Why all the love for Serana ?!

Post » Wed Nov 21, 2012 3:19 am

There lies the problem. We see Volkihar munching on thralls on the table, feeding on them in cattle pens, but Serana is never seen doing these things.

Maybe she was never as savage as the rest. It might not fit her personality.
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Sarah Bishop
 
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Post » Wed Nov 21, 2012 8:16 am

You can still be a blood-thirsty vampire and be "sympathetic". Look at Janus Hassildor. He feeds on humans and yet he is courteous.

Yea, but he's not savage like the volkihar vampires.
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Monique Cameron
 
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Post » Tue Nov 20, 2012 4:10 pm

She did see it as a gift, but mainly because she probably wanted to look on the bright side of being peer pressured into getting [censored] by a daedra lord. Not everyone wants to trade their humanity for power. You may see it as a gift, but you must be able to see how it is also a curse. Thinking that a girl pushed into something like vampirism at her age after [censored] a daedra lord is just unrealistic. It sounds cool looking from the outside (If you can get past screwing Molag Bal) but actually going through that process and being changed into a creature is totally different if you actually went through it. Not everyone is hungry for power.

Okay, see, I understand that, but the problem is all the characters we meet are your average individual crying about their condition and whining about it. Save for Aela, Skjor and Arnbjorn, the other werewolves sit around and whine and we're forced to try and sympathize with them. I do understand that Serana had to put up with a lot from her story in the game, but lack of "proper" parenting if your going by a skewed perspective, Serana would of been raised differently. I do see that she might see mortals as food, since they are food, but she lacks a certain touch.

If Bethesda could make a character that loved who they are, and absolutely lives by what they were taught, then it would be amazing. Being hungry for power isn't evil, so don't see me as trying to make Serana a "villain". Everyone has their own beliefs and they are perfectly entitled to them. I just think Serana should be a better vampiress.

Yea, but he's not savage like the volkihar vampires.
True, we are talking about different strains, but nevertheless it all boils down to feeding. The Volkihar are savage when they feed, but does Serana even feed at all? We don't need to see her in the table biting down on some moaning person, but perhaps feeding on a sleeping person, etc.
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Cassie Boyle
 
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Post » Tue Nov 20, 2012 7:00 pm

Okay, see, I understand that, but the problem is all the characters we meet are your average individual crying about their condition and whining about it. Save for Aela, Skjor and Arnbjorn, the other werewolves sit around and whine and we're forced to try and sympathize with them. I do understand that Serana had to put up with a lot from her story in the game, but lack of "proper" parenting if your going by a skewed perspective, Serana would of been raised differently. I do see that she might see mortals as food, since they are food, but she lacks a certain touch.

If Bethesda could make a character that loved who they are, and absolutely lives by what they were taught, then it would be amazing. Being hungry for power isn't evil, so don't see me as trying to make Serana a "villain". Everyone has their own beliefs and they are perfectly entitled to them. I just think Serana should be a better vampiress.


True, we are talking about different strains, but nevertheless it all boils down to feeding. The Volkihar are savage when they feed, but does Serana even feed at all? We don't need to see her in the table biting down on some moaning person, but perhaps feeding on a sleeping person, etc.
Yes this does get tiring, I hate how most NPCs that are inflicted with Lycanthropy, or Vampirism whine and cry about, like Louis. I prefer ones who see it as a gift like Aela, Skjor, and Janus Hassildor. I am at least glad that Serana doesn't whine about being a vampire, she actually enjoys it so that is a nice change. I wish she was a little more like Lestat though, and would mention wanting to go to parties to find nobles to feed off of, and stuff like that.
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Setal Vara
 
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Post » Tue Nov 20, 2012 7:24 pm

Okay, see, I understand that, but the problem is all the characters we meet are your average individual crying about their condition and whining about it. Save for Aela, Skjor and Arnbjorn, the other werewolves sit around and whine and we're forced to try and sympathize with them. I do understand that Serana had to put up with a lot from her story in the game, but lack of "proper" parenting if your going by a skewed perspective, Serana would of been raised differently. I do see that she might see mortals as food, since they are food, but she lacks a certain touch.

