Why Are There No Classes?

Post » Sat Jul 07, 2012 10:57 pm

That is the opposite extreme and using an extreme is not supporting you wanting to restrict the game. You can go the opposite extreme where your forced into one class with one set of equipment and one skill. Don't think anyone wants an extreme.
Yeah, but turning a damned game into a child's toy isn't fun either. Elder Scrolls went from being an immersive RPG to being a casual pick-up-and-play game.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat Jul 07, 2012 10:00 pm


Yeah, but turning a damned game into a child's toy isn't fun either. Skyrim went from being an immersive RPG to being a casual pick-up-and-play game.
don't see it as a child's toy more than oblivion was. Maybe morrowind and the previous titles would have been more repellant but I'm sure kids have and could play oblivion. Game never seemed complicated to me, but perhaps it is just me who thinks that.
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Sat Jul 07, 2012 10:50 pm

don't see it as a child's toy more than oblivion was. Maybe morrowind and the previous titles would have been more repellant but I'm sure kids have and could play oblivion. Game never seemed complicated to me, but perhaps it is just me who thinks that.
Okay, I am going to say this for the last time. Since when was I saying "make everything exactly the [censored] same as it was in Oblivion." I did not. All I was saying is that they should have made a class system to set parameters on what you are going to be focusing on.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Sat Jul 07, 2012 2:18 pm


Okay, I am going to say this for the last time. Since when was I saying "make everything exactly the [censored] same as it was in Oblivion." I did not. All I was saying is that they should have made a class system to set parameters on what you are going to be focusing on.
???????????? What are you talking about? You just said they were turning the series into a child's toy and kept using oblivion as your example of things, such as classes, that would make it less mainstream and not a child's toy. I just don't understand you.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Sat Jul 07, 2012 12:04 pm

???????????? What are you talking about? You just said they were turning the series into a child's toy and kept using oblivion as your example of things, such as classes, that would make it less mainstream and not a child's toy. I just don't understand you.

He is obviously insane.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Sat Jul 07, 2012 10:39 am

classes only really affected leveling in oblivion and morrowind, in daggerfall they actually had more dnd oriented system. in that mages couldn't wear armors and what not.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sat Jul 07, 2012 2:41 pm

???????????? What are you talking about? You just said they were turning the series into a child's toy and kept using oblivion as your example of things, such as classes, that would make it less mainstream and not a child's toy. I just don't understand you.
I said keeping the classes FROM oblivion, not the same class system itself. All i said was the other TES games HAD a system. Even tho in oblivion it was broken, it should not have been discarded.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Sat Jul 07, 2012 5:25 pm


I said keeping the classes FROM oblivion, not the same class system itself. All i said was the other TES games HAD a system. Even tho in oblivion it was broken, it should not have been discarded.
Still doesn't make sense in context to the previous statement about the series becoming a mainstream and a child's toy. You just completely changed the subject.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Sat Jul 07, 2012 9:54 am

... they should have made a class system to set parameters on what you are going to be focusing on.


No, they shouldnt.

Obviously, the whole class system has and probably always will be a staple in pure RPGs. But Skyrim isnt just a RPG, its an action-adventure game too. I am glad they changed to something to mix it up a bit from all the other clones.

Personally, classes in games have been getting redundant, and I dont like having a game LIMIT what skills I can do. Especially before even starting the game, and when I can CHOOSE what I want to be by doing those skills during the game that I want to characterize as my "class", not that I feel the need to label what I am anyway.

Bottom line, If a traditional class system comes back in the next installment, then so be it. But I'm sure not many people are missing out on anything now that they havent seen before.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Sat Jul 07, 2012 12:49 pm

I play a swordmage rather easily. I use a sword, and magic. Boom, your initial point of "extreme effort" has been debunked.
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Sat Jul 07, 2012 8:48 pm

Whatever. The further this game goes along the path its going, the less content its gonna have. Its a slippery slope to a point of no return. Once it is past that point, it can't even be considered an RPG but an action-adventure game.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Sat Jul 07, 2012 12:02 pm

