1.Other schools of magic are brought up in this topic because ALL types of characters have to use multiple perk trees.
If you ONLY used one handed weapon perks but no armor or shield perks your character would be pretty weak....don't forget the smithing and enchanting perks also.
2.If you have a sneak thief you can't complain about having a weak character because you ONLY focused on sneak skill. You must also focus on one handed, pickpocket, armor and/or alchemy.
...Therefore as a destruction mage you also must focus on other skill trees to make a strong character.THAT IS WHY OTHER SKILLS are brought up in this topic.
There is no such character that uses ONLY one skill to become good. With a mage character you just need to be creative and use a little brain power to find the mix that is right for you.
Yes destruction can bog down in the strength department untill you can perk your way to a higher level on the skill tree but you would also have the same problem if damage didn't level with you in melee combat. Since damage effect (any magic effect actually) doesn't level with you when you go up levels, people seem to think it's under powered.
I actually think melee is over powered and that magic leveling is the correct way to level. I always make a brawler with my first character and it became pretty ridiculous how easy it was to make him godlike.
I am enjoying my mage type character much better because I can give 100% effort to leveling by way of the Perk tree and don't have to worry about being over powered.
I may have rambled off topic a little bit but when talking about ANY class of character you 100% rely on other different perk trees to make those characters progress. THAT is why other magic categories are mentioned in this thread.
All characters can use all types of skills. There is nothing preventing a destruction mage to wear a shield and heavy armor and nothing preventing an archer to summon minions and cast illusion and alteration spells. However, many people go saying that "destro mages have more variety, because they can cast all shorts of magic" and use this as an excuse of how destruction does low damage. But ANYONE can use all sorts of magic, so it is stupid to use this as a defense to destro.
Damaging skills can only be compaired with taking into account the skills that dirrectly affect them DIFFERENTLY THAN THEY AFFECT EVERYTHING ELSE. If they effect everyone the same, then they might as well not exist for our comparison purposes. That is what I meant with
Armor, Illusion, Conjuration, Restoration and a few other skills... they directly affect none of the damaging skills. It doesn't matter if you use fire or swords, they are equally usefull to everyone.
Alchemy directly affects all exactly the same, so it's out as well
Enchanting gives 0 cost to destro and (a lot) more damage to archery/melee. However, the thing is, those 2 already have 0 cost, so enchanting favors melee/archery
Smithing only affects melee/archery
Sneak only affects melee/archery
Moreover:
Skill level only affects melee/archery
Perks affect melee/archey much more than destruction, especially in the case of dual 1-h.
Also, no, melee is not overpowered. In EVERY RPG, you MUST have the ability to eventually become a walking god. That is the base upon which the whole leveling system is based: it's only purpose is to make you become ever stronger. The moment you can't become stronger, it's not an RPG and you might as well ditch everythin g and model it after Crash Bandicoot or something... and I will say it for the 717761861678618th time: if EVERYTHING is powerful except for one thing, what do you think they were aiming for, and what do you think is the odd one out? Common sense?
Just because you fail doesn't mean that others don't succeed. I don't spamlock and I just recently started using a small (30-40%) spell reduction. I get by just fine by using potions, using Ice Form shout to freeze enemies while I regen, occasionally summoning a fire atronach to act as a living shield, and occasionally using archery to whittle down groups to sizes that my fireballs can handle. In short, I play the game. This is not a contest. It doesn't matter if destruction doesn't do as much damage as Skill X. What someone else does on their game has no effect on what I do in mine. Maybe they can 1-shot draugh overlords because they have a triple-smithed daedric bow with double enchants and daedric arrows with 6x multipliers. [censored] fantastic. Great for them. I don't care. My game works just fine. And you wet blankets, kvetching about how "everyone knows" what destruction is underpowered and doesn't work and can't kill anything don't get it. If you need to be able to do 3,000 or 4,000 or 5,000 or 50,000 health in a shot, then fine, go and find some mod that lets you do that. Or if you think destruction svcks because you can do 3x as much damage with your orc tank and that's what makes you happy, then go run with him. But what you can't say is that the only way that you can succeed with destruction is by spamlock or reducing the cost to zero. Because you're wrong.
You fail to realise that the point of having multiple skills that do exactly the same basic job (ie kill stuff) is to have many different takes on the same thing that are however overall balanced. Which means that archery should be slower that 1-h to compensate for the distance between the target, 2-h should be somewhere between 1x 1-h and 2x 1h with some moderate blocking (all ok till here) and that destruction should do huge damage to conpensate for being the only damage skill to have a scarse resourse (ie mana) always tied to it and kind putting a brake on it... well, what we got is destruction being by far the weakest, and just having the potential to cost 0 magicka. Which is plain wrong balance wise. And it is weaker all the way. Yes, at low levels weapons don't do amaing damage, but at low levels destruction mages have only spells like fireball and flames, which svck harder thaneven lowly steel swords damage wise, plus they drain your magicka in no time, unlike how swords and bows take no stamina to swing, and if yoy do happen to spend stamina on melee you simply do MORE damage than normal...
It's an RPG, which means you will always aim to make your character as strong as you wish. Your aim might be to make it just strong enough so that it is not too hard, or you might aim to be a god - it doesn't matter. You might net even be aiming in combat skills. But if you plan on focusing on one damaging skill, it makes sense that you would want to make your character somewhat good at damage, right? However, if one skill is clearly inferior to the other skills that do EXACTLY the same, why would you pick the weak skill? Even in roleplaying,what sense would it make to pick a mage using destruction? Mages are supposed to be smart, so how could someone fit for a mage choose to speciallise in the worst possible killing skill of all killing skills?
And that is the problem with destruction.
This sounds like a personal failure. Plenty of people have rolled destruction mages all through the game.
If I, as a mage specced on destruction and fire, unleash 3 full magicka bars on a bunch of draugr, using the most useful fire destruction spell I have in use and I barely take off 1/3 of their health in
Adept, then use a bit less than one bar to conjure 2 swords and 15 seconds later they are all dead, while I have never before used or put points in either conjuration or 1-h, I consider the fail a bit more than personal... I don't really care if some people are content with this amount of damage, but having to go all the way down to novice for the fights to last a reasonable amount of time and not spend hours and hours on trash mobs that are not even challenging apart from the fact that their health bar is fixated on max, is not the way I can enjoy an RPG... It's not hard to play a destro mage all the way, not by any means, it just takes FOREVER to kill things that should die in seconds...