What is the point of feeding then?

Post » Sun Jun 17, 2012 1:15 am



Well not all NPC's. Even if your at stage-4, the people who you have completed quests for will not attack you. So that does help when most of the world is out to get me when they see me :)
You got a long there well moat of the world anyways.:)
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Keeley Stevens
 
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Post » Sun Jun 17, 2012 1:47 am


I think we get glowy eyes too.
I see...hope there is more than that to the overhaul.
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LijLuva
 
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Post » Sun Jun 17, 2012 6:32 am

You got a long there well moat of the world anyways. :smile:

What "moat of the world"?????



I sure hope there is a way to keep the original eyes, there is just a more creepy vibe with the originals. The new ones just look like your stereotypical vampire eyes.
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maddison
 
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Post » Sat Jun 16, 2012 10:44 pm

Wouldn't these new vampire eyes scream "I'M A VAMPIRE" more so then the original ones?

http://www.youtube.com/watch?v=Lct6x-XqWrw

^The first true Vampire Lord.
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koumba
 
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Post » Sat Jun 16, 2012 4:13 pm


http://www.youtube.com/watch?v=Lct6x-XqWrw

^The first true Vampire Lord.
+1

You win, sir. Haha.
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Caroline flitcroft
 
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Post » Sun Jun 17, 2012 1:28 am

perhaps you only stop getting attacked at stage 4 if you become a vampire lord, so you dont get attacked both at stage 4 and in vampire lord form. but if you remain a normal vampire you will still get attacked. or maybe its a perk?
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Olga Xx
 
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Post » Sat Jun 16, 2012 9:44 pm

So i heard that one of the changes to normal vampires is that you won't be attacked by people because you are on stage-4.

However if that was true, then what is the point of feeding for a normal vamp?


Is this true ?? I like this.
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Inol Wakhid
 
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Post » Sat Jun 16, 2012 6:05 pm

delete
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Charlie Sarson
 
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Post » Sun Jun 17, 2012 1:51 am

Everyone complaining about the eyes.. remember, Dawnguard is in beta. They are still subject to change.
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Alex Vincent
 
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Post » Sun Jun 17, 2012 2:48 am

I didn't realize cyrodil vampires are migrating to skyrim. This is the first piece of bad news I've heard from the beta. I'm not to excited about the eyes either, I hope they don't have those for all the races, my kajiit looks amazing as is. And the people attacking actually made me want to feed. If I didn't it was fun, but the whole idea of the town attacking you really made vampirism more of a survival disease than a super perk. I don't think I'll really feel a need for feeding to prevent a little sunburn. In fact, the sun damage was the the main reason vampirism svcked so much in oblivion. It had other problems, but the fact that you only had 8 hours of real gameplay per game-day was just lame.
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Emma louise Wendelk
 
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Post » Sun Jun 17, 2012 6:40 am

Hmm...well I don't get it and I don't really care too because I like going to a town getting my sh*t done and go on my way without being interrupted. All I know is that when the dlc comes out I'll have a reason to try out a mage vampire lord or a thief. Everyone who doesn't like it will have to deal with it because most people myself included will probably like it better.

Still, if you want you can attack a guard and get a bounty and I'm sure you'll have the same effect though I'm not really sure since I never had a real reason to play as a vampire. If you like it that much I guess you can not get the dlc but I'm sure you'll want to play it. Well sorry that your experience with the game will diminish but hopefully the new content will hold you over until you get over it.

Screenfire is fitting "screenflame" would be better. This is a change that could effect people's style of play- just because it doesnt effect you doesnt illegitimize their dilemma. Please dump your truckload of internet-tude
Somewhere else.
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Lori Joe
 
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Post » Sat Jun 16, 2012 6:15 pm

Why will it lose it's challenge? You're only not getting attacked by friendly NPCs, there is still the 100% weakness to fire and the major weakness to the Sun. If you want more challenge up the difficulty and/or stop being OP and gimp yourself like no enchanting or smithing or whatever. Stop complaining over nothing unless you're just complaining to relief stress. If you are then in does matter what I say.
Someone is on there special day :swear:
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yermom
 
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Post » Sun Jun 17, 2012 3:07 am

Hmm...well I don't get it and I don't really care too because I like going to a town getting my sh*t done and go on my way without being interrupted. All I know is that when the dlc comes out I'll have a reason to try out a mage vampire lord or a thief. Everyone who doesn't like it will have to deal with it because most people myself included will probably like it better.