If Bethesda could make a character that loved who they are, and absolutely lives by what they were taught, then it would be amazing. Being hungry for power isn't evil, so don't see me as trying to make Serana a "villain". Everyone has their own beliefs and they are perfectly entitled to them. I just think Serana should be a better vampiress.


True, we are talking about different strains, but nevertheless it all boils down to feeding. The Volkihar are savage when they feed, but does Serana even feed at all? We don't need to see her in the table biting down on some moaning person, but perhaps feeding on a sleeping person, etc.
Yes this does get tiring, I hate how most NPCs that are inflicted with Lycanthropy, or Vampirism whine and cry about, like Louis. I prefer ones who see it as a gift like Aela, Skjor, and Janus Hassildor. I am at least glad that Serana doesn't whine about being a vampire, she actually enjoys it so that is a nice change. I wish she was a little more like Lestat though, and would mention wanting to go to parties to find nobles to feed off of, and stuff like that.

What you have to understand is, not everyone can control their lycanthrapy. If you want to keep it in the companions, then they are complaining not so much about the beast blood itself, but the fact that they'll never see sovngarde with it. Thats a perfectly reasonable thing to complain about. As for other werewolves, I think you'd complain too if you couldn't control it and you killed innocents. Dmel, I see where you're coming from, that you want a character to imbrace their curse, but to those who don't they have perfectly good reasons not to. I wouldn't really call it whining. There's nothing wrong with wanting them to embrace their curse, but it seems unrealistic to me. Not many people would be perfectly happy with what they've become. They already have plenty of followers in the casstle that are blood thirsty and happy with what they are. Serana is a breath of fresh air to me.
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Tamara Dost
 
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Post » Wed Nov 21, 2012 8:09 am

What you have to understand is, not everyone can control their lycanthrapy. If you want to keep it in the companions, then they are complaining not so much about the beast blood itself, but the fact that they'll never see sovngarde with it. Thats a perfectly reasonable thing to complain about. As for other werewolves, I think you'd complain too if you couldn't control it and you killed innocents. Dmel, I see where you're coming from, that you want a character to imbrace their curse, but to those who don't they have perfectly good reasons not to. I wouldn't really call it whining. There's nothing wrong with wanting them to embrace their curse, but it seems unrealistic to me. Not many people would be perfectly happy with what they've become.
But the pros of Lycanthropy, and Vampirism out weigh the cons, in my opinion. Vampirism you have enhanced senses, speed, strength, and all that, and all you have to do is drink blood. Lycanthropy enhances your senses, strength, and speed as well, and you can transform at will twice a day, but the con is you are forced to turn on full moons, but why is it so bad if you kill someone when you have no control over it. It was the beast inside of you, I feel like they are complaining about something that really should be viewed as a gift. I know everyone doesn't think like that, but that is how I view it at least.
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Your Mum
 
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Post » Wed Nov 21, 2012 1:41 am

What you have to understand is, not everyone can control their lycanthrapy. If you want to keep it in the companions, then they are complaining not so much about the beast blood itself, but the fact that they'll never see sovngarde with it. Thats a perfectly reasonable thing to complain about. As for other werewolves, I think you'd complain too if you couldn't control it and you killed innocents. Dmel, I see where you're coming from, that you want a character to imbrace their curse, but to those who don't they have perfectly good reasons not to. I wouldn't really call it whining. There's nothing wrong with wanting them to embrace their curse, but it seems unrealistic to me. Not many people would be perfectly happy with what they've become.
So why not work for it? Hircine threw a curse on the Ring of Hircine because Sinding was stupid enough to steal the ring rather than earning it. Hircine is a sportsman, and thievery is not sporting, so the fault lies with him. I know where Kodlak is coming from and by Nordic culture, he wishes to have a great afterlife and he is entitled to that. It is reasonable, and I agree, but I still dislike the fact what we always see these characters in the main stories. Why not help Aela achieve the glories of Hircine? And no, I wouldn't complain if I had to kill people and could not control my Lycanthropy. Frankly, I would be no more than an animal and those who would die would simply be victims of fate. :shrug:. Too bad for those that die, yeah, boo hoo. But hey, predator and prey. Kill to survive. Kill or be killed fits perfectly here.

