» Fri Jun 08, 2012 8:01 am
Arena was the start, Daggerfall was a reimagening hence the mass influx of content, Morrowind was New tech but they still managed to balance that out by keeping alot of options, the skills lost which consistent mostly of the speech skills where not a massive lost for two reasons, Charm/Command spells and the fact that there where no missions for creaturesMorrowind HAD a reason because it was new tech, things done in daggerfall couldnt in morrowind. Oblivion was another jump in graphics but had alot of overbearing attempts to address fan complaints in addition to "garnering a wider audience" of which made little sense because you don't purposely tailor a game to attract a phantom audience, you make a game and it gets people, the -options- did not need to die to garner a new Audience. now comes Skyrim with further removal and only a technological jump to show for it? bah not my cup of tea, its another TES game, and thats Great but the series hasn't changed in mechanics, the races, the rules, the skill progress system, its still the same there really hasn't been anything Drastic. Is it not reasonable to feel that in the void that spans the next installment of games that things be as drastic as a change from Arena to Daggerfall? where things got added and retooled, no removed and rehashed.
Oblivion and Skyrim aren't Drastically different from each other in terms of Tech like Morrowind and Daggerfall was, so WHY ARE WES TILL LOSING OPTIONS?