Why Are There No Classes?

Post » Sat Jul 07, 2012 4:33 pm

Battle mage, it is impossible to play as fluently. Holding a spell in 1 hand and sword in the other does not qualify as a battle mage. You spray fire till magic runs out and then you slash. In oblivion, it was much more fluent.
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Matt Fletcher
 
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Post » Sat Jul 07, 2012 10:17 am

They essentially force you into their 3 roles. How can you be a battle mage, by all means tell me? In oblivion I had a mace and shield and was able to cast spells. In skyrim, i have to constantly pause combat to switch between shield and fireball. They also removed touch spells as well. Common example why mainstreaming is not a good thing in this case.
You can still be a Battlemage. Just use the skills that one would use. I'm doing it now. Granted I am on te PC and use the controller with a mod that allows 8 hotkeys. But your issue seems to be with the limited hotkey issue, which is a major fail. Two is not enough and it sux. But that has nothing tyo do with classes.
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Elena Alina
 
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Post » Sat Jul 07, 2012 1:18 pm

They essentially force you into their 3 roles. How can you be a battle mage, by all means tell me? In oblivion I had a mace and shield and was able to cast spells. In skyrim, i have to constantly pause combat to switch between shield and fireball. They also removed touch spells as well. Common example why mainstreaming is not a good thing in this case.

A battlemage just means using spells, weapons and armor. You don't have to be using a shield AND sword AND spell all at the same time. And sheathe your sword, don't ditch the shield. Keep the shield up, put fireball in your left hand - you can't swing a sword and shoot fireballs simultaneously - shoot the fireball then draw the sword again.

You are in no way forced to play only a warrior, thief or mage. That's just baseless nonsense. You can be a barbarian swinging a two-handed sword with light armor. You can be an illusionist-thief, casting muffle and invisibility to sneak around and steal things. You can easily be a necromancer/firemage/warrior who summons a Daedra to assist in combat, fires off firebolt spells, then casts firecloak and draws a sword for melee combat. All of these are entirely viable. There's simply nothing forcing you into only three ways to play. A zillion people here could tell you they have characters who don't fit neatly into those three types.

I don't know why they didn't incorporate some kind of system where your class isn't a set definition, but evolves on your playstyle and changes in your playstyle, rather than just be rid of the whole thing. Starting out every player could have the generic "adventurer" class. Suppose a player earnes the title "warrior" in low levels, but say midway through the playthrough he decides to incorporate magic into his work. He's no longer a "warrior." Now the game, as well as other NPCs call him "spellsword" or "battlemage." The perks and perk trees could easily be part of this system as well.

But what's the point of having a little box in a menu that says "Class: warrior" at all? What does that get you? Just use weapons, magic, and stealth as you see fit, in any combination you wish. If you want to be a warrior, then go be a warrior. If you want to be a necromancer-battlemage, then go do that.
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katsomaya Sanchez
 
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Post » Sat Jul 07, 2012 10:23 pm

You are only losing a shield in said situation. You still had to switch spells and weapons in oblivion and morrowind.
No, you could use spells while wielding weapons if I remember correctly. And having a class allows you to have an immediate increase in skills right off the bat and adds depth to character creation.
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Jacob Phillips
 
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Post » Sat Jul 07, 2012 8:43 am

Battle mage, it is impossible to play as fluently. Holding a spell in 1 hand and sword in the other does not qualify as a battle mage. You spray fire till magic runs out and then you slash. In oblivion, it was much more fluent.
What? Thought that was the point of a battlemage. Destruction and melee always being the main skills. Not sure what this huge difference you seem to see is.
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Minako
 
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Post » Sat Jul 07, 2012 3:33 pm

But that has nothing tyo do with classes.

Yeah. "I find the interface to be clumsy" isn't a class issue, it's an interface issue.
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Lyd
 
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Post » Sat Jul 07, 2012 12:27 pm

They essentially force you into their 3 roles. How can you be a battle mage, by all means tell me? In oblivion I had a mace and shield and was able to cast spells. In skyrim, i have to constantly pause combat to switch between shield and fireball. They also removed touch spells as well. Common example why mainstreaming is not a good thing in this case.