Unrealistic does not fit in a scenario where dragons roam the skies and lizard people walk. Not everyone wants to be a weak human. Many people love power, to be an apex predator with gifts at their disposal.
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Mistress trades Melissa
 
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Post » Wed Nov 21, 2012 6:40 am

So why not work for it? Hircine threw a curse on the Ring of Hircine because Sinding was stupid enough to steal the ring rather than earning it. Maybe he wasn't up to earning it.is a sportsman, and thievery is not sporting, so the fault lies with him.Not everyone has access to a daedra. I do agree that Sinding was stupid for stealing from a daedra, but thats becides the point. Most people wouldn't embrace a disease where you're forced to undergo painful transformations and kill your fellow man, and eat them. And most cant work to control it. The companions had a special circumstance, and there's only one ring of Hircine, even if anyone could just earn it.

I know where Kodlak is coming from and by Nordic culture, he wishes to have a great afterlife and he is entitled to that. It is reasonable, and I agree, but I still dislike the fact what we always see these characters in the main stories. Why not help Aela achieve the glories of Hircine? Well Sjor embraced it, and why would they help Aela if they dont worship Hircine, or want to go to his hunting grounds?

And no, I wouldn't complain if I had to kill people and could not control my Lycanthropy. Frankly, I would be no more than an animal and those who would die would simply be victims of fate. :shrug:. Too bad for those that die, yeah, boo hoo. But hey, predator and prey. Kill to survive. Kill or be killed fits perfectly here. Not everyone thinks as you do. Those who do would be in the minority.

Unrealistic does not fit in a scenario where dragons roam the skies and lizard people walk. Not everyone wants to be a weak human. Many people love power, to be an apex predator with gifts at their disposal. Normally I'd agree, but human nature doesn't change just because magic exists.
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Luna Lovegood
 
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Post » Tue Nov 20, 2012 6:21 pm

Not everyone has access to a daedra. I do agree that Sinding was stupid for stealing from a daedra, but thats becides the point. Most people wouldn't embrace a disease where you're forced to undergo painful transformations and kill your fellow man, and eat them. And most cant work to control it. The companions had a special circumstance, and there's only one ring of Hircine, even if anyone could just earn it.
It is not just Lycanthropy, we are also talking about vampirism. Being a vampire has other boons compared to Lycanthropy, and yes, drawbacks as well. Through Daedric pact, an individual can control their Lycanthropy, but they must be strong in their own right to find a way. If they can't, then that is their problem. Tamriel is known as "The Arena", and if a person can't hold their own in a circumstance, then how are they even fit to live?



Well Sjor embraced it, and why would they help Aela if they dont worship Hircine, or want to go to his hunting grounds? Not what I meant. I meant why don't we have a story where the protagonist of the tale is a devour worship of Hircine? Sure, it is a Nord game, but come on! Look at the Dawnguard DLC.

Not everyone thinks as you do. Those who do would be in the minority.
Okay, your point? To each their own.

Normally I'd agree, but human nature doesn't change just because magic exists.
"Human nature" does not extend to everyone. There are always people who wish to be something different, something greater and that is realistic in and of itself.
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Scared humanity
 
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Post » Wed Nov 21, 2012 7:39 am

