What Skyrim could learn from New Vegas

Post » Tue Jun 05, 2012 7:57 pm

You could only choose the Perks if you met the SPECIAL and/or Skill requirement. They even offerd people a choice with the Logans Loophole trait to be able to get 100 in every skill.
And you can be danm well sure that "Pile of sand" has more story to it than Half the dungeons in skyrim.
Yep, it hd an ant crawling on it, awesome. Yep, those notebooks i find in skyrim explaining exactly what happened in the dungeons in skyrim have less story behind them than a pile of sand with one ant on it, yep. :slap:
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Cameron Wood
 
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Post » Tue Jun 05, 2012 5:23 pm

Fallout NV did some things right, but the zero gameplay improvements, and the skill progression was a joke, yes some of the perks were good, but if Beth mixes that perk system with the system in Skyrim, it would be much better than one or the other. NV had a LOT more problems than skyrim as well....LOTS more .

We have this thing called learning from other's merits to offset one's weaknesses.

Saying A is better than B overall and B has a LOT more problems so A doesn't need to learn from B is plain dumb and ignorant.

Nothing is perfect, sitting in your little hole saying to yourself "I'm the best for now so I don't need to learn from others and improve" won't help you in the long run.

Others will soon catch up and replace you because others can and will learn.
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Rudi Carter
 
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Post » Tue Jun 05, 2012 8:44 pm

We have this thing called learning from other's merits to offset one's weaknesses.

Saying A is better than B overall and B has a LOT more problems so A doesn't need to learn from B is plain dumb and ignorant.

Nothing is perfect, sitting in your little hole saying to yourself "I'm the best for now so I don't need to learn from others and improve" won't help you in the long run.

Others will soon catch up and replace you because others can and will learn.
REad carefully, thats what i said....smart guy. I said combine the twos strengths....my god....read.
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Amy Siebenhaar
 
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Post » Wed Jun 06, 2012 12:34 am

Einstein was still learning when he was recognized as the greatest scientist of all times.

Your comment is ignorant and childish. No one and nothing is perfect, it's only through learning from others that one can improve.

If one does not learn from others and improve himself/itself, others will soon catch up and replace him/it.

Umm, Einstein was not so recognized, and other scientists such as Niels Bohr conflicted with Einstein's deterministic beliefs which rejected the consequences of his own theories (and which were later proven to be true regardless of determinists like Einstein, who rejected ideas such as Heisenberg's Uncertainty Principle).

Back to the topic at hand, though. Skyrim, FO3, and Oblivion are RPGs as much as any other modern RPG. That is, they are hybrids. Morrowind was the last (and one of the few) genuine RPGs. RPG does not mean "rely on story." It means adopt a role and actions depend on the character's skill as dictated by the role, not on the player's real life abilities (or lack thereof). FO:NV is built on the same engine as FO3, and Beth helped Obsidian by providing the needed assistance with the tech (and probably other areas, too, as needed).

For best written game, I would go with various Japanese visual novels where the entire game is about the characters and story. I would also mention some Western games such as The Longest Journey. Including action, combat, etc tends to interfere with the ability to establish empathy with characters and story events, as well as hinder meeting production deadlines. After all, even writers of novels, plays, etc can have blocks and delays in deadlines, and writing for games is even more trying because of the multiple paths/stories being told.
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kevin ball
 
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Post » Tue Jun 05, 2012 4:33 pm

- Player Dialogue. New Vegas had great depth in dialogue options for your character. Skyrim has absolutely no variety in what your character can say, crippling countless role playing styles. Speech in NV is a useful skill because it fundamentally shaped how a quest played out. Speech in Skyrim is borderline worthless.

New Vegas dialogue and great depth? You can't possibly be serious. That was one of the reasons I gave a sh*t to Vegas.

- Handholding. Skyrim treats us like we're kindergarteners. Half of Skyrim's populations is immortal, which is annoying more than anything. Quests are unable to be failed in Skyrim. This is frustrating and lessens any sense of accomplishment from completing difficult challenges. New Vegas has almost no immortal NPCs, and quests feel important because they aren't completable if you don't have the skill.