Whatever. The further this game goes along the path its going, the less content its gonna have. Its a slippery slope to a point of no return. Once it is past that point, it can't even be considered an RPG but an action-adventure game.
hopefully Beth isn't going to go in the wrong direction, but removing labels for classes isn't something I think is pushing them towards it. Sure they should add more of the things back that were removed and perhaps add more restrictions based on actions but the label for classes isn't something I see as necessary. It can be in the next one and I would be fine with it and if it wasn't I would be equally fine.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sat Jul 07, 2012 9:08 pm

hopefully Beth isn't going to go in the wrong direction, but removing labels for classes isn't something I think is pushing them towards it. Sure they should add more of the things back that were removed and perhaps add more restrictions based on actions but the label for classes isn't something I see as necessary. It can be in the next one and I would be fine with it and if it wasn't I would be equally fine.
I think i just centered my rage of them mainstreaming the game on one topic. I think its the whole thought process of Bethesda thats bothering me. From the bustling cities of morrowind, we now have Morthal and Dawnstar; pathetic excuses of cites. They barely qualify as a small town. It just feels that instead of fixing something, they just decide to cut it out like spears, medium armor, spell making, acrobatics, hand to hand, etc. Also the guilds in Skyrim were pretty weak with a fairly short story.
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Sat Jul 07, 2012 9:15 pm

Bullhockey.
You can pretend things are still in the game in your head, but I prefer that it actually acknowledges me in this.
In that, there are no classes in Skyrim because there are no classes in Skyrim.

I do not get to pick from a list, I do not get to choose and name myself and there is no class description for my character.
So you can 'its still in there' till the cows come home, but no, it is not.
Skyrim has no classes.

It doesnt have any flying martian robots either, unless you want to 'pretend' they are there.

What is a mage? Is it seeing a little box on your character sheet that says "Class: Mage" or is it using magic and casting spells to solve problems?

What is a warrior? Is it seeing a little box on a character sheet that says "Class: Warrior" or is it wearing armor and using weapons to crush your enemies, seeing them driven before you, and hearing the lamentation of their women?

What is a thief? Is it hitting the TAB key, flipping to a page in the menu, and seeing something that says "Class: Thief", or is it using stealth and sneakiness to steal things, whether from behind locked doors or from their very pockets?

What is a battlemage? Is it looking at a page in the menu and seeing "Class: Battlemage", or is it wearing armor, wielding weapons and casting spells in battle?

What is an illusionist/thief? Is it looking at the character sheet and seeing "Class: Illusionist/thief" or whatever the equivalent in Oblivion was, or is it casting Illusion spells for misdirection, and casting Muffle and Invisibility so that you can sneak past guards and steal things?


Which is it?
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Sat Jul 07, 2012 5:55 pm

You could still level magic to its full potential. It'd just take a bit longer than if you jump started it. In Skyrim, however, you are bound by Perks. If you regret some perks that you put in, ''too bad, live with it.''

But with classes it's all or nothing. If you only allocate two perks or even ten toward warrior perks, well, that's only a small fraction of your lifetime supply of perks. You've still got all those future perks to allocate toward mage perks. In Oblivion, you're committed to the Warrior class 100% in terms of class-related benefits.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Sat Jul 07, 2012 6:09 pm


I think i just centered my rage of them mainstreaming the game on one topic. I think its the whole thought process of Bethesda thats bothering me. From the bustling cities of morrowind, we now have Morthal and Dawnstar; pathetic excuses of cites. They barely qualify as a small town. It just feels that instead of fixing something, they just decide to cut it out like spears, medium armor, spell making, acrobatics, hand to hand, etc. Also the guilds in Skyrim were pretty weak with a fairly short story.
I do agree with those points. Would be nice to see the return of some of those things, especially some big cities. Even the large cities in skyrim seemed small to me.
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Sat Jul 07, 2012 10:05 am

Personally I do not miss the label.

I can still play as the archetype I want and I can still mix and match skills like I want to achieve those archetypes. The only major difference is that now we get to improve our abilities with the skills we chose bayond just the skill number itself, offering more meaningful limitations.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Sat Jul 07, 2012 10:50 pm

Correct.

