What unnecessary rules do you follow?

Post » Sun Jun 10, 2012 12:56 am

In addition to a lot of the role-playing aspects some of you are following, I always like to keep a small stalk of vegetables fruits and raw meat on me so that I can cook something up whenever I find a cooking pot.

PRO ROLE-PLAYING TIP BELOW


If you can, change the timescale from 20:1 to 5:1. The console code is:

set timescale to 5

The game is far, far more enjoyable with days that are six times longer than the default. Don't go below 5:1 though, because it can cause glitches with some NPC's not registering things that have happened. I find that 5:1 days are perfect for a game like this. I can go through a large dungeon in a day rather than stumbling out of the other side 4-5 days later without having eating anything or slept.
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Harry-James Payne
 
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Post » Sat Jun 09, 2012 2:42 pm

Well, everyone else made a full list so I guess I will too :D (this is a D&D styled Cleric)
  • No bladed weapons-- 1h maces only
  • Sticks to chaotic good alignment
  • Alteration and Restoration magic only
  • Prioritizes quests at temples
  • Prioritizes perks and abilities that enhance vs. undead
  • Destroys undead, necromancers, witches, and bandits on sight
  • Avoids killing when possible (other than ^)
  • Will complete any quest for any deity/God, regardless of the alignment
  • Other than ^, will not complete any blatantly evil quest
  • Will NOT steal anything from tombs unless it's a treasure chest
  • Will NOT steal anything from various alters in Skyrim
  • Attempts to eat 2x/day and sleep 1x per 36 hours
  • Will NOT buy crafting mats from vendors- only use what I can get via hunting, gathering, and mining
  • Only perking up Alchemy and 2 points in smithing (just to improve magical items)
  • Alchemy-- no poisons. Created poisons are destroyed, not sold or used.
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FABIAN RUIZ
 
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Post » Sat Jun 09, 2012 10:38 pm

I know many exploits, and my friend discovers most of them for me but... I certaintly don't use them. Is that a unnecesarry rule?
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His Bella
 
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Post » Sat Jun 09, 2012 12:45 pm

I know many exploits, and my friend discovers most of them for me but... I certaintly don't use them. Is that a unnecesarry rule?
The only uhm... "exploit" I use is the Oghma Infinium. I mean come on, the Oghma Infinium is supposed to be a book of infinite knowledge. Whenever I get the book on a character I raise my main class (Warrior, thief, mage) 15 points rather than 5, and the other two classes by 5 before I read the book to make it actually disappear.

EDIT: I find it more realistic, and no, I don't think it devalues that gameplay in the slightest.
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Isaiah Burdeau
 
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Post » Sat Jun 09, 2012 8:42 am

In addition to a lot of the role-playing aspects some of you are following, I always like to keep a small stalk of vegetables fruits and raw meat on me so that I can cook something up whenever I find a cooking pot.

PRO ROLE-PLAYING TIP BELOW


If you can, change the timescale from 20:1 to 5:1. The console code is:

set timescale to 5

The game is far, far more enjoyable with days that are six times longer than the default. Don't go below 5:1 though, because it can cause glitches with some NPC's not registering things that have happened. I find that 5:1 days are perfect for a game like this. I can go through a large dungeon in a day rather than stumbling out of the other side 4-5 days later without having eating anything or slept.

I set my timescale to 6 when I first started and have never changed it since...it works out almost perfectly with respect to how long it takes to travel somewhere and complete a typical quest.

Good tip - I forgot to mention that.

R
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Heather Dawson
 
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Post » Sat Jun 09, 2012 9:26 pm

Only one rule for me: "Live and let live".

I don't attack anyone or anything that doesn't try to attack me first.
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laila hassan
 
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Post » Sat Jun 09, 2012 7:56 pm

Those first rules you posted are quite good actually, I might start using them. Seems a bit silly to never sleep or eat. Also, I really like the inns in the game because they have an atmosphere that no other places seem to have

You can also get some sidequests and interesting interactions in the inns. I wandered into Dawnstar one night to get some sleep and could not pass up the fun at the inn.

:-)

R
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Farrah Barry
 
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Post » Sat Jun 09, 2012 11:38 pm

1. Dead is dead.
2. No inventory pause (to chug pots/ other cheapness / weapon switches are allowed) in combat.
3. No followers
4. Inventory weight must stay below 160.
5. No abusing the smith/enchant/alchemy tree (personal view! not an attack on anyones style!) I use arcame smith.
6. No reloading, must live with consequences of actions.
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Tom Flanagan
 
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Post » Sat Jun 09, 2012 9:01 am

I set my timescale to 6 when I first started and have never changed it since...it works out almost perfectly with respect to how long it takes to travel somewhere and complete a typical quest.