False question in my opinion. I think there was exactly the same sense of accomplishment in Vegas. You have to be stupid to fail quests in Vegas.

- Perks and Skills. In Skyrim, skill isn't very powerful. I would estimate 90% of power is from perks, and 10% is from skill level. This effectively cripples skills in and of themselves because they don't help a lot directly. For example, one handed skill 30 and a perk is equal in power to 100 skill in one handed and no perks. New Vegas has the power at about a 50/50 split, meaning both skills and perks have power without either becoming worthless if you don't focus on both of them. Perks are just plain better in New Vegas too.

Great! You've got perks! WTF do you want more? I wish I could get crossbows and spears back!

- Scaling. New Vegas has scaling based primarily on geography. This makes the world realistic, and allows the player to fight extremely powerful opponents right from the beginning. Skyrim has scaling primarily based on level. This both dis-incentivizes leveling your character, as well as lessening believability of the world.

In practice, I don't get how geography scaling makes you fight more powerful opponents just for the heck of it. Can you?

- Companions. Skyrim has boring companions. Only a handful have semi-interesting stories to tell (like Mjoll the Lioness). Apart from being kind of boring, they lack a companion wheel to properly command them. New Vegas had a ranged/melee toggle, a stay close/stay far toggle, a "use healing" button, an angry/passive toggle, and a few other things. Skyrim has only a wait/stay and a somewhat unhelpful "do this" button. The "do this" button in Skyrim also doesn't work right half the time, because companions attack horses instead of riding them. New Vegas has companions focused on quality, and Skyrim focuses on quantity. I believe quality should come before quantity when it comes to companions.

I am trying to remember about a quality companion in Vegas.

- Reputation System. Skyrim doesn't have one, either viewable in a menu or behind the scenes. Stormcloaks treat you virtually identical whether you are a Legate or a Stormcloak General. Same with the Empire. New Vegas had factions that would change how they treated you based on your interactions with them. This caused choices you made to have impact, and made the game world feel more alive. It also helped role playing, because it made your alliances relevant to the character you were trying to role play as.

You are completely right here, and I see this as a flaw in Skyrim.
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Hannah Whitlock
 
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Post » Tue Jun 05, 2012 8:35 pm

Ive noticed no benefits in gaining skill levels in things, except if I do it enough I can unlock a perk. Other than that, leveling feels meaningless...
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Jade MacSpade
 
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Post » Tue Jun 05, 2012 8:53 pm

Umm, Einstein was not so recognized, and other scientists such as Niels Bohr conflicted with Einstein's deterministic beliefs which rejected the consequences of his own theories (and which were later proven to be true regardless of determinists like Einstein, who rejected ideas such as Heisenberg's Uncertainty Principle).

My point is that many great people still learn from others when they have already achieved a lot. So Bethesda shouldn't get full of themselves with the success of Skyrim, instead they should still be humble and learn from others like Obsidian.

I like how people on the forums these days like to ignore the main point of a post.......
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Matthew Barrows
 
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Post » Wed Jun 06, 2012 3:23 am

I am trying to remember about a quality companion in Vegas.


LOL?

Cass, Boon, and Arcade Ganonn to name a few.

You really svck at making these "x svcks so bad all your points are invalid rabble rabble rabble" posts. Step your assh*le game up.
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Jonathan Braz
 
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Post » Tue Jun 05, 2012 11:48 pm

Yeah, because locations on the map of MV were sometimes a pile of sand, and a rocket in a playground, woot. One time I even discovered a rock for a location,seriously, wtf. And about the perks, that is why i said it should be a combo, you could choose WHATEVER perks you wanted in NV, and still max every skill to 100, and have it be like having every perk mastered in skyrim, there was no role playing, it was just cram as many points into whatever skill possible, if you didnt already have everything to 100 before the level cap of 30 , it was a joke, the skills could be more original in this game, but it is EONS better than in NV, sorry, NV was a disaster. And ridiculously boring aside from the dialogue options.

this is what i just don't get about people with your type of argument: just because you can doesn't mean you have to. make all the appropriate choices needed to play the type of character you have chosen and stick to it. turn off the radar, music that warns, up the charisma, whatever. keep the attributes that are correct for your roleplaying character. dead is dead. don't use the skills that you know aren't within the parameters of your character. no in battle pausing or use of potions. or, at least appropriate usage. create the right rules for your particular playthrough. no hotkeys. however, that being said i still want the CHOICES available to me. but, that doesn't mean i have to use them.
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Sierra Ritsuka
 
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Post » Wed Jun 06, 2012 8:26 am

I am trying to remember about a quality companion in Vegas.

