who likes Skyrim for what it is and not for what people wish

Post » Sun Jun 10, 2012 8:45 pm

Because everything professionals touch is gold and should never be discussed, debated, or questioned?

Constructive criticism is one thing, constant complaints about every little change are a completely different thing however. There is quite a few people on this forum that go on and on and on any time bethesda decides to change a game mechanic from the 'old ways'. Makes me laugh every time I read the complaint threads.
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Carys
 
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Post » Mon Jun 11, 2012 3:13 am

Yep. Still a better game then I could make.
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Lori Joe
 
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Post » Mon Jun 11, 2012 2:44 am

If the combat in kingdoms of Amalur is better than Skyrim then I may buy it on the basis that the rest of the game surely can't be as shallow as Skyrim.Is it on par with Skyrim or worse??
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Sarah MacLeod
 
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Post » Mon Jun 11, 2012 4:53 am

If the combat in kingdoms of Amalur is better than Skyrim then I may buy it on the basis that the rest of the game surely can't be as shallow as Skyrim.Is it on par with Skyrim or worse??

It's definitely better combat. The world isn't as open, but it's more open than many rpgs. It's kind of nice middle ground. Character customization svcks.. it's like WoW with premade templates. Maybe that doesn't matter to most people though.
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Nathan Barker
 
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Post » Sun Jun 10, 2012 11:22 pm

It's definitely better combat.

I hold a completely opposite view .

Different strokes.
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Clea Jamerson
 
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Post » Sun Jun 10, 2012 9:54 pm

The looting system is great; if I see a bandit with cool armor,
You have got to be kidding Skyrims loot system is atrocious to say the least.Finding countless iron swords and 10 gold in master chests is not a good loot system my friend its a farce.
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Alkira rose Nankivell
 
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Post » Mon Jun 11, 2012 4:20 am

Yes I've come to like it for what it is but in all honesty I had to force myself a bit, to get used to the idea that Skyrim left a lot of things half baked. The tease is great though, and I'm not a hypocrite, I've already played more than 100 vanilla hours which says something.
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Ashley Tamen
 
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Post » Mon Jun 11, 2012 2:32 am

yes its a fantastic game, though the ps3 version wasnt stable at first im glad bethesda has made some great progress to fix the lag issue. money was well worth it and i find it that this game doesnt really need mods to add more fun to it, though its always great to have the option for that. for what it is, its an amazing game, it is hard to have games these days that make you feel satisfied.
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Music Show
 
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Post » Mon Jun 11, 2012 5:53 am

Yeah, I accept Skyrim the way it is (without the bugged bugs). Skyrim have the best and most stable engine from bethesda so far, the fact that I FINALLY can play hours and hours with plenty of mods without a single flakjacking crash and the fact that the character motion is very smooth and everything else is just better made, make me feel very happy.

Don't know if this topic is talking about liking Skyrim without mods, but I think that every game from bethesda that cannot be modded is incomplete. So, for me, playing Skyrim without any single plugin would be like playing The Sims without expansions (lol).

If Skyrim wasn't moddable, I would have chosen Kingdoms of Amalur: Reckoning. :P
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Gemma Archer
 
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Post » Sun Jun 10, 2012 10:27 pm

If the combat in kingdoms of Amalur is better than Skyrim then I may buy it on the basis that the rest of the game surely can't be as shallow as Skyrim.Is it on par with Skyrim or worse??
The combat depends on your taste.

Skyrim = Realistic combat,or well,as realistic as a game can make melee and ranged combat. No fancy graphical effects aside from adding an enchantment to your weapon or if you use magic.

Kingdoms = Flashy exaggerated attacks and flourishes. Lots of colors and special effects when you swing your weapon and use attacks. Faster paced and less realistic.

Each of them fits their styles. Some dont fit everyones tastes.

I found the combat fun in Kingdoms,but thats about it. The world doesn't interest me at all.
If you've never played any of the Fable games,then give it a try,otherwise,its just too similar,and not worth 60$.
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T. tacks Rims
 
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Post » Mon Jun 11, 2012 1:57 am

Yeah, I accept Skyrim the way it is (without the bugged bugs). Skyrim have the best and most stable engine from bethesda so far, the fact that I FINALLY can play hours and hours with plenty of mods without a single flackjacking crash and the fact that the character motion is very smooth and everything else is just better made, make me feel very happy.

