» Mon Jun 11, 2012 1:37 am
If I have a beef with the Perk system of Skyrim it's this:
Since it has replaced attributes and "class" choices-- the balance of your game is uneven.
Early on, since you have not selected a "class" archetype, you are basically a vanilla nobody. For example, let's say you want to play a Mage. You aren't any better at mage-ing than the guy next to you that wants to play a Barbarian, or the guy playing a Hunter. And neither are they better warriors or archers than you as a mage. Since the "class" effect of your choice doesn't come into effect until you can buy Perks....
You'll have to spend Perk points to start fleshing your character into the archetype you desire. And since that requires often at minimum 3 Perk trees, if not 5.... it can take you well into your 40s before your character FEELS authentic.
And by that time, the game isn't difficult anymore. It's become trivial, and at that point the Perks and archetype etc aren't important.
So by the time I can really feel like the Battle Mage I wanted...... I could just be soloing around with 1 button on my fire spell. :/
With "class" choices to begin a game, or with "specialization" choices in attributes/skills (like Oblivion), it gave you the feeling of your class early, and throughout the game. If you were playing a Barbarian, it felt like a Barbarian right from the get go. Like most standard RPGs, you chose a class and he would excel in the things he should excel in. Even from the start, so you were ROLE PLAYING the character from GO.
That is what I don't like about the Skyrim Perk system.
Also, I feel throttled into ONLY advancing the skills relating to the Perks I will need for my archetype. Say if I am a Warrior, I better not be advancing my Smithing, Alchemy, Enchanting, Pickpocketing etc... because those will level me up and now encounters with mobs will be tougher. And I won't have the necessary Perks (and their requirement skill levels) in my 1-handed, or Block, or Armor... It can make the game unbearably difficult if you didn't grasp that concept early. So you end up ignoring Smithing let's say... and find that later to level it up you end up having to spend Perk points on lower level armors (such as Dwarven or Elven) that you aren't going to be using at your level anymore, just to get to the armor you will use. Uneven, and unintuitive.
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Now, the higher game isn't so bad for us PC users. I use mods such as Wars In Skyrim, Warzones, DeadlyDragons, double arrow damage, etc to make the game more realistically difficult. There are even mods that tune the level adjuster for mobs so that they don't cap out too low for you to find any challenge post 40.
But this doesn't defend or help the console player, or the PC player that doesn't want to become well-versed in Moddery usage.