Why aren't there Spears or Polearms in Skyrim?

Post » Thu Jun 07, 2012 7:37 pm

like crossbows and spell making they were lost and forgotten how to do such.

While I may think ^ is true some say BGS are just didn't want to add such into their game that may add a bit more work and some better balancing to make it effective but beth wouldn't do that Skyrim is their baby they didn't cut ANY corners making their game!!!!!



..........
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Auguste Bartholdi
 
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Post » Fri Jun 08, 2012 6:59 am

to bad there wasn't throwing axes.. that was a major weapon in norse culture
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courtnay
 
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Post » Thu Jun 07, 2012 9:29 pm

Personally, I don't mind missing polearms. They were mostly made for fighting in formation, and were kind of impractical in single combat, even though it was possible of course.

Depends on what you mean by "polearm". A 6m pike is a polearm, 2.5m glaive is a polearm, and 2m halberd is a polearm. "Normal-sized" polearms like glaive or halberd were very practical in single combat because they had noticeably longer reach, which inherently put you at an advantage.

Though personally I don't cry for polearms in Skyrim, because a 2m+ long stick is not exactly something you can sheathe and run & jump on mountains/tight corridors with.
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BRIANNA
 
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Post » Thu Jun 07, 2012 6:30 pm

Quote from a preview from the Gamer Studio:
"Skyrim; spears, halberds, guisarme and many more are added. As for dual wielding, they did more than anyone ever dreamed. You can dual wield more than weapons, you can dual wield spells. Combine two spells of the same type to make a larger version or combine two spells to combine their effects. Shockwave plus a fire spell turns into a huge fire nova."

Just one more ting that was said to be in game, but wasn't.

Uldred

P.S. Hmm, the link to that interview isn't working, trying to find the interview it's from.
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Philip Rua
 
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Post » Fri Jun 08, 2012 2:34 am

Also another point i want to make.

Bethesda removed short blades from the game, merging them into daggers and 'swords'.

hate to tell ya, but Bethesda will remove anything that the majority doesn't use.
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Lil Miss
 
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Post » Fri Jun 08, 2012 8:21 am

hate to tell ya, but Bethesda will remove anything that the majority doesn't use.
.. and things that the majority do use, such as spell making. They are lazy and want to make money, which means nothing is safe.
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Brandon Wilson
 
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Post » Thu Jun 07, 2012 8:51 pm

They are lazy and want to make money, which means nothing is safe.

Nah they will just add fluff and promo that and never mention other things.. 3D map comes to mind..

Beth going "It sure in the hell aint useful but it looks good damn pretty right?"
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kat no x
 
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Post » Thu Jun 07, 2012 9:28 pm

Depends on what you mean by "polearm". A 6m pike is a polearm, 2.5m glaive is a polearm, and 2m halberd is a polearm. "Normal-sized" polearms like glaive or halberd were very practical in single combat because they had noticeably longer reach, which inherently put you at an advantage.

Yeah, true. I did try to not use too absolute terms, since "Polearm" is such a vague term. Poleaxes we already have in the game, although as ridiculously exaggerated versions, as "battle axes".
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hannah sillery
 
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Post » Fri Jun 08, 2012 5:28 am

I'd like to have spears and bo's in the game, but not how spears were handled in Morrowind - I'd rather be without than that crap. I'd like small spears that only can do puncture damage, via mauls for crush damage, to glaive's for a slash and puncture damage combo, all the way to bo fighting sticks. The ability to switch from one to two handed operation, and to make them (and some axes) into throwable weapons. I'd also like to see returning throw weapons such as boomerangs, and trappable crush weapons like the bola, all the way to pure trappable weapons like nets. Appropriate "possibility flags" on appropriate weapons of course - no two handed daggers :D

Of course I want all this. Poor basterds though that have to create the animation system for this, to work well both in 1st and 3rd.
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Jamie Lee
 
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Post » Fri Jun 08, 2012 2:40 am

I really don't get why people want them so much. If they were added I wouldn't use them :/
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Chris Guerin
 
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Post » Fri Jun 08, 2012 2:49 am

i dont know about anyone else but my first choice in a weapon going up against a cave bear, frost troll and most importantly a dragon would more than likely be long and pointy...........wow. that kind of sounds like a spear. :dry:
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Siobhan Wallis-McRobert
 
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Post » Fri Jun 08, 2012 8:24 am

Quote from a preview from the Gamer Studio:
"Skyrim; spears, halberds, guisarme and many more are added. As for dual wielding, they did more than anyone ever dreamed. You can dual wield more than weapons, you can dual wield spells. Combine two spells of the same type to make a larger version or combine two spells to combine their effects. Shockwave plus a fire spell turns into a huge fire nova."

Just one more ting that was said to be in game, but wasn't.


that sounds pretty amazing. really, how much did they cut? and i don't see any combining of spell effects. anyway, i'd definitely give spears and polearms a try. i like halberds, would be great for crowd control. well, if i didn't have to take a perk to enable to hit more than 1 enemy at a time. i don't understand why we have to 'buy' physics if you know what i mean.
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m Gardner
 
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Post » Thu Jun 07, 2012 11:01 pm

like crossbows and spell making they were lost and forgotten how to do such.

While I may think ^ is true some say BGS are just didn't want to add such into their game that may add a bit more work and some better balancing to make it effective but beth wouldn't do that Skyrim is their baby they didn't cut ANY corners making their game!!!!!



..........
They didn't cut any corners? It looks like they cut a lot of things out for 11.11.11
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JERMAINE VIDAURRI
 
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Post » Thu Jun 07, 2012 4:37 pm

The 11.11.11 deadline killed many things from the game. Another 12 months would have fixed many of our complaints.
But I guess it saves money to have us do the beta testing for them....