Veronica? Boone? Raul? Arcade? Lily? ED-E? Cass? That little sputnik had more personality going for it than any companion in Skyrim.

You could only choose the Perks if you met the SPECIAL and/or Skill requirement. They even offerd people a choice with the Logans Loophole trait to be able to get 100 in every skill.
And you can be danm well sure that "Pile of sand" has more story to it than Half the dungeons in skyrim.

I think he's talking about the 'pile of sand' where first recon (including Boone) gunned down a bunch of Khans trying to flee an NCR attack.
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Genevieve
 
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Post » Wed Jun 06, 2012 6:39 am

New Vegas dialogue and great depth? You can't possibly be serious. That was one of the reasons I gave a sh*t to Vegas.

Yes. I liked dialogue options in New Vegas. It was especially good in comparison to Skyrim.

False question in my opinion. I think there was exactly the same sense of accomplishment in Vegas. You have to be stupid to fail quests in Vegas.

Wrong. Many quests were skill dependent, it had nothing to do with intelligence.

Great! You've got perks! WTF do you want more? I wish I could get crossbows and spears back!

I don't see how this is an argument...

In practice, I don't get how geography scaling makes you fight more powerful opponents just for the heck of it. Can you?

It doesn't "make" you do anything. It's simply a superior system to level the world by.

I am trying to remember about a quality companion in Vegas.

Veronica.

You are completely right here, and I see this as a flaw in Skyrim.

Good.
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sunny lovett
 
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Post » Tue Jun 05, 2012 5:51 pm

I actually agree with the OP. New Vegas did a lot right that Skyrim should have piggybacked off of.
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Marie
 
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Post » Tue Jun 05, 2012 5:15 pm

Companions, writing, and the Reputations system are what NV has over Skyrim, but the landscape was so boring and small that it prevented it from being so "amazing" as you "RPers" like to think it is. There are also numerous other problems with it. I still liked it though.
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Dale Johnson
 
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Post » Wed Jun 06, 2012 4:31 am

- Player Dialogue > AGREE. DIalogue overall is weak (both NPC and player). I think they went for quantity over quality. Lot's of NPCs but with very little to say.

- Handholding. (Half of Skyrim's populations is immortal) > Completely agree. I absolutely despise immortal NPCs. Bethesda could easily fix this issue by having an expert or hardcode mode with no handholding and no immortal NPCs.

- Perks and Skills > I don't necessarily agree. Skill is important because you can't get the perks. Yes, skill of 30 + perk = 100 without perks, but that is not a fair comparison. Once you reach 100 you have access to the best perks. I think the system is fine the way it is. This is one of the things I like about Skyrim.

- Scaling. > Agree, but it is not a big deal. Scaling is not as bad. I would have preferred scaling based on "location" as you mentioned, but it is not a dealbreaker.

- Companions. > Also agree, but not a big deal.

- Reputation System. > COMPLETELY AGREE. It is interesting how Bethesda doesn't care much about immersion. ES is a franchise that allows you to be whatever you want to be in a big open ended world. It makes sense that immersion would be a key element. However, Skyrim is very weak in this aspect. As others have mentioned, your race doesn't matter much. You can be a high ranking imperial officer in full imperial gear, and imperial soldiers walking on roads will treat you like an idiot. NPCs don't recognize who you are or what you have done. Nothing ever changes in the game. I think even Oblivion was bit better on this. At least more people recognized me as arch-mage or champion of cyrodil.
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Marcus Jordan
 
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Post » Tue Jun 05, 2012 4:28 pm

In order to get to level 80, you have to griiiiiiiiiiiiiiiiiiiind, hard, and not everyone wants to do that, so putting the enemies at level 80 wuld be outrageous.

