why can't players continue to explore,kill etc once New Vega

Post » Fri May 27, 2011 7:31 am

i dont get why u make a big deal about people wanting to continue the game if thats what they want then fine. I didnt see anything wrong with broken steel. you keep on bashing and bashing on it until theres nothing left of it like serously.


Because they are asking for the removal of the endings and making New Vegas into a open world sand box. The changes to the Mojave happen really fast after the end of the main quest. You side with the Legion and click yes to continue and everything is back to the way it was before the final battle, How is that not different from just loading a save? Having no changes after the end and still being able to play is pointless might as well load a save. TO make changes a crap load of work would have to be done. Will have to make four new Mojave's and take into account the changes with minor factions and characters. If all that work is done then what? More quest more maps? This is not world of war craft.

Really want play after the end, load a save. Want the goodies that you get in the final quest, get a mod or the Xbox things were you can load items. PS3 player I guess are out of luck.

The final mission does not svck you in like the final mision of FO3. It does give you a chance to back out and come back when ready.
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luis dejesus
 
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Post » Fri May 27, 2011 2:23 pm

Because they are asking for the removal of the endings and making New Vegas into a up world sand box. The changes to the Mojave happen really fast after the end of the main quest. You side with the Legion and click yes to continue and everything is back to the way it was before the final battle, How is that not different from just loading a save? Having no changes after the end and still being able to play is pointless might as well load a save. TO make changes a crap load of work would have to be done. Will have to make four new Mojave's and take into account the changes with minor factions and characters. If all that work is done then what? More quest more maps? This is not world of war craft.

Really want play after the end, load a save. Want the goodies that you get in the final quest, get a mod or the Xbox things were you can load items. PS3 player I guess are out of luck.

The final mission does not svck you in like the final mision of FO3. It does give you a chance to back out and come back when ready.

:foodndrink: :celebration: :celebration: :celebration:
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Breautiful
 
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Post » Fri May 27, 2011 2:38 pm

Because they are asking for the removal of the endings and making New Vegas into a up world sand box. The changes to the Mojave happen really fast after the end of the main quest. You side with the Legion and click yes to continue and everything is back to the way it was before the final battle, How is that not different from just loading a save? Having no changes after the end and still being able to play is pointless might as well load a save. TO make changes a crap load of work would have to be done. Will have to make four new Mojave's and take into account the changes with minor factions and characters. If all that work is done then what? More quest more maps? This is not world of war craft.

Really want play after the end, load a save. Want the goodies that you get in the final quest, get a mod or the Xbox things were you can load items. PS3 player I guess are out of luck.

The final mission does not svck you in like the final mision of FO3. It does give you a chance to back out and come back when ready.

ROFL world of warcraft that gamees really dumb and what is the thing for the xbox where u can add modded weapons and items
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Christina Trayler
 
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Post » Fri May 27, 2011 5:35 pm

ROFL world of warcraft that gamees really dumb and what is the thing for the xbox where u can add modded weapons and items


I don't play Xbox but I have read that every item in the game can be loaded into the game not sure how. Someone that plays xbox can tell you.
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Lauren Graves
 
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Post » Fri May 27, 2011 4:25 am

No. They are a minority. We shouldnt all have to have an open ending just because they couldnt keep playing.
And thier problem isnt even a problem because the last quest is optional, therefore ending your game is optional. If 20% boycotted fine, becuase obsidian said MONTHS before it would end. And "The devs didnt listen to them" the devs listened in fallout 3 and that created the abomination that is broken steel. This game has fare more endings, so a dlc would never work. Lined thier wallets. Unless J.E Sawyer broke into your home at the middle of the night, and held your family at gunpoint unless you bought the game then you chose to line thier pockets. You paid them to provide you with a new fallout experience, they have done that, the game works, and its more fallout. They dont owe you anything.
Honestly I am not seeinga good reason for anyone saying about making it open ended, when its exactly the same as not doing the final mission.It isnt hard. God forbid anyone here plays a Zelda game.


You honestly believe 20% loss in sales of a game would be fine to the developers ? Yes indeed any of us who bought the game (whatever edition) still had to shell out X amount and by todays standards rather alot for a computer game which again by todays standards doesn't last nearly as long (if it did, why the need to make more money on dlc instead of giving a complete game then providing dlc when the response from the consumers has called for it). I just think its in the interest of the developers to make minor adjustments that are OPTIONAL in order to satisfy the consumer, im not banging on about "customer service" however if a franchise wants you to keep coming back for more and making you want to put your hand in your pocket again for the release then its in their own best interests to keep as many of their "fans" happy as possible. Either way its all based on personal opinion, this is just mine however i do try to take more than one perspective before contributing to a topic....
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Maddy Paul
 
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Post » Fri May 27, 2011 9:48 am

@Ldridge I did try suggesting that the devs add the option to ask if the player wanted to continue on after the end of the main quest before the game was released, but was shot down with cries of 'it would break my immersion'.