Firstly, not everyone knows how to contact a daedric lord. Its not as simple as just making a daedric pact, otherwise it wouldn't be considered much of a curse. That is why you see more people complaining about it then not. Aela, Skjor and Arnbjorn can control theirs so they get all the good and none of the bad. Everyone else wasnt that lucky.
And I don't understand your gripe with Serana. She does like her vampirism, just not what she had to do to get it, especially since it was basically forced on her by her parents through parental peer pressure. How lame would she be if she was always happy about being a vampire and wasnt effected at all by what she went through? That would make her bland and boring. If you want a vampire who completely loves being one and has no regrets, just get one of the generic vampire followers from the castle. And you say realism doesnt apply to an unrealistic atmosphere like this game, but that isn't true. Human behavior is the one thing that doesnt change just because the setting does. Its only natural for a character to have at least some regrets, otherwise the character wouldn't be very interesting or realistic. Realism in characters is important to get the audience to care about them, so in that regard, realism always fits, even in a game with dragons and magic. That is why Serana is a good character. She enjoys her vampirism but still regrets certain aspects of it. She's a dynamic character which is one of the reasons why so many people like her. Take that away and she becomes a flat generic character like many people in Skyrim. Human nature does apply to everyone in one way or another. What you could say is not everyones nature is the same, but even so, one thing that doesnt change is that people are complex. No one would have nothing at all to complain about if they went through such a drastic change as becoming a vampire or werewolf. Everyone would have something they disliked about it whether they embraced it or not. Period. Even if they dont openly say it.
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Amanda Furtado
 
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Post » Tue Nov 20, 2012 7:35 pm

Okay, see, I understand that, but the problem is all the characters we meet are your average individual crying about their condition and whining about it. Save for Aela, Skjor and Arnbjorn, the other werewolves sit around and whine and we're forced to try and sympathize with them. I do understand that Serana had to put up with a lot from her story in the game, but lack of "proper" parenting if your going by a skewed perspective, Serana would of been raised differently. I do see that she might see mortals as food, since they are food, but she lacks a certain touch.

If Bethesda could make a character that loved who they are, and absolutely lives by what they were taught, then it would be amazing. Being hungry for power isn't evil, so don't see me as trying to make Serana a "villain". Everyone has their own beliefs and they are perfectly entitled to them. I just think Serana should be a better vampiress.


True, we are talking about different strains, but nevertheless it all boils down to feeding. The Volkihar are savage when they feed, but does Serana even feed at all? We don't need to see her in the table biting down on some moaning person, but perhaps feeding on a sleeping person, etc.
Having actualy been to Solvengard, I don't consider what Kodlak and crew do to be whinning. Were a man spends his afterlife is a matter that merits serious contemplation.
As for characters who love what they are, Dark Brotherhood is full of them. As is the Theives guilde, the Colledge and a number of other places. Heck in all honesty I wish I could have Babbette as a follower. LOVE that wicked little un-child. Serana doesn't come off as a sad sack. She's had a hard, horrible life and chosen to make the best of it and to try to not let it change who she is. She's sixy, indendant, opinionated, and ever so subtly baiting you with unspoken promises of power and immortality. That to me is a far more effective 'monster' then the blood raving fiend any sane person would reflexively put to the sword. She sees in you the best bet she has for destroying her father and rides it to the end. As for the savage feeding, I've noticed a distinct lack of my own vampires ability to endulge in such. My werewolf is by far a much more savage creature then even the vampires in the castle make a pretense at being.
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Yama Pi
 
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Post » Tue Nov 20, 2012 8:39 pm

Real simple. You're playing a role-playing game which, according to you, is severely lacking in both character and story if you a) agree that Serana is the best it has to offer and that :cool: its best is bloody awful. Being that character and story are the meat and bones of RPGs, I'm asking why you even bothered to play an RPG. It seems you're playing it as an action/adventure, from a somewhat completionist standpoint, no? If so, then why even concern yourself with the aspects of the game that other people enjoy, but that you, quite obviously, don't?

I love RPG's and it just so happens that this is a very weak RPG. It's more of Action/Adventure than anything. As for completionist, slightly I just want to get a character to a high level and see all the spells, armor, and weapons. The only reason I responded was to point to the OP that there are some people that don't like Serana, that don't have any love for her.

I also concern myself with these things when I have to pay $20 for these certain aspects.

