What's the most annoying thing in Skyrim?

Post » Sat Jun 09, 2012 12:40 am

Agreed. The repeated dialogues. Over and over whenever you get within range of an NPC.

Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love? Yes, my Love?

I WANT A DIVORCE!!!
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kirsty joanne hines
 
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Post » Fri Jun 08, 2012 11:58 pm

1. Immortal NPCs that I really really really really really want to kill
2. NPCs that repeat dialogue and say crap that doesn't make sense anymore. Good example when im the effing Harbringer of the companions but the guards still ask if I fetch the stinking mead.

No i don't fetch the mead and next time you ask Imma personally bring Wuuthrad and stick the business end of it so far between your legs you will see the OTHER end between your eyes.
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Eliza Potter
 
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Post » Sat Jun 09, 2012 3:36 am

Dogs. I had enough with the one in the quest for
Spoiler
Clavicus
. They run into you and stick their head up your ass all the time.
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Lewis Morel
 
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Post » Sat Jun 09, 2012 4:00 am

I have to say that any bugs just make for interesting experiences. The most annoying thing for me is thaythe thalmore are bad guys. I like elves :-(.
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Timara White
 
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Post » Fri Jun 08, 2012 11:35 pm

Bloody followers.

I had to restart a fight like I was in with two giants and mammoths like ten times because they kept killing my follower all the time, instead of going into recovery mode half the time my followers are dead on the floor in a heap.

Pain in the backside having to babysit them all the time, that's two I've lost to various creatures, next time I'm just going to take them with me on hard quests. Also why the hell do all npc run so slowly?, so annoying when your follower catches up to you just as you finish killing sme beasty. Yeah, fat lot of good you were in that fight Lydia!.
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Alada Vaginah
 
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Post » Fri Jun 08, 2012 8:47 pm

The kids. Very, very annoying.
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Spencey!
 
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Post » Sat Jun 09, 2012 2:53 am

Immortal npcs
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Amy Smith
 
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Post » Sat Jun 09, 2012 12:43 am

The most annoying thing in Skyrim for me is the crappy lore excuse to wiping Winterhold city from the face of nirn.
It was one of the cities I was looking forward to, especially due to it being a port for the north sea.
For me that would have been Bruma, Windhelm, Anvil and Vivec into a grandeur of sights. Instead I get hogsmeade and hogwarts.

:ermm:
I agree with this, I really wanted to see the city in all its glory and I wanted to see how the Dunmer integrated into the city in a new land. I am hoping one of the expansions rebuild this city, but I want that included with an island in the Sea of Ghost.
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aisha jamil
 
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Post » Sat Jun 09, 2012 8:51 am

Invisibility being completely useless.
Dragons annoying me by circling overhead for ages just roaring and not attacking.
Small towns, especially Winterhold.
The ridiculous amount of immortal NPCs.
Repeated dialogue. "I WORK WITH MY MOTHER SELLING FRUITS AND VEGETABLES. I WORK WITH MY MOTHER.IWORKWITHMYMOTHER" Shut up kid, thank god for the disable console command.
Lack of non-daedric artifacts.

Lastly, my biggest annoyance overall would have to be how poorly mages scale at later levels. Magic is supposed to be the strongest force to be reckoned with, especially in the elder scrolls series, but in Skyrim a high level mage is the idiot child in comparison to a high level warrior or archer.
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Charles Weber
 
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Post » Fri Jun 08, 2012 5:29 pm

The repeated dialogue. I am so sick of voice acting in video games. Give me back my text damnit.

The really poorly designed favorites/hotkeys setup for console. Someone thought it would be rad to go to 2 hotkeys?

The repeated dialogue from the asinine NPC's. This doesn't make the towns feel more alive, it makes them feel more svck.

I don't really need or want to hear a merchant blabber everytime I want to shop. Maybe they could just say "Thanks" after I buy something and leave it at that.

Cities are like little hamlets.

In every city market there should be a vendor for every item type and an alchemy table and enchanting table, all of this should be acccessible without having to enter/exit buildings. There should still be the other shops as well. It might not be the most realistic gameplay device but I am really really tired of loading screens.

