What weapons should be in New Vegas?

Post » Fri May 27, 2011 2:31 am

I would be sad if Nuka Grenades didn't make it in, because that's the coolest looking explosion ever.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Fri May 27, 2011 12:16 pm

There's an excellent "compliation" mod at http://www.fallout3nexus.com/downloads/file.php?id=2307 that pulls a bunch of these together for F3!


YAY!! I didn't know that
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Fri May 27, 2011 3:34 pm

And finally weapons should have damage values respective to the ammunition they are shooting. Why I couldn't kill a fly with a .32 pistol, but could finish FO3 with a .32 hunting rifle beats me. There should be differences based on the weapon (home-made, pistol, rifle, etc) but they shouldn't be huge.

A .357 Magnum bullet (for example) can escape a carbine-length barrel at about 50% higher velocity than it leaves a modest pistol barrel. Though ballistics is more complicated than how fast a bullet travels, the practical damage inflicted by a bullet out of a rifle can be significantly more than the same bullet out of a pistol.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Fri May 27, 2011 10:50 am

owned
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Fri May 27, 2011 5:28 am

monsters and armours should have damage resistance and damage threshold,
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Fri May 27, 2011 10:26 am

A .357 Magnum bullet (for example) can escape a carbine-length barrel at about 50% higher velocity than it leaves a modest pistol barrel. Though ballistics is more complicated than how fast a bullet travels, the practical damage inflicted by a bullet out of a rifle can be significantly more than the same bullet out of a pistol.


But that still doesn't excuse the .32 pistol (and the 10mm, and the Chinese Pistol) from being a peashooter. They still fire bullets and should still inflict at least similar damage as a rifle. Just much less range and accuracy (but of course they got THOSE right...)
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Fri May 27, 2011 7:26 am

I know it doesn't really follow the tradition of fallout, but I would like it to be a little more realistic in terms of post-apocalyptic survival. In my game, firearms and bullets would be extremely rare and most weapons would be homemade things like the nailboard or bat. Bows might be around, but very rarely would you ever find a functioning rifle. How long after the war has it been and how long has there been the BoS/Enclave battle? There wouldn't be much left in terms of classic weapons. Sure, energy weapons are about, but they should still be rare. For those you who haven't read "The Road," the novel is somewhat Falloutesque and there are only two bullets in the entire novel, one of which never gets fired. I don't want NV to be completely devoid of guns, but you should feel a sense of accomplishment when you find ammo. That and the prospect of using or making homemade weapons sounds pretty neat. In F02, you started out with a spear and a knife. There should be reason to build up your melee skill.
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Fri May 27, 2011 2:48 am

More energy weapons. Also, make them unqiue and have the same variety as Small Guns. Atleast a scoped laser rifle.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Fri May 27, 2011 8:15 am

A .357 Magnum bullet (for example) can escape a carbine-length barrel at about 50% higher velocity than it leaves a modest pistol barrel. Though ballistics is more complicated than how fast a bullet travels, the practical damage inflicted by a bullet out of a rifle can be significantly more than the same bullet out of a pistol.


I was just referring to how the pistol was something like 5 or more times more damaging than the rifle. I assumed their was a bit of a reason, but that seems drastic.

On a side-note, thanks for the reply, and I'm glad developers are listening.
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Fri May 27, 2011 12:29 pm

Well that one was still okay. Especially because it was meant to look like the one Mel Gibson uses in The Road Warrior. But yeas, I agree on the point that the guns need to make sense. I don't want our main shotgun to be an old Russian sub machine-gun again... <_<

Yeah. I played F3 on my PS3 and then played CoD2 on my 360 a few hours later and was like, "Hhheeeeyyy. . . <_<"

I would prefer to see some pump action shotguns, or if we're going to have a semi-auto shotgun it needs to be like an AA12 or something, just not a PPSh.

