spellmaking was replaced with a more in depth casting system and gameplay mechanics (which I admit is not fully fleshed out, but it's better than what we had)

We lost Athletics and Acrobatics, but saw the inclusion of Enchanting and Pickpocketing which add more roleplay possibilities.

We lost questline length, but got much more involved and fleshed out individual quests.

We lost Attributes but instead got a fully fleshed out Perks system that allows for way more flexibility, specialization, and customization for characters.

We gained Dual Wielding which, whether you agree with how it was implemented or not (I happen to love it), it is a CHOICE that we never had before. More builds, more options.

We gained a much more detailed and complex world.

We gained actual puzzles in dungeons to overcome. They might not be overly complex, but they require you to think more than Morrowind dungeons ever did.

There are actually choices in the main quest. They may not be -huge- choices, but it is more choice than we ever had in Morrowind.

The fact is, the claims of "dumbed down" are 100% false - this game actually makes you "think" more than Morrowind ever did. So many times in Skyrim I've gotten lost going from point A to point B, or I've gotten stuck on how to solve a problem in a quest or a dungeon, and spent plenty of time trying to actually figure it out. Something I never had to do in Morrowind. I never had to "think" in Morrowind.

It's a fact, simply put, that Skyrim offers more than Morrowind ever did. It is more complex, and offers you more choice than Morrowind ever did. So you don't have a character stat page, can't create a spell, and NPC's don't respond to your deeds as much as you like. That doesn't equate to "dumbing down", when the game improved and became more complex in every other aspect of the game.

I agree with most of what you stated. There is a problem when the actually dialogue and text in general is reduced so that it is less difficult to read (i.e. a standard many use to determine the difficulty of a text is the average size of the words used). The more choices in how your character can influence a quest event allows for greater flexibility for creating a unique experience with different characters. It is boring to be rail-roaded with taking quests 'their way or the highway'. Important NPCs (not just high ranking, but integral to plot lines/quests, because not all stories in the game are wrapped up in quests) should allow you to really experience them by displaying their essence in dialogue (also having them interact with other NPCs and their environment in unique ways would be nice).

bah... I think I lost track of what I was thinking about and just ranted. :P
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kyle pinchen
 
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Post » Tue Jun 05, 2012 7:01 pm

Weapon degradation was replaced with a fully fleshed out crafting system. a Menu? is a fully fleshed out Crafting system??

Because Spellmaking wasn't just a menu?

It's about what you can do with the menu.

Spellmaking was replaced with a more in depth casting system and gameplay mechanics (which I admit is not fully fleshed out, but it's better than what we had) in depth? you mean holding the cast spell button down is more indept?

Nope, I'm talking about various types of ways to cast spells, new effects that we never had before, and the ability to combine spells on the fly with dual wielding.

I'm not arguing that it was implemented as well as it could have been (we ARE missing spell effects), but we did get new things and new depth that we didn't have before, even if we did lose things in the process as well. I've also explained many times why I feel it to be superior to Spellmaking, and why Spellmaking would not work well with what we have currently (in my opinion)

We lost Athletics and Acrobatics, but saw the inclusion of Enchanting and Pickpocketing which add more roleplay possibilities. what do you mean "inclusion" they were always there....

Did you play Oblivion? Because Enchanting was not a skill in Oblivion.

Did you play Morrowind? Because Pickpocketing was not a skill in Morrowind that you could improve and specialize.

We lost questline length, but got much more involved and fleshed out individual quests. "220 hours in and I do not share that sentiment...."

So you don't think that a Mage's Guild questline that has you investigating magical ruins, and uncovering the mystery of the Eye of Magus is more interesting than saving a random mage from a cave for a recommendation?

We lost Attributes but instead got a fully fleshed out Perks system that allows for way more flexibility, specialization, and customization for characters. ok ok I'm done

Okay, bye.

Where is this fleshed out ness you speak of, because alot of the concerns are how shallow choices are in Skyrim...


Wow, there really isn't any discussion going on is there, just re affirmations of what peeps think fits well with their views done and done. blah I'm done here.

I'm tired of this statement "I'd like more, its not unreasonable, past games had more than this"

being turned into this"I'm self entitled, do this for me, I want this done my way or it svcks"


by those who oppose the view.