Annoyed by playtesters that don't play games like gamers.
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Doniesha World
 
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Post » Fri Jun 08, 2012 8:45 pm

I was once an explorer such as yourself until I received a shafted projectile into a pivotal hinge joint located beneath my femur.
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Kieren Thomson
 
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Post » Sat Jun 09, 2012 5:29 am

Drarven metel things
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Euan
 
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Post » Sat Jun 09, 2012 2:11 am

Immortal NPCs. If violence is the only way to make Riften into a decent place for law-abiding citizens, then I say it should be an option.

Similarly, I'm upset that The Forsworn Conspiracy is bugged because
Spoiler
the crooked guards that arrest you not only never go away from the Shrine of Talos after you beat No One Escapes Cidna Mine, but they respawn and the only way to get rid of them, as I understand, is to give Markarth to the Stormcloaks, which in the process puts a Silver-Blood on the throne.
I'd really like them to fix it so I can make Markarth a better place.
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i grind hard
 
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Post » Sat Jun 09, 2012 2:03 am

The UI, only 8 quickslots, the drilling down multiple layers to do something as simple as drinking a potion.
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Shianne Donato
 
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Post » Sat Jun 09, 2012 3:20 am

Number of activated spells available.
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Matthew Warren
 
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Post » Sat Jun 09, 2012 6:34 am

Whiterun's mage telling me I should join the College when I'm wearing the Arch mage's robes.

And not being able to cast heal, swing my blade and walk at the same time.
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Joanne Crump
 
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Post » Fri Jun 08, 2012 9:56 pm

I used to get annoyed by this, but then I took an arrow in the knee.
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sarah taylor
 
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Post » Fri Jun 08, 2012 11:29 pm

I used to get annoyed by this, but then I took an arrow in the knee.

These comments.
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jessica robson
 
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Post » Fri Jun 08, 2012 7:57 pm

When stamina,magika,and health run out, I'm serious

Cheers
This, why do stamina and all that regen SLOWER when you fight, and when it is necessary, than when you are just running around....
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Steph
 
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Post » Sat Jun 09, 2012 3:11 am

Town size. Definitely town size. There is not one place I am happy to say I have a house in.
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Jeff Tingler
 
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Post » Fri Jun 08, 2012 11:05 pm

Immortal npcs everywhere.

QFT. At the very least, NPC's associated with miscellaneous quests should NEVER be essential, and NPC's associated with the main and side quests should ALWAYS lose their essential status once their related quest is finished.
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Juanita Hernandez
 
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Post » Sat Jun 09, 2012 9:35 am

The size of the towns.

This has been overdone. This isn't Cyrdill. Quite the opposite. A mostly homogeneous provincial land that is sparsely populated and not ruled very well. What did you expect from one of the coldest places in TES lands. Shouldn't be teaming with colorful people and lots of culture, don't you think?
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Kate Norris
 
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Post » Sat Jun 09, 2012 6:19 am

Immortal NPCs. If violence is the only way to make Riften into a decent place for law-abiding citizens, then I say it should be an option.

Similarly, I'm upset that The Forsworn Conspiracy is bugged because
Spoiler
the crooked guards that arrest you not only never go away from the Shrine of Talos after you beat No One Escapes Cidna Mine, but they respawn and the only way to get rid of them, as I understand, is to give Markarth to the Stormcloaks, which in the process puts a Silver-Blood on the throne.
I'd really like them to fix it so I can make Markarth a better place.

That is pretty lame. You should able to clear the Ratway and off Blackbriar and just not be able to do any of the quests.

In general, NPC's that make threats are lame becvause the only reason they can survive post-threat is because the game won't allow them to be killed.

Let us kill any and all NPC's and completely ruin questlines if we so desire. Most of my characters would never even do this but some would and it would be fun! Maybe make it an option from the game startup menu with a big warning that states you can render questlines invalid by enabling the option and killing the wrong (or right) NPC.
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Ricky Meehan
 
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Post » Sat Jun 09, 2012 5:44 am

The forums, I'm fine with the game :smile:

That's what I was thinking of saying. Then, being how they are, I figured some pedant would show up and point out that's not really part of the game.
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Ben sutton
 
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Post » Sat Jun 09, 2012 4:54 am

For me, the worst thing is the forced 3rd person view on horses, plus....

The control UI.

The interrupting 3rd person breaks while in 1st person.

People repeat themselves annoyingly.

lack of real follower control.

That`s about it for now... The rest is pretty good.
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Laura Elizabeth
 
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