What's the most annoying thing in Skyrim?

Post » Sat Jun 09, 2012 7:12 am

The guards and their stupid so called "funny" lines. When guards become comic relief, something went wrong.
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laila hassan
 
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Post » Fri Jun 08, 2012 8:22 pm

That you can't get divorced if you married someone who can't be killed
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Lexy Dick
 
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Post » Sat Jun 09, 2012 1:06 am

For me? The "city" of Winterhold. It's a city, but it's comprised of one house, one inn, one shop, and the longhouse. A lot of rubble homes that look exactly alike too.

Let's start with the lore behind its condition --which is solid, to be sure.

The city has fallen on hard times, and was wrecked by a cataclysmic event which caused much of the place to fall into the ocean. Okay, I can handle that. So... why isn't there any building rubble at the bottom of the cliffs? The only object accounted for were the pieces that fell from the bridge. Rubble doesn't float, it's not going to be miles out. I was irked how little was accounted for below.

Then, the reality of the situation. It happened 80 years ago, according to lore. As Nord tradition states in Skyrim, nobody is allowed to rebuild anything. Just live in ruins, right? No attempt should be made to rebuild the wooden homes after 80 years of wreckage. The economy truly stunk after the Great War I suppose. This aside, Winterhold remains a town about the size of Karthwasten, which isn't saying much.

How does the town manage an entire hold? Where do the guards sleep? I feel like Winterhold had a great shot with the lore, but didn't match it well with design. No problems with the College, no problem of ugly or neatness. I'm just a bit disappointed in the practicality of the final result.
Wait. Nordic tradition says you aren't able to rebuild anything? As in, that's in an ingame book?

That's completely menally deficient of the developers. The Nords aren't nomads. They form more or less permanent settlements. Farmers would be completely screwed over without the ability to do maintenance..

What I don't get is that both Dawnstar and Winterhold are IDEALLY placed to be a sea port, and neither of them is. Dawnstar at least has a dock. You'd think the military or the merchants would take advantage.

So you'd think that it would be advantageous for the nords to rebuild the town. It certainly doesn't make sense to me that they wouldn't rebuild the town. I live in NZ - in the 80 years between the 1st world war and the 90s, I'm pretty sure our population quadrupled. 80 years before that, there were no european settlers whatsoever, and the country was mainly dense native bush. So in 80 years they cleared lots of the bush to make room for themselves and livestock, and end up with a population of 1.2 million. In the next 80 years it doubled twice. Winterhold's situation doesn't make any sense.

Then you consider cities like London, which had the houses of 70,000 of the 80,000 inhabitants destroyed due to a disaster and then were rebuilt.

To me, the current situation surrounding Winterhold seems like laziness on behalf of the developers. It makes no sense for a great city, which is flourishing politically and economically, to be more or less completely abandoned by its occupants because of a relatively small natural disaster. It actually seems more like the developers had an attitude along the lines of "Well. The cities are this big, that's big enough. Let's scrap Winterhold, say half of it fell off a cliff, and just leave the mages college there".

Its stupid because a college the size of the mages college would require a whole lot of support services - like food, water, servants, clothing, carpenters, printing presses and so on just to keep the place running, so the town of winterhold should definitely have more than just a handful of buildings. It really should be a huge city.

Oh yeah. Another annoyance for me is the name of the East Empire Company. Where's the West Empire Company? They've made the distinction, after all.
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Talitha Kukk
 
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Post » Sat Jun 09, 2012 7:01 am

To me the most annoying thing is the guard voices

:D
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Crystal Birch
 
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Post » Sat Jun 09, 2012 6:03 am

Inability to name savegames, I mean really? WTF?
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J.P loves
 
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Post » Fri Jun 08, 2012 8:36 pm

I think it's that you never know are you running or not. Run can go on or stay off any time when you use containers, inventory, discussion or savefile. It's really annoying and is the thing which has caused the most of the deaths I have had in Skyrim. Hate it. Why can't it stay on the way you have set it to be?
I actually really hate this too.
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FLYBOYLEAK
 
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Post » Sat Jun 09, 2012 2:46 am

I might have said all the people that feel the need to talk to your character if you come anywhere in their vicinity. But now I have a mod that changes that horribly annoying behavior.
omg. Link please. PM it to me if the thread closes.
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Budgie
 
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Post » Fri Jun 08, 2012 9:58 pm

The fact you can't reset your perk points. They did a good job with the whole be who you want to be thing, but once you be that person that's it, no going back, sorry - Better start a new character from scratch because you'd like to put perks into something else.
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Kortniie Dumont
 
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Post » Sat Jun 09, 2012 9:15 am

Also, my male character sounds like a girl sometimes when he`s fighting. I even thought I`d picked the wrong gender by mistake when I heard him shriek like a woman again when chopping with an ax.

Needs fixing.
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lexy
 
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Post » Fri Jun 08, 2012 9:25 pm

The way that the weather constantly changes from heavy snow-to-sunny skies just by literally crossing a line that separates a different region! I know, you have the same on MW/Oblv, but geeeze, from looking up at the Aurora Borealis to a hard snowstorm in only one step is pretty silly IMO...Yes, I could set the timescale to 1-5, but that would not only screw up the quest/game mechanics, but still wouldn't solve the constantly changing weather, only make it take a bit longer. (Example: Sunny before entering a building, raining heavily when exiting!)
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N Only WhiTe girl
 
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Post » Sat Jun 09, 2012 2:09 am

Inability to name savegames, I mean really? WTF?
A tip for any PC users reading this, you actually can name save games if you open console with ~ and type in

save "name"

Replace name with anything. So if I wanted to name a save after my character named Kilon, I would type

save "Kilon"

And now it shows up named permanently no matter how many times I overwrite it with that name.