Still, if you want you can attack a guard and get a bounty and I'm sure you'll have the same effect though I'm not really sure since I never had a real reason to play as a vampire. If you like it that much I guess you can not get the dlc but I'm sure you'll want to play it. Well sorry that your experience with the game will diminish but hopefully the new content will hold you over until you get over it.

I'm sorry, but vampire mages are EXTREMELY powerful, and Stage 4 vampirism was an annoyance for a reason, something called balance. Weakness to fire/sun AND being attacked was a great reason to feed often. Now I'm just going to be Stage 4 forever...
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Kortknee Bell
 
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Post » Sat Jun 16, 2012 7:40 pm

I'm sorry, but vampire mages are EXTREMELY powerful, and Stage 4 vampirism was an annoyance for a reason, something called balance. Weakness to fire/sun AND being attacked was a great reason to feed often. Now I'm just going to be Stage 4 forever...

NPC's might not talk to you though (stopping quests), perhaps run away from you in fear, that would add an incentive to feed.
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Motionsharp
 
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Post » Sun Jun 17, 2012 1:45 am

There always seem to be a certain breed of people who are unable to see the RP aspect to things. As has been said, vampirism was always more of a "survival" disease.

I can remember furtively checking the time in Oblivion to make sure the sun wasn't about to rise from over the hill and sunder me into ashes, finding a remote bandit camp for a quick blood fix, prelude to some light shopping in the Imperial City. I remember discovering how beautiful Cyrodiil's night sky was upon my contraction of vampirism, as it was nothing I'd ever really stopped to see before. I was kinda hooked on fast travel you see. The daytime became more attractive too, like a guilty pleasure, akin to chocolate or absinthe, because it was something you could only really savour once in a while.

Here's hoping the changes address some of the pathetic excuses for powers you get. I never use half of them on account of them being completely unreliable, especially considering there're much superior alternatives to them. Yeah you only get those alternatives later on for the most part, but I don't think abilities proffered by vampirism should be phased out or rendered useless over time, as it is supposed to be something idiosyncratic in itself. The perks just seemed ... vestigial, purposeless, didn't really make me feel like some dreaded night hunter at all. More a basemant dweller with a strange blood fetish. Either they superimposed existing, superior abilities, constantly changed based on your vampirism level, were inappropriately designed as once-a-day powers or were just plain useless (I'm looking at YOU, Vampiric Drain).

As for the eyes, while I liked the jet-black and red eyes my Altmer had, I can see the appeal of the glowing ones too. That's not such a big deal to me. It's mainly the useless powers that get on my nerves (which will hopefully be fixed). That and the removal of attack-on-sight NPC reactions at Stage 4. Perhaps people don't get that into it, and I recognise the creators have to account for them too, but still, it was a big disappointment when I learned the changes to Stage 4 vampirism. It was the cornerstone of the whole thing, it gave the feeding and the powers and stuff some meaning. I mean yeah, they stop talking to you, but big deal, it doesn't provide the same essence of threat, thus there is no urgency in feeding. There is a difference between preventing a nuisance and possible death.
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Tarka
 
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Post » Sun Jun 17, 2012 3:41 am

This would be horrible.

I think it would be good, it makes sense that the more you feed the stronger you are.
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Charleigh Anderson
 
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Post » Sat Jun 16, 2012 10:49 pm

There always seem to be a certain breed of people who are unable to see the RP aspect to things. As has been said, vampirism was always more of a "survival" disease.