Believe me, I'm not trying to bash people for liking her. I'm not trying to ell people to not like her. I'm only saying I don't like her.
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e.Double
 
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Post » Wed Nov 21, 2012 2:11 am

Well, my only real gripe is that she's constantly complaining.
The first words out of her mouth were more or less "Its so good to see the light again." ...then from that point on its nothing but:
"Uhg, the sun is soo bright!"
"How can you stand it out here?"
"Can we go inside? The sun isn't exactly good for my skin."
"Oh, another cave. I'm a little tired of caves, but I'll go in if you want."

I don't mind the occasional complaint. It fits. Sun is not good to a Vampire. Being that she spent the last x-thousand years underground, she's not too excited to be delving back into another. Voicing that now and then is not a bad thing. Adds to the character. But for me, it seems that these are on a continuous 30 second loop, and set to trigger the moment a condition is met.

Step outside, complains about the sun. Step inside, complains about being inside. Pass by a cave, complains about cave delving. If it rains, its too wet. If it doesn't rain, it's too dry. If its snowing, suddenly this is the "famous Skyrim weather" she's always heard about...

There's just no pleasing this girl :stare:

Thank god, no she's not.

I wouldn't mind a little crazy now and then. I do enjoy how she shifts right into smack-talk when she engages in combat. "Where'd you come from? You like that?! That'll teach you! Come get some! BRING IT B**CHES!!" :swear:

Ok, not so much that last part....but that would be sweet :)
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Lizbeth Ruiz
 
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Post » Wed Nov 21, 2012 8:01 am

Why all the love for Serana ?!

Well the answer is real simple

1. She has bit more personaly than a regular Skyrim door knob that most of NPC's are
2. And more importantly, she has boobs, if Serana was Saren i bet there wouldnt be all those "WHY WE CANT MARRY SERANA" topics
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phil walsh
 
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Post » Wed Nov 21, 2012 12:16 am

Well, my only real gripe is that she's constantly complaining.
The first words out of her mouth were more or less "Its so good to see the light again." ...then from that point on its nothing but:
"Uhg, the sun is soo bright!"
"How can you stand it out here?"
"Can we go inside? The sun isn't exactly good for my skin."
"Oh, another cave. I'm a little tired of caves, but I'll go in if you want."

I don't mind the occasional complaint. It fits. Sun is not good to a Vampire. Being that she spent the last x-thousand years underground, she's not too excited to be delving back into another. Voicing that now and then is not a bad thing. Adds to the character. But for me, it seems that these are on a continuous 30 second loop, and set to trigger the moment a condition is met.

Step outside, complains about the sun. Step inside, complains about being inside. Pass by a cave, complains about cave delving. If it rains, its too wet. If it doesn't rain, it's too dry. If its snowing, suddenly this is the "famous Skyrim weather" she's always heard about...

There's just no pleasing this girl :stare:



I wouldn't mind a little crazy now and then. I do enjoy how she shifts right into smack-talk when she engages in combat. "Where'd you come from? You like that?! That'll teach you! Come get some! BRING IT B**CHES!!" :swear:

Ok, not so much that last part....but that would be sweet :smile:

Thats what makes her so lifelike. She's just like a real woman! Always complainin or [censored]in about somethin...
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daniel royle
 
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Post » Wed Nov 21, 2012 1:32 am

-Snip-



Not everyone. I don't see Aela complaining about Lycanthropy or even Skjor for that matter. And make note that I never said she would be a horrible character is she was put into peer pressure and hated it. I said she could of turned out better if she began turning the tables against her parents like a normal vampire would. Yes, natural characters have regrets, indeed, but I am not disagreeing with that in any way. Human nature has many layers to them, for good or worse(depending on your moral perspective). I know for a fact that many people would want to be extraordinary and have a greater power that others do not, to be unique in a sense. Even some mages in the ES became vampires or planned to become a vampire to prolong their life(Falion in Morthal). Also, Serana doesn't need to like her vampirism and still be "generic and bland"(like all the characters that cry about their condition?), she can still complain more about the sun, tell the character how she hates silver . . .the gods, etc.