Don't know if this topic is talking about liking Skyrim without mods, but I think that every game from bethesda that cannot be modded is incomplete. So, for me, playing Skyrim without any single plugin would be like playing The Sims without expansions (lol).

If Skyrim wasn't moddable, I would have chosen Kingdoms of Amalur: Reckoning. :tongue:
nah, i wasnt reffering to the mods, the game as a whole. However, in my console realm i have to live without mods, sadly. Although in the PC realm mods are apart of the game. I can't wait till i get a new PC. Anyhow, mods or no mods, people still find way to blast the essence of the game by overlooking what it is by focusing on what they wish it was insofar as interactive quest, economy, character creation, spell crafting , ect.

I was insipred to start this particular topic casue i find so many ways to make the game more epic as time goes a long. And on my current character that i've put 80 plus hours into, i can see getting another 50-100 hours in him before i decide to try something new. I see so many great things in this game then come to the forums and hear such nonsense about what things they wished was in it. However, most people that posted here was more postived than i thought so thats inspiring :)
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Milad Hajipour
 
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Post » Mon Jun 11, 2012 2:36 am

If you accept it for what it tries to do, then it is pretty decent. An action-adventure game based on TES that gives the illusion of "free-range" with am emphasis on combat centered around warrior,mage, and theif like abilities. Make no mistake- it is about combat and solving quests and exploration (albiet repetitive caves, crypts etc) and collecting loot. The illusion of "do whatever is want" is a bit deceptive; being able to do what you want with the only option of that want involves endless combat then it really isnt a choice of freedom to "do what you wish in an open world" its more of "decide what you want to kill in an open world".

The main source of complaints is veterans to the series wanting skyrim to build apon what the series was known for and how they were created. When they found that Beth is taking an increasingly overt different path with TES, naturally one would become upset with something you have been with for 14+ years. (myself included, starting with arena/daggerfall). Instead of keeping old concepts that worked well and were unique to TES and adding more, they "threw the baby out with the bath-water" and removed many fantastic mechanics and features that truely made TES special.

For those more familiar with other games branded as an RPG, skyrim is incredibly lacking in that regard. The perk system brilliantly masks a rather shallow system of character advancement and customization; the choice of how to go about solving quests is still 95% of the time focused on combat and killing, and there is not much the world offers outside of the "adventure". (although beth has placed in game mechanics alluding to being able to do more domestic tasks to augment the player such as cooking, smithy, alchemy etc) However, like in Morrowind for example, being able to do something like construct ones own dwelling and the effect on the gaming world, does not exist to any large magnitude in skyrim. Those new to the series could care less; as they do not know what they are missing.

In short, Skyrim is a result of Beth's continued desire to improve market recognition and sales figures. ( Remember they were almost bankrupt at one point. )They are indeed pulling away from their historical gameplay philosophy and moving to modernize and streamline their game experience to the chagrin of their old playerbase to bring in a new playerbase. They have apparently succeded in their mission, and will continue to do well in the future. Skyrim does well in what it tries to do if one accepts it for what it is and where it is going.

I personally still consider morrowing and daggerfall my favorite and real TES games though.
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Sam Parker
 
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Post » Sun Jun 10, 2012 3:32 pm

I've enjoyed every Elder Scrolls game since I first played Arena in 95. They have all changed or evolved in some aspect from the original formula.

I try not to follow all the hype that surrounds each game or snap up every morsel of information before release. So playing Skyrim has been like any other Scrolls game for me, more of an adventure of discovery and gradually finding how things work "this time around" and planning my character build and strategy than worrying about what has been lost or changed.