And op, a lot of people HATED NV, plus it is not the same developer, New Vegas was hardly open world, you couldnt go to 90 percent of the places you wanted to go to without following a path, because of invisible barriers, same with fallout 3. I especially hated NV, because every time an update came out the character i previously made broke, and i had to make another, and dont even get me started on the rings of death around the expansions where you had to worry about your entire save file becoming corrupt. Yes the dialogue was a little better, but the skill system was a jooke, you could get everything to level 100 and be a super man do all character, this game actually makes you fit in a role, not be a do all end all character.

Well said! Nv was a terrible game IMO, it seems that a few dedicated fans lurk here to compare everything to their 'cult' classic. Nv was widely perceived as being a broken, garish, jittery product with some good writing. I think of it like a hammer horror, awful representation of the genre but a few hardcoe people take it to their hearts and love it for being the runt of the litter. Talk about immersion breaking in skyrim, yet nv had invisible barriers all over the map. It was broken, a LOT more than skyrim.
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Laura Hicks
 
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Post » Tue Jun 05, 2012 6:43 pm

Skyrim is a good game. However, it has some poor design choices that often hinder gameplay and role playing. Many of the things that I believe Skyrim failed at, New Vegas did wonderfully. Below is a list of some of those things.


- Player Dialogue. New Vegas had great depth in dialogue options for your character. Skyrim has absolutely no variety in what your character can say, crippling countless role playing styles. Speech in NV is a useful skill because it fundamentally shaped how a quest played out. Speech in Skyrim is borderline worthless.

- Handholding. Skyrim treats us like we're kindergarteners. Half of Skyrim's populations is immortal, which is annoying more than anything. Quests are unable to be failed in Skyrim. This is frustrating and lessens any sense of accomplishment from completing difficult challenges. New Vegas has almost no immortal NPCs, and quests feel important because they aren't completable if you don't have the skill.

- Perks and Skills. In Skyrim, skill isn't very powerful. I would estimate 90% of power is from perks, and 10% is from skill level. This effectively cripples skills in and of themselves because they don't help a lot directly. For example, one handed skill 30 and a perk is equal in power to 100 skill in one handed and no perks. New Vegas has the power at about a 50/50 split, meaning both skills and perks have power without either becoming worthless if you don't focus on both of them. Perks are just plain better in New Vegas too.

- Scaling. New Vegas has scaling based primarily on geography. This makes the world realistic, and allows the player to fight extremely powerful opponents right from the beginning. Skyrim has scaling primarily based on level. This both dis-incentivizes leveling your character, as well as lessening believability of the world.

- Companions. Skyrim has boring companions. Only a handful have semi-interesting stories to tell (like Mjoll the Lioness). Apart from being kind of boring, they lack a companion wheel to properly command them. New Vegas had a ranged/melee toggle, a stay close/stay far toggle, a "use healing" button, an angry/passive toggle, and a few other things. Skyrim has only a wait/stay and a somewhat unhelpful "do this" button. The "do this" button in Skyrim also doesn't work right half the time, because companions attack horses instead of riding them. New Vegas has companions focused on quality, and Skyrim focuses on quantity. I believe quality should come before quantity when it comes to companions.

- Reputation System. Skyrim doesn't have one, either viewable in a menu or behind the scenes. Stormcloaks treat you virtually identical whether you are a Legate or a Stormcloak General. Same with the Empire. New Vegas had factions that would change how they treated you based on your interactions with them. This caused choices you made to have impact, and made the game world feel more alive. It also helped role playing, because it made your alliances relevant to the character you were trying to role play as.



These are just a few of the things I thought of, what do you guys think? Discuss! :starwars:

Here's how I feel about your points:

1st:I actually agree with you on this. One of the main reasons that I even bothered with the game.

2nd: Never had a problem with handholding. Sure levelscaling is not the greatest but I enjoyed this game more than games that had this(New Vegas and Morrwind)

3rd:I agree but I have no problem with it. I just wish thay had perks like Fallout.