I can remember furtively checking the time in Oblivion to make sure the sun wasn't about to rise from over the hill and sunder me into ashes, finding a remote bandit camp for a quick blood fix, prelude to some light shopping in the Imperial City. I remember discovering how beautiful Cyrodiil's night sky was upon my contraction of vampirism, as it was nothing I'd ever really stopped to see before. I was kinda hooked on fast travel you see. The daytime became more attractive too, like a guilty pleasure, akin to chocolate or absinthe, because it was something you could only really savour once in a while.

Here's hoping the changes address some of the pathetic excuses for powers you get. I never use half of them on account of them being completely unreliable, especially considering there're much superior alternatives to them. Yeah you only get those alternatives later on for the most part, but I don't think abilities proffered by vampirism should be phased out or rendered useless over time, as it is supposed to be something idiosyncratic in itself. The perks just seemed ... vestigial, purposeless, didn't really make me feel like some dreaded night hunter at all. More a basemant dweller with a strange blood fetish. Either they superimposed existing, superior abilities, constantly changed based on your vampirism level, were inappropriately designed as once-a-day powers or were just plain useless (I'm looking at YOU, Vampiric Drain).

As for the eyes, while I liked the jet-black and red eyes my Altmer had, I can see the appeal of the glowing ones too. That's not such a big deal to me. It's mainly the useless powers that get on my nerves (which will hopefully be fixed). That and the removal of attack-on-sight NPC reactions at Stage 4. Perhaps people don't get that into it, and I recognise the creators have to account for them too, but still, it was a big disappointment when I learned the changes to Stage 4 vampirism. It was the cornerstone of the whole thing, it gave the feeding and the powers and stuff some meaning. I mean yeah, they stop talking to you, but big deal, it doesn't provide the same essence of threat, thus there is no urgency in feeding. There is a difference between preventing a nuisance and possible death.
Well said! Except for the eyes. One of the biggest appeal for my vampires is the eyes, next to everythign else you just said.
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Damned_Queen
 
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Post » Sat Jun 16, 2012 4:45 pm

I think it would be good, it makes sense that the more you feed the stronger you are.
Nah. Lore breaking. We need some drawbacks, not power-ups. Maybe the Vampire Lord can have regular feeding mechanic. And the Cyrodiilic vampires continue to hold the backwards feeding.
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Neliel Kudoh
 
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Post » Sun Jun 17, 2012 4:38 am

http://www.501st.com/crl/SL_CRL/SL102_Maul/102_02.jpg

http://static.skyrim.nexusmods.com/downloads/images/16376-1-1336080087.jpg

I love the current one.

I gotta go with the new one. Glowing just seems more Demonic, and who knows! Mayble they'll add some things for the new level 4 Vampire. It'd be cool if there would be hunters waiting for you in towns every so often. And also if no one talked too you too to add some form of realism.
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Darrell Fawcett
 
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Post » Sat Jun 16, 2012 6:28 pm

You don't get it. Vampirism isn't suppose to be an all fun power-up with no drawbacks. There should be many benefits, yet there should be drawbacks. And the mob of angry villagers was one of the most significant of these. It was great to run around the towns in the dark as a blood-starved vampire with the villagers chasing after you.

Now that experience is taken away. And for what? Because the Vampire Lord gets attacked when he shifts out? I honestly think Bethesda shouldn't of removed the 4th stage effects. I am confident they did it to appease the other people who kept complaining about being attacked. If they hated it, then they should of cured it.

With blood bottles and new feeding animations, it would be twice as easy to revert back to stage 1 without needing to sneak into a person's home. But Bethesda completely changed vampirism. I hope it will be like Oblivion, then. People refuse to talk to you in stage 4. You get more powers such as "Reign of Terror" and other things. The eyes and appearance should be the same.

Has anyone confirmed yet that its the same strain of vampire disease but with the lord form?

Im kinda secretly hoping you dont have to be a vampire lord, like i know the Oblivion Vamps were from a different strain of vampirism or whatever
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Kate Norris
 
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Post » Sat Jun 16, 2012 7:07 pm

Still. it looks to out there and too extravagant. I wouldn't mind keeping them in stage 4, but let stages 1,2 and 3 be regular red and black eyes.
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Rozlyn Robinson
 
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Post » Sat Jun 16, 2012 5:03 pm

I think maybe feeding in combat heals you or something? I dunno, we just have to wait and see
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kennedy
 
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Post » Sun Jun 17, 2012 12:56 am

There always seem to be a certain breed of people who are unable to see the RP aspect to things. As has been said, vampirism was always more of a "survival" disease.