Because "I'm self entitled, do this for me, I want this done my way or it svcks" is exactly how it comes off when the holders of the view do nothing but spew remarks like "dumbed down", "masses", "casuals", "consoles" etc... around in an attempt to discredit the other side by bashing them. It's a condescending attitude, and a very evident superiority complex.
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Cayal
 
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Post » Wed Jun 06, 2012 12:10 am


There is even a perk for wearing robes and clothes over armor, so the game obviously supports it.
What is the perk you speak of?
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Anna Beattie
 
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Post » Tue Jun 05, 2012 9:28 am

To me, "Dumbed Down" means not challenging (but isn't a phrase I would use to describe the series). Skyrim simply is not a challenge, ie, it is not difficult (Yes, I played on Master). To an above poster, I think that it is absolutely absurd that you have ever gotten lost going from point A to point B. How is that even possible? I have played the game for about 75 hours and so far it has brought very little entertainment when compared to other games. Once the game gets going, it dies off very quickly, primarily because it lacks any impetus to continue playing--that is to say, there is insufficient variation in the game's progression to remain appealing.

This game doesn't feel like an RPG game. Where are the parts where I'm supposed to care about a person in this game? Where is the part where I am supposed to feel like I am making a difference in this world? Where is the part where I struggle to decide which path I will take? It could be that my expectations are too high, but I think if games from 13 years ago can capture my complete attention more than a game with a budget thousands times the size of previous, more entertaining, games, then I must conclude that RPG's are definitely going in the wrong direction and will soon become obsolete. I am disappointed by the fact that this world is so huge and yet is utterly un-interesting.

It happens because a quest marker doesn't tell you how to actually get there. It just tells you where it is. You still have to discover your own path, and in a world full of twists and turns, rivers, lakes, forests, mountains, etc... that's often times easier said than done.

Where is the part where you're supposed to care about a person in this game? Funny, I care about plenty of NPC's, and reflect on my choices, often times wondering if I am doing the right thing or not. I've had plenty of those moments.
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JERMAINE VIDAURRI
 
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Post » Tue Jun 05, 2012 3:41 pm

Getting rid of Weapon and Armor Degradation was one of the best decisions that Beth made. Worked in Fallout 3 but you can't repair your armor with other armor pieces in Skyrim like you could in Fallout 3 and the Spam Hammer from Oblivion was more annoyance then fun and it also raised your Endurance stat too.
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Kevin S
 
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Post » Tue Jun 05, 2012 11:40 pm

They probably got into bed with the wrong developer for their South Park RPG then. Obsidian tends to do very well at giving characters dialogue that would fit a character personality, but not necessarily what the player would say.

they were talking about their gaming experience, not the game they are creating...
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Cccurly
 
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Post » Tue Jun 05, 2012 5:25 pm

What is the perk you speak of?

Alteration - Mage Armor. "Flesh" spells give you an extra armor bonus when wearing only clothing. Has 3 ranks.
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Harinder Ghag
 
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Post » Tue Jun 05, 2012 11:11 pm

I agree with most of what you stated. There is a problem when the actually dialogue and text in general is reduced so that it is less difficult to read (i.e. a standard many use to determine the difficulty of a text is the average size of the words used). The more choices in how your character can influence a quest event allows for greater flexibility for creating a unique experience with different characters. It is boring to be rail-roaded with taking quests 'their way or the highway'. Important NPCs (not just high ranking, but integral to plot lines/quests, because not all stories in the game are wrapped up in quests) should allow you to really experience them by displaying their essence in dialogue (also having them interact with other NPCs and their environment in unique ways would be nice).

bah... I think I lost track of what I was thinking about and just ranted. :tongue:

I don't see the dialogue in Skyrim as any less in depth than the dialogue in Morrowind. Morrowind was rather generic, and the same thing over and over again from every NPC in the world.

Lots of essential NPC's have expansive dialogue about their history, and the role they play in the world. Dialogue I haven't had a problem with.

Would more branching dialogue options be good? Of course! But I still find it to be just as good, if not better, than anything we've had in the series to this point. It's not like Morrowind or Oblivion had much in the way of branching dialogue options. At least Skyrim has -some-
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Michelle Serenity Boss
 
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Post » Wed Jun 06, 2012 12:21 am

Alteration - Mage Armor. "Flesh" spells give you an extra armor bonus when wearing only clothing. Has 3 ranks.
That is not actually wearing armor tho, I do like the mage armor spell too.
Great for any pure mage.
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Honey Suckle
 
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Post » Tue Jun 05, 2012 8:35 pm

That is not actually wearing armor tho, I do like the mage armor spell too.
Great for any pure mage.