The main problem with continuing New Vegas with the plethora of variables to how it ends, is we would more than probably get somewhich which does not reflect the choices/actions you made during the game. If Obsidian released something like that, I fully expect some people to start complaining that nothing changes and their actions have not been taken into account and thus release their vitriolic diatribes upon the forums.
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gemma king
 
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Post » Fri May 27, 2011 3:29 pm

@Ldridge I did try suggesting that the devs add the option to ask if the player wanted to continue on after the end of the main quest before the game was released, but was shot down with cries of 'it would break my immersion'.


The main problem with continuing New Vegas with the plethora of variables to how it ends, is we would more than probably get somewhich which does not reflect the choices/actions you made during the game. If Obsidian released something like that, I fully expect some people to start complaining that nothing changes and their actions have not been taken into account and thus release their vitriolic diatribes upon the forums.


Lol fair enough, tbh it breaks my immersion if i haven't finished all the side quests (in a game such as fallout your always bound to miss a few) and then the game ends and i have to restart a whole new 60 hours or so gameplay just because of one small detail. Yes they say there's a no go back point but if you dont know you haven't completed all the side quests how do you know when to finish the main one ? Im not about to begin questioning the dev's but i think thats a pretty piss poor excuse for an option that would satisfy both sides.
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jenny goodwin
 
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Post » Fri May 27, 2011 12:12 pm

You honestly believe 20% loss in sales of a game would be fine to the developers ? Yes indeed any of us who bought the game (whatever edition) still had to shell out X amount and by todays standards rather alot for a computer game which again by todays standards doesn't last nearly as long (if it did, why the need to make more money on dlc instead of giving a complete game then providing dlc when the response from the consumers has called for it). I just think its in the interest of the developers to make minor adjustments that are OPTIONAL in order to satisfy the consumer, im not banging on about "customer service" however if a franchise wants you to keep coming back for more and making you want to put your hand in your pocket again for the release then its in their own best interests to keep as many of their "fans" happy as possible. Either way its all based on personal opinion, this is just mine however i do try to take more than one perspective before contributing to a topic....

Yes, the game has done very well, and it was known beforehand it would end. And some games end, people should just deal with it. You dont see Zelda forums "OMG fix this now" because you can never do the final mission.
Instead of people asking the devs to do something why not just ignore the final mission. It isnt hard, it saves the devs work, and you can still wander aimlessly, with no purpose just as if the game didnt end.
If people boycott the game because they cant reload a save and ignore the final mission, then fine, the devs told everone months before, that the game ended. If they cant get overt that then thats thier problem.

Also that argument is a strawman, most games these fays last 7 hours. My one character has 70 hours, more if I include reloads.
Another character has 40, and I have more characters planned. The games length is far above "todays standard" unless you can list games that can have over 100 hours ? Excluding multiplayer.

Lol fair enough, tbh it breaks my immersion if i haven't finished all the side quests (in a game such as fallout your always bound to miss a few) and then the game ends and i have to restart a whole new 60 hours or so gameplay just because of one small detail. Yes they say there's a no go back point but if you dont know you haven't completed all the side quests how do you know when to finish the main one ? Im not about to begin questioning the dev's but i think thats a pretty piss poor excuse for an option that would satisfy both sides.

Care about the quests that much then read the wiki.
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Sam Parker
 
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Post » Fri May 27, 2011 10:56 am

What's more immersion breaking? The game ending or you supposedly changing the game world and after the "ending" that nothing changed?

I would think the latter.
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Myles
 
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Post » Fri May 27, 2011 10:00 am

@This isn't my name. From what I've seen on the forums here, there are some players who rush through a games main quest so they can get it over and done with before settling back to enjoy puttering around the game world doing the 'side' quests.
One of the more common arguments I've seen used is usually along the lines of "The main quest stresses that such is about to happen 'now' and it doesn't make logical sense that you can put it on indefinate hold while you go galavanting off across the wasteland to tidy up whatever loose ends, which will take more time than should be feasable before that event kicks off". While open ended games by the way they play encourage that style of play, games with a definate end on the other hand actively 'break' that style of play, hence why I think there are people complaining because New Vegas ends and thus breaks their preferred style of gameplay.

@shdowhuntt60. Personally I'd find the latter more immersion breaking, but having said that I admit that I'm one of the vocal supporters of endings so my opinion is biased in that direction. My earlier comment about an option to continue and the responses to it could have been phrased to make it clearer that (at least from the way I read the responses) it was due to the fact they would have the 'option' asking if they wanted to continue or not which would break their immersion and not the fact there is an 'ending sequence' upon completing the main quest.
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Anna Watts
 
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Post » Fri May 27, 2011 3:48 pm

Ok whoever here plays xbox and know hows to add mods into the new vegas game on the xbox can you tell me how because that would be awsome
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Chantelle Walker
 
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Post » Fri May 27, 2011 6:39 am

Can't put mods on Xbox or PS3... Which svcks.
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Vickey Martinez
 
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Post » Fri May 27, 2011 4:38 am

Can't put mods on Xbox or PS3... Which svcks.

