Why aren't there Spears or Polearms in Skyrim?

Post » Thu Jun 07, 2012 6:56 pm

lol unnessesary comments like "you're not Bethesda" or "If they took every Idea from the forumers the game would be crap" are not even applicable because of this one, solid fact.


They were in past games, this isn't an unreasonable request to have Options again. why is it removed options/features fate soley reside on how it was done in the past? this is a new game right? who cares how it was done in the past, what about the future? what about now? sigh.
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Donald Richards
 
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Post » Fri Jun 08, 2012 6:05 am

lol unnessesary comments like "you're not Bethesda" or "If they took every Idea from the forumers the game would be crap" are not even applicable because of this one, solid fact.


They were in past games, this isn't an unreasonable request to have Options again. why is it removed options/features fate soley reside on how it was done in the past? this is a new game right? who cares how it was done in the past, what about the future? what about now? sigh.

Some of us LIKED crossbows/polearms/spears. Some of us liked them to the point of making mods to add them back to the game. In morrowind, a crossbow was my preferred ranged weapon. Good range, reasonable damage. I liked it better than bows...... Beth removed them because they didn't want to invest the work into making them for Oblivion. With each game, we are getting fewer weapons, and fewer weapon skills. How is that a good thing?? Shall we jump right to the end here with the next game? Only one combat skill "weapons".... and it's used for all of them??
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matt oneil
 
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Post » Fri Jun 08, 2012 2:26 am

Some of us LIKED crossbows/polearms/spears. Some of us liked them to the point of making mods to add them back to the game. In morrowind, a crossbow was my preferred ranged weapon. Good range, reasonable damage. I liked it better than bows...... Beth removed them because they didn't want to invest the work into making them for Oblivion. With each game, we are getting fewer weapons, and fewer weapon skills. How is that a good thing?? Shall we jump right to the end here with the next game? Only one combat skill "weapons".... and it's used for all of them??

Thats my point, saying they shouldn't be around Now because they were already done, or how they were in past games is some kind of fallacy. I like Options, never do I promote the lack of options for others whether I liked/Used it or not.
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loste juliana
 
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Post » Thu Jun 07, 2012 5:36 pm

The forums are hardly an area where everybody agrees, if they listened to the forums, the game would svck badly because of the mass of ideas, good or ill (guns for example). Don't tell them how they are supposed to make the game. They won't make it personally for you, no matter how many letters/emails you send them. Are you having fun with the game? Yes? Play it then. No? Then just shut up and get off these forums.
I don't need to tell them how. It's already been established within the franchise. TES games are supposed to be in-depth, complex RPG's that offer a wide array of options and playstyles.

Skyrim does not fit into that category. They've removed options. There are less weapons in Skyrim than there were in Morrowind. There are less pieces of armor in Skyrim than there were in Morrowind. There are less factions in Skyrim than there were in Morrowind. There is an overall lack of variety in Skyrim, especially when compared to previous TES games. Why? Why is that? Skyrim is supposed to be an RPG that offers freedom and choices and options and allows us to play how we wish, so why on Earth would Bethesda remove options that were present in previous games? Why would they limit our freedom to a fraction of what it used to be? Why would they take away the tools we used to love and used when role-playing? Why?

If you're okay with them dumbing down the franchise and turning it into one big action-adventure mess, you need to leave these forums.
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sw1ss
 
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Post » Thu Jun 07, 2012 5:38 pm

Bethesda has a hard time with animating, hence removal of different weapon types.

And just FYI (to some of the posts above), in tight spaces, the spear would be even more useful because of it's reach and the ability to force enemeis to come at you head on with the cave removing their ability to flank you. Forward stabbing motion and ability to block = dead bandits trying to get at you.

+1
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Danny Warner
 
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Post » Fri Jun 08, 2012 6:21 am

Lifts-Her-Tail is too busy polishing those spears and polearms, they're so dirty right now.
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Beth Belcher
 
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Post » Thu Jun 07, 2012 11:25 pm

They were removed after Morrowind, before Oblivion. The beginning of the, ahm, streamlining.

Uldred
If that's the case, then why weren't they in Daggerfall or Arena?


I don't need to tell them how. It's already been established within the franchise. TES games are supposed to be in-depth, complex RPG's that offer a wide array of options and playstyles.

Skyrim does not fit into that category. They've removed options. There are less weapons in Skyrim than there were in Morrowind. There are less pieces of armor in Skyrim than there were in Morrowind. There are less factions in Skyrim than there were in Morrowind. There is an overall lack of variety in Skyrim, especially when compared to previous TES games. Why? Why is that? Skyrim is supposed to be an RPG that offers freedom and choices and options and allows us to play how we wish, so why on Earth would Bethesda remove options that were present in previous games? Why would they limit our freedom to a fraction of what it used to be? Why would they take away the tools we used to love and used when role-playing? Why?