That's... the point.

The query was in regards to not being able to wear robes or clothing in the game, when there is a perk just for that. That perk is all about not wearing armor, since if you do wear armor, it's a useless perk.
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Rowena
 
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Post » Tue Jun 05, 2012 2:33 pm

Alteration - Mage Armor. "Flesh" spells give you an extra armor bonus when wearing only clothing. Has 3 ranks.

and thats -exactly- like....lol nevermind.


Look you keep beating the "roleplaying" drum and I'm doing my best to stress the fact that "Roeplaying" to the extent your probably thinking of is not widely practiced. everytime someone brings this up its as if they are fine with having one dialog option because they just Imagine their are multiple dialog options and branching endings to quests when in game, there is one.


Am i close? honest question.

contrary to what ever you believe on the grounds that I'm selfish or being self entitled or what ever, even though I disprove the Term Casuals, Consoles are the bain of gaming and are the reason we're losing stuff. I for one PROMOTE options not for myself, but for everyone. I see no point in mentally supporting the game in anyway that has nothing to do with my Character, I don't know about all these "tools" skyrim provides that you're going on about, but I sure as hell notice the bare boned options and avenues to delve my Chars in.
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lilmissparty
 
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Post » Tue Jun 05, 2012 10:27 pm

I don't see the dialogue in Skyrim as any less in depth than the dialogue in Morrowind. Morrowind was rather generic, and the same thing over and over again from every NPC in the world.

Lots of essential NPC's have expansive dialogue about their history, and the role they play in the world. Dialogue I haven't had a problem with.

Would more branching dialogue options be good? Of course! But I still find it to be just as good, if not better, than anything we've had in the series to this point. It's not like Morrowind or Oblivion had much in the way of branching dialogue options. At least Skyrim has -some-
I agree with this dialogue is better in Skyrim.

Branching dialogue would have been a great addition as well.

No the other games did not have branching dialogue at all.
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x_JeNnY_x
 
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Post » Tue Jun 05, 2012 11:30 am

That's... the point.

The query was in regards to not being able to wear robes or clothing in the game, when there is a perk just for that. That perk is all about not wearing armor, since if you do wear armor, it's a useless perk.
Sarcasm is the above post when you first mentioned the perk?

I do like it adds a bonus if you do not wear armor, I hope the flesh spells stays in the game or future entries is the series. It is about the only thing useful in the Alteration spells other than paralysis.
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Isaiah Burdeau
 
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Post » Tue Jun 05, 2012 10:26 am

The phrase means "I don't ike this feature."
This. I see every change they have made and thing they have cut as trimming the excess garbage that only wasted time.Though I don't agree with what they did in a few minor areas, they did these same things in previous games. So it's not a 'new mistake' it's simply, they have yet to improve that part of the game. I think Skyrim is Oblivion with all the extra crap cut out, new ideas thrown in, and a whole new map to explore. Whats not to like?
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Daddy Cool!
 
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Post » Tue Jun 05, 2012 11:39 pm


contrary to what ever you believe on the grounds that I'm selfish or being self entitled or what ever, even though I disprove the Term Casuals, Consoles are the bain of gaming and are the reason we're losing stuff. I for one PROMOTE options not for myself, but for everyone. I see no point in mentally supporting the game in anyway that has nothing to do with my Character, I don't know about all these "tools" skyrim provides that you're going on about, but I sure as hell notice the bare boned options and avenues to delve my Chars in.
its most people want things simple it is not the consoles at all I doubt a casual would even play Skyrim if they do it would only be for a few minutes.

A casual gamer to me is somebody that plays a game just every so often for fun.

Also how can you defend every group and then all of the sudden turn on the consoles, its not a machines fault its Bethesdas trying to cater to a wider audience, and they are making thing simple for mass appeal.
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marie breen
 
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Post » Tue Jun 05, 2012 4:44 pm

its most people want things simple it is not the consoles at all I doubt a casual would even play Skyrim if they do it would only be for a few minutes.

A casual gamer to me is somebody that plays a game just every so often for fun.

Also how can you defend every group and then all of the sudden turn on the consoles, its not a machines fault its Bethesdas trying to cater to a wider audience, and they are making thing simple for mass appeal.


You did read my post as I said right? I DISPROVE THE TERM "CASUALS AND CONSOLES ARE THE REASON WE ARE LOSING STUFF" they don't make games, devs do,
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Kristina Campbell
 
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