I know she does complain about some of those things, but with a bit more vampiric personality to her, she would be a great character. I don't mean ripping people's throats all the time and moan about it, since the kids would be fooled into thinking she was "evil", even though I don't believe in such things. About realism and interesting, it is all a matter of opinion. You like Serana the way she is and you find her interesting, I do too, but I believe there should be more things added about her, a darker side. Then again, it is my opinion. Others have shared the same opinion as I, while others shared the same as yours. It all depends on whether or not the individual like the character. Making them more "human" in a way won't make everyone like her more, even though some people will.

Doesn't mean the character has to be void of all empathy, but she does have to show what being a vampire is all about. If every character showed these "human" qualities, it would take away the diversity. Take Kodlak fo example, he hates being a werewolf because he wants to achieve immortality in an afterlife he wants to go to. We had to help him get there. What about Aela and Skjor? Their characters were fleshed out somewhat, and their beliefs is contrasted to Kodlak. Yet, their quests are short and the true gist of the story was to help Kodlak. If Bethesda showed some favor towards darker characters, it would be fine and dandy. Like an Aela questline to commune with ancient Lycanthropic spirits or help her become one of Hircine's champions in a gritty questline based on the hunt.

Sure, helping an old man go to his mead-swilling afterlife was fine, but for a werewolf story? That is what I am ranting about is that these stories cater more to characters who dislike their condition rather than making the best of it. Dawnguard got pretty close to a good story, I'll give you that.
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HARDHEAD
 
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Post » Wed Nov 21, 2012 2:08 am

Having actualy been to Solvengard, I don't consider what Kodlak and crew do to be whinning. Were a man spends his afterlife is a matter that merits serious contemplation.
Yes, you are right, but my point is the quests are basically trying to make us sympathize with these characters. Kodlak and the rest can go t Sovngarde for all I care, they are entitled to their afterlife, but the entire story was about helping him cleanse his "filth". It seems the writers tried to label Lycanthropy as "evil" and everything else as "good". I very much enjoy the "grey" areas, where these things are a matter of perspective.
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Samantha Mitchell
 
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Post » Wed Nov 21, 2012 6:17 am

Not everyone. I don't see Aela complaining about Lycanthropy or even Skjor for that matter. And make note that I never said she would be a horrible character is she was put into peer pressure and hated it. I said she could of turned out better if she began turning the tables against her parents like a normal vampire would. Yes, natural characters have regrets, indeed, but I am not disagreeing with that in any way. Human nature has many layers to them, for good or worse(depending on your moral perspective). I know for a fact that many people would want to be extraordinary and have a greater power that others do not, to be unique in a sense. Even some mages in the ES became vampires or planned to become a vampire to prolong their life(Falion in Morthal). Also, Serana doesn't need to like her vampirism and still be "generic and bland"(like all the characters that cry about their condition?), she can still complain more about the sun, tell the character how she hates silver . . .the gods, etc.

I know she does complain about some of those things, but with a bit more vampiric personality to her, she would be a great character. I don't mean ripping people's throats all the time and moan about it, since the kids would be fooled into thinking she was "evil", even though I don't believe in such things. About realism and interesting, it is all a matter of opinion. You like Serana the way she is and you find her interesting, I do too, but I believe there should be more things added about her, a darker side. Then again, it is my opinion. Others have shared the same opinion as I, while others shared the same as yours. It all depends on whether or not the individual like the character. Making them more "human" in a way won't make everyone like her more, even though some people will.

Doesn't mean the character has to be void of all empathy, but she does have to show what being a vampire is all about. If every character showed these "human" qualities, it would take away the diversity. Take Kodlak fo example, he hates being a werewolf because he wants to achieve immortality in an afterlife he wants to go to. We had to help him get there. What about Aela and Skjor? Their characters were fleshed out somewhat, and their beliefs is contrasted to Kodlak. Yet, their quests are short and the true gist of the story was to help Kodlak. If Bethesda showed some favor towards darker characters, it would be fine and dandy. Like an Aela questline to commune with ancient Lycanthropic spirits or help her become one of Hircine's champions in a gritty questline based on the hunt.

