Why does Skyrim force us to put limits on ourselves?

Post » Fri Jun 08, 2012 12:30 pm

That would require making a whole new game. They'd rather spend the time it would take to make and balance multiple difficulty settings on adding more size and content to the world instead.

Unlike what Obsidian did with New Vegas..

I disagree, as http://www.gamesas.com/topic/1334031-wiprelz-pise-plutos-improved-skyrim-experience-thread-3/ was done without the CK, and can easily be implemented into a separate difficulty setting by an experienced coder, this is the perfect solution for having both hardcoe gameplay integrated into vanilla Skyrim without the player forced to play in either gameplay style.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Fri Jun 08, 2012 3:40 pm

More than that though, there are so many ways to play TES games it just makes a lot of sense to me to have as many gameplay options as possible so players can pick the ones which suit them.

The problem is that "what suits them" is "the best" skills at 100; and that isn't really a character concept. No character concept = Go play Halo/MW3/CoD. This is a role playing game, define your role and play to it.

If you meta-game and make the most powerful character you can, that isn't the games fault. The game was designed around characters playing roles, not Meta-Gamed, Skill sinks, squeezing every possible ounce of efficiency out of all the possible options sans concept.

No one would take a fisherman that uses dynamite seriously for complaining that "fishing is too easy".
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Fri Jun 08, 2012 10:07 am

Sensationalism and hyperbole. How cute.

Wait, you claim sensationalism & hyperbole after saying Skyrim is like this: http://www.youtube.com/watch?v=ZA303Ct0MIs

Unbelevable...
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Fri Jun 08, 2012 6:02 am

I find it funny how people build overpowered characters and then come to the forums and say that the game is too easy. If they played the game as it is meant to be played, they'd find the difficulty adequate.

How is it meant to be played, Enlightened One?

I thought I was playing in the intended manner when I picked up the "Impact" perk for my first character, which happened to be a Destruction/Restoration Mage. Turns out, one can pretty much keep something stunned infinitely, with an appropriate supply of magicka potions, which the game throws at me nonstop (how convenient!)

Am I somehow playing outside of the bounds of normal gameplay by choosing perks and using abilities the game allows me to use? When I play soccer IRL, and the opposing team, whether they be an actual team, or just a group of friends, doesn't play well . . .it's not fun! Why? Because people like challenge, and when my team can win so easily, it doesn't really feel like a challenge or a game, but a chore. Sure, we could all just decide to run slower, kick less accurately, etc. for the sake of the opposing team and "fun," but it ceases to be fun very quickly.

People like to exert themselves, intellectually or physically. It just feels good to put everything you have into something, maybe lose/fail a few times, and then finally accomplish it. This is why old people are so proud of, and willing to regale us, with stories of walking uphill, in the snow, both ways. Would it be nearly the same thing if those walks were simple strolls through a park?

Real life examples don't really work unless dealing with pride, though, because we usually seek to make life easier on ourselves, and with good reason! But this is a video game, and games are created specifically to challenge people. So stop acting like it's so ridiculous that people want this game to challenge them, when they are doing their best to rise to it- not handicapping themselves to keep it relevant.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Fri Jun 08, 2012 4:18 am

Because nothing is fun when your character can one hit anything, and just walk through the game.
Then don't make him that way.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Fri Jun 08, 2012 6:44 am

How is it meant to be played, Enlightened One?


It's meant to be played the way you want it. Become godlike or place restrictions on yourself. Why do you have a problem with a game treating you like an advlt so you can make decisions for yourself?

Maybe it's just newcomers to the TES series. Which then I understand the confusion going around. I know that when playing a TES game I have the freedom to create 1 character that can do every single thing in the game, magic, alchemy, enchanting, smithing, being a warrior, an assassin, a theif, ect, ect and in one play through know everything about the game. However I chose to NOT play that way. I play different characters, with self imposed limits to allow experiences each time I replay.

However not everyone plays like I do and Bethesda knows this and allows someone else to make one character, make him godlike and have an easy walkthrough the game.

That is how you play an TES game…. By deciding how you want to play instead of the game deciding for you.