If you're okay with them dumbing down the franchise and turning it into one big action-adventure mess, you need to leave these forums.
Yet it has more than Daggerfall and far more than Arena - Don't get me started on Battlespire, Shadowkey, or Redguard.

The series has been moving forward as a general trend. Morrowind is an outlier.


True, but it depends on the exact time frame. I didn't want to get into a "name that date" with respect to when guns - of some type- entered medieval warfare.

Uldred
Since Rome Fell, FYI.
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Emerald Dreams
 
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Post » Thu Jun 07, 2012 10:09 pm

I'm pretty sure they had Spears and Polearms in Medieval times...or at least Lances...

I wonder too as spears are an ancient weapon that would definatly be used in such a Nordic environment!
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rolanda h
 
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Post » Fri Jun 08, 2012 4:10 am

Bo staff would have been cool to, or just using a magic staff in melee. I don't understand why throwing weapons didn't make a comeback because FONV already did a bunch of the animations. Crossbows would have been killer but would have required a new perk branch.
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Haley Merkley
 
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Post » Fri Jun 08, 2012 5:56 am

Bo staff would have been cool to, or just using a magic staff in melee. I don't understand why throwing weapons didn't make a comeback because FONV already did a bunch of the animations. Crossbows would have been killer but would have required a new perk branch.

Not really, could have just lumped it into archery, and it would have been fine.
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Javaun Thompson
 
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Post » Fri Jun 08, 2012 1:11 am

The series has been moving forward as a general trend. Morrowind is an outlier.
No, it has not. Oblivion was a huge step backward from Morrowind, and while Skyrim has come a little closer, there is still a rather large gap. You don't just create a great game by accident, and then completely ignore what made it so great in future games. You build on your existing success, and Bethesda isn't doing that.

They'd rather create games that act as cash cows, not games that are actually worth playing for any decent amount of time anymore.
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Monika Fiolek
 
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Post » Thu Jun 07, 2012 10:56 pm


I don't need to tell them how. It's already been established within the franchise. TES games are supposed to be in-depth, complex RPG's that offer a wide array of options and playstyles.

Skyrim does not fit into that category. They've removed options. There are less weapons in Skyrim than there were in Morrowind. There are less pieces of armor in Skyrim than there were in Morrowind. There are less factions in Skyrim than there were in Morrowind. There is an overall lack of variety in Skyrim, especially when compared to previous TES games. Why? Why is that? Skyrim is supposed to be an RPG that offers freedom and choices and options and allows us to play how we wish, so why on Earth would Bethesda remove options that were present in previous games? Why would they limit our freedom to a fraction of what it used to be? Why would they take away the tools we used to love and used when role-playing? Why?

If you're okay with them dumbing down the franchise and turning it into one big action-adventure mess, you need to leave these forums.
And Morrowind has less options than daggerfall.
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lacy lake
 
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Post » Fri Jun 08, 2012 8:01 am

Arena was the start, Daggerfall was a reimagening hence the mass influx of content, Morrowind was New tech but they still managed to balance that out by keeping alot of options, the skills lost which consistent mostly of the speech skills where not a massive lost for two reasons, Charm/Command spells and the fact that there where no missions for creaturesMorrowind HAD a reason because it was new tech, things done in daggerfall couldnt in morrowind. Oblivion was another jump in graphics but had alot of overbearing attempts to address fan complaints in addition to "garnering a wider audience" of which made little sense because you don't purposely tailor a game to attract a phantom audience, you make a game and it gets people, the -options- did not need to die to garner a new Audience. now comes Skyrim with further removal and only a technological jump to show for it? bah not my cup of tea, its another TES game, and thats Great but the series hasn't changed in mechanics, the races, the rules, the skill progress system, its still the same there really hasn't been anything Drastic. Is it not reasonable to feel that in the void that spans the next installment of games that things be as drastic as a change from Arena to Daggerfall? where things got added and retooled, no removed and rehashed.