No label = no class.
The game has no classes and does not support them.

You can pretend to have a class just as well as you can pretend youre a flying martian robot.
This, however, has nothing to do with the game in the end and everything with your own imagination.

A classless game has no classes. If there were any, we could pick them at creation and name them.
Simple.

(And I am more than fed up with this trend of 'its still in the game!' No. It is not. It was cut. I dont care that 'everything it did is still in the game', its not accessible to me in the way it was before now is it? Im talking open spells and apologetics talking about the Tower stone for instance. Im fed up with that sort of malarky and not gonna take it anymore.)

:lol:

Oh, wow. This is priceless. So you aren't a warrior unless you have a little box on your character sheet telling you that you're a warrior? Holy [censored] hell, that's just about the most absurd thing I've heard around here, and I've heard some absurd statements. If it walks like a duck, looks like a duck, and quacks like a duck, THEN IT'S A MOTHER-[censored] DUCK, BUDDY. And if it wears armor like a warrior and swings a weapon like a warrior and takes perks like a warrior, then it's a mother-[censored] warrior. Labels are irrelevant.

If a character walks around wearing robes and casting spells and summoning Daedra and shooting fireballs and healing himself magically and enchanting things and wielding staffs that shoot lighting and summoning blizzards and casting spells that make themselves invisible with impenetrable skin, but there's a little box in the UI that says CLASS: WARRIOR - well, is that character a mage or a warrior?
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Sat Jul 07, 2012 4:19 pm

I don't see how classes are not still in the game. I don't need a menu with a box in it saying "Class - Warrior" to know that character is a warrior. His level 90 One-Handed Skill, 85 Blocking Skill, and 80 Heavy armor with perks invested into all three of those trees is what makes him a warrior.

As stated earlier in this thread, Skyrim has a better class system than MW or OB did. In older games it truly did not matter what you picked. You could get 100 in all of the skills and attributes and the bonuses that came with them, becoming a master of everything. In Skyrim however, you have to think and plan ahead of what you want that character to be. You only get 80 perks to use out of 251 total, and only get to chose Health, Stamina, or Magicka 80 times, not til they all reach their set maximum.

In some other threads, people seemed too concerned with what their character's choices and starting stats were, when they were created. In Skyrim, you don't stop choosing and creating til you hit the level cap.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Sat Jul 07, 2012 4:04 pm

I am actually gonna contradict myself here, but I think its literally not the label bothering me, but the missing skills/other skills that should have been in that game to expand my playstyle
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Sat Jul 07, 2012 1:28 pm

I am actually gonna contradict myself here, but I think its literally not the label bothering me, but the missing skills/other skills that should have been in that game to expand my playstyle
I might be wrong on this one, but isn't that sort of what the perks do? To seperate from specialized and non-specialized skills?
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Sun Jul 08, 2012 12:27 am

I am actually gonna contradict myself here, but I think its literally not the label bothering me, but the missing skills/other skills that should have been in that game to expand my playstyle
What I meant was that acrobatics, h2h, and said skills should have been in the game to give more variety. Obviously acrobatics was broken as hell in Oblivion, but i still would like to see perks that allow me to increase my jump heigh, let me do backflips, paralyze someone with a punch, etc
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Sat Jul 07, 2012 12:04 pm

I might be wrong on this one, but isn't that sort of what the perks do? To seperate from specialized and non-specialized skills?

I can only assume he's about to lament the removal of Athletics and Acrobatics and the like.
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Sat Jul 07, 2012 10:49 am

I might be wrong on this one, but isn't that sort of what the perks do? To seperate from specialized and non-specialized skills?
No, no. I must have said it wrong. They removed mysticism, h2h, acrobatics didnt have spears etc, etc, etc. THATS what i feel limited my play style, no a petty label saying "warrior"
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Sat Jul 07, 2012 11:09 am

I can only assume he's about to lament the removal of Athletics and Acrobatics and the like.
No, those skills were worthless. But i can't truly be a monk without hand to hand and some back flips.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

PreviousNext

Return to V - Skyrim