Apparently there are a lot of people that don't like that freedom and demand Bethesda put in restrictions to prevent it... and with some many people complaining about things already missing in Skyrim that were in Oblivion and Morrowind... I am not sure that is the best course of action.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Fri Jun 08, 2012 3:22 am

... games are created specifically to challenge people...

Are they? Really?

I wonder what the developers would say they created Skyrim to be...

And people can *HARR HARR LARF LARF* their way through any number of "Make money" and "catur to the stoopid kazoo-alls," but I would be quite surprised if any member of the development team honestly claimed that their key motivation was to "challenge" the end user.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Fri Jun 08, 2012 6:04 pm

Then don't make him that way.

Skills progress by usage. It's impossible not to get to that point eventually.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Fri Jun 08, 2012 8:19 am

This is why people who say that balance doesnt matter in single player games are wrong.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Fri Jun 08, 2012 1:08 pm

Unless you can provide a video of someone showing all their stats, level, perks and everything else who is taking a fully healed Alduin down on ONE hit, I’m calling TOTAL BS on this. (Can we say gratuitous assertion anyone?)

I also find it comical (really absurd actually) that the same people who rail against Bethesda for their “hand-holding” are the same ones who when left to their own devices likewise rail against Bethesda because they weren’t forced into certain arbitrary limits that they don’t have the willpower to impose on themselves. Not to mention the fact that implementing these HIGHLY subjective limits would likewise affect players who don’t have any problems with “balancing” as it is. They simply cannot win. Unbelievable…

this post ftw

My favorite argument from those people is: "Why do I have to be responsible for my own character limits? Bethesda should be."
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Fri Jun 08, 2012 3:59 am

How is it meant to be played, Enlightened One?

I thought I was playing in the intended manner when I picked up the "Impact" perk for my first character, which happened to be a Destruction/Restoration Mage. Turns out, one can pretty much keep something stunned infinitely, with an appropriate supply of magicka potions, which the game throws at me nonstop (how convenient!)

Am I somehow playing outside of the bounds of normal gameplay by choosing perks and using abilities the game allows me to use? When I play soccer IRL, and the opposing team, whether they be an actual team, or just a group of friends, doesn't play well . . .it's not fun! Why? Because people like challenge, and when my team can win so easily, it doesn't really feel like a challenge or a game, but a chore. Sure, we could all just decide to run slower, kick less accurately, etc. for the sake of the opposing team and "fun," but it ceases to be fun very quickly.

People like to exert themselves, intellectually or physically. It just feels good to put everything you have into something, maybe lose/fail a few times, and then finally accomplish it. This is why old people are so proud of, and willing to regale us, with stories of walking uphill, in the snow, both ways. Would it be nearly the same thing if those walks were simple strolls through a park?

Real life examples don't really work unless dealing with pride, though, because we usually seek to make life easier on ourselves, and with good reason! But this is a video game, and games are created specifically to challenge people. So stop acting like it's so ridiculous that people want this game to challenge them, when they are doing their best to rise to it- not handicapping themselves to keep it relevant.

When you choose to play soccer, do you find the easiest team to play or do you try and find a team that will offer some competition?

Not playing the easiest team is "self gimping" no?
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Fri Jun 08, 2012 3:06 am

To the OP. Skyrim is meant to be played with what you want to do in mind. Take it or leave it with all the perks and the presumed overpoweredness discussions. If you don't like it don't use it. It is that simple.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Fri Jun 08, 2012 9:32 am

The real question the OP meant to ask is "Why do some gamers resent being treated like an advlt to make their own desicions"
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Fri Jun 08, 2012 1:59 pm

[/b]


Because it's one of the few features that treats the player as an advlt to allow them to either play with limitations or be godlike. Apparently for some people here, that is one freedom too many.

your response has absolutely nothing to do with the issue concerning beth not developing a game that's difficult throughout the game. you know, on the highest difficulty option.

i hope you realize your response that we are allowed to play with limitations or be godlike DOES NOT include the option to remain challenged THROUGHOUT the game.