There should also be a better variety of pistols in NV. I'd really love to see a .500 magnum or a special .44 that you pick up off a guy named Harry. . .
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Fri May 27, 2011 12:26 am

http://fallout.wikia.com/wiki/Category:Fallout_2_weapons These weapons.
User avatar
Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Fri May 27, 2011 1:00 am

http://fallout.wikia.com/wiki/Category:Fallout_2_weapons These weapons.


Agree
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Fri May 27, 2011 3:04 am

I was disappointed you couldnt lay down your own traps in fallout 3 so maybe something you can deploy like setup baseball turrets or beartraps even laydown tripwires set to explosives or the heavy object attached to the ceiling on a chain favourite :D
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Fri May 27, 2011 4:20 am

I was disappointed you couldnt lay down your own traps in fallout 3 so maybe something you can deploy like setup baseball turrets or beartraps even laydown tripwires set to explosives or the heavy object attached to the ceiling on a chain favourite :D

Are you going to lug all of that crap around like you could landmines?
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Fri May 27, 2011 3:56 pm

You could carry around fishing wire, some explosives, maybe a beartrap. Baseball turret seems unwieldy.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Fri May 27, 2011 3:50 am

Also, you want to set up traps, fine. Do you expect it to be as easy as seeing a spot where you could put one and then pushing a button? Because the non-explosive traps don't do that much damage. Why would you bother spending time on that?
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Fri May 27, 2011 7:05 am

I would like to see.

1. The M2 Machine Gun, Browning .50 Caliber Machine Gun it's from the 1920's
2.The M60 from 1957
3. Bren Gun 1930
those are just some real world weapons that were in tactics but not in other fallouts why? I can see them being very rare and only found in museums. All those weapons were used right up till modern day. The M2 Browning is still being used and there is no sign of it being phased out of service anytime soon.

also more future weapons like The MEC Gauss Minigun that was in tactics.

Alot of people say tactics went down the wrong road with having real world weapons but I liked that they had them as well as future weapons keeping with Fallout Lore.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Fri May 27, 2011 1:37 pm

That big solar-powered laser? I want a handheld panic weapon that can do that damage but requires recharging.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Fri May 27, 2011 12:16 am

Also, you want to set up traps, fine. Do you expect it to be as easy as seeing a spot where you could put one and then pushing a button? Because the non-explosive traps don't do that much damage. Why would you bother spending time on that?


well the bear trap holds enemies in place for a while, perfect if you know some crazy raider with a chainsaw is around the corner.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Fri May 27, 2011 1:26 am

well the bear trap holds enemies in place for a while, perfect if you know some crazy raider with a chainsaw is around the corner.

I'd rather kill him than make him angry.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Fri May 27, 2011 12:30 pm

I'd rather kill him than make him angry.


who said anything about keeping him alive? Just saying trap laying is one way to promote using your brains instead of solving every problem by just getting bigger guns.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Fri May 27, 2011 9:34 am

something about grenades..

they should be usable as boobytraps like the grenade bouquets. And trip wires are just put down,=, like someone said, by just add the fishing line and/or kite rope item for scrounging -or skykappas fishing pole :D

replace the shotgun trap with a claymore mine.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Fri May 27, 2011 8:09 am

who said anything about keeping him alive? Just saying trap laying is one way to promote using your brains instead of solving every problem by just getting bigger guns.

If you're going to kill him why not do it the simplest way possible and use mines?
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Fri May 27, 2011 8:54 am

If you're going to kill him why not do it the simplest way possible and use mines?


well it?s a bit boring just using mines as the only trap, and last time I checked this is a game, something you do for fun....not a post apocalypse survival simulator.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Fri May 27, 2011 3:11 am

well it?s a bit boring just using mines as the only trap, and last time I checked this is a game, something you do for fun....not a post apocalypse survival simulator.

The only way you can lay down complicated traps is to have detailed foreknowledge of interior spaces and enemy patrol routes. That's why tripwires and the like generally only work agains the player. NPCs are designed to avoid triggering them.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

PreviousNext

Return to Fallout: New Vegas