Things have changed throughout the games in the series; some changes, I've somewhat missed or been undecided on - Ability scores for example, seems kinda strange not to have them - but honestly, I didn't even notice they were gone at first because I was drawn into the story right away and thinking of my character's background and design rather than what his stats were - other changes were a welcome sight - being able to craft armor and weapons, for example, gave me a reason to use the smithing and enchanting skills again. In the back of my mind, I still feel like my char has a "Strength" score that should be getting better as he fights with his Battle axe and walking around in heavy armor, but I don't think about that most of the time, and in TES, raising Ability scores never worked that "seamlessly" unless you used certain mods in MW and OB (which I did).

Anyway, I've enjoyed it alot so far in the few weeks I've had the game. I've ultimately had fewer technical issues with bugs/graphics glitches, etc. than I've had well, probably since Arena. There were still a couple of things I had to tweak, but now that I've had my game set up pretty much the way I want it for a while, I've just been having fun playing it.
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Taylah Illies
 
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Post » Mon Jun 11, 2012 2:49 am

500 hours and still not completed any of the Main Type Quest's Story Lines and still looking towards the next 500, umm does that answer your question?
There is very little that I can see that really needs major changing, Skyrim once I got past the wierd UI and no real 'class' for your character has impressed
me every time I notice those little things they have added to fill the game world, those little Morrowind type moments.

Morrowind and Oblivion clocked about 2000 hours each as they got moded and moded, I expect the same from Skyrim once I start to really sort out what
I want to add. So far I have only added small tweaks that I think Beth missed, like Mark & Recall and Disable Fast Travel the sort of things Beth started to
leave out after Morrowind when developing Oblivion more for the faster play style of a lot of newer players.
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Code Affinity
 
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Post » Mon Jun 11, 2012 3:32 am

Back in Morrowind's days I used to do the dishes manually.
Now we got dishwashers.
Everything's dumbed down. :biggrin:
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Chica Cheve
 
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Post » Sun Jun 10, 2012 7:28 pm

I like Skyrim, myself. I've played TES III: Morrowind and TES IV: Oblivion prior, and out of all three games, I personally would rate Skyrim as the best of the lot. The best muisc, the best gameplay, the best province, and the best content, to me. I've gotten my moneys worth out of the game, and that is what is important. I could really care less what the people who hate the game have to say about it, or those complaining about what the game lacks.
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Stat Wrecker
 
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Post » Mon Jun 11, 2012 5:09 am

I bought Skyrim only because it has mod support. From the experience from Oblivion I knew that I'd have to mod the game to be able to enjoy it. The game includes too many easy/hand-holding casual player features for me to like it.

It's dumbed down. It's streamlined. It's shallow. It's focused on the casuals.
This. While I do already like Skyrim modded mods can't easily turn the game into a deep RPG.
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Reanan-Marie Olsen
 
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Post » Mon Jun 11, 2012 2:20 am

Back in Morrowind's days I used to do the dishes manually.
Now we got dishwashers.
Everything's dumbed down. :biggrin:
Haha nicely said :biggrin:
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Emma-Jane Merrin
 
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Post » Mon Jun 11, 2012 4:23 am

I do both. I love it for what it is, and then hate it for what its not. How I do that, I'll never know. All I really know is I've played 4 different characters and its easy to get addicted; but I also see its flaws and would love to see those flaws squished.
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Iain Lamb
 
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Post » Mon Jun 11, 2012 2:10 am

Even though it probably seems like I hate the game based on how much I criticise it, that really isn't true. I'm able to appreciate it for what.

I consider it very lacking in many areas and probably the worst TES game yet, but it's still an enjoyable game...
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Naomi Ward
 
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Post » Sun Jun 10, 2012 8:26 pm

I like Skyrim for what it is and rate it a close 2nd to MW out of the series but as with MW and Oblivion I'm glad I can use mods to make it a little more like what I'd ideally like it to be.
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Alex Vincent
 
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Post » Mon Jun 11, 2012 6:53 am

The main source of complaints is veterans to the series wanting skyrim to build apon what the series was known for and how they were created. When they found that Beth is taking an increasingly overt different path with TES
Now this is a sentiment I've read so often know. The treatement of Morrowind (and Daggerfall, if the poster is old enough) as RPG masterpieces, bravely combining Interplay/Bioware's MQ choice&concequence system and deep roleplaying mechanics.

