» Sat Jun 09, 2012 3:44 pm
Those that others have applied to their style(s) of play.
- No fast travel (not even carriage rides). I want a simple excursion, a Point-A-to-Point-B journey, to be immersive. To explore, be sidetracked, be a bit richer and more experienced by the time I arrive at my destination.
- Consumption of food and drink (Breakfast upon waking, dinner later in the day, and perhaps hot soup whilst in, or hunkering down from, inclimate weather. All washed down with ale or mead.)
- And I do not hunt for my food - I scavenge for it. Or buy it. Either wrapping it up and stowing it, or consuming it on the spot.
- Also, if my character is not a hunter. Then that means that he wouldn't know how to skin animals for their pelts (no matter how valuable they are). Applies to stripping valuable clothing off of bodies. Enchanted/unenchanted armour/weapons/jewelry are exempt from the rule.
- Warrior characters do what burly warriors/mercs would do: mine, chop wood, brawl, etc. They do not cast magic, use bows or compulsively sneak. Lockpicking, scroll-usage, alchemy [for health/stamina ingredients/potions] are exempt from the rule. Jack of (nearly)all trades, master of none.
- Sleep accordingly (meaning, 6-8 on a normal day, or 8-10 whilst adventuring and losing track of time. If I wake earlier in the morning, I then take a 1-2 hour respite by mid-day/early afternoon. And get a good night's rest at an inn, or encampment.)
- Upon entering an inn, I purchase a meal, find a seat, and then read books I've collected, or anolyze objects whilst listening to the bard play. I unwind for the day. Or, if I'm just dropping in, asking for the latest gossip, chat up a regular or two, and then be on my way.
- No helmet worn in cities/towns.
- Upon arriving, and expecting to loiter extensively, in cities/towns - I find a place to change into normal clothing (ex. rented room). Then suit up before leaving.
- Before leaving town, I prepare and purchase supplies for the journey to wherever/whomever. Hitting up every vendor for potions/weapons/armour, and to unload my pack.
- If I acquire a companion and they die - then they stay dead. One time, Jenassa (Dunmer Rogue) was mauled by a bear and two spriggans in some spring. After I dealt with them, I found her floating lifelessly in the water. So, out of respect,... I dragged her out of the spring, propped her body up against a tree, stood and stared at her for but a brief moment before departing.
- One weapon. One armour type. (ex. Two-Handed axes, and Light Armour only). No using a weapon or piece of armour for the sake of DMG and/or DR.. unless it fits within my parameters. Made the mistake of mix-matching up both Heavy and Light armour pieces, and one-handed axes instead of only two-handed.