Good tip - I forgot to mention that.

R
I just have a quick question. Do you find a 6:1 timescale noticeably more enjoyable than a 5:1 timescale? If so, I might give it a shot.
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Amysaurusrex
 
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Post » Sat Jun 09, 2012 9:17 am

Anybody not in a town I must kill, including wildlife. I own the "Land Between!"
Including guards???
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Jack
 
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Post » Sat Jun 09, 2012 7:38 pm




4. Change into regular clothes whenever entering a city.
5. Never willingly lead a horse into danger.
6. After enduring a difficult quest or one that has taken many days to complete, take some time off to recuperate.

Certain characters have extra 'rules' to follow, but those are the 'universal' ones.

I get into regular clothes when in my home city and when I am in my homes, but keep everything on otherwise. I will often unequip my sword, though.

I agree about the horse as well - I usually dismount somewhere where I can find my horse after the excitement.

R
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Jeff Turner
 
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Post » Sat Jun 09, 2012 5:33 pm

Well, everyone else made a full list so I guess I will too :biggrin: (this is a D&D styled Cleric)
  • No bladed weapons-- 1h maces only
  • Sticks to chaotic good alignment
  • Alteration and Restoration magic only
  • Prioritizes quests at temples
  • Prioritizes perks and abilities that enhance vs. undead
  • Destroys undead, necromancers, witches, and bandits on sight
  • Avoids killing when possible (other than ^)
  • Will complete any quest for any deity/God, regardless of the alignment
  • Other than ^, will not complete any blatantly evil quest
  • Will NOT steal anything from tombs unless it's a treasure chest
  • Will NOT steal anything from various alters in Skyrim
  • Attempts to eat 2x/day and sleep 1x per 36 hours
  • Will NOT buy crafting mats from vendors- only use what I can get via hunting, gathering, and mining
  • Only perking up Alchemy and 2 points in smithing (just to improve magical items)
  • Alchemy-- no poisons. Created poisons are destroyed, not sold or used.

Excellent-
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Emmie Cate
 
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Post » Sat Jun 09, 2012 10:59 am

whenever i fight an honorable opponent i move there bodies off the road and give them a proper place to rest and place their weapons next to them, like heroes of old. if an assassin or thief comes across i usually leave them on the road on the place they fell.
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Alberto Aguilera
 
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Post » Sat Jun 09, 2012 9:44 am

I have a few restrictions on my Cleric (Baldur's Gate style): No bladed weapons-- 1h maces only. I won't loot urns etc from tombs, only treasure chests. I only learn/cast Alteration and Restoration magic. In alchemy, if I create a poison I'll destroy it-- I won't sell or use it. I only make beneficial potions.

Funny - I don't go through Urns, either.

I respect your blunt weapon rule - that was an old D&D thing, if I remember. I used to play a Druid.

R
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Wanda Maximoff
 
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Post » Sat Jun 09, 2012 2:42 pm

I just have a quick question. Do you find a 6:1 timescale noticeably more enjoyable than a 5:1 timescale? If so, I might give it a shot.

No - I am sure 6 and 5 are too similar to tell the difference. I used 6 because that is what I used for Fallout 3.

As I mentioned, it just seems to work out perfectly... traveling places by horse, going through a dungeon and traveling back seem to take a game day or so. About 25% of the time I get caught in bad weather or it is too late, so I find a nearby Inn.

R
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Jinx Sykes
 
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Post » Sat Jun 09, 2012 7:27 pm

I try not to use any potions during combat if my opponents too close to me. I think it adds realistic to the game.
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Matthew Barrows
 
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Post » Sat Jun 09, 2012 9:08 am

I know many exploits, and my friend discovers most of them for me but... I certaintly don't use them. Is that a unnecesarry rule?

Technically using an "exploit" would be just as bad as using a cheat. So... it is what you wish for it to be.

I consider avoiding such "exploits" to be playing the game as it should be played instead of "flipping the switch to Easy Mode."
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Epul Kedah
 
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Post » Sat Jun 09, 2012 9:41 pm

Including guards???