Sure, helping an old man go to his mead-swilling afterlife was fine, but for a werewolf story? That is what I am ranting about is that these stories cater more to characters who dislike their condition rather than making the best of it. Dawnguard got pretty close to a good story, I'll give you that.
Again, Aela and Skjor can control their lycanthropy. The companions are lucky. And Serana already likes her vampirism, and turns the table on her father, so are you saying you just want to see her bite necks and what not?
Vilkas Farkas and Kodlak aren't really complaining about the condition itself, but the fact that they wont go to Sovngarde. Actually, Farkas doesnt really complain about it at all. I know you said that you understand this already, yet you still say they "cry about their condition" as if they had no reason to. Not everyone is power hungry.
We had to help Kodlak because he's the one that they all looked up to. Even Aela went to help him out, because she realizes that the "gift" isn't a gift to everyone, and she respects that. Kodlak also realizes that it is a gift to some, thats why he doesnt force you to remove your werewolf blood. The companions quest doesn't cater to either side. If you want to cure it and stay a true warrior, you can cure it and move on. If not, then you can delve deeper into the ways of the wolf and gain new abilities alongside Aela. It's balanced.
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Becky Palmer
 
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Post » Wed Nov 21, 2012 5:21 am

Yes, you are right, but my point is the quests are basically trying to make us sympathize with these characters. Kodlak and the rest can go t Sovngarde for all I care, they are entitled to their afterlife, but the entire story was about helping him cleanse his "filth". It seems the writers tried to label Lycanthropy as "evil" and everything else as "good". I very much enjoy the "grey" areas, where these things are a matter of perspective.

If that were true, then there would be no one who disagreed with them, but Aela and Sjor do. They recognize both sides. Aela and Sjor on one side, Vilkas and Kodlak on the other with Farkas in my opinion not counting, because he's a follower. Kodlak doesn't even say its evil, just that its not something honorable that a true warrior would use. Whether you agree with him or not is up to the player.
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Maeva
 
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Post » Tue Nov 20, 2012 7:22 pm



If that were true, then there would be no one who disagreed with them, but Aela and Sjor do. They recognize both sides. Aela and Sjor on one side, Vilkas and Kodlak on the other with Farkas in my opinion not counting, because he's a follower. Kodlak doesn't even say its evil, just that its not something honorable that a true warrior would use. Whether you agree with him or not is up to the player.

Couldn't agree more :smile:
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courtnay
 
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Post » Wed Nov 21, 2012 5:17 am

Again, Aela and Skjor can control their lycanthropy. The companions are lucky. And Serana already likes her vampirism, and turns the table on her father, so are you saying you just want to see her bite necks and what not?
Vilkas Farkas and Kodlak aren't really complaining about the condition itself, but the fact that they wont go to Sovngarde. Actually, Farkas doesnt really complain about it at all. I know you said that you understand this already, yet you still say they "cry about their condition" as if they had no reason to. Not everyone is power hungry.
We had to help Kodlak because he's the one that they all looked up to. Even Aela went to help him out, because she realizes that the "gift" isn't a gift to everyone, and she respects that. Kodlak also realizes that it is a gift to some, thats why he doesnt force you to remove your werewolf blood. The companions quest doesn't cater to either side. If you want to cure it and stay a true warrior, you can cure it and move on. If not, then you can delve deeper into the ways of the wolf and gain new abilities alongside Aela. It's balanced.

Who says this? They still suffer from insomina, they still feel the "Call of the Blood" and the need to transform which is a temptation to them. I wouldn't call the Companions "lucky" considering most of them are deeply religious when it comes to dying and achieving the afterlife. Yes, you can say I want to see her bite necks, but also have proper plotting against her father and to take over the Volkihar. I do like the fact that she upholds Volkihar values and sees her father is deranged in his plot for domination. So she does help the player save the clan for the glory of vampires if he/she sides with the Volkihar.

Farkas and Vilkas does express their concern to cure it. Being "power-hungry" has nothing to do with Lycanthropy. Not everyone wants to be a werewolf to be all-powerful. Perhaps they worship Hircine and like to hunt?

