Except that there have been Orcs in every game's version of the Mage's Guild in every Elder Scrolls game I've ever played.
There is an Orc who is in the Balmora Mage's Guild, typically the first Mage's Guild you enter in Morrowind. There are Orcs in Oblivion's Mage's Guild. As well as Redguards, who are even more not known for magical talents than Orcs. And an Orc runs the Arcanaeum in the College of Winterhold.
The path is the same because the different characters of different races put the same time, effort, and practice into perfecting their crafts.
And that's what makes Elder Scrolls games incredible, the fact that I'm not put into arbitrary race / class boxes. Oh, this race can be this, or that, but not that. This class can wear this and use that, but not these.
Elder Scrolls means I can design my character however I want, including making Redguard or Orc mages if I choose, which means more roleplaying possibilities.
If you want your boxes to tell you what you can and cannot play, you're more than welcome to go fire up WoW. But please, keep your limits and lack of choice out of my Elder Scrolls.
Again you're
still missing the point.I'm not saying something as absurd as "X race can't be X job class" like in WoW.
You mention you saw Orcs in Mage Guilds, which is true, but considering their pre-disposition to armed combat and smithing, do you think it was as easy for them to join, and climb, the ranks of the Mage's Guild as it was for a High Elf? No, it most certainly was not. Again, read this line very carefully:
I am not saying "X race can't be X job class."What I am saying is have the player choose their race and the game adjust accordingly. Let's take Bretons and High Elves for example. Both become mages, so add small touches to gameplay like perhaps a smaller cost for training due to the ease they have in learning magick, a small bonus to magicka or magicka regeneration even if you don't directly upgrade magicka on level up. Something that wholly reflects the choice of character you made, even if you choose to go in the completely opposite direction your race is pre-dispositioned to.
Therefore, make your Orc Mage, but while you do so, since Orcs are not known for their magick, their magick should be perhaps weaker in damage, or cost a bit more to cast, or require more usage to level than a High Elf who is inherently magickal.