being able to control and have the options you stated (limit or god) are staples of beth games and nothing to hang your hat on. unfortunately, the lack of high level difficulty and quality ai, high level enemies and a staple difficulty slider bar, is as well.

again, handholding, self control and the options you listed ARE NOT a counter to the argument concerning difficulty. period.
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Fri Jun 08, 2012 7:07 am

your response has absolutely nothing to do with the issue concerning beth not developing a game that's difficult throughout the game. you know, on the highest difficulty option.
Doing so requires the entire game to be re-worked. They were focusing on one game - the Adept one.
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Fri Jun 08, 2012 11:30 am

So you'd rather have the game decide how strong you can be than be able to do it yourself? Why?

You don't like Shadow Warrior but don't have the restraint to not use it so your solution is to take it away from everyone? You people really don't make even a lick of sense.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Fri Jun 08, 2012 9:44 am

This is why I find the recent Bethesda games lacking. In order to achieve at least a decent experience, they require the avoidance of content from the player as an out of game effort, which to me feels extremely dull and artificial. It's like playing solitaire with an arranged deck and twofaced cards.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Fri Jun 08, 2012 9:59 am

So you'd rather have the game decide how strong you can be than be able to do it yourself? Why?

You don't like Shadow Warrior but don't have the restraint to not use it so your solution is to take it away from everyone? You people really don't make even a lick of sense.

What if I want Light Foot but don't want Muffled Movement?
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Fri Jun 08, 2012 6:29 am

This is why I find the recent Bethesda games lacking. In order to achieve at least a decent experience, they require the avoidance of content from the player as an out of game effort, which to me feels extremely dull and artificial. It's like playing solitaire with an arranged deck and twofaced cards.
Why are you restricting it to the recent Bethesda games? All of them have this "problem". Especially Daggerfall and Morrowind.

How would you fix the game so that Master Difficulty was hard, without affecting Adept difficulty?
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Fri Jun 08, 2012 3:45 am

personally, i play on master and have yet to use smith/enchant/alchemy (thanx to this website for the heads-up on that) and find it very challenging and fun. it's just that i really would love to keep this great level of difficulty, challenge, fun and excitement, etc. throughout the game. and,it's just a shame when i see from others that beth doesn't even attempt to use any of the common means of achieving it on the highest difficulty level. i have fun playing and i'll definitely do what i can to make the game as difficult for as long as possible, but, it should be the other way around.

No - you mean that it should be the way that you wish it for YOU and those who might agree. Imo, as a high level DOVAHKIN, nothing should be able to stand in your way! That is kind of the point of this game on your way to becoming a legend. Now if YOU want a continous challenge throughout the game, it isn't going to happen after a certain point without mods or you can limit yourself as suggested or go finish the game before you get "too powerful" and move on to another character or another game if this one bores you.
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Fri Jun 08, 2012 3:44 am

akesh-

yes, me and many other people who spend a lot of money on a game feel it should remain challenging throughout the game on the highest difficulty OPTION.

and, besides, even if what i desired were true my dovahkin would still demolish.

the suggestions i and others make for increasing the difficulty at high character levels can be easily implemented, but, beth doesn't even try. to allow them to get away with that sets a very bad trend, since, this game is so far tilted on the easy side. it's not even debatable, yet, it is. it shouldn't even be defended, yet, it is. very sad.

is it so much to ask for a few new high level enemies, or better ai within the lore of the elderscrolls or a slider bar?? i think not.
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Fri Jun 08, 2012 6:17 pm


I think a toy should still be robust enough to be fun to play with, there's a reason Macdonald's toys aren't noted for their fun value.

The same could be said about their food...
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Fri Jun 08, 2012 4:44 am

The same could be said about their food...

You're better off playing with the food and eating the toy...
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Fri Jun 08, 2012 10:32 am

so they treat us like advlts with brains.....

problem ??
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Fri Jun 08, 2012 11:23 am

At least we can limit ourselves, unlike Oblivion where we had to go overpower or take a couple of minutes to kill one enemy. I don't see a problem with Balance in Skyrim, at least you can limit yourself and it won't hurt gameplay.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

PreviousNext

Return to V - Skyrim