Unforenately, the sad reality is that both games weren't fantastic stories with a gripping MQ. And the roleplaying mechanics were cumbersome at best, with most players having to worry which skills NOT to take/level in order to get decent ability score. The current system in Skyrim FINALLY does away with that train of thought, and although it still has its flaws it is an improvement.

I for one have largely ignored ALL MQs in every TES installment since Arena and I don't consider any MQ of previous TES games to be that gripping. Nor did the MQs have that much consequence for the overall story. You're always the same ol' prisoner who somehow dominates his environment and ends up saving everything, which in a subsequent installment gets footnoted in a book or two.

People who are bitterly disappointed are wishing for something that never excisted in any TES game. They basically want TES sandbox environment with Interplay/Bioware quality storyline and choice/consequence model.
Admittingly that would be awesome but the reality is, the two gametypes are also conflicting.

I consider Skyrim the best of breed and once the modding community really gets going, it will definitely be your € 50,- worth. It is now already in my opnion.
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Charlie Sarson
 
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Post » Sun Jun 10, 2012 10:18 pm

Ya know, I love Skyrim, at least what I've seen of it so far, it really is shaping up to a pretty damn good game, but I really hate the attitude you and others display, talking about "Rose Colored Glasses" when those of us who STILL prefer Morrowind talk about how we still prefer it. I got news for you, it CAN'T be Rose-Colored glasses, when YOU STILL PLAY THE GAME! I have Morrowind on my computer right now, with a save file that has about 50 or so hours on it, that I just started a few months ago(took a break to play some PSP games and now I"m on skyrim, but I will get back to it). I can't even say it's everything I remember, because there has yet to been a great enough period of time where I wasn't playing it, for my actual memories of it to start to fade. I play Morrowind at least twice a year, each time lasting 1-3 months, and I've played it that often ever since I got the game on it's freaking release day. So please, stop talking about "Rose-Colored Glasses" that statement only works the people talking about how great the game is, haven't played it in the last few years, and I imagine many people who do talk about it, are just like me, and still play it quite frequently.

k, rant over, and as I said, Skyrim is a great game.

This.

I still have Morrowind on my PC too.
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Pixie
 
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Post » Sun Jun 10, 2012 5:03 pm

Now this is a sentiment I've read so often know. The treatement of Morrowind (and Daggerfall, if the poster is old enough) as RPG masterpieces, bravely combining Interplay/Bioware's MQ choice&concequence system and deep roleplaying mechanics.

Unforenately, the sad reality is that both games weren't fantastic stories with a gripping MQ. And the roleplaying mechanics were cumbersome at best, with most players having to worry which skills NOT to take/level in order to get decent ability score. The current system in Skyrim FINALLY does away with that train of thought, and although it still has its flaws it is an improvement.

I for one have largely ignored ALL MQs in every TES installment since Arena and I don't consider any MQ of previous TES games to be that gripping. Nor did the MQs have that much consequence for the overall story. You're always the same ol' prisoner who somehow dominates his environment and ends up saving everything, which in a subsequent installment gets footnoted in a book or two.

People who are bitterly disappointed are wishing for something that never excisted in any TES game. They basically want TES sandbox environment with Interplay/Bioware quality storyline and choice/consequence model.
Admittingly that would be awesome but the reality is, the two gametypes are also conflicting.

I consider Skyrim the best of breed and once the modding community really gets going, it will definitely be your € 50,- worth. It is now already in my opnion.

Nope, I'm aware that TES has never been big on choices/consequences or detailed NPCs, has had a lot of fed-x quests in every installment, and less than brilliant mechanics in every installment. What made MW the best in the series and a game I still play regularly was the sandbox environment (of course) but also that of all the TES games it had the most original and atmospheric world. Skyrim does well on atmosphere, much better than Oblivion, but its still mostly generic fantasy that I've seen in countless CRPGs before.
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Project
 
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Post » Sun Jun 10, 2012 8:40 pm

I am very forgiving of Skyrim's flaws because it sings my tune in many ways. *lifts mead glass drunkenly in Bethesda's honor*
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Mr. Ray
 
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