4th:Same as second

5th: To be honest about the companions, I don't think we should have them. I remember playing on Oblivion and while there were a few companions, they just get in the way. I believe Skyrim should be solo adventure.

6th: Reputation System. I hate it. I hate it in New Vegas. All they did was shoot me when I was wearing the wrong armour. I mean it's a good idea but it needs to be better implempted(sp?).

You have a lot good points and I hope they will put it in the next game( Fallout 4 or TES VI).
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electro_fantics
 
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Post » Wed Jun 06, 2012 6:36 am

Well said! Nv was a terrible game IMO, it seems that a few dedicated fans lurk here to compare everything to their 'cult' classic. Nv was widely perceived as being a broken, garish, jittery product with some good writing. I think of it like a hammer horror, awful representation of the genre but a few hardcoe people take it to their hearts and love it for being the runt of the litter. Talk about immersion breaking in skyrim, yet nv had invisible barriers all over the map. It was broken, a LOT more than skyrim.

You're hating on people that like a game?

No one here is forcing you to think a specific way but don't hate someone for it.

Hell I'll take the first Mass Effect over the second anyday of the week even though more than 70% of people say the second is better. Does that make me a loser?
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Chloe Yarnall
 
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Post » Wed Jun 06, 2012 3:26 am

When I bought Skyrim I was fully expecting it to have some of the features from New Vegas, I guess it got follower commands...sort of. But yeah Obsidian definitely did a lot better with making New Vegas a game with a lot of depth. I also loved the ending slides, but that's just a Fallout thing unfortunately. Bethesda should learn about some of the basic things that made New Vegas great and implement it in maybe future DLC or even the next Elder Scrolls. A more in depth story or convincing characters wouldn't hurt.
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Javier Borjas
 
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Post » Tue Jun 05, 2012 5:18 pm

F:NV is wildly popular, it sold a truckload of copies and it's DLC's are also big sellers on 360. Everyone I know that has played it and BGS games really enjoys NV. We all like Skyrim too but that doesn't stop us from talking about some of the great additions NV had we wished were in Skyrim.

Oh and to protonmasher: ME1 IS WITHOUT DOUBT vastly superior to ME2. I'm with you on that one.
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Jarrett Willis
 
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Post » Tue Jun 05, 2012 8:24 pm

I am trying to remember about a quality companion in Vegas.

I know we all have opinions, but you can't be serious. The companions in NV actually had depth, personality, and their own stories. Even the DLC companions were decent. How can any of them NOT have quality?

Are you going to sit here and tell me Skyrim companions are better?
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Eliza Potter
 
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Post » Wed Jun 06, 2012 2:50 am

1. Player Dialogue. New Vegas had great depth in dialogue options for your character. Skyrim has absolutely no variety in what your character can say, crippling countless role playing styles. Speech in NV is a useful skill because it fundamentally shaped how a quest played out. Speech in Skyrim is borderline worthless.

2. Handholding. Skyrim treats us like we're kindergarteners. Half of Skyrim's populations is immortal, which is annoying more than anything. Quests are unable to be failed in Skyrim. This is frustrating and lessens any sense of accomplishment from completing difficult challenges. New Vegas has almost no immortal NPCs, and quests feel important because they aren't completable if you don't have the skill.

3. Perks and Skills. In Skyrim, skill isn't very powerful. I would estimate 90% of power is from perks, and 10% is from skill level. This effectively cripples skills in and of themselves because they don't help a lot directly. For example, one handed skill 30 and a perk is equal in power to 100 skill in one handed and no perks. New Vegas has the power at about a 50/50 split, meaning both skills and perks have power without either becoming worthless if you don't focus on both of them. Perks are just plain better in New Vegas too.

4. Scaling. New Vegas has scaling based primarily on geography. This makes the world realistic, and allows the player to fight extremely powerful opponents right from the beginning. Skyrim has scaling primarily based on level. This both dis-incentivizes leveling your character, as well as lessening believability of the world.