Yes including guards.
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Sophh
 
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Post » Sun Jun 10, 2012 12:39 am

1. Dead is dead.
2. No inventory pause (to chug pots/ other cheapness / weapon switches are allowed) in combat.
3. No followers
4. Inventory weight must stay below 160.
5. No abusing the smith/enchant/alchemy tree (personal view! not an attack on anyones style!) I use arcame smith.
6. No reloading, must live with consequences of actions.
How is the dead-is-dead rule working for you? It seems like you feel quite free. How far have you gotten and what are your past expierences through that type of player?
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ImmaTakeYour
 
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Post » Sat Jun 09, 2012 10:40 pm

My characters will never go to jail. Each time they end up there something world-changing always happens. Usually for the worst.
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Mark Churchman
 
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Post » Sat Jun 09, 2012 7:46 pm

I always close the door.
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Amy Gibson
 
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Post » Sat Jun 09, 2012 11:59 am

Hmmm.. I probably have some others, but one thing I do is, whenever I smith someting, I always wait for the animation to play a few times to make it look like i'm doing a lot of work :wink: i also only exit smithing at times where it would look natural
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Jarrett Willis
 
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Post » Sat Jun 09, 2012 8:55 am

I play my ps3 whenever I'm on my treadmill. To help you understand how I play
My set up, ax720 tritons, and use my LED 32' samsung in front of my treadmill and use a split fish controller. This helps me immerse myself and makes it so I get a work out

Now then, my rules.

1. If I want my character to run, I have to jog/run. I usually just walk on an incline at 4.5mph, so for the most part my characters are forced to walk.
2. Fast travels and horses, are a no go.
3. I stick with my characters ideal set up, my first play through, I tend to run around as an assassin/ rogue type
4. I follow the original five tenets. Which causes issues with me and the game at times.
5. I sleep at night, or at least, force my character to pass out for 4 hours a night if I find a camp at night.
6. If I was hurt severely and had a difficult battle, I'll force my character to sleep for a couple days to act as if he/she has rested to heal, or passed out because of inuries.
7.I don't wear helmets. I'm a vain person, I made it so my character looks like he/she did for a reason, not so I could cover their faces.
8. I limit my magic to healing, I'm not one for spells, and my philosophy has always been, "rage early, rage often."
9. I limit my use on two handed weapons, as I've seen that they make battles too easy at times.
10. I disregard shields, if you can't take a hit, or be clever enough to get around being hit, then your a crappy rogue/assassin.
11. If I want my character to swing his weapon, I have to swing my arm with the controller in that hand. Since I'm using a split fish controller, I have half my controls in my left and half in my right, so it's easy to do.
12. Limit my desecration of the deceased. Cracking open a cold one isn't to my liking.
13. If in a town, I'll sleep with my armor off.
14. If I don't have a potion on hand, I won't use it.
15. If I botch and mess up, i live with the consequences of what occurred. ( Accidentally killed a guard, etc)
16. If I stop walking on my treadmill, or catch my breath from a run session, my character does the same.


And the list goes on. I have too many rules, maybe that's bad. ha.
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Isabell Hoffmann
 
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Post » Sat Jun 09, 2012 8:58 am

Don't leave the house without a weapon

and the most important rule!! Don't kill chickens!!!
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Rachell Katherine
 
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Post » Sat Jun 09, 2012 4:33 pm

There are things that we all do during role playing that the game does not require... what are your personal rules?

Mine are:
  • Always find my horse after finishing a quest - before I fast travel.
  • Always eat breakfast after waking up - eat some food when the time is right.
  • Sleep at night, unless a night mission is called for.
  • If I finish a quest late at night, I look for an inn or town rather than fast traveling someplace. I then pay for the night.

R

1. try to sleep at night, I rarely go out at night unless I get caught. It`s actually more dangerous at night anyway.
2. I don`t kill anyone unless they`re threatening me or an innocent.
3. I don`t recharge enchanted items, I throw them away (or in the case of the staff of Dibella) I stick them in my house. It`s not my character`s way.
4. I never use magical staffs. I sell them or give themto a Follower.
5. I never FT.
6. i don`t use the horse because I refuse to travel 10 feet above and behind myself.
7. I only play in 1st person except when I want to use the mirror to see how I look for a second.
8. I`ll often take a harder route to somewhere than the easy route.
9. I`ll often do things the hard way if doing things the easy way means being evil. Although there`s one quest which makes that nigh impossible. :(
10. I`ll try not to fight or kill women. Again, in Skyrim with nearly every woman wanting a fight, that`s nigh impossible.
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R.I.p MOmmy
 
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