» Sun Jun 17, 2012 1:45 am
There always seem to be a certain breed of people who are unable to see the RP aspect to things. As has been said, vampirism was always more of a "survival" disease.
I can remember furtively checking the time in Oblivion to make sure the sun wasn't about to rise from over the hill and sunder me into ashes, finding a remote bandit camp for a quick blood fix, prelude to some light shopping in the Imperial City. I remember discovering how beautiful Cyrodiil's night sky was upon my contraction of vampirism, as it was nothing I'd ever really stopped to see before. I was kinda hooked on fast travel you see. The daytime became more attractive too, like a guilty pleasure, akin to chocolate or absinthe, because it was something you could only really savour once in a while.
Here's hoping the changes address some of the pathetic excuses for powers you get. I never use half of them on account of them being completely unreliable, especially considering there're much superior alternatives to them. Yeah you only get those alternatives later on for the most part, but I don't think abilities proffered by vampirism should be phased out or rendered useless over time, as it is supposed to be something idiosyncratic in itself. The perks just seemed ... vestigial, purposeless, didn't really make me feel like some dreaded night hunter at all. More a basemant dweller with a strange blood fetish. Either they superimposed existing, superior abilities, constantly changed based on your vampirism level, were inappropriately designed as once-a-day powers or were just plain useless (I'm looking at YOU, Vampiric Drain).
As for the eyes, while I liked the jet-black and red eyes my Altmer had, I can see the appeal of the glowing ones too. That's not such a big deal to me. It's mainly the useless powers that get on my nerves (which will hopefully be fixed). That and the removal of attack-on-sight NPC reactions at Stage 4. Perhaps people don't get that into it, and I recognise the creators have to account for them too, but still, it was a big disappointment when I learned the changes to Stage 4 vampirism. It was the cornerstone of the whole thing, it gave the feeding and the powers and stuff some meaning. I mean yeah, they stop talking to you, but big deal, it doesn't provide the same essence of threat, thus there is no urgency in feeding. There is a difference between preventing a nuisance and possible death.