5. Companions. Skyrim has boring companions. Only a handful have semi-interesting stories to tell (like Mjoll the Lioness). Apart from being kind of boring, they lack a companion wheel to properly command them. New Vegas had a ranged/melee toggle, a stay close/stay far toggle, a "use healing" button, an angry/passive toggle, and a few other things. Skyrim has only a wait/stay and a somewhat unhelpful "do this" button. The "do this" button in Skyrim also doesn't work right half the time, because companions attack horses instead of riding them. New Vegas has companions focused on quality, and Skyrim focuses on quantity. I believe quality should come before quantity when it comes to companions.

6. Reputation System. Skyrim doesn't have one, either viewable in a menu or behind the scenes. Stormcloaks treat you virtually identical whether you are a Legate or a Stormcloak General. Same with the Empire. New Vegas had factions that would change how they treated you based on your interactions with them. This caused choices you made to have impact, and made the game world feel more alive. It also helped role playing, because it made your alliances relevant to the character you were trying to role play as.


----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

1. Skyrim has some choices on how you can respond but the convo is not as in-depth as it was in new vegas which is a shame. However as for the speech skill in Fallout all that offers is a "if you have this speech skill you can do this" option which is just a simple method of skipping the harder path where as Skyrim makes you undertake the whole quest keeping you immersed. As for Skyrim not having the speech check in convo's thats what options such as bribing, persuading and threatening are for.

2. So? Any NPC's that are immortal in Skyrim can still be killed and if they cant be killed at all its only because they are usually quest designated NPC's (dragons attacking cities urp!). The fact is that the whole essential system has to be more commonly used because Skyrim has dragons flying all over the world.

3. True this is an issue but it can easily be fixed with a patch or a mod. All that has to be done really is make it so that a higher skill adds even more spell effectiveness while perks offer less and are there just for a small bonus (those perks which only add damage etc). Also the perks in Fallout are general traits while in Skyrim all perks are associated with a skill which means you wont get many unique perks. What Skyrim needs is general perks for adding unique special abilities and passive effects etc which can be done with a mod and maybe a patch.

4. When I play Skyrim I am more than ok with the level scaling, I was only 35 minutes into the game and I was already being 1-shotted by giants.

5. This is where I agree with you 110% and where I think Bethesda made one of their biggest mistakes. Instead of adding companions with an interesting backstory they just decided to add a whole bunch of blindly loyal followers who aren't very interesting at all save for a few who you do a quest to earn a friendship with which soon gets boring after the quest is done and dusted. What Bethesda should have done with Skyrim is added a small handful of followers all with they're own backstory and able to have in-depth conversations with the player. Their would also be mercs for hire in taverns etc but they would only be for muscle and would not have a huge backstory. Luckily their are skilled dedicated modders to correct this problem.

6. True that your choices should effect different factions more severely but this can easily be done with a mod. As for the whole "wear armor to fool the opposition" thing I think it was more tedious than anything else.

:cool:
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luis ortiz
 
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Post » Wed Jun 06, 2012 4:13 am

I know we all have opinions, but you can't be serious. The companions in NV actually had depth, personality, and their own stories. Even the DLC companions were decent. How can any of them NOT have quality?

Are you going to sit here and tell me Skyrim companions are better?

Yeah, at least the New Vegas companions had a story, in Skyrim I can just beat the crap out of someone and they'll pledge their life to me as if I just handed them the holy grail.
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Shelby McDonald
 
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Post » Wed Jun 06, 2012 12:44 am



You're hating on people that like a game?

No one here is forcing you to think a specific way but don't hate someone for it.

Hell I'll take the first Mass Effect over the second anyday of the week even though more than 70% of people say the second is better. Does that make me a loser?

Man you must have some kind of complex? I didn't hate on anyone.
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sarah
 
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Post » Tue Jun 05, 2012 7:58 pm

Skyrim has far superior world, but the gameplay mechanics and especially writing and quest design are far superior in New Vegas. Bethesda should learn or hire some of them, or atleast let them make a sequel or expansion or whatever you want to call it for Fallout 4.
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carley moss
 
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Post » Tue Jun 05, 2012 7:56 pm


I am trying to remember about a quality companion in Vegas.


....

You are joking, right?

One of the greatest things about FO:NV is the diverse and in-depth companions.

:ermm:
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Paula Rose
 
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