Oblivion and Skyrim aren't Drastically different from each other in terms of Tech like Morrowind and Daggerfall was, so WHY ARE WES TILL LOSING OPTIONS?
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Chris Johnston
 
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Post » Fri Jun 08, 2012 6:48 am

Well think on it like this folks, you can only really throw a spear once in combat and then you must retrieve it. Its a tedious mechanic that would need changing. Now the two solutions I see that are viable are conjured spears, meaning you could recast and throw again without retrieval or have spears stackable like arrows. The first is doable and in with the current magic system and gameplay mechanics. The second would not work, as spears as a main weapon would require a weight value and stacking enough for any engagement would bring you close to the encumberance limits every time you restocked.
Just have throwing spears ala FONV and 2 handed melee spears.
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Tyrel
 
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Post » Fri Jun 08, 2012 1:12 am

And Morrowind has less options than daggerfall.
If that's true, it better illustrates my point that Bethesda is moving backwards. You can see how they sacrifice content for the sake of graphical improvements in both Oblivion and Skyrim, yet the actual improvements really aren't even up-to-date.
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john page
 
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Post » Fri Jun 08, 2012 1:22 am

We're not talking about spears as a throwing weapon, we're talking about them as a weapon wielded as a main weapon, like a halberd or pike.

But you see, I was referring to firearms as someone (perhaps jokingly) asked why there are no firearms in the game.
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Siobhan Wallis-McRobert
 
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Post » Fri Jun 08, 2012 8:36 am

Because Vikings did not use polearms so much (Since according to Tod Howard, Skyrim is based on Vikings more or less)
Spears they used in form of Javelins..
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Maddy Paul
 
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Post » Fri Jun 08, 2012 1:17 am

hopefully some bright modder can figure out how to port mount and blades combat as well as the better looking weapons into skyrim.
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Avril Churchill
 
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Post » Fri Jun 08, 2012 8:37 am

Because Vikings did not use polearms so much (Since according to Tod Howard, Skyrim is based on Vikings more or less)
Spears they used in form of Javelins..
These weapons were used in Morrowind, and there are Dunmer refugees in Windhelm. Why couldn't they have brought weapons with them? I'm sure they had to have some way of defending themselves until actually reaching Skyrim, and even then it isn't all that hospitable either.
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Kim Kay
 
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Post » Fri Jun 08, 2012 6:01 am

They were removed after Morrowind, before Oblivion. The beginning of the, ahm, streamlining.

Uldred

oblivion wasn't the beginning of streamlining.anything after arena was.because apperently in arena we where allowed to travel to all of tamerial. and then in dagger fall it was only one giant province.streamlining was there even before oblivion.
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Guy Pearce
 
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Post » Fri Jun 08, 2012 6:45 am

I find the lack of Spears/Polearms in Skyrim as a problem with lore.

- The Skyrim Book "The Lusty Argonian" specifically mentions Spears.

- There are no Spears in Skyrim

My lore is ruined.
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Jerry Cox
 
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Post » Thu Jun 07, 2012 9:11 pm

oblivion wasn't the beginning of streamlining.anything after arena was.because apperently in arena we where allowed to travel to all of tamerial. and then in dagger fall it was only one giant province.streamlining was there even before oblivion.
That was mostly because of technical limitations and the fact that they wanted to focus more on detail and quality, less on quantity. However, they have no such excuse for Oblivion and Skyrim.
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Isabella X
 
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Post » Thu Jun 07, 2012 10:57 pm

These weapons were used in Morrowind, and there are Dunmer refugees in Windhelm. Why couldn't they have brought weapons with them? I'm sure they had to have some way of defending themselves until actually reaching Skyrim, and even then it isn't all that hospitable either.

I dont know.. Am just answering questions :) Beth said the game were based on vikings and norse mythology (Which was my major) and vikings did not use spears as a main weapon in the way say Legionaires of Rome did (Spear + shield).
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Blaine
 
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Post » Thu Jun 07, 2012 9:08 pm

http://pc.ign.com/articles/080/080618p1.html
The goal of every TES game is to create something that resembles a pen and paper RPG on the computer.
Every TES game has to let you create the kind of character you want, and then do the things you want. We would never have a TES RPG force you to be a certain character or go down a certain path.
Yeah, except when they can make more money. Then they don't give a [censored] about any of that.

They gave us less weapons. They gave us less armor. They gave us less spells. They gave us less options. They gave us less choices. The fact that spears are no longer in-game is proof that everything they say is simply PR [censored].
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megan gleeson
 
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Post » Fri Jun 08, 2012 8:10 am

I dont know.. Am just answering questions :smile: Beth said the game were based on vikings and norse mythology (Which was my major) and vikings did not use spears as a main weapon in the way say Legionaires of Rome did (Spear + shield).

Couldn't they just add them as "foreigner weapons" like Scimatars are.

Are Imperials based off Romans?

Imperials could've brought Spears to Skyrim.
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Kelsey Hall
 
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