As I said, the story for new wolf abilities with Aela is pretty short and lackluster while the Kodlak quests were long. I do admit I had fun in the quest, though I did it out of glory to Hircine rather than anything else. :shrug:

It all depends on your opinion on characters and what makes them interesting. I simply thought some things could be changed.
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Alex Vincent
 
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Post » Wed Nov 21, 2012 1:15 am

But the pros of Lycanthropy, and Vampirism out weigh the cons, in my opinion. Vampirism you have enhanced senses, speed, strength, and all that, and all you have to do is drink blood. Lycanthropy enhances your senses, strength, and speed as well, and you can transform at will twice a day, but the con is you are forced to turn on full moons, but why is it so bad if you kill someone when you have no control over it. It was the beast inside of you, I feel like they are complaining about something that really should be viewed as a gift. I know everyone doesn't think like that, but that is how I view it at least.
I couldn't of agreed any more. This.
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Ray
 
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Post » Wed Nov 21, 2012 1:02 am

Who says this? They still suffer from insomina, they still feel the "Call of the Blood" and the need to transform which is a temptation to them. I wouldn't call the Companions "lucky" considering most of them are deeply religious when it comes to dying and achieving the afterlife.
They're lucky in the sense that they're not forced to transform, and can refuse to do so. They're lucky compared to other werewolves in other words. I shouldn't have to explain that. Who says what exactly? Everything I said comes from the individuals in game, so I'm not sure what you mean.
Farkas and Vilkas does express their concern to cure it. Being "power-hungry" has nothing to do with Lycanthropy. Not everyone wants to be a werewolf to be all-powerful. Perhaps they worship Hircine and like to hunt? Farkas eventually wishes to become human, but before he just went along with his brother. And are you serious? If being a werewolf didn't bring power, who would want it? Power has everything to do with it.

As I said, the story for new wolf abilities with Aela is pretty short and lackluster while the Kodlak quests were long. I do admit I had fun in the quest, though I did it out of glory to Hircine rather than anything else. :shrug: Kodlaks mission may have been long, but it wasn't very interesting. Its not like it was chuck full of detail. The whole companions thing was kinda boring to be honest. I dont really see how they could make Aela's mission longer anyway, since it would just be "hunt" "hail hircine" "hunt, hunt hunt" Lame. Hircine is definitely one of the more boring Daedra Lords.

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KIng James
 
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Post » Tue Nov 20, 2012 6:56 pm

But the pros of Lycanthropy, and Vampirism out weigh the cons, in my opinion. Vampirism you have enhanced senses, speed, strength, and all that, and all you have to do is drink blood. Lycanthropy enhances your senses, strength, and speed as well, and you can transform at will twice a day, but the con is you are forced to turn on full moons, but why is it so bad if you kill someone when you have no control over it. It was the beast inside of you, I feel like they are complaining about something that really should be viewed as a gift. I know everyone doesn't think like that, but that is how I view it at least.

In your opinion maybe as you stated. To most, being "dead" and having a weakness to sunlight and being made to drink the blood of others isn't worth losing your soul to Molag Bal, or "living forever", if you call lurking in caves and hiding from society "living". And being forced into painful uncontrollable transformations where you have no control, and kill and eat innocent people and kids, and lose the right to go to your normal spirit home to be the servant of Hircine, and losing on a good nights rest isn't worth the strength of a being a beast. As for the companions, they've got it pretty good for the most part compared to other werewolves, except the ones that wish to go to Sovngarde. If it wasn't for that, then I'd agree that it would be a gift, if you dont care where you go afterwards or if you can control your transformations. But for most, this isn't the case.
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cosmo valerga
 
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Post » Wed Nov 21, 2012 5:31 am

I personally don't mind her, but i also personally want to chop her head off and steal that hood she has that goes with the vampire royal armor.
I also want to chop her mothers head off, so i can steal her variant of vampire royal armor and free my dragon friend from the soul carin

( im dawnguard, but i can't help but admire the vampires royal armor lloolll )
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Lily Evans
 
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