I can remember furtively checking the time in Oblivion to make sure the sun wasn't about to rise from over the hill and sunder me into ashes, finding a remote bandit camp for a quick blood fix, prelude to some light shopping in the Imperial City. I remember discovering how beautiful Cyrodiil's night sky was upon my contraction of vampirism, as it was nothing I'd ever really stopped to see before. I was kinda hooked on fast travel you see. The daytime became more attractive too, like a guilty pleasure, akin to chocolate or absinthe, because it was something you could only really savour once in a while.

Here's hoping the changes address some of the pathetic excuses for powers you get. I never use half of them on account of them being completely unreliable, especially considering there're much superior alternatives to them. Yeah you only get those alternatives later on for the most part, but I don't think abilities proffered by vampirism should be phased out or rendered useless over time, as it is supposed to be something idiosyncratic in itself. The perks just seemed ... vestigial, purposeless, didn't really make me feel like some dreaded night hunter at all. More a basemant dweller with a strange blood fetish. Either they superimposed existing, superior abilities, constantly changed based on your vampirism level, were inappropriately designed as once-a-day powers or were just plain useless (I'm looking at YOU, Vampiric Drain).

As for the eyes, while I liked the jet-black and red eyes my Altmer had, I can see the appeal of the glowing ones too. That's not such a big deal to me. It's mainly the useless powers that get on my nerves (which will hopefully be fixed). That and the removal of attack-on-sight NPC reactions at Stage 4. Perhaps people don't get that into it, and I recognise the creators have to account for them too, but still, it was a big disappointment when I learned the changes to Stage 4 vampirism. It was the cornerstone of the whole thing, it gave the feeding and the powers and stuff some meaning. I mean yeah, they stop talking to you, but big deal, it doesn't provide the same essence of threat, thus there is no urgency in feeding. There is a difference between preventing a nuisance and possible death.

I see where you're coming from, but in regards to the last sentence I just have to point out that at a certain point in the game there is no possible death, it's just a nuisance having weak NPCs charge you with their iron daggers and pickaxes. In all honesty once you reach level 10 the survival aspect slowly starts to trickle away, you get decent armor, decent weapons, and the guards are the only threat, but you can enrage them fairly easily.. However, with Stage four anyone who uses fire is a threat. Dragon encounters become more terrifying because you don't know if that Ancient Dragon is Fire or Ice. There's still insensitive to drinking blood, just not as much.
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sas
 
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Post » Sun Jun 17, 2012 3:46 am

I see where you're coming from, but in regards to the last sentence I just have to point out that at a certain point in the game there is no possible death, it's just a nuisance having weak NPCs charge you with their iron daggers and pickaxes. In all honesty once you reach level 10 the survival aspect slowly starts to trickle away, you get decent armor, decent weapons, and the guards are the only threat, but you can enrage them fairly easily.. However, with Stage four anyone who uses fire is a threat. Dragon encounters become more terrifying because you don't know if that Ancient Dragon is Fire or Ice. There's still insensitive to drinking blood, just not as much.
Actually, the challenge about everyone attacking you, is that you need to feed to revert back to stage one, and with everyone chasing you, it tends to wake up targets making it harder. Sure guards and dragons are really the only ones who are going to take you out, but the threat of not being able to feed was still there too. The survival aspect was always there, and now its gonna make vampires easy to use with too many rewards. I only hope they find some new drawback besides a little sunburn to keep me feeding. I'd find it interesting to see the vampire lord form only accessible in stages 1-3, and you're too blood starved at stage 4.
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Josh Lozier
 
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Post » Sat Jun 16, 2012 10:26 pm

If those eyes really are the new eyes..... Oh my.... Eww.

What next, sparkles?
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Olga Xx
 
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