But i though there was some kind of device where you can do that or cant you d load them from your cpu and d load them into the xbox or something
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Lindsay Dunn
 
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Post » Fri May 27, 2011 11:20 am

No, which again svcks. The same reason that you can't put mods on a Xbox is pretty much the same reason why there is always a delay between patch releases between platforms.
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IM NOT EASY
 
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Post » Fri May 27, 2011 5:39 am

No, which again svcks. The same reason that you can't put mods on a Xbox is pretty much the same reason why there is always a delay between patch releases between platforms.

wow lol thats a joke its like degrading the potential of the game and system
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Tamara Dost
 
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Post » Fri May 27, 2011 9:48 am

"There are multiple endings for FONV all of which have very significant impact on the Mojave Wasteland. It would have been very complicated to impliment the applicaple changes for all the endings just so the GTA sandbox set can run around shooting things after the game is completed"

This response seems to be very prevalent in this thread and theres one fundamental flaw with that reasoning. All of those changes would take time to come about.
If you sided with House or Yes man then the NCR isnt going to completely pull out of the dam overnight. You had to wade through now hostile NCR troops on the dam after you switched the power to new vegas. Some who didnt agree with the retreat (if you successfully negotiated the NCR retreat) would still be there and still be hostile. The Legion camp may be overun but there would still be isolated pockets of resistance for several days or weeks untill it was totaly cleared out.
If you were allowed to cary on after the game ended after siding with lets say the ncr then yes it would unravel the ending a bit for you to go on a killing spree in camp mcaren(sp) but its the NCR with all their resources and population. They could sweep back in and restore it in the long term after your few weeks of roaming post ending.
If you chose to side with the legion and then killed Caesar afterwards then yes it would conflict with the ending but if you made the choice to kill him i'm pretty sure the conflict you just created wouldn't bother you.
The devs wouldnt have to rewrite the whole game for continued play after the ending. Aside from who controled the dam the world wouldnt change much in the immediate timeframe. Making the npcs to stop saying "i heard we took back nelson. maybe we can win this" blah blah blah wouldn't be a major undertaking. Set a trigger to have them say something about uncertainty for the new situation and just be nondescript about WHICH situation. The npc sayings were repetative as hell all through the game up untill set trigger points. Use the final battle at the dam as one of those points and write 3 or 4 reactions for the npcs to say.
Yes you can save before the final battle and roam freely. And sure it would be nice to see the chaged game world after your efforts had concluded. But from the three endings I've seen so far none of those changes would be immediate. There would be several days/weeks of mopping up before the things mentioned in the slide show came to pass. The legion wouldnt sweep through the mojave overnight. They would secure the dam and lick their wounds for a few days before pressing on into new vegas. Having them on the dam with some isolated ncr troops still IN the dam the next day wouldnt go against the ending. That's basicly the point I'm trying to make here.

It may be Kinda selfish to want to continue on after the programmers vision of the game has come to an end but that doesnt make anyone wrong for wanting it and doesnt make anyone else right for thinking is should end right there either. What we post here almost certainly won't sway the developers or story writers of the game one way or the other. This is just a venue for us to vent frustrations over what we wanted to see and didn't and possibly give the devs an idea for tweaks to upcoming dlc's.

I'd just like to be able to take whatever end game boss items i looted with me to play with after the ending slide show. And I'm sure if I look hard enough I can find them in some weapon and equipment mod out there and enable them before I start the final battle on my next playthrough. Or I can wait untill a moder writes a fix to let you play on after the ending. Its unfortunate that using those items after the ending isnt an option by design like it was in f2. Many people aparently didnt like that little feature aparently but I saw it as a chance to fix whatever ending scenario I saw as unjust or just plain wrong for how i had played through. Like the way the ghouls got shafted no mater how you played their side quests (were they in modoc or am i remembering wrong). I could go back and remove whatever faction absorbed or eliminated them and feel good about helping the poor radiated bastards even if the ending had said it wasnt meant to be. Or i could just go find the often rediculous or silly random encounters that i'm glad were brought back with the wilder wasteland perk. Still looking for a holy grail reference in new vegas.

And "Not my name"? If you dont like the idea of an open world sanbox THEN STOP AFTER THE SLIDESHOW. nobody would force you to play on in the incomplete aftermath of your final decision. The ps3 and xbox players dont have the option of mods that the pc gamers do so this topic is a bit more relavent to them than to us. Also Zelda was a totaly different animal to Fallout. It didn't have the vast aray of side quests or an open world like fallout does. So a definate ending was a lot more relavent there than here.
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DeeD
 
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