Perks and Attributes would have been very nice.
Play an Orc, start with additional health and defense (armor). Pump some extra points into health and defense. Suit up in your Heavy Armor then add the perks that give a % boost to the Armor you have. My Armor rating just sky rocketed. While you could do the same for a Wood Elf it won't be, or shouldn't be, nearly as high as an Orc's.
I'd like to see something between Option A (vanilla Skyrim) and Option B (your Skyrim). It doesn't feel right that people are locked out of being amazing X, Y or Z simply because of race. It doesn't work that way IRL, either.
Right, I have said that I do not want to see 'X race can't be X job class,' because that is what is actually limiting.
You're not answering my concern.
Golf is a sport of white origin, played by mostly white people. Out of nowhere appears Woods and makes all of his competition appear relatively incompetent.
When you say:
Perks and Attributes would have been very nice.
Play an Orc, start with additional health and defense (armor). Pump some extra points into health and defense. Suit up in your Heavy Armor then add the perks that give a % boost to the Armor you have. My Armor rating just sky rocketed. While you could do the same for a Wood Elf it won't be, or shouldn't be, nearly as high as an Orc's.
You're saying that the equivalent of a Woods should not be allowed to exist in TES. I'm saying: That's not a fun way to play, and it's not realistic, either.
A few racial traits are negligible. Night Eye and Claws for Kats hardly make an impression on the game. Underwater Breathing is also fairly negligible.
Bethesda could have done some really interesting things with the beast traits. You're right: it goes nowhere.