I would loved to see lances on horseback. Unfortunately we dont have lances, or horseback fighting either. Or magic. Or a map that I can read.

*sigh* I guess that I will just walk everywhere. How fun.
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alyssa ALYSSA
 
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Post » Thu Jun 07, 2012 10:39 pm

Just wondering but why doesn't Skyrim have guns?
We have magical staves. They're like magi-tech rocket launchers, why invent bullets when you have missiles?

(Be nice to have seen grunt infantry with staves now and then in the war. Would've mixed stuff up a bit)
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sunny lovett
 
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Post » Thu Jun 07, 2012 9:39 pm

I thought they got removed cuz of the Lusty Argonian Maid.
Hahahahaha
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Roy Harris
 
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Post » Fri Jun 08, 2012 7:33 am


As for polearms, I think they would be far too slow in any case. In caves they would be useless tactically and unless you are on the front line of an army with hundreds of other lance-toting common soldiers they are inneffective against enemies, as their attacks are incredible easy to parry.


This. Polearms like halberds are great with mass groups of infantry, where they support each other, but are far too slow and unwieldy for individuals. Which is why only mass groups of infantry used them. Throwing spears/javelins are a little different though: the Romans used disposable Pila, which were carried by all legionaries, but were mainly used to force the opponent to drop their shield. With a suitable weight (or number limit) there might be a place for these in the game. The only other version which might work would be short stabbing spears like iklwa.
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OnlyDumazzapplyhere
 
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Post » Thu Jun 07, 2012 9:01 pm

Sure it does. They decided not to add them because they likely thought we didn't need variety when it came to weapons in an RPG, although it now seems they think we don't need all that much variety in general.

I swear some people. There isn't some simplification conspiracy you know. they aren't trying to slowly turn us into dumbed down drones or even over simplify the game to cater to their needs. The game developers decided it would be for the the best due to the spear abuse that occured in morrowind. this would also take more time to set up animations for spear, hit boxes, how people react to them how their mechanics would work and having to create entirely new models for them. Just because they make game mechanics better all the hardcoe rpg fans cry out 'what happened to my dice rolls! I need more skills for my spreadsheet!'
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Steeeph
 
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Post » Fri Jun 08, 2012 8:33 am

Actually, Greenpeace complained about the number of trees that were cut down to produce pole-arms, and eventually all the governments signed a treaty outlawing pole-arms.

Besides, they needed those trees to make toothpicks, so it was either pole-arms or clean teeth. Teeth won.
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MISS KEEP UR
 
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Post » Fri Jun 08, 2012 2:17 am

Modders will put them back, like they did in Oblivion.

Probably take around 6 months though.
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dell
 
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Post » Fri Jun 08, 2012 8:45 am

The polearms were used by the Empire on the 2E,homever they were underpowerd and the enimies such as Dwemers and Akavirians could easily overcome those weapons.They could deal great damage,but not like magic.Some years after the Mage "Arcainus" a Dunmer of Great Knowlodge gived the Enchated weapons to the empire armies,thus make him important to booth nations.The enchanted weapons were could be made with cheaper weapons and thus deal much more damage to the enimie.
Some time later a secret organization of the Empire were working on Stole Dwemer machienery technology to create powerfull weapons such as "Cannons" and 'Tanks".Homever the firepwoer on those machines dind't work and they called Arcainus to aid them.He successfully created a firepower to those machines.They were tested agaisn't powerfull enimies such as the Dwemer centurions and heards of Mammoths and Giants.But it's said that sometime later Arcainus heard voices in his mind:
"These weapons will destroy this World you love so much"
"Order isn't here,we demand order"
And much other voices.Some time later Arcainus was drived mad.But before the Empire could use this machinery agaisn't the Akavirians the technology was destroyed.Later ,Arcainus confessed and the Empire gaved him Death Sentence.His head was cutted off.
On the Dwemer myths,and booth empire rumors it's told that Arcainus heard the Voice of "Hearmenus Mora and Jyggalag".Warning that the weapons he helped to create would smash all the nations we knew,and the knowlodge that the Empire could learn of those nations would be a great treat to the Daedric Princes.It's told that now the spirit of Arcainus works with Haermenus Mora on his great lybrary,and well as in Jyggalag library studing and gathering information and also ,respected by booth of them.
Rumors say that the Dwemers stole his body after his execution.And that his ashes are burned inside a "Great Dwemer Ruin" of unknown location,guarded by enchanted centurions.And that his diaries are protected by the same mechanism as those that protected the:
Spoiler
Elder Scroll in Skyrim
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Nathan Barker
 
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Post » Fri Jun 08, 2012 3:12 am

The 11.11.11 deadline killed many things from the game.

Don't worry, you'll be able to buy them back as DLCs.

ka-ching
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Trista Jim
 
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Post » Fri Jun 08, 2012 2:08 am

Spears and combat staves are in my game.

The beauty of weapon mods :-P
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bonita mathews
 
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Post » Fri Jun 08, 2012 6:32 am

"Hey look, dragons!"

Yet, those dragons are weaklings and you can kill them in a few shots once they finally decide to land.

This game needs more spears, polearms, hand to hand combats, athletics and acrobatics.
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Toby Green
 
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Post » Thu Jun 07, 2012 8:17 pm

to bad there wasn't throwing axes.. that was a major weapon in norse culture

Uh, no.
A Viking would never throw his axe, except perhaps as a very last desperate move.
In general, very few people have used axes as primarily ranged weapons, with perhaps the exception of the Francisca, and even that was used primarily as a psychological weapon designed to mess up enemy formations, rather than dealing actual damage.
On the other hand, the Vikings were very fond of javelins/throwing spears, which was a very important part of the shield-wall.
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Rhiannon Jones
 
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