Um, I'm a battlemage. I conjur some atronachs and bum rush my enemies. I'm below level 30.
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Lindsay Dunn
 
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Post » Sat Jul 07, 2012 8:58 pm

You can still be a Battlemage. Just use the skills that one would use. I'm doing it now. Granted I am on te PC and use the controller with a mod that allows 8 hotkeys. But your issue seems to be with the limited hotkey issue, which is a major fail. Two is not enough and it sux. But that has nothing tyo do with classes.
Bethesda shouldnt rely on people having to mod their game in order to have a decent gaming experience. Its folly. You make a game to its fully potential, keeping everything in mind. If someone later finds something he/sh might like, then by all means mod it. But for someone to be able to actively play a certain way only through mods is ridiculous.
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GPMG
 
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Post » Sun Jul 08, 2012 12:07 am

Battle mage, it is impossible to play as fluently. Holding a spell in 1 hand and sword in the other does not qualify as a battle mage. You spray fire till magic runs out and then you slash. In oblivion, it was much more fluent.

That's absurd. You aren't a battlemage if you aren't using a shield? Now I've heard everything. I guess there were no battlemages in Oblivion, like an earlier poster said, because none of those guys running around in heavy armor with battlemage hoods were using shields.
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Alina loves Alexandra
 
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Post » Sat Jul 07, 2012 2:13 pm

Um, I'm a battlemage. I conjur some atronachs and bum rush my enemies. I'm below level 30.
Another thing, the conjurer "class" totally got destroyed. The amount of summons is a joke. Atronoch's, zombie, dremora, and a familiar....wow, such variety.
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Soraya Davy
 
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Post » Sat Jul 07, 2012 11:40 am

No, you could use spells while wielding weapons if I remember correctly. And having a class allows you to have an immediate increase in skills right off the bat and adds depth to character creation.

You create the character by doing things. Why does there need to be some little box stating "battlemage" in the menu system? There was nothing you could do as a class in Oblivion that you can't do in Skyrim. Nothing at all.
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Rachie Stout
 
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Post » Sat Jul 07, 2012 9:11 pm

No, you could use spells while wielding weapons if I remember correctly. And having a class allows you to have an immediate increase in skills right off the bat and adds depth to character creation.
Only with 2H weapons. Besides the 2 hotkey is better with a 2H weapon. You can switch quickly and fluently between having 2 different spells equipped and a 2H weapon. Battlemages are not confined to a Sword and Board.

The few little extra points are non issue after five levels and the extra XP gain can be acquired from stones.
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Chelsea Head
 
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Post » Sat Jul 07, 2012 9:17 pm


No, you could use spells while wielding weapons if I remember correctly. And having a class allows you to have an immediate increase in skills right off the bat and adds depth to character creation.
the increase in skill actually makes things worse. You can't level as much if your major skill is high so you would never reach your full potential as said class if you went with a race that also had a boost in those skills. You see the problem their? And you can wield weapons and spells in both oblivion and skyrim. Morrowind you could not however.
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Chloé
 
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Post » Sat Jul 07, 2012 5:54 pm

Another thing, the conjurer "class" totally got destroyed. The amount of summons is a joke. Atronoch's, zombie, dremora, and a familiar....wow, such variety.

There well could be more things to summon in Skyrim. There are, if you're on PC and have access to mods. But the thing is, in Oblivion, what did you usually summon? Whatever was the most powerful thing you could summon at the moment. Once you got the Summon Storm Atronach spell, did you ever bother summoning Fire Atronachs ever again?
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Hannah Barnard
 
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Post » Sat Jul 07, 2012 10:20 am

Bethesda shouldnt rely on people having to mod their game in order to have a decent gaming experience. Its folly.