Why it's not included out of the box is beyond me.
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Tasha Clifford
 
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Post » Fri Jun 08, 2012 5:43 pm

what you mean other than "I took an arrow to the knee-chest-insert-appropriate-body-part-here"? :lol: Well the complete lack of recognition or respect for all guildmembers when you become guildmaster. :facepalm: And the bipolar mentaility of some NPCs like that Argonian guy in the Riften Inn. Despite doing his favor quest, he still treats me like a Sload for messing with his gf in a faction quest. :lol:
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Ian White
 
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Post » Fri Jun 08, 2012 10:26 pm

I've experienced very few bugs, so I'll go with: decorating's so difficult, no journal, and very few artifacts. Where are all my unique two handers? Skull crusher, umbra, ice blade of the monarch, and of course... Chrysamere???
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Nomee
 
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Post » Sat Jun 09, 2012 7:07 am

Dragons with names.

Cheers
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Robert Jr
 
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Post » Sat Jun 09, 2012 2:06 am

My horse chasing enemies then me not being able to find it again!
And, a group of npcs all speaking at once, shaddup already!!
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Silvia Gil
 
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Post » Sat Jun 09, 2012 12:18 am

For me it's the UI. I (mage) have 20-30 things on my favorite list. Every 3 seconds of combat I have to pause, click-click-click to my new action, cast/attack/drink, then hit q again which pauses the game and I get to pick a different action from the favorite column. It kills immersion when I am paused 3x longer that I am fighting.
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Crystal Clarke
 
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Post » Sat Jun 09, 2012 5:14 am

the most annoying thing about skyrim for me is getting one shot by ice spikes with over 300 hp on adept.
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Ronald
 
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Post » Fri Jun 08, 2012 7:51 pm

The fact that the game was a console port to PC's. Seriously this game should have had a 64bit version and the ability to properly utilize more than 2 cores.

Other than that its a great game. I honestly cant name a single game in the past few years that has kept me busy for close to 200 hours.
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Shirley BEltran
 
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Post » Fri Jun 08, 2012 9:47 pm

In my opinion the worst new thing was the so called Radiant quests, that could have been handled much better. Warning for some spoiling below.

They are repetitive and completely unexplained (obviously, as they are based on cookie-cutter scripts): I have twice killed a poor beggar in the Riften harbor for no rational reason, and I've stolen the same-looking golden gadgets several times from different houses. How fun is that?

I guess I could have skipped them, but that's not possible in the Thieves Guild quest line if you want to become the leader.

Radiant is obviously referring to the Radiant AI, but there isn't much AI involved in these quests.

I'm sure this can be improved vastly in a later game.
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Heather Dawson
 
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Post » Sat Jun 09, 2012 3:09 am

what you mean other than "I took an arrow to the knee-chest-insert-appropriate-body-part-here"? :lol: Well the complete lack of recognition or respect for all guildmembers when you become guildmaster. :facepalm: And the bipolar mentaility of some NPCs like that Argonian guy in the Riften Inn. Despite doing his favor quest, he still treats me like a Sload for messing with his gf in a faction quest. :lol:

People tend not to like when you mess with their girl friends, whatever you might have done before, so it's fully realistic :biggrin: .
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Danii Brown
 
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Post » Sat Jun 09, 2012 5:26 am

I think it's that you never know are you running or not. Run can go on or stay off any time when you use containers, inventory, discussion or savefile. It's really annoying and is the thing which has caused the most of the deaths I have had in Skyrim. Hate it. Why can't it stay on the way you have set it to be?

Never happens to me (on PC). I always run.
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Daddy Cool!
 
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Post » Sat Jun 09, 2012 1:18 am

Admittedly there's one thing that pisses me off completely in terms of realism and that also makes the game-play almost too easy: The automatic map marker showing where people or items are, even though it would be impossible my avatar could know. It becomes mind-bogglingly unrealistic when you can see where a roaming person is. Not having map markers would require more detailed directions, so it's obviously a hard thing to just remove.

The map is IMHO also terrible: Always fuzzy to the point where roads can't be seen, so I very often guess wrong what route to take to reach places up in mountains. Any map shows all relevant roads and locations. That's the whole point of a map.
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Kate Schofield
 
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Post » Fri Jun 08, 2012 7:27 pm

If you are not agro with anyone in town I think stamina should not drain in town. Not a huge deal I really like the game :)
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jeremey wisor
 
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Post » Fri Jun 08, 2012 6:08 pm

The most annoying thing in Skyrim is playing a fantasy game and having a hero who can't climb as well as some people I know. Dropping Acrobatics and placing the hero in a mountainess world was a mean thing to do. Plodding, plodding along. Watch out for that three foot high rock; you may not navigate it on your first try. Push that controller harder; maybe he'll start climbing better.

Smithing either light or heavy weapons deserves an honorable mention for bizarre limitation in a game adjusted for more 'realism'.
Try swinging a heavy axe if you've selected light smithing and you'll see your damage output is less than with a light weapon.

Bethesda is tying the hero in knotts trying to make heads and tails of skills and outcomes that never had to be deranged and out of balance in the first place.
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Love iz not
 
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Post » Sat Jun 09, 2012 12:06 am

People couldn't care less of who you are and still treat you like a noob. Now that is annoying. And at the end of the day when you have saved the world from destruction you still have dragons flying around and beating the crap out of people so you don't even understand what the real threat was and what you have fought for. I find it hard to be satisfied by a character whose actions appear to be completely useless.
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Cody Banks
 
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