The mod is just to have 8 hotkeys while using an XBox controller on PC. If you just play PC normally (keyboard & mouse) there's 8 hotkeys with no mod.
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Laura-Jayne Lee
 
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Post » Sat Jul 07, 2012 1:56 pm


Another thing, the conjurer "class" totally got destroyed. The amount of summons is a joke. Atronoch's, zombie, dremora, and a familiar....wow, such variety.
This should go with the whole "magic is lacking" thing not classes are missing. I agree magic should get a boost but this really doesn't have anything to do with the class system again.
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Jon O
 
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Post » Sat Jul 07, 2012 5:57 pm

Bethesda shouldnt rely on people having to mod their game in order to have a decent gaming experience. Its folly. You make a game to its fully potential, keeping everything in mind. If someone later finds something he/sh might like, then by all means mod it. But for someone to be able to actively play a certain way only through mods is ridiculous.
Forget the mod comment. It's still comes down toy you having interface problems, and I agree it's bad. Still has no lean to Classes.
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A Dardzz
 
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Post » Sat Jul 07, 2012 3:14 pm

The mod is just to have 8 hotkeys while using an XBox controller on PC. If you just play PC normally (keyboard & mouse) there's 8 hotkeys with no mod.
Yes, but jst because i dont have a high end computer and a modded controller, doesnt mean i shouldnt be able to play a game fluently.
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maya papps
 
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Post » Sat Jul 07, 2012 10:22 pm

There well could be more things to summon in Skyrim. There are, if you're on PC and have access to mods. But the thing is, in Oblivion, what did you usually summon? Whatever was the most powerful thing you could summon at the moment. Once you got the Summon Storm Atronach spell, did you ever bother summoning Fire Atronachs ever again?

I admit even though I want more summons, all I really did in Oblivion was summon Storm Atronachs, and Dremora.

On Topic: This thread has little to do with classes, and more to do with the interface. Misleading title is misleading.
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Marquis deVille
 
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Post » Sat Jul 07, 2012 8:31 am


Yes, but jst because i dont have a high end computer and a modded controller, doesnt mean i shouldnt be able to play a game fluently.
If your on Xbox use kinect. It should work as ahock key system. Not sure how good it is since I have never really cared to much about hot keys, but it may aid you. If your on ps3 well Beth has screwed them in more than one area.
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Sarah Kim
 
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Post » Sat Jul 07, 2012 9:45 am

Yes, but jst because i dont have a high end computer and a modded controller, doesnt mean i shouldnt be able to play a game fluently.
What does this have to do with the claim to Skyrim having no classes?
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Bones47
 
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Post » Sat Jul 07, 2012 6:33 pm

OKAY, how bout this. They had classes in EVERY other TES game and people enjoyed in well enough. Had it until Skyrim. They just wanted to dumb it down to appeal to the casual COD-type gamer. Its the same reason why I can be the master of the Mages College without casting a damned spell. They just dont want the player to be required to think. Same with classes. "I pick up hammer...smash stuff...level up..."
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Pants
 
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Post » Sat Jul 07, 2012 11:34 am

Ok...

EDIT : But you do have to cast two spells to become the AM. :biggrin:
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ladyflames
 
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Post » Sat Jul 07, 2012 7:41 pm

OKAY, how bout this. They had classes in EVERY other TES game and people enjoyed in well enough. Had it until Skyrim. They just wanted to dumb it down to appeal to the casual COD-type gamer. Its the same reason why I can be the master of the Mages College without casting a damned spell. They just dont want the player to be required to think. Same with classes. "I pick up hammer...smash stuff...level..."
We already gave reasons why this is false. Restating it doesn't help much. Also in oblivion you could be archmage with no skill in magic. Atleast in skyrim they have you cast one to get in.
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Eduardo Rosas
 
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Post » Sat Jul 07, 2012 9:15 pm

We already gave reasons why this is false. Restating it doesn't help much. Also in oblivion you could be archmage with no skill in magic. Atleast in skyrim they have you cast one to get in.
First of all, there were multiple guild locations with multiple spells to suit your designated class. And two, I just said "I am Dragonborn." and